Filters have now a displayDebug method called adfter the filter has been rendered
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10978 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -64,11 +64,12 @@ public abstract class Filter implements Savable {
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private String name;
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protected Pass defaultPass;
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protected List<Pass> postRenderPasses;
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protected Filter.Pass defaultPass;
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protected List<Filter.Pass> postRenderPasses;
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protected Material material;
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protected boolean enabled = true;
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protected FilterPostProcessor processor;
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protected boolean debug;
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public Filter(String name) {
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this.name = name;
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@ -234,7 +235,7 @@ public abstract class Filter implements Savable {
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*/
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protected final void init(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) {
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// cleanup(renderManager.getRenderer());
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defaultPass = new Pass();
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defaultPass = new Filter.Pass();
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defaultPass.init(renderManager.getRenderer(), w, h, getDefaultPassTextureFormat(), getDefaultPassDepthFormat());
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initFilter(manager, renderManager, vp, w, h);
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}
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@ -249,8 +250,8 @@ public abstract class Filter implements Savable {
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defaultPass.cleanup(r);
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}
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if (postRenderPasses != null) {
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for (Iterator<Pass> it = postRenderPasses.iterator(); it.hasNext();) {
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Pass pass = it.next();
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for (Iterator<Filter.Pass> it = postRenderPasses.iterator(); it.hasNext();) {
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Filter.Pass pass = it.next();
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pass.cleanup(r);
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}
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}
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@ -411,7 +412,7 @@ public abstract class Filter implements Savable {
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* returns the list of the postRender passes
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* @return
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*/
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protected List<Pass> getPostRenderPasses() {
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protected List<Filter.Pass> getPostRenderPasses() {
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return postRenderPasses;
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}
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@ -442,4 +443,37 @@ public abstract class Filter implements Savable {
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protected void setProcessor(FilterPostProcessor proc) {
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processor = proc;
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}
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/**
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* return true if this filter is in debug mode
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* @return
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*/
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public boolean isDisplayDebug() {
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return debug;
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}
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/**
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* set to true if you want this filtre in debig mode.
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* The method displayDebug will be called by the FilterPostProcessor after
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* the filter has been rendered.allowing you to output anything.
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* @param displayDebug
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*/
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public void setDisplayDebug(boolean displayDebug) {
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this.debug = displayDebug;
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}
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/**
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* internal use only
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*/
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protected void outputdebug(){
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if(debug){
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displayDebug();
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}
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}
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/**
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* override this method if you want to diplay some debugging info on screen.
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*/
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protected void displayDebug(){
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}
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}
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@ -280,6 +280,7 @@ public class FilterPostProcessor implements SceneProcessor, Savable {
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}
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renderProcessing(r, buff, mat);
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filter.outputdebug();
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}
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}
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}
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