Moved the debug key handling to its own app state.

Also fixed a bug in some SimpleApplication subclasses
that expect access to the guiFont and fpsText from
simpleInit.  This is why some believe protected fields
are the work of the devil. ;)


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9166 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
PSp..om 13 years ago
parent c084f0a025
commit dac2de12c6
  1. 117
      engine/src/core/com/jme3/app/DebugKeysAppState.java
  2. 27
      engine/src/core/com/jme3/app/SimpleApplication.java
  3. 16
      engine/src/core/com/jme3/app/StatsAppState.java

@ -0,0 +1,117 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.app;
import com.jme3.app.state.AbstractAppState;
import com.jme3.app.state.AppStateManager;
import com.jme3.input.InputManager;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.renderer.Camera;
import com.jme3.util.BufferUtils;
/**
* Registers a few keys that will dump debug information
* to the console.
*
* @author Paul Speed
*/
public class DebugKeysAppState extends AbstractAppState {
public static final String INPUT_MAPPING_CAMERA_POS = "SIMPLEAPP_CameraPos";
public static final String INPUT_MAPPING_MEMORY = "SIMPLEAPP_Memory";
private Application app;
private DebugKeyListener keyListener = new DebugKeyListener();
private InputManager inputManager;
public DebugKeysAppState() {
}
@Override
public void initialize(AppStateManager stateManager, Application app) {
super.initialize(stateManager, app);
this.app = app;
this.inputManager = app.getInputManager();
if (app.getInputManager() != null) {
inputManager.addMapping(INPUT_MAPPING_CAMERA_POS, new KeyTrigger(KeyInput.KEY_C));
inputManager.addMapping(INPUT_MAPPING_MEMORY, new KeyTrigger(KeyInput.KEY_M));
inputManager.addListener(keyListener,
INPUT_MAPPING_CAMERA_POS,
INPUT_MAPPING_MEMORY);
}
}
@Override
public void cleanup() {
super.cleanup();
if (inputManager.hasMapping(INPUT_MAPPING_CAMERA_POS))
inputManager.deleteMapping(INPUT_MAPPING_CAMERA_POS);
if (inputManager.hasMapping(INPUT_MAPPING_MEMORY))
inputManager.deleteMapping(INPUT_MAPPING_MEMORY);
inputManager.removeListener(keyListener);
}
private class DebugKeyListener implements ActionListener {
public void onAction(String name, boolean value, float tpf) {
if (!value) {
return;
}
if (name.equals(INPUT_MAPPING_CAMERA_POS)) {
Camera cam = app.getCamera();
if (cam != null) {
Vector3f loc = cam.getLocation();
Quaternion rot = cam.getRotation();
System.out.println("Camera Position: ("
+ loc.x + ", " + loc.y + ", " + loc.z + ")");
System.out.println("Camera Rotation: " + rot);
System.out.println("Camera Direction: " + cam.getDirection());
}
} else if (name.equals(INPUT_MAPPING_MEMORY)) {
BufferUtils.printCurrentDirectMemory(null);
}
}
}
}

@ -67,8 +67,8 @@ import com.jme3.util.BufferUtils;
public abstract class SimpleApplication extends Application {
public static final String INPUT_MAPPING_EXIT = "SIMPLEAPP_Exit";
public static final String INPUT_MAPPING_CAMERA_POS = "SIMPLEAPP_CameraPos";
public static final String INPUT_MAPPING_MEMORY = "SIMPLEAPP_Memory";
public static final String INPUT_MAPPING_CAMERA_POS = DebugKeysAppState.INPUT_MAPPING_CAMERA_POS;
public static final String INPUT_MAPPING_MEMORY = DebugKeysAppState.INPUT_MAPPING_MEMORY;
public static final String INPUT_MAPPING_HIDE_STATS = "SIMPLEAPP_HideStats";
protected Node rootNode = new Node("Root Node");
@ -88,17 +88,6 @@ public abstract class SimpleApplication extends Application {
if (name.equals(INPUT_MAPPING_EXIT)) {
stop();
} else if (name.equals(INPUT_MAPPING_CAMERA_POS)) {
if (cam != null) {
Vector3f loc = cam.getLocation();
Quaternion rot = cam.getRotation();
System.out.println("Camera Position: ("
+ loc.x + ", " + loc.y + ", " + loc.z + ")");
System.out.println("Camera Rotation: " + rot);
System.out.println("Camera Direction: " + cam.getDirection());
}
} else if (name.equals(INPUT_MAPPING_MEMORY)) {
BufferUtils.printCurrentDirectMemory(null);
}else if (name.equals(INPUT_MAPPING_HIDE_STATS)){
if (stateManager.getState(StatsAppState.class) != null) {
stateManager.getState(StatsAppState.class).toggleStats();
@ -108,7 +97,7 @@ public abstract class SimpleApplication extends Application {
}
public SimpleApplication() {
this( new StatsAppState(), new FlyCamAppState() );
this( new StatsAppState(), new FlyCamAppState(), new DebugKeysAppState() );
}
public SimpleApplication( AppState... initialStates ) {
@ -183,6 +172,9 @@ public abstract class SimpleApplication extends Application {
public void initialize() {
super.initialize();
// Several things rely on having this
guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
guiNode.setQueueBucket(Bucket.Gui);
guiNode.setCullHint(CullHint.Never);
viewPort.attachScene(rootNode);
@ -204,19 +196,18 @@ public abstract class SimpleApplication extends Application {
inputManager.addMapping(INPUT_MAPPING_EXIT, new KeyTrigger(KeyInput.KEY_ESCAPE));
}
inputManager.addMapping(INPUT_MAPPING_CAMERA_POS, new KeyTrigger(KeyInput.KEY_C));
inputManager.addMapping(INPUT_MAPPING_MEMORY, new KeyTrigger(KeyInput.KEY_M));
if (stateManager.getState(StatsAppState.class) != null) {
inputManager.addMapping(INPUT_MAPPING_HIDE_STATS, new KeyTrigger(KeyInput.KEY_F5));
inputManager.addListener(actionListener, INPUT_MAPPING_HIDE_STATS);
}
inputManager.addListener(actionListener, INPUT_MAPPING_EXIT,
INPUT_MAPPING_CAMERA_POS, INPUT_MAPPING_MEMORY, INPUT_MAPPING_HIDE_STATS);
inputManager.addListener(actionListener, INPUT_MAPPING_EXIT);
}
if (stateManager.getState(StatsAppState.class) != null) {
// Some of the tests rely on having access to fpsText
// for quick display. Maybe a different way would be better.
stateManager.getState(StatsAppState.class).setFont(guiFont);
fpsText = stateManager.getState(StatsAppState.class).getFpsText();
}

@ -68,6 +68,17 @@ public class StatsAppState extends AbstractAppState {
this.guiFont = guiFont;
}
/**
* Called by SimpleApplication to provide an early font
* so that the fpsText can be created before init. This
* is because several applications expect to directly access
* fpsText... unfortunately.
*/
void setFont( BitmapFont guiFont ) {
this.guiFont = guiFont;
this.fpsText = new BitmapText(guiFont, false);
}
public BitmapText getFpsText() {
return fpsText;
}
@ -126,7 +137,10 @@ public class StatsAppState extends AbstractAppState {
*
*/
public void loadFpsText() {
fpsText = new BitmapText(guiFont, false);
if (fpsText == null) {
fpsText = new BitmapText(guiFont, false);
}
fpsText.setLocalTranslation(0, fpsText.getLineHeight(), 0);
fpsText.setText("Frames per second");
fpsText.setCullHint(showFps ? CullHint.Never : CullHint.Always);

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