Unshaded.vert: put declaration in #ifdef to avoid an unused uniform

This commit is contained in:
Stephen Gold 2017-04-05 13:02:36 -07:00
parent 259f599d1d
commit dcb92e1d15

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@ -16,7 +16,9 @@ varying vec2 texCoord1;
varying vec2 texCoord2;
varying vec4 vertColor;
uniform float m_PointSize;
#ifdef HAS_POINTSIZE
uniform float m_PointSize;
#endif
void main(){
#ifdef NEED_TEXCOORD1