jme3-bullet fix for issue #1125 (physics shapes don't match TerrainQuad)
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@ -147,7 +147,7 @@ public class HeightfieldCollisionShape extends CollisionShape {
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this.maxHeight = max;
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this.maxHeight = max;
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this.upAxis = 1;
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this.upAxis = 1;
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this.flipQuadEdges = false;
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flipQuadEdges = true;
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heightStickWidth = (int) FastMath.sqrt(heightfieldData.length);
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heightStickWidth = (int) FastMath.sqrt(heightfieldData.length);
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heightStickLength = heightStickWidth;
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heightStickLength = heightStickWidth;
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