Moved the debug key handling to its own app state.
Also fixed a bug in some SimpleApplication subclasses that expect access to the guiFont and fpsText from simpleInit. This is why some believe protected fields are the work of the devil. ;) git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9166 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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engine/src/core/com/jme3/app/DebugKeysAppState.java
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117
engine/src/core/com/jme3/app/DebugKeysAppState.java
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@ -0,0 +1,117 @@
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.app;
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import com.jme3.app.state.AbstractAppState;
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import com.jme3.app.state.AppStateManager;
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import com.jme3.input.InputManager;
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import com.jme3.input.KeyInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.Camera;
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import com.jme3.util.BufferUtils;
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/**
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* Registers a few keys that will dump debug information
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* to the console.
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*
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* @author Paul Speed
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*/
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public class DebugKeysAppState extends AbstractAppState {
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public static final String INPUT_MAPPING_CAMERA_POS = "SIMPLEAPP_CameraPos";
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public static final String INPUT_MAPPING_MEMORY = "SIMPLEAPP_Memory";
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private Application app;
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private DebugKeyListener keyListener = new DebugKeyListener();
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private InputManager inputManager;
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public DebugKeysAppState() {
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}
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@Override
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public void initialize(AppStateManager stateManager, Application app) {
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super.initialize(stateManager, app);
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this.app = app;
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this.inputManager = app.getInputManager();
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if (app.getInputManager() != null) {
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inputManager.addMapping(INPUT_MAPPING_CAMERA_POS, new KeyTrigger(KeyInput.KEY_C));
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inputManager.addMapping(INPUT_MAPPING_MEMORY, new KeyTrigger(KeyInput.KEY_M));
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inputManager.addListener(keyListener,
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INPUT_MAPPING_CAMERA_POS,
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INPUT_MAPPING_MEMORY);
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}
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}
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@Override
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public void cleanup() {
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super.cleanup();
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if (inputManager.hasMapping(INPUT_MAPPING_CAMERA_POS))
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inputManager.deleteMapping(INPUT_MAPPING_CAMERA_POS);
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if (inputManager.hasMapping(INPUT_MAPPING_MEMORY))
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inputManager.deleteMapping(INPUT_MAPPING_MEMORY);
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inputManager.removeListener(keyListener);
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}
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private class DebugKeyListener implements ActionListener {
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public void onAction(String name, boolean value, float tpf) {
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if (!value) {
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return;
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}
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if (name.equals(INPUT_MAPPING_CAMERA_POS)) {
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Camera cam = app.getCamera();
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if (cam != null) {
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Vector3f loc = cam.getLocation();
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Quaternion rot = cam.getRotation();
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System.out.println("Camera Position: ("
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+ loc.x + ", " + loc.y + ", " + loc.z + ")");
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System.out.println("Camera Rotation: " + rot);
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System.out.println("Camera Direction: " + cam.getDirection());
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}
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} else if (name.equals(INPUT_MAPPING_MEMORY)) {
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BufferUtils.printCurrentDirectMemory(null);
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}
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}
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}
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}
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@ -67,8 +67,8 @@ import com.jme3.util.BufferUtils;
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public abstract class SimpleApplication extends Application {
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public static final String INPUT_MAPPING_EXIT = "SIMPLEAPP_Exit";
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public static final String INPUT_MAPPING_CAMERA_POS = "SIMPLEAPP_CameraPos";
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public static final String INPUT_MAPPING_MEMORY = "SIMPLEAPP_Memory";
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public static final String INPUT_MAPPING_CAMERA_POS = DebugKeysAppState.INPUT_MAPPING_CAMERA_POS;
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public static final String INPUT_MAPPING_MEMORY = DebugKeysAppState.INPUT_MAPPING_MEMORY;
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public static final String INPUT_MAPPING_HIDE_STATS = "SIMPLEAPP_HideStats";
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protected Node rootNode = new Node("Root Node");
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@ -88,17 +88,6 @@ public abstract class SimpleApplication extends Application {
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if (name.equals(INPUT_MAPPING_EXIT)) {
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stop();
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} else if (name.equals(INPUT_MAPPING_CAMERA_POS)) {
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if (cam != null) {
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Vector3f loc = cam.getLocation();
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Quaternion rot = cam.getRotation();
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System.out.println("Camera Position: ("
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+ loc.x + ", " + loc.y + ", " + loc.z + ")");
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System.out.println("Camera Rotation: " + rot);
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System.out.println("Camera Direction: " + cam.getDirection());
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}
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} else if (name.equals(INPUT_MAPPING_MEMORY)) {
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BufferUtils.printCurrentDirectMemory(null);
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}else if (name.equals(INPUT_MAPPING_HIDE_STATS)){
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if (stateManager.getState(StatsAppState.class) != null) {
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stateManager.getState(StatsAppState.class).toggleStats();
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@ -108,7 +97,7 @@ public abstract class SimpleApplication extends Application {
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}
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public SimpleApplication() {
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this( new StatsAppState(), new FlyCamAppState() );
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this( new StatsAppState(), new FlyCamAppState(), new DebugKeysAppState() );
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}
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public SimpleApplication( AppState... initialStates ) {
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@ -183,6 +172,9 @@ public abstract class SimpleApplication extends Application {
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public void initialize() {
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super.initialize();
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// Several things rely on having this
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guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
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guiNode.setQueueBucket(Bucket.Gui);
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guiNode.setCullHint(CullHint.Never);
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viewPort.attachScene(rootNode);
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@ -204,19 +196,18 @@ public abstract class SimpleApplication extends Application {
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inputManager.addMapping(INPUT_MAPPING_EXIT, new KeyTrigger(KeyInput.KEY_ESCAPE));
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}
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inputManager.addMapping(INPUT_MAPPING_CAMERA_POS, new KeyTrigger(KeyInput.KEY_C));
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inputManager.addMapping(INPUT_MAPPING_MEMORY, new KeyTrigger(KeyInput.KEY_M));
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if (stateManager.getState(StatsAppState.class) != null) {
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inputManager.addMapping(INPUT_MAPPING_HIDE_STATS, new KeyTrigger(KeyInput.KEY_F5));
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inputManager.addListener(actionListener, INPUT_MAPPING_HIDE_STATS);
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}
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inputManager.addListener(actionListener, INPUT_MAPPING_EXIT,
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INPUT_MAPPING_CAMERA_POS, INPUT_MAPPING_MEMORY, INPUT_MAPPING_HIDE_STATS);
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inputManager.addListener(actionListener, INPUT_MAPPING_EXIT);
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}
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if (stateManager.getState(StatsAppState.class) != null) {
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// Some of the tests rely on having access to fpsText
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// for quick display. Maybe a different way would be better.
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stateManager.getState(StatsAppState.class).setFont(guiFont);
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fpsText = stateManager.getState(StatsAppState.class).getFpsText();
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}
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@ -68,6 +68,17 @@ public class StatsAppState extends AbstractAppState {
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this.guiFont = guiFont;
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}
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/**
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* Called by SimpleApplication to provide an early font
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* so that the fpsText can be created before init. This
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* is because several applications expect to directly access
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* fpsText... unfortunately.
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*/
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void setFont( BitmapFont guiFont ) {
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this.guiFont = guiFont;
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this.fpsText = new BitmapText(guiFont, false);
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}
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public BitmapText getFpsText() {
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return fpsText;
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}
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@ -126,7 +137,10 @@ public class StatsAppState extends AbstractAppState {
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*
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*/
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public void loadFpsText() {
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fpsText = new BitmapText(guiFont, false);
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if (fpsText == null) {
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fpsText = new BitmapText(guiFont, false);
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}
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fpsText.setLocalTranslation(0, fpsText.getLineHeight(), 0);
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fpsText.setText("Frames per second");
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fpsText.setCullHint(showFps ? CullHint.Never : CullHint.Always);
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