From daa18429d1403a6b9f930a9b9678caddb7347d68 Mon Sep 17 00:00:00 2001 From: Julien Gouesse Date: Tue, 22 Sep 2015 23:06:16 +0200 Subject: [PATCH] Removes the old JOGL renderer and uses the new unified renderer as it works correctly now --- .../com/jme3/renderer/jogl/JoglRenderer.java | 2699 ----------------- .../com/jme3/system/jogl/JoglContext.java | 5 +- 2 files changed, 1 insertion(+), 2703 deletions(-) delete mode 100644 jme3-jogl/src/main/java/com/jme3/renderer/jogl/JoglRenderer.java diff --git a/jme3-jogl/src/main/java/com/jme3/renderer/jogl/JoglRenderer.java b/jme3-jogl/src/main/java/com/jme3/renderer/jogl/JoglRenderer.java deleted file mode 100644 index 111719265..000000000 --- a/jme3-jogl/src/main/java/com/jme3/renderer/jogl/JoglRenderer.java +++ /dev/null @@ -1,2699 +0,0 @@ -/* - * Copyright (c) 2009-2012 jMonkeyEngine - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * * Neither the name of 'jMonkeyEngine' nor the names of its contributors - * may be used to endorse or promote products derived from this software - * without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED - * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ -package com.jme3.renderer.jogl; - -import com.jme3.light.LightList; -import com.jme3.material.RenderState; -import com.jme3.math.ColorRGBA; -import com.jme3.math.Matrix4f; -import com.jme3.math.Quaternion; -import com.jme3.math.Vector2f; -import com.jme3.math.Vector3f; -import com.jme3.math.Vector4f; -import com.jme3.renderer.Caps; -import com.jme3.renderer.IDList; -import com.jme3.renderer.RenderContext; -import com.jme3.renderer.Renderer; -import com.jme3.renderer.RendererException; -import com.jme3.renderer.Statistics; -import com.jme3.scene.Mesh; -import com.jme3.scene.Mesh.Mode; -import com.jme3.scene.VertexBuffer; -import com.jme3.scene.VertexBuffer.Type; -import com.jme3.scene.VertexBuffer.Usage; -import com.jme3.shader.Attribute; -import com.jme3.shader.Shader; -import com.jme3.shader.Shader.ShaderSource; -import com.jme3.shader.Uniform; -import com.jme3.texture.FrameBuffer; -import com.jme3.texture.FrameBuffer.RenderBuffer; -import com.jme3.texture.Image; -import com.jme3.texture.Texture; -import com.jme3.texture.Texture.WrapAxis; -import com.jme3.util.BufferUtils; -import com.jme3.util.ListMap; -import com.jme3.util.NativeObjectManager; -import java.nio.Buffer; -import java.nio.ByteBuffer; -import java.nio.FloatBuffer; -import java.nio.IntBuffer; -import java.util.EnumSet; -import java.util.List; -import java.util.logging.Level; -import java.util.logging.Logger; -import com.jogamp.nativewindow.NativeWindowFactory; -import com.jogamp.opengl.GL; -import com.jogamp.opengl.GL2; -import com.jogamp.opengl.GL2ES1; -import com.jogamp.opengl.GL2ES2; -import com.jogamp.opengl.GL2ES3; -import com.jogamp.opengl.GL2GL3; -import com.jogamp.opengl.GL3; -import com.jogamp.opengl.GLContext; -import jme3tools.converters.MipMapGenerator; -import jme3tools.shader.ShaderDebug; - -public class JoglRenderer implements Renderer { - - private static final Logger logger = Logger.getLogger(JoglRenderer.class.getName()); - private static final boolean VALIDATE_SHADER = false; - private final ByteBuffer nameBuf = BufferUtils.createByteBuffer(250); - private final StringBuilder stringBuf = new StringBuilder(250); - private final IntBuffer intBuf1 = BufferUtils.createIntBuffer(1); - private final IntBuffer intBuf16 = BufferUtils.createIntBuffer(16); - protected FloatBuffer fb16 = BufferUtils.createFloatBuffer(16); - private RenderContext context = new RenderContext(); - private NativeObjectManager objManager = new NativeObjectManager(); - private EnumSet caps = EnumSet.noneOf(Caps.class); - //current state - private Shader boundShader; - private int initialDrawBuf, initialReadBuf; - private int glslVer; - private int vertexTextureUnits; - private int fragTextureUnits; - private int vertexUniforms; - private int fragUniforms; - private int vertexAttribs; - private int maxFBOSamples; - private int maxFBOAttachs; - private int maxMRTFBOAttachs; - private int maxRBSize; - private int maxTexSize; - private int maxCubeTexSize; - private int maxVertCount; - private int maxTriCount; - private int maxColorTexSamples; - private int maxDepthTexSamples; - private FrameBuffer lastFb = null; - private FrameBuffer mainFbOverride = null; - private final Statistics statistics = new Statistics(); - private int vpX, vpY, vpW, vpH; - private int clipX, clipY, clipW, clipH; - private boolean linearizeSrgbImages; - - public JoglRenderer() { - } - - protected void updateNameBuffer() { - int len = stringBuf.length(); - - nameBuf.position(0); - nameBuf.limit(len); - for (int i = 0; i < len; i++) { - nameBuf.put((byte) stringBuf.charAt(i)); - } - - nameBuf.rewind(); - } - - @Override - public Statistics getStatistics() { - return statistics; - } - - @Override - public EnumSet getCaps() { - return caps; - } - - public void initialize() { - GL gl = GLContext.getCurrentGL(); - //logger.log(Level.FINE, "Vendor: {0}", gl.glGetString(GL.GL_VENDOR)); - //logger.log(Level.FINE, "Renderer: {0}", gl.glGetString(GL.GL_RENDERER)); - //logger.log(Level.FINE, "Version: {0}", gl.glGetString(GL.GL_VERSION)); - if (gl.isExtensionAvailable("GL_VERSION_2_0")) { - caps.add(Caps.OpenGL20); - if (gl.isExtensionAvailable("GL_VERSION_2_1")) { - caps.add(Caps.OpenGL21); - if (gl.isExtensionAvailable("GL_VERSION_3_0")) { - caps.add(Caps.OpenGL30); - if (gl.isExtensionAvailable("GL_VERSION_3_1")) { - caps.add(Caps.OpenGL31); - if (gl.isExtensionAvailable("GL_VERSION_3_2")) { - caps.add(Caps.OpenGL32); - } - } - } - } - } - - //workaround, always assume we support GLSL100 - //some cards just don't report this correctly - caps.add(Caps.GLSL100); - - String versionStr = null; - if (caps.contains(Caps.OpenGL20) || gl.isGL2ES2()) { - versionStr = gl.glGetString(GL2ES2.GL_SHADING_LANGUAGE_VERSION); - } - if (versionStr == null || versionStr.equals("")) { - glslVer = -1; - throw new UnsupportedOperationException("GLSL and OpenGL2 is " + - "required for the JOGL " + - "renderer!"); - } - - // Fix issue in TestRenderToMemory when GL_FRONT is the main - // buffer being used. - gl.glGetIntegerv(GL2GL3.GL_DRAW_BUFFER, intBuf1); - initialDrawBuf = intBuf1.get(0); - gl.glGetIntegerv(GL2GL3.GL_READ_BUFFER, intBuf1); - initialReadBuf = intBuf1.get(0); - - // XXX: This has to be GL_BACK for canvas on Mac - // Since initialDrawBuf is GL_FRONT for pbuffer, gotta - // change this value later on ... -// initialDrawBuf = GL_BACK; -// initialReadBuf = GL_BACK; - - int spaceIdx = versionStr.indexOf(" "); - if (spaceIdx >= 1) { - versionStr = versionStr.substring(0, spaceIdx); - } - - try { - float version = Float.parseFloat(versionStr); - glslVer = (int) (version * 100); - } catch (NumberFormatException e) { - // the parsing fails on Raspberry Pi - if (NativeWindowFactory.getNativeWindowType(false).equals(NativeWindowFactory.TYPE_BCM_VC_IV)) { - logger.warning("Failed parsing GLSL version assuming it's v1.00"); - glslVer = 100; - } - } - - switch (glslVer) { - default: - if (glslVer < 400) { - break; - } - - // so that future OpenGL revisions wont break jme3 - - // fall through intentional - case 400: - case 330: - case 150: - caps.add(Caps.GLSL150); - case 140: - caps.add(Caps.GLSL140); - case 130: - caps.add(Caps.GLSL130); - case 120: - caps.add(Caps.GLSL120); - case 110: - caps.add(Caps.GLSL110); - case 100: - caps.add(Caps.GLSL100); - break; - } - - if (!caps.contains(Caps.GLSL100)) { - logger.log(Level.WARNING, "Force-adding GLSL100 support, since OpenGL2 is supported."); - caps.add(Caps.GLSL100); - } - - gl.glGetIntegerv(GL2ES2.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, intBuf16); - vertexTextureUnits = intBuf16.get(0); - logger.log(Level.FINER, "VTF Units: {0}", vertexTextureUnits); - if (vertexTextureUnits > 0) { - caps.add(Caps.VertexTextureFetch); - } - - gl.glGetIntegerv(GL2ES2.GL_MAX_TEXTURE_IMAGE_UNITS, intBuf16); - fragTextureUnits = intBuf16.get(0); - logger.log(Level.FINER, "Texture Units: {0}", fragTextureUnits); - - gl.glGetIntegerv(GL2GL3.GL_MAX_VERTEX_UNIFORM_COMPONENTS, intBuf16); - vertexUniforms = intBuf16.get(0); - logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms); - - gl.glGetIntegerv(GL2GL3.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, intBuf16); - fragUniforms = intBuf16.get(0); - logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms); - - gl.glGetIntegerv(GL2ES2.GL_MAX_VERTEX_ATTRIBS, intBuf16); - vertexAttribs = intBuf16.get(0); - logger.log(Level.FINER, "Vertex Attributes: {0}", vertexAttribs); - - gl.glGetIntegerv(GL2GL3.GL_MAX_VARYING_FLOATS, intBuf16); - int varyingFloats = intBuf16.get(0); - logger.log(Level.FINER, "Varying Floats: {0}", varyingFloats); - - gl.glGetIntegerv(GL.GL_SUBPIXEL_BITS, intBuf16); - int subpixelBits = intBuf16.get(0); - logger.log(Level.FINER, "Subpixel Bits: {0}", subpixelBits); - - gl.glGetIntegerv(GL2GL3.GL_MAX_ELEMENTS_VERTICES, intBuf16); - maxVertCount = intBuf16.get(0); - logger.log(Level.FINER, "Preferred Batch Vertex Count: {0}", maxVertCount); - - gl.glGetIntegerv(GL2GL3.GL_MAX_ELEMENTS_INDICES, intBuf16); - maxTriCount = intBuf16.get(0); - logger.log(Level.FINER, "Preferred Batch Index Count: {0}", maxTriCount); - - gl.glGetIntegerv(GL.GL_MAX_TEXTURE_SIZE, intBuf16); - maxTexSize = intBuf16.get(0); - logger.log(Level.FINER, "Maximum Texture Resolution: {0}", maxTexSize); - - gl.glGetIntegerv(GL.GL_MAX_CUBE_MAP_TEXTURE_SIZE, intBuf16); - maxCubeTexSize = intBuf16.get(0); - logger.log(Level.FINER, "Maximum CubeMap Resolution: {0}", maxCubeTexSize); - - if (gl.isExtensionAvailable("GL_ARB_color_buffer_float")) { - // XXX: Require both 16 and 32 bit float support for FloatColorBuffer. - if (gl.isExtensionAvailable("GL_ARB_half_float_pixel")) { - caps.add(Caps.FloatColorBuffer); - } - } - - if (gl.isExtensionAvailable("GL_ARB_depth_buffer_float")) { - caps.add(Caps.FloatDepthBuffer); - } - - if (caps.contains(Caps.OpenGL30)) { - caps.add(Caps.PackedDepthStencilBuffer); - } - - if (gl.isExtensionAvailable("GL_ARB_draw_instanced") || gl.isExtensionAvailable("GL_ARB_instanced_arrays")) { - caps.add(Caps.MeshInstancing); - } - - if (gl.isExtensionAvailable("GL_ARB_texture_buffer_object")) { - caps.add(Caps.TextureBuffer); - } - - if (gl.isExtensionAvailable("GL_ARB_texture_float")) { - if (gl.isExtensionAvailable("GL_ARB_half_float_pixel")) { - caps.add(Caps.FloatTexture); - } - } - - if (gl.isExtensionAvailable("GL_ARB_vertex_array_object")) { - caps.add(Caps.VertexBufferArray); - } - - if (gl.isExtensionAvailable("GL_ARB_texture_non_power_of_two")) { - caps.add(Caps.NonPowerOfTwoTextures); - } - else { - logger.log(Level.WARNING, "Your graphics card does not " - + "support non-power-of-2 textures. " - + "Some features might not work."); - } - - if (gl.isExtensionAvailable("GL_EXT_packed_float") || gl.isExtensionAvailable("GL_VERSION_3_0")) { - // This format is part of the OGL3 specification - caps.add(Caps.PackedFloatColorBuffer); - if (gl.isExtensionAvailable("GL_ARB_half_float_pixel")) { - // because textures are usually uploaded as RGB16F - // need half-float pixel - caps.add(Caps.PackedFloatTexture); - } - } - - if (gl.isExtensionAvailable("GL_EXT_texture_array") || gl.isExtensionAvailable("GL_VERSION_3_0")) { - caps.add(Caps.TextureArray); - } - - if (gl.isExtensionAvailable("GL_EXT_texture_shared_exponent") || gl.isExtensionAvailable("GL_VERSION_3_0")) { - caps.add(Caps.SharedExponentTexture); - } - - if (gl.isExtensionAvailable("GL_EXT_framebuffer_object")) { - caps.add(Caps.FrameBuffer); - - gl.glGetIntegerv(GL.GL_MAX_RENDERBUFFER_SIZE, intBuf16); - maxRBSize = intBuf16.get(0); - logger.log(Level.FINER, "FBO RB Max Size: {0}", maxRBSize); - - gl.glGetIntegerv(GL2GL3.GL_MAX_COLOR_ATTACHMENTS, intBuf16); - maxFBOAttachs = intBuf16.get(0); - logger.log(Level.FINER, "FBO Max renderbuffers: {0}", maxFBOAttachs); - - if (gl.isExtensionAvailable("GL_EXT_framebuffer_multisample")) { - caps.add(Caps.FrameBufferMultisample); - - gl.glGetIntegerv(GL2GL3.GL_MAX_SAMPLES, intBuf16); - maxFBOSamples = intBuf16.get(0); - logger.log(Level.FINER, "FBO Max Samples: {0}", maxFBOSamples); - } - - if (gl.isExtensionAvailable("GL_ARB_texture_multisample")) { - caps.add(Caps.TextureMultisample); - - gl.glGetIntegerv(GL3.GL_MAX_COLOR_TEXTURE_SAMPLES, intBuf16); - maxColorTexSamples = intBuf16.get(0); - logger.log(Level.FINER, "Texture Multisample Color Samples: {0}", maxColorTexSamples); - - gl.glGetIntegerv(GL3.GL_MAX_DEPTH_TEXTURE_SAMPLES, intBuf16); - maxDepthTexSamples = intBuf16.get(0); - logger.log(Level.FINER, "Texture Multisample Depth Samples: {0}", maxDepthTexSamples); - } - - gl.glGetIntegerv(GL2ES2.GL_MAX_DRAW_BUFFERS, intBuf16); - maxMRTFBOAttachs = intBuf16.get(0); - if (maxMRTFBOAttachs > 1) { - caps.add(Caps.FrameBufferMRT); - logger.log(Level.FINER, "FBO Max MRT renderbuffers: {0}", maxMRTFBOAttachs); - } - - //if (gl.isExtensionAvailable("GL_ARB_draw_buffers")) { - // caps.add(Caps.FrameBufferMRT); - // gl.glGetIntegerv(GL2GL3.GL_MAX_DRAW_BUFFERS, intBuf16); - // maxMRTFBOAttachs = intBuf16.get(0); - // logger.log(Level.FINER, "FBO Max MRT renderbuffers: {0}", maxMRTFBOAttachs); - //} - } - - if (gl.isExtensionAvailable("GL_ARB_multisample")) { - gl.glGetIntegerv(GL.GL_SAMPLE_BUFFERS, intBuf16); - boolean available = intBuf16.get(0) != 0; - gl.glGetIntegerv(GL.GL_SAMPLES, intBuf16); - int samples = intBuf16.get(0); - logger.log(Level.FINER, "Samples: {0}", samples); - boolean enabled = gl.glIsEnabled(GL.GL_MULTISAMPLE); - if (samples > 0 && available && !enabled) { - gl.glEnable(GL.GL_MULTISAMPLE); - } - caps.add(Caps.Multisample); - } - - //supports sRGB pipeline - if ((gl.isExtensionAvailable("GL_ARB_framebuffer_sRGB") && gl.isExtensionAvailable("GL_EXT_texture_sRGB")) || gl.isExtensionAvailable("GL_VERSION_3_0")){ - caps.add(Caps.Srgb); - } - - logger.log(Level.FINE, "Caps: {0}", caps); - } - - @Override - public void invalidateState() { - context.reset(); - boundShader = null; - lastFb = null; - - GL gl = GLContext.getCurrentGL(); - gl.glGetIntegerv(GL2GL3.GL_DRAW_BUFFER, intBuf1); - initialDrawBuf = intBuf1.get(0); - gl.glGetIntegerv(GL2GL3.GL_READ_BUFFER, intBuf1); - initialReadBuf = intBuf1.get(0); - } - - @Override - public void resetGLObjects() { - logger.log(Level.FINE, "Reseting objects and invalidating state"); - objManager.resetObjects(); - statistics.clearMemory(); - invalidateState(); - } - - @Override - public void cleanup() { - logger.log(Level.FINE, "Deleting objects and invalidating state"); - objManager.deleteAllObjects(this); - statistics.clearMemory(); - invalidateState(); - } - -// private void checkCap(Caps cap) { -// if (!caps.contains(cap)) { -// throw new UnsupportedOperationException("Required capability missing: " + cap.name()); -// } -// } - - /*********************************************************************\ - |* Render State *| - \*********************************************************************/ - @Override - public void setDepthRange(float start, float end) { - GL gl = GLContext.getCurrentGL(); - gl.glDepthRange(start, end); - } - - @Override - public void clearBuffers(boolean color, boolean depth, boolean stencil) { - GL gl = GLContext.getCurrentGL(); - int bits = 0; - if (color) { - //See explanations of the depth below, we must enable color write to be able to clear the color buffer - if (context.colorWriteEnabled == false) { - gl.glColorMask(true, true, true, true); - context.colorWriteEnabled = true; - } - bits = GL.GL_COLOR_BUFFER_BIT; - } - if (depth) { - - //glClear(GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false - //here s some link on openl board - //http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=257223 - //if depth clear is requested, we enable the depthMask - if (context.depthWriteEnabled == false) { - gl.glDepthMask(true); - context.depthWriteEnabled = true; - } - bits |= GL.GL_DEPTH_BUFFER_BIT; - } - if (stencil) { - bits |= GL.GL_STENCIL_BUFFER_BIT; - } - if (bits != 0) { - gl.glClear(bits); - } - } - - @Override - public void setBackgroundColor(ColorRGBA color) { - GL gl = GLContext.getCurrentGL(); - gl.glClearColor(color.r, color.g, color.b, color.a); - } - - @Override - public void setAlphaToCoverage(boolean value) { - if (caps.contains(Caps.Multisample)) { - GL gl = GLContext.getCurrentGL(); - if (value) { - gl.glEnable(GL.GL_SAMPLE_ALPHA_TO_COVERAGE); - } else { - gl.glDisable(GL.GL_SAMPLE_ALPHA_TO_COVERAGE); - } - } - } - - @Override - public void applyRenderState(RenderState state) { - GL gl = GLContext.getCurrentGL(); - if (state.isWireframe() && !context.wireframe) { - if (gl.isGL2GL3()) { - gl.getGL2GL3().glPolygonMode(GL.GL_FRONT_AND_BACK, GL2GL3.GL_LINE); - } - context.wireframe = true; - } else if (!state.isWireframe() && context.wireframe) { - if (gl.isGL2GL3()) { - gl.getGL2GL3().glPolygonMode(GL.GL_FRONT_AND_BACK, GL2GL3.GL_FILL); - } - context.wireframe = false; - } - - if (state.isDepthTest() && !context.depthTestEnabled) { - gl.glEnable(GL.GL_DEPTH_TEST); - gl.glDepthFunc(convertTestFunction(context.depthFunc)); - context.depthTestEnabled = true; - } else if (!state.isDepthTest() && context.depthTestEnabled) { - gl.glDisable(GL.GL_DEPTH_TEST); - context.depthTestEnabled = false; - } - if (state.getDepthFunc() != context.depthFunc) { - gl.glDepthFunc(convertTestFunction(state.getDepthFunc())); - context.depthFunc = state.getDepthFunc(); - } - if (gl.isGL2ES1()) { - if (state.isAlphaTest() && !context.alphaTestEnabled) { - gl.glEnable(GL2ES1.GL_ALPHA_TEST); - gl.getGL2ES1().glAlphaFunc(convertTestFunction(context.alphaFunc), context.alphaTestFallOff); - context.alphaTestEnabled = true; - } else if (!state.isAlphaTest() && context.alphaTestEnabled) { - gl.glDisable(GL2ES1.GL_ALPHA_TEST); - context.alphaTestEnabled = false; - } - if (state.getAlphaFallOff() != context.alphaTestFallOff) { - gl.getGL2ES1().glAlphaFunc(convertTestFunction(context.alphaFunc), context.alphaTestFallOff); - context.alphaTestFallOff = state.getAlphaFallOff(); - } - if (state.getAlphaFunc() != context.alphaFunc) { - gl.getGL2ES1().glAlphaFunc(convertTestFunction(state.getAlphaFunc()), context.alphaTestFallOff); - context.alphaFunc = state.getAlphaFunc(); - } - } - - if (state.isDepthWrite() && !context.depthWriteEnabled) { - gl.glDepthMask(true); - context.depthWriteEnabled = true; - } else if (!state.isDepthWrite() && context.depthWriteEnabled) { - gl.glDepthMask(false); - context.depthWriteEnabled = false; - } - - if (state.isColorWrite() && !context.colorWriteEnabled) { - gl.glColorMask(true, true, true, true); - context.colorWriteEnabled = true; - } else if (!state.isColorWrite() && context.colorWriteEnabled) { - gl.glColorMask(false, false, false, false); - context.colorWriteEnabled = false; - } - - if (state.isPointSprite() && !context.pointSprite) { - // Only enable/disable sprite - if (context.boundTextures[0] != null) { - if (context.boundTextureUnit != 0) { - gl.glActiveTexture(GL.GL_TEXTURE0); - context.boundTextureUnit = 0; - } - if (gl.isGL2ES1()) { - gl.glEnable(GL2ES1.GL_POINT_SPRITE); - } - if (gl.isGL2GL3()) { - gl.glEnable(GL2GL3.GL_VERTEX_PROGRAM_POINT_SIZE); - } - } - context.pointSprite = true; - } else if (!state.isPointSprite() && context.pointSprite) { - if (context.boundTextures[0] != null) { - if (context.boundTextureUnit != 0) { - gl.glActiveTexture(GL.GL_TEXTURE0); - context.boundTextureUnit = 0; - } - if (gl.isGL2ES1()) { - gl.glDisable(GL2ES1.GL_POINT_SPRITE); - } - if (gl.isGL2GL3()) { - gl.glDisable(GL2GL3.GL_VERTEX_PROGRAM_POINT_SIZE); - } - context.pointSprite = false; - } - } - - if (state.isPolyOffset()) { - if (!context.polyOffsetEnabled) { - gl.glEnable(GL.GL_POLYGON_OFFSET_FILL); - gl.glPolygonOffset(state.getPolyOffsetFactor(), - state.getPolyOffsetUnits()); - context.polyOffsetEnabled = true; - context.polyOffsetFactor = state.getPolyOffsetFactor(); - context.polyOffsetUnits = state.getPolyOffsetUnits(); - } else { - if (state.getPolyOffsetFactor() != context.polyOffsetFactor - || state.getPolyOffsetUnits() != context.polyOffsetUnits) { - gl.glPolygonOffset(state.getPolyOffsetFactor(), - state.getPolyOffsetUnits()); - context.polyOffsetFactor = state.getPolyOffsetFactor(); - context.polyOffsetUnits = state.getPolyOffsetUnits(); - } - } - } else { - if (context.polyOffsetEnabled) { - gl.glDisable(GL.GL_POLYGON_OFFSET_FILL); - context.polyOffsetEnabled = false; - context.polyOffsetFactor = 0; - context.polyOffsetUnits = 0; - } - } - - if (state.getFaceCullMode() != context.cullMode) { - if (state.getFaceCullMode() == RenderState.FaceCullMode.Off) { - gl.glDisable(GL.GL_CULL_FACE); - } else { - gl.glEnable(GL.GL_CULL_FACE); - } - - switch (state.getFaceCullMode()) { - case Off: - break; - case Back: - gl.glCullFace(GL.GL_BACK); - break; - case Front: - gl.glCullFace(GL.GL_FRONT); - break; - case FrontAndBack: - gl.glCullFace(GL.GL_FRONT_AND_BACK); - break; - default: - throw new UnsupportedOperationException("Unrecognized face cull mode: " - + state.getFaceCullMode()); - } - - context.cullMode = state.getFaceCullMode(); - } - - if (state.getBlendMode() != context.blendMode) { - if (state.getBlendMode() == RenderState.BlendMode.Off) { - gl.glDisable(GL.GL_BLEND); - } else { - gl.glEnable(GL.GL_BLEND); - switch (state.getBlendMode()) { - case Off: - break; - case Additive: - gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE); - break; - case AlphaAdditive: - gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE); - break; - case Color: - gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_COLOR); - break; - case Alpha: - gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA); - break; - case PremultAlpha: - gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA); - break; - case Modulate: - gl.glBlendFunc(GL.GL_DST_COLOR, GL.GL_ZERO); - break; - case ModulateX2: - gl.glBlendFunc(GL.GL_DST_COLOR, GL.GL_SRC_COLOR); - break; - case Screen: - gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_COLOR); - break; - case Exclusion: - gl.glBlendFunc(GL.GL_ONE_MINUS_DST_COLOR, GL.GL_ONE_MINUS_SRC_COLOR); - break; - default: - throw new UnsupportedOperationException("Unrecognized blend mode: " - + state.getBlendMode()); - } - } - - context.blendMode = state.getBlendMode(); - } - - if (context.stencilTest != state.isStencilTest() - || context.frontStencilStencilFailOperation != state.getFrontStencilStencilFailOperation() - || context.frontStencilDepthFailOperation != state.getFrontStencilDepthFailOperation() - || context.frontStencilDepthPassOperation != state.getFrontStencilDepthPassOperation() - || context.backStencilStencilFailOperation != state.getBackStencilStencilFailOperation() - || context.backStencilDepthFailOperation != state.getBackStencilDepthFailOperation() - || context.backStencilDepthPassOperation != state.getBackStencilDepthPassOperation() - || context.frontStencilFunction != state.getFrontStencilFunction() - || context.backStencilFunction != state.getBackStencilFunction()) { - - context.frontStencilStencilFailOperation = state.getFrontStencilStencilFailOperation(); //terrible looking, I know - context.frontStencilDepthFailOperation = state.getFrontStencilDepthFailOperation(); - context.frontStencilDepthPassOperation = state.getFrontStencilDepthPassOperation(); - context.backStencilStencilFailOperation = state.getBackStencilStencilFailOperation(); - context.backStencilDepthFailOperation = state.getBackStencilDepthFailOperation(); - context.backStencilDepthPassOperation = state.getBackStencilDepthPassOperation(); - context.frontStencilFunction = state.getFrontStencilFunction(); - context.backStencilFunction = state.getBackStencilFunction(); - - if (state.isStencilTest()) { - gl.glEnable(GL.GL_STENCIL_TEST); - gl.getGL2ES2().glStencilOpSeparate(GL.GL_FRONT, - convertStencilOperation(state.getFrontStencilStencilFailOperation()), - convertStencilOperation(state.getFrontStencilDepthFailOperation()), - convertStencilOperation(state.getFrontStencilDepthPassOperation())); - gl.getGL2ES2().glStencilOpSeparate(GL.GL_BACK, - convertStencilOperation(state.getBackStencilStencilFailOperation()), - convertStencilOperation(state.getBackStencilDepthFailOperation()), - convertStencilOperation(state.getBackStencilDepthPassOperation())); - gl.getGL2ES2().glStencilFuncSeparate(GL.GL_FRONT, - convertTestFunction(state.getFrontStencilFunction()), - 0, Integer.MAX_VALUE); - gl.getGL2ES2().glStencilFuncSeparate(GL.GL_BACK, - convertTestFunction(state.getBackStencilFunction()), - 0, Integer.MAX_VALUE); - } else { - gl.glDisable(GL.GL_STENCIL_TEST); - } - } - } - - private int convertStencilOperation(RenderState.StencilOperation stencilOp) { - switch (stencilOp) { - case Keep: - return GL.GL_KEEP; - case Zero: - return GL.GL_ZERO; - case Replace: - return GL.GL_REPLACE; - case Increment: - return GL.GL_INCR; - case IncrementWrap: - return GL.GL_INCR_WRAP; - case Decrement: - return GL.GL_DECR; - case DecrementWrap: - return GL.GL_DECR_WRAP; - case Invert: - return GL.GL_INVERT; - default: - throw new UnsupportedOperationException("Unrecognized stencil operation: " + stencilOp); - } - } - - private int convertTestFunction(RenderState.TestFunction testFunc) { - switch (testFunc) { - case Never: - return GL.GL_NEVER; - case Less: - return GL.GL_LESS; - case LessOrEqual: - return GL.GL_LEQUAL; - case Greater: - return GL.GL_GREATER; - case GreaterOrEqual: - return GL.GL_GEQUAL; - case Equal: - return GL.GL_EQUAL; - case NotEqual: - return GL.GL_NOTEQUAL; - case Always: - return GL.GL_ALWAYS; - default: - throw new UnsupportedOperationException("Unrecognized test function: " + testFunc); - } - } - - /*********************************************************************\ - |* Camera and World transforms *| - \*********************************************************************/ - @Override - public void setViewPort(int x, int y, int w, int h) { - if (x != vpX || vpY != y || vpW != w || vpH != h) { - GL gl = GLContext.getCurrentGL(); - gl.glViewport(x, y, w, h); - vpX = x; - vpY = y; - vpW = w; - vpH = h; - } - } - - @Override - public void setClipRect(int x, int y, int width, int height) { - GL gl = GLContext.getCurrentGL(); - if (!context.clipRectEnabled) { - gl.glEnable(GL.GL_SCISSOR_TEST); - context.clipRectEnabled = true; - } - if (clipX != x || clipY != y || clipW != width || clipH != height) { - gl.glScissor(x, y, width, height); - clipX = x; - clipY = y; - clipW = width; - clipH = height; - } - } - - @Override - public void clearClipRect() { - if (context.clipRectEnabled) { - GL gl = GLContext.getCurrentGL(); - gl.glDisable(GL.GL_SCISSOR_TEST); - context.clipRectEnabled = false; - - clipX = 0; - clipY = 0; - clipW = 0; - clipH = 0; - } - } - - @Override - public void postFrame() { - objManager.deleteUnused(this); - } - - /*********************************************************************\ - |* Shaders *| - \*********************************************************************/ - protected void updateUniformLocation(Shader shader, Uniform uniform) { - GL gl = GLContext.getCurrentGL(); - // passing a null terminated string is not necessary with JOGL 2.0 - int loc = gl.getGL2ES2().glGetUniformLocation(shader.getId(), uniform.getName()); - if (loc < 0) { - uniform.setLocation(-1); - // uniform is not declared in shader - logger.log(Level.FINE, "Uniform {0} is not declared in shader {1}.", new Object[]{uniform.getName(), shader.getSources()}); - - } else { - uniform.setLocation(loc); - } - } - - protected void bindProgram(Shader shader) { - int shaderId = shader.getId(); - if (context.boundShaderProgram != shaderId) { - GL gl = GLContext.getCurrentGL(); - gl.getGL2ES2().glUseProgram(shaderId); - statistics.onShaderUse(shader, true); - boundShader = shader; - context.boundShaderProgram = shaderId; - } else { - statistics.onShaderUse(shader, false); - } - } - - protected void updateUniform(Shader shader, Uniform uniform) { - int shaderId = shader.getId(); - - assert uniform.getName() != null; - assert shaderId > 0; - - bindProgram(shader); - - int loc = uniform.getLocation(); - if (loc == -1) { - return; - } - - if (loc == -2) { - // get uniform location - updateUniformLocation(shader, uniform); - if (uniform.getLocation() == -1) { - // not declared, ignore - uniform.clearUpdateNeeded(); - return; - } - loc = uniform.getLocation(); - } - - if (uniform.getVarType() == null) { - return; // value not set yet.. - } - statistics.onUniformSet(); - - uniform.clearUpdateNeeded(); - FloatBuffer fb; - IntBuffer ib; - GL gl = GLContext.getCurrentGL(); - switch (uniform.getVarType()) { - case Float: - Float f = (Float) uniform.getValue(); - gl.getGL2ES2().glUniform1f(loc, f.floatValue()); - break; - case Vector2: - Vector2f v2 = (Vector2f) uniform.getValue(); - gl.getGL2ES2().glUniform2f(loc, v2.getX(), v2.getY()); - break; - case Vector3: - Vector3f v3 = (Vector3f) uniform.getValue(); - gl.getGL2ES2().glUniform3f(loc, v3.getX(), v3.getY(), v3.getZ()); - break; - case Vector4: - Object val = uniform.getValue(); - if (val instanceof ColorRGBA) { - ColorRGBA c = (ColorRGBA) val; - gl.getGL2ES2().glUniform4f(loc, c.r, c.g, c.b, c.a); - } else if (val instanceof Vector4f) { - Vector4f c = (Vector4f) val; - gl.getGL2ES2().glUniform4f(loc, c.x, c.y, c.z, c.w); - } else { - Quaternion c = (Quaternion) uniform.getValue(); - gl.getGL2ES2().glUniform4f(loc, c.getX(), c.getY(), c.getZ(), c.getW()); - } - break; - case Boolean: - Boolean b = (Boolean) uniform.getValue(); - gl.getGL2ES2().glUniform1i(loc, b.booleanValue() ? GL.GL_TRUE : GL.GL_FALSE); - break; - case Matrix3: - fb = (FloatBuffer) uniform.getValue(); - assert fb.remaining() == 9; - gl.getGL2ES2().glUniformMatrix3fv(loc, 1, false, fb); - break; - case Matrix4: - fb = (FloatBuffer) uniform.getValue(); - assert fb.remaining() == 16; - gl.getGL2ES2().glUniformMatrix4fv(loc, 1, false, fb); - break; - case IntArray: - ib = (IntBuffer) uniform.getValue(); - gl.getGL2ES2().glUniform1iv(loc, ib.remaining(), ib); - break; - case FloatArray: - fb = (FloatBuffer) uniform.getValue(); - gl.getGL2ES2().glUniform1fv(loc, fb.remaining(), fb); - break; - case Vector2Array: - fb = (FloatBuffer) uniform.getValue(); - gl.getGL2ES2().glUniform2fv(loc, fb.remaining(), fb); - break; - case Vector3Array: - fb = (FloatBuffer) uniform.getValue(); - gl.getGL2ES2().glUniform3fv(loc, fb.remaining(), fb); - break; - case Vector4Array: - fb = (FloatBuffer) uniform.getValue(); - gl.getGL2ES2().glUniform4fv(loc, fb.remaining(), fb); - break; - case Matrix4Array: - fb = (FloatBuffer) uniform.getValue(); - gl.getGL2ES2().glUniformMatrix4fv(loc, 1, false, fb); - break; - case Int: - Integer i = (Integer) uniform.getValue(); - gl.getGL2ES2().glUniform1i(loc, i.intValue()); - break; - default: - throw new UnsupportedOperationException("Unsupported uniform type: " + uniform.getVarType()); - } - } - - protected void updateShaderUniforms(Shader shader) { - ListMap uniforms = shader.getUniformMap(); - for (int i = 0; i < uniforms.size(); i++) { - Uniform uniform = uniforms.getValue(i); - if (uniform.isUpdateNeeded()) { - updateUniform(shader, uniform); - } - } - } - - protected void resetUniformLocations(Shader shader) { - ListMap uniforms = shader.getUniformMap(); - for (int i = 0; i < uniforms.size(); i++) { - Uniform uniform = uniforms.getValue(i); - uniform.reset(); // e.g check location again - } - } - - public int convertShaderType(Shader.ShaderType type) { - switch (type) { - case Fragment: - return GL2ES2.GL_FRAGMENT_SHADER; - case Vertex: - return GL2ES2.GL_VERTEX_SHADER; -// case Geometry: -// return GL3.GL_GEOMETRY_SHADER_ARB; - default: - throw new UnsupportedOperationException("Unrecognized shader type."); - } - } - - public void updateShaderSourceData(ShaderSource source) { - int id = source.getId(); - GL gl = GLContext.getCurrentGL(); - if (id == -1) { - // Create id -// if (gl.isGL2ES2()) { - id = gl.getGL2ES2().glCreateShader(convertShaderType(source.getType())); -// } -// else { -// if (gl.isGL2()) { -// id = gl.getGL2().glCreateShaderObjectARB(convertShaderType(source.getType())); -// } -// } - if (id <= 0) { - throw new RendererException("Invalid ID received when trying to create shader."); - } - - source.setId(id); - } else { - throw new RendererException("Cannot recompile shader source"); - } - - // Upload shader source. - // Merge the defines and source code. - String language = source.getLanguage(); - stringBuf.setLength(0); - if (language.startsWith("GLSL")) { - int version = Integer.parseInt(language.substring(4)); - if (version > 100) { - stringBuf.append("#version "); - stringBuf.append(language.substring(4)); - if (version >= 150) { - stringBuf.append(" core"); - } - stringBuf.append("\n"); - } - } - updateNameBuffer(); - - byte[] definesCodeData = source.getDefines().getBytes(); - byte[] sourceCodeData = source.getSource().getBytes(); - ByteBuffer codeBuf = BufferUtils.createByteBuffer(nameBuf.limit() - + definesCodeData.length - + sourceCodeData.length); - codeBuf.put(nameBuf); - codeBuf.put(definesCodeData); - codeBuf.put(sourceCodeData); - codeBuf.flip(); - - byte[] array = new byte[codeBuf.limit()]; - codeBuf.rewind(); - codeBuf.get(array); - codeBuf.rewind(); - - gl.getGL2ES2().glShaderSource(id, 1, new String[]{new String(array)}, new int[]{array.length}, 0); - gl.getGL2ES2().glCompileShader(id); - - gl.getGL2ES2().glGetShaderiv(id, GL2ES2.GL_COMPILE_STATUS, intBuf1); - - boolean compiledOK = intBuf1.get(0) == GL.GL_TRUE; - String infoLog = null; - - if (VALIDATE_SHADER || !compiledOK) { - // even if compile succeeded, check - // log for warnings - gl.getGL2ES2().glGetShaderiv(id, GL2ES2.GL_INFO_LOG_LENGTH, intBuf1); - int length = intBuf1.get(0); - if (length > 3) { - // get infos - ByteBuffer logBuf = BufferUtils.createByteBuffer(length); - gl.getGL2ES2().glGetShaderInfoLog(id, length, null, logBuf); - byte[] logBytes = new byte[length]; - logBuf.get(logBytes, 0, length); - // convert to string, etc - infoLog = new String(logBytes); - } - } - - if (compiledOK) { - if (infoLog != null) { - logger.log(Level.FINE, "{0} compile success\n{1}", - new Object[]{source.getName(), infoLog}); - } else { - logger.log(Level.FINE, "{0} compile success", source.getName()); - } - source.clearUpdateNeeded(); - } else { - logger.log(Level.WARNING, "Bad compile of:\n{0}", - new Object[]{ShaderDebug.formatShaderSource(stringBuf.toString() + source.getDefines() + source.getSource())}); - if (infoLog != null) { - throw new RendererException("compile error in: " + source + "\n" + infoLog); - } else { - throw new RendererException("compile error in: " + source + "\nerror: "); - } - } - } - - public void updateShaderData(Shader shader) { - GL gl = GLContext.getCurrentGL(); - int id = shader.getId(); - boolean needRegister = false; - if (id == -1) { - // create program - id = gl.getGL2ES2().glCreateProgram(); - if (id == 0) { - throw new RendererException("Invalid ID (" + id + ") received when trying to create shader program."); - } - - shader.setId(id); - needRegister = true; - } - - for (ShaderSource source : shader.getSources()) { - if (source.isUpdateNeeded()) { - updateShaderSourceData(source); - } - gl.getGL2ES2().glAttachShader(id, source.getId()); - } - - if (gl.isGL2GL3() && gl.isExtensionAvailable("GL_EXT_gpu_shader4")) { - // Check if GLSL version is 1.5 for shader - gl.getGL2GL3().glBindFragDataLocation(id, 0, "outFragColor"); - // For MRT - for (int i = 0; i < maxMRTFBOAttachs; i++) { - gl.getGL2GL3().glBindFragDataLocation(id, i, "outFragData[" + i + "]"); - } - } - - // Link shaders to program - gl.getGL2ES2().glLinkProgram(id); - - // Check link status - gl.getGL2ES2().glGetProgramiv(id, GL2ES2.GL_LINK_STATUS, intBuf1); - boolean linkOK = intBuf1.get(0) == GL.GL_TRUE; - String infoLog = null; - - if (VALIDATE_SHADER || !linkOK) { - gl.getGL2ES2().glGetProgramiv(id, GL2ES2.GL_INFO_LOG_LENGTH, intBuf1); - int length = intBuf1.get(0); - if (length > 3) { - // get infos - ByteBuffer logBuf = BufferUtils.createByteBuffer(length); - gl.getGL2ES2().glGetProgramInfoLog(id, length, null, logBuf); - - // convert to string, etc - byte[] logBytes = new byte[length]; - logBuf.get(logBytes, 0, length); - infoLog = new String(logBytes); - } - } - - if (linkOK) { - if (infoLog != null) { - logger.log(Level.FINE, "shader link success. \n{0}", infoLog); - } else { - logger.fine("shader link success"); - } - shader.clearUpdateNeeded(); - if (needRegister) { - // Register shader for clean up if it was created in this method. - objManager.registerObject(shader); - statistics.onNewShader(); - } else { - // OpenGL spec: uniform locations may change after re-link - resetUniformLocations(shader); - } - } else { - if (infoLog != null) { - throw new RendererException("Shader failed to link, shader:" + shader + "\n" + infoLog); - } else { - throw new RendererException("Shader failed to link, shader:" + shader + "\ninfo: "); - } - } - } - - @Override - public void setShader(Shader shader) { - if (shader == null) { - throw new IllegalArgumentException("Shader cannot be null"); - } else { - if (shader.isUpdateNeeded()) { - updateShaderData(shader); - } - - // NOTE: might want to check if any of the - // sources need an update? - - assert shader.getId() > 0; - - updateShaderUniforms(shader); - bindProgram(shader); - } - } - - @Override - public void deleteShaderSource(ShaderSource source) { - if (source.getId() < 0) { - logger.warning("Shader source is not uploaded to GPU, cannot delete."); - return; - } - source.clearUpdateNeeded(); - GL gl = GLContext.getCurrentGL(); - gl.getGL2ES2().glDeleteShader(source.getId()); - source.resetObject(); - } - - @Override - public void deleteShader(Shader shader) { - if (shader.getId() == -1) { - logger.warning("Shader is not uploaded to GPU, cannot delete."); - return; - } - - GL gl = GLContext.getCurrentGL(); - for (ShaderSource source : shader.getSources()) { - if (source.getId() != -1) { - gl.getGL2ES2().glDetachShader(shader.getId(), source.getId()); - deleteShaderSource(source); - } - } - - gl.getGL2ES2().glDeleteProgram(shader.getId()); - statistics.onDeleteShader(); - shader.resetObject(); - } - - /*********************************************************************\ - |* Framebuffers *| - \*********************************************************************/ - @Override - public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) { - GL gl = GLContext.getCurrentGL(); - if (gl.isExtensionAvailable("GL_EXT_framebuffer_blit") && gl.isGL2GL3()) { - int srcX0 = 0; - int srcY0 = 0; - int srcX1; - int srcY1; - - int dstX0 = 0; - int dstY0 = 0; - int dstX1; - int dstY1; - - int prevFBO = context.boundFBO; - - if (mainFbOverride != null) { - if (src == null) { - src = mainFbOverride; - } - if (dst == null) { - dst = mainFbOverride; - } - } - - if (src != null && src.isUpdateNeeded()) { - updateFrameBuffer(src); - } - - if (dst != null && dst.isUpdateNeeded()) { - updateFrameBuffer(dst); - } - - if (src == null) { - gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, 0); - srcX0 = vpX; - srcY0 = vpY; - srcX1 = vpX + vpW; - srcY1 = vpY + vpH; - } else { - gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, src.getId()); - srcX1 = src.getWidth(); - srcY1 = src.getHeight(); - } - if (dst == null) { - gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, 0); - dstX0 = vpX; - dstY0 = vpY; - dstX1 = vpX + vpW; - dstY1 = vpY + vpH; - } else { - gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, dst.getId()); - dstX1 = dst.getWidth(); - dstY1 = dst.getHeight(); - } - int mask = GL.GL_COLOR_BUFFER_BIT; - if (copyDepth) { - mask |= GL.GL_DEPTH_BUFFER_BIT; - } - gl.getGL2GL3().glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, - dstX0, dstY0, dstX1, dstY1, mask, - GL.GL_NEAREST); - gl.glBindFramebuffer(GL2GL3.GL_FRAMEBUFFER, prevFBO); - - - try { - checkFrameBufferError(); - } catch (IllegalStateException ex) { - logger.log(Level.SEVERE, "Source FBO:\n{0}", src); - logger.log(Level.SEVERE, "Dest FBO:\n{0}", dst); - throw ex; - } - } else { - throw new RendererException("EXT_framebuffer_blit required."); - // TODO: support non-blit copies? - } - } - - private String getTargetBufferName(int buffer) { - switch (buffer) { - case GL.GL_NONE: - return "NONE"; - case GL.GL_FRONT: - return "GL_FRONT"; - case GL.GL_BACK: - return "GL_BACK"; - default: - if (buffer >= GL.GL_COLOR_ATTACHMENT0 - && buffer <= GL2ES2.GL_COLOR_ATTACHMENT15) { - return "GL_COLOR_ATTACHMENT" - + (buffer - GL.GL_COLOR_ATTACHMENT0); - } else { - return "UNKNOWN? " + buffer; - } - } - } - - private void printRealRenderBufferInfo(FrameBuffer fb, RenderBuffer rb, String name) { - GL gl = GLContext.getCurrentGL(); - System.out.println("== Renderbuffer " + name + " =="); - System.out.println("RB ID: " + rb.getId()); - System.out.println("Is proper? " + gl.glIsRenderbuffer(rb.getId())); - - int attachment = convertAttachmentSlot(rb.getSlot()); - - gl.glGetFramebufferAttachmentParameteriv(GL2GL3.GL_DRAW_FRAMEBUFFER, - attachment, - GL.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, intBuf16); - int type = intBuf16.get(0); - gl.glGetFramebufferAttachmentParameteriv(GL2GL3.GL_DRAW_FRAMEBUFFER, - attachment, - GL.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, intBuf16); - int rbName = intBuf16.get(0); - - switch (type) { - case GL.GL_NONE: - System.out.println("Type: None"); - break; - case GL.GL_TEXTURE: - System.out.println("Type: Texture"); - break; - case GL.GL_RENDERBUFFER: - System.out.println("Type: Buffer"); - System.out.println("RB ID: " + rbName); - break; - } - - - - } - - private void printRealFrameBufferInfo(FrameBuffer fb) { - GL gl = GLContext.getCurrentGL(); - final byte[] param = new byte[1]; - gl.glGetBooleanv(GL2GL3.GL_DOUBLEBUFFER, param, 0); - boolean doubleBuffer = param[0] != (byte) 0x00; - gl.glGetIntegerv(GL2GL3.GL_DRAW_BUFFER, intBuf16); - String drawBuf = getTargetBufferName(intBuf16.get(0)); - gl.glGetIntegerv(GL2GL3.GL_READ_BUFFER, intBuf16); - String readBuf = getTargetBufferName(intBuf16.get(0)); - - int fbId = fb.getId(); - gl.glGetIntegerv(GL2GL3.GL_DRAW_FRAMEBUFFER_BINDING, intBuf16); - int curDrawBinding = intBuf16.get(0); - gl.glGetIntegerv(GL2GL3.GL_READ_FRAMEBUFFER_BINDING, intBuf16); - int curReadBinding = intBuf16.get(0); - - System.out.println("=== OpenGL FBO State ==="); - System.out.println("Context doublebuffered? " + doubleBuffer); - System.out.println("FBO ID: " + fbId); - System.out.println("Is proper? " + gl.glIsFramebuffer(fbId)); - System.out.println("Is bound to draw? " + (fbId == curDrawBinding)); - System.out.println("Is bound to read? " + (fbId == curReadBinding)); - System.out.println("Draw buffer: " + drawBuf); - System.out.println("Read buffer: " + readBuf); - - if (context.boundFBO != fbId) { - gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, fbId); - context.boundFBO = fbId; - } - - if (fb.getDepthBuffer() != null) { - printRealRenderBufferInfo(fb, fb.getDepthBuffer(), "Depth"); - } - for (int i = 0; i < fb.getNumColorBuffers(); i++) { - printRealRenderBufferInfo(fb, fb.getColorBuffer(i), "Color" + i); - } - } - - private void checkFrameBufferError() { - GL gl = GLContext.getCurrentGL(); - int status = gl.glCheckFramebufferStatus(GL.GL_FRAMEBUFFER); - switch (status) { - case GL.GL_FRAMEBUFFER_COMPLETE: - break; - case GL.GL_FRAMEBUFFER_UNSUPPORTED: - // Choose different formats - throw new IllegalStateException("Framebuffer object format is " - + "unsupported by the video hardware."); - case GL.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: - throw new IllegalStateException("Framebuffer has erronous attachment."); - case GL.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: - throw new IllegalStateException("Framebuffer is missing required attachment."); - case GL.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: - throw new IllegalStateException( - "Framebuffer attachments must have same dimensions."); - case GL.GL_FRAMEBUFFER_INCOMPLETE_FORMATS: - throw new IllegalStateException("Framebuffer attachments must have same formats."); - case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: - throw new IllegalStateException("Incomplete draw buffer."); - case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: - throw new IllegalStateException("Incomplete read buffer."); - case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: - throw new IllegalStateException("Incomplete multisample buffer."); - default: - // Programming error; will fail on all hardware - throw new IllegalStateException("Some video driver error " - + "or programming error occured. " - + "Framebuffer object status is invalid. "); - } - } - - private void updateRenderBuffer(FrameBuffer fb, RenderBuffer rb) { - GL gl = GLContext.getCurrentGL(); - int id = rb.getId(); - if (id == -1) { - gl.glGenRenderbuffers(1, intBuf1); - id = intBuf1.get(0); - rb.setId(id); - } - - if (context.boundRB != id) { - gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, id); - context.boundRB = id; - } - - if (fb.getWidth() > maxRBSize || fb.getHeight() > maxRBSize) { - throw new RendererException("Resolution " + fb.getWidth() - + ":" + fb.getHeight() + " is not supported."); - } - - TextureUtil.GLImageFormat glFmt = TextureUtil.getImageFormatWithError(rb.getFormat(), fb.isSrgb()); - - if (fb.getSamples() > 1 && gl.isExtensionAvailable("GL_EXT_framebuffer_multisample") - && gl.isGL2GL3()/*&& gl.isFunctionAvailable("glRenderbufferStorageMultisample")*/) { - int samples = fb.getSamples(); - if (maxFBOSamples < samples) { - samples = maxFBOSamples; - } - gl.getGL2GL3() - .glRenderbufferStorageMultisample(GL.GL_RENDERBUFFER, samples, - glFmt.internalFormat, fb.getWidth(), - fb.getHeight()); - } else { - gl.glRenderbufferStorage(GL.GL_RENDERBUFFER, - glFmt.internalFormat, fb.getWidth(), fb.getHeight()); - } - } - - private int convertAttachmentSlot(int attachmentSlot) { - // can also add support for stencil here - if (attachmentSlot == FrameBuffer.SLOT_DEPTH) { - return GL.GL_DEPTH_ATTACHMENT; - } else if (attachmentSlot == FrameBuffer.SLOT_DEPTH_STENCIL) { - return GL2ES3.GL_DEPTH_STENCIL_ATTACHMENT; - } else if (attachmentSlot < 0 || attachmentSlot >= 16) { - throw new UnsupportedOperationException("Invalid FBO attachment slot: " + attachmentSlot); - } - - return GL.GL_COLOR_ATTACHMENT0 + attachmentSlot; - } - - public void updateRenderTexture(FrameBuffer fb, RenderBuffer rb) { - GL gl = GLContext.getCurrentGL(); - Texture tex = rb.getTexture(); - Image image = tex.getImage(); - if (image.isUpdateNeeded()) { - updateTexImageData(image, tex.getType(), 0); - - // NOTE: For depth textures, sets nearest/no-mips mode - // Required to fix "framebuffer unsupported" - // for old NVIDIA drivers! - setupTextureParams(tex); - } - - gl.glFramebufferTexture2D(GL.GL_FRAMEBUFFER, - convertAttachmentSlot(rb.getSlot()), - convertTextureType(tex.getType(), image.getMultiSamples(), rb.getFace()), - image.getId(), - 0); - } - - public void updateFrameBufferAttachment(FrameBuffer fb, RenderBuffer rb) { - boolean needAttach; - if (rb.getTexture() == null) { - // if it hasn't been created yet, then attach is required. - needAttach = rb.getId() == -1; - updateRenderBuffer(fb, rb); - } else { - needAttach = false; - updateRenderTexture(fb, rb); - } - if (needAttach) { - GL gl = GLContext.getCurrentGL(); - gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, convertAttachmentSlot(rb.getSlot()), - GL.GL_RENDERBUFFER, rb.getId()); - } - } - - public void updateFrameBuffer(FrameBuffer fb) { - GL gl = GLContext.getCurrentGL(); - int id = fb.getId(); - if (id == -1) { - // create FBO - gl.glGenFramebuffers(1, intBuf1); - id = intBuf1.get(0); - fb.setId(id); - objManager.registerObject(fb); - - statistics.onNewFrameBuffer(); - } - - if (context.boundFBO != id) { - gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, id); - // binding an FBO automatically sets draw buf to GL_COLOR_ATTACHMENT0 - context.boundDrawBuf = 0; - context.boundFBO = id; - } - - FrameBuffer.RenderBuffer depthBuf = fb.getDepthBuffer(); - if (depthBuf != null) { - updateFrameBufferAttachment(fb, depthBuf); - } - - for (int i = 0; i < fb.getNumColorBuffers(); i++) { - FrameBuffer.RenderBuffer colorBuf = fb.getColorBuffer(i); - updateFrameBufferAttachment(fb, colorBuf); - } - - fb.clearUpdateNeeded(); - } - - public Vector2f[] getFrameBufferSamplePositions(FrameBuffer fb) { - if (fb.getSamples() <= 1) { - throw new IllegalArgumentException("Framebuffer must be multisampled"); - } - - setFrameBuffer(fb); - - Vector2f[] samplePositions = new Vector2f[fb.getSamples()]; - FloatBuffer samplePos = BufferUtils.createFloatBuffer(2); - GL gl = GLContext.getCurrentGL(); - if (gl.isGL2GL3()) { - for (int i = 0; i < samplePositions.length; i++) { - gl.getGL3().glGetMultisamplefv(GL3.GL_SAMPLE_POSITION, i, samplePos); - samplePos.clear(); - samplePositions[i] = new Vector2f(samplePos.get(0) - 0.5f, - samplePos.get(1) - 0.5f); - } - } - return samplePositions; - } - - @Override - public void setMainFrameBufferOverride(FrameBuffer fb) { - mainFbOverride = fb; - } - - @Override - public void setFrameBuffer(FrameBuffer fb) { - GL gl = GLContext.getCurrentGL(); - if (!gl.isExtensionAvailable("GL_EXT_framebuffer_object")) { - throw new RendererException("Framebuffer objects are not supported" + - " by the video hardware"); - } - - if (fb == null && mainFbOverride != null) { - fb = mainFbOverride; - } - - if (lastFb == fb) { - if (fb == null || !fb.isUpdateNeeded()) { - return; - } - } - - // generate mipmaps for last FB if needed - if (lastFb != null) { - for (int i = 0; i < lastFb.getNumColorBuffers(); i++) { - RenderBuffer rb = lastFb.getColorBuffer(i); - Texture tex = rb.getTexture(); - if (tex != null - && tex.getMinFilter().usesMipMapLevels()) { - setTexture(0, rb.getTexture()); - - int textureType = convertTextureType(tex.getType(), tex.getImage().getMultiSamples(), rb.getFace()); - gl.glEnable(textureType); - gl.glGenerateMipmap(textureType); - gl.glDisable(textureType); - } - } - } - - if (fb == null) { - // unbind any fbos - if (context.boundFBO != 0) { - gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0); - statistics.onFrameBufferUse(null, true); - - context.boundFBO = 0; - } - // select back buffer - if (context.boundDrawBuf != -1) { - if (gl.isGL2GL3()) { - gl.getGL2GL3().glDrawBuffer(initialDrawBuf); - } - context.boundDrawBuf = -1; - } - if (context.boundReadBuf != -1) { - if (gl.isGL2GL3()) { - gl.getGL2GL3().glReadBuffer(initialReadBuf); - } - context.boundReadBuf = -1; - } - - lastFb = null; - } else { - if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null) { - throw new IllegalArgumentException("The framebuffer: " + fb - + "\nDoesn't have any color/depth buffers"); - } - - if (fb.isUpdateNeeded()) { - updateFrameBuffer(fb); - } - - if (context.boundFBO != fb.getId()) { - gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, fb.getId()); - statistics.onFrameBufferUse(fb, true); - - // update viewport to reflect framebuffer's resolution - setViewPort(0, 0, fb.getWidth(), fb.getHeight()); - - context.boundFBO = fb.getId(); - } else { - statistics.onFrameBufferUse(fb, false); - } - if (fb.getNumColorBuffers() == 0) { - // make sure to select NONE as draw buf - // no color buffer attached. select NONE - if (context.boundDrawBuf != -2) { - if (gl.isGL2GL3()) { - gl.getGL2GL3().glDrawBuffer(GL.GL_NONE); - } - context.boundDrawBuf = -2; - } - if (context.boundReadBuf != -2) { - if (gl.isGL2GL3()) { - gl.getGL2GL3().glReadBuffer(GL.GL_NONE); - } - context.boundReadBuf = -2; - } - } else { - if (fb.getNumColorBuffers() > maxFBOAttachs) { - throw new RendererException("Framebuffer has more color " - + "attachments than are supported" - + " by the video hardware!"); - } - if (fb.isMultiTarget()) { - if (fb.getNumColorBuffers() > maxMRTFBOAttachs) { - throw new RendererException("Framebuffer has more" - + " multi targets than are supported" - + " by the video hardware!"); - } - - if (context.boundDrawBuf != 100 + fb.getNumColorBuffers()) { - intBuf16.clear(); - for (int i = 0; i < fb.getNumColorBuffers(); i++) { - intBuf16.put(GL.GL_COLOR_ATTACHMENT0 + i); - } - - intBuf16.flip(); - if (gl.isGL2GL3()) { - gl.getGL2GL3().glDrawBuffers(intBuf16.limit(), intBuf16); - } - context.boundDrawBuf = 100 + fb.getNumColorBuffers(); - } - } else { - RenderBuffer rb = fb.getColorBuffer(fb.getTargetIndex()); - // select this draw buffer - if (context.boundDrawBuf != rb.getSlot()) { - if (gl.isGL2GL3()) { - gl.getGL2GL3().glDrawBuffer(GL.GL_COLOR_ATTACHMENT0 + rb.getSlot()); - } - context.boundDrawBuf = rb.getSlot(); - } - } - } - - assert fb.getId() >= 0; - assert context.boundFBO == fb.getId(); - lastFb = fb; - - try { - checkFrameBufferError(); - } catch (IllegalStateException ex) { - logger.log(Level.SEVERE, "=== jMonkeyEngine FBO State ===\n{0}", fb); - printRealFrameBufferInfo(fb); - throw ex; - } - } - } - - @Override - public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) { - GL gl = GLContext.getCurrentGL(); - if (fb != null) { - RenderBuffer rb = fb.getColorBuffer(); - if (rb == null) { - throw new IllegalArgumentException("Specified framebuffer" - + " does not have a colorbuffer"); - } - - setFrameBuffer(fb); - if (context.boundReadBuf != rb.getSlot()) { - if (gl.isGL2GL3()) { - gl.getGL2GL3().glReadBuffer(GL.GL_COLOR_ATTACHMENT0 + rb.getSlot()); - } - context.boundReadBuf = rb.getSlot(); - } - } else { - setFrameBuffer(null); - } - - gl.glReadPixels(vpX, vpY, vpW, vpH, /*GL.GL_RGBA*/ GL.GL_BGRA, GL.GL_UNSIGNED_BYTE, byteBuf); - } - - private void deleteRenderBuffer(FrameBuffer fb, RenderBuffer rb) { - intBuf1.put(0, rb.getId()); - GL gl = GLContext.getCurrentGL(); - gl.glDeleteRenderbuffers(1, intBuf1); - } - - @Override - public void deleteFrameBuffer(FrameBuffer fb) { - if (fb.getId() != -1) { - GL gl = GLContext.getCurrentGL(); - if (context.boundFBO == fb.getId()) { - gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0); - context.boundFBO = 0; - } - - if (fb.getDepthBuffer() != null) { - deleteRenderBuffer(fb, fb.getDepthBuffer()); - } - if (fb.getColorBuffer() != null) { - deleteRenderBuffer(fb, fb.getColorBuffer()); - } - - intBuf1.put(0, fb.getId()); - gl.glDeleteFramebuffers(1, intBuf1); - fb.resetObject(); - - statistics.onDeleteFrameBuffer(); - } - } - - /*********************************************************************\ - |* Textures *| - \*********************************************************************/ - private int convertTextureType(Texture.Type type, int samples, int face) { - GL gl = GLContext.getCurrentGL(); - if (samples > 1 && !gl.isExtensionAvailable("GL_ARB_texture_multisample")) { - throw new RendererException("Multisample textures are not supported" + - " by the video hardware."); - } - - switch (type) { - case TwoDimensional: - if (samples > 1) { - return GL3.GL_TEXTURE_2D_MULTISAMPLE; - } else { - return GL.GL_TEXTURE_2D; - } - case TwoDimensionalArray: - if (samples > 1) { - return GL3.GL_TEXTURE_2D_MULTISAMPLE_ARRAY; - } else { - return GL2ES3.GL_TEXTURE_2D_ARRAY; - } - case ThreeDimensional: - return GL2ES2.GL_TEXTURE_3D; - case CubeMap: - if (face < 0) { - return GL.GL_TEXTURE_CUBE_MAP; - } else if (face < 6) { - return GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X + face; - } else { - throw new UnsupportedOperationException("Invalid cube map face index: " + face); - } - default: - throw new UnsupportedOperationException("Unknown texture type: " + type); - } - } - - private int convertMagFilter(Texture.MagFilter filter) { - switch (filter) { - case Bilinear: - return GL.GL_LINEAR; - case Nearest: - return GL.GL_NEAREST; - default: - throw new UnsupportedOperationException("Unknown mag filter: " + filter); - } - } - - private int convertMinFilter(Texture.MinFilter filter) { - switch (filter) { - case Trilinear: - return GL.GL_LINEAR_MIPMAP_LINEAR; - case BilinearNearestMipMap: - return GL.GL_LINEAR_MIPMAP_NEAREST; - case NearestLinearMipMap: - return GL.GL_NEAREST_MIPMAP_LINEAR; - case NearestNearestMipMap: - return GL.GL_NEAREST_MIPMAP_NEAREST; - case BilinearNoMipMaps: - return GL.GL_LINEAR; - case NearestNoMipMaps: - return GL.GL_NEAREST; - default: - throw new UnsupportedOperationException("Unknown min filter: " + filter); - } - } - - private int convertWrapMode(Texture.WrapMode mode) { - switch (mode) { - case BorderClamp: - return GL2GL3.GL_CLAMP_TO_BORDER; - case Clamp: - // Falldown intentional. - case EdgeClamp: - return GL.GL_CLAMP_TO_EDGE; - case Repeat: - return GL.GL_REPEAT; - case MirroredRepeat: - return GL.GL_MIRRORED_REPEAT; - default: - throw new UnsupportedOperationException("Unknown wrap mode: " + mode); - } - } - - @SuppressWarnings("fallthrough") - private void setupTextureParams(Texture tex) { - GL gl = GLContext.getCurrentGL(); - Image image = tex.getImage(); - int target = convertTextureType(tex.getType(), image != null ? image.getMultiSamples() : 1, -1); - - // filter things - int minFilter = convertMinFilter(tex.getMinFilter()); - int magFilter = convertMagFilter(tex.getMagFilter()); - gl.glTexParameteri(target, GL.GL_TEXTURE_MIN_FILTER, minFilter); - gl.glTexParameteri(target, GL.GL_TEXTURE_MAG_FILTER, magFilter); - - if (tex.getAnisotropicFilter() > 1) { - if (gl.isExtensionAvailable("GL_EXT_texture_filter_anisotropic")) { - gl.glTexParameterf(target, - GL.GL_TEXTURE_MAX_ANISOTROPY_EXT, - tex.getAnisotropicFilter()); - } - } - - if (context.pointSprite) { - return; // Attempt to fix glTexParameter crash for some ATI GPUs - } - // repeat modes - switch (tex.getType()) { - case ThreeDimensional: - case CubeMap: // cubemaps use 3D coords - gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R))); - case TwoDimensional: - case TwoDimensionalArray: - gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T))); - // fall down here is intentional.. -// case OneDimensional: - gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S))); - break; - default: - throw new UnsupportedOperationException("Unknown texture type: " + tex.getType()); - } - - if (tex.isNeedCompareModeUpdate()) { - // R to Texture compare mode - if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) { - gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_COMPARE_MODE, GL2.GL_COMPARE_R_TO_TEXTURE); - gl.glTexParameteri(target, GL2.GL_DEPTH_TEXTURE_MODE, GL2.GL_INTENSITY); - if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual) { - gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_COMPARE_FUNC, GL.GL_GEQUAL); - } else { - gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_COMPARE_FUNC, GL.GL_LEQUAL); - } - } else { - //restoring default value - gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_COMPARE_MODE, GL.GL_NONE); - } - tex.compareModeUpdated(); - } - } - - /** - * Uploads the given image to the GL driver. - * - * @param img The image to upload - * @param type How the data in the image argument should be interpreted. - * @param unit The texture slot to be used to upload the image, not important - */ - public void updateTexImageData(Image img, Texture.Type type, int unit) { - int texId = img.getId(); - GL gl = GLContext.getCurrentGL(); - if (texId == -1) { - // create texture - gl.glGenTextures(1, intBuf1); - texId = intBuf1.get(0); - img.setId(texId); - objManager.registerObject(img); - - statistics.onNewTexture(); - } - - // bind texture - int target = convertTextureType(type, img.getMultiSamples(), -1); - if (context.boundTextureUnit != unit) { - gl.glActiveTexture(GL.GL_TEXTURE0 + unit); - context.boundTextureUnit = unit; - } - if (context.boundTextures[unit] != img) { - gl.glBindTexture(target, texId); - context.boundTextures[unit] = img; - - statistics.onTextureUse(img, true); - } - - if (!img.hasMipmaps() && img.isGeneratedMipmapsRequired()) { - // Image does not have mipmaps, but they are required. - // Generate from base level. - - if (!gl.isExtensionAvailable("GL_VERSION_3_0")) { - if (gl.isGL2ES1()) { - gl.glTexParameteri(target, GL2ES1.GL_GENERATE_MIPMAP, GL.GL_TRUE); - img.setMipmapsGenerated(true); - } - } else { - // For OpenGL3 and up. - // We'll generate mipmaps via glGenerateMipmapEXT (see below) - } - } else if (img.hasMipmaps()) { - // Image already has mipmaps, set the max level based on the - // number of mipmaps we have. - if (gl.isGL2GL3()) { - gl.glTexParameteri(target, GL2ES3.GL_TEXTURE_MAX_LEVEL, img.getMipMapSizes().length - 1); - } - } else { - // Image does not have mipmaps and they are not required. - // Specify that that the texture has no mipmaps. - gl.glTexParameteri(target, GL2ES3.GL_TEXTURE_MAX_LEVEL, 0); - } - - int imageSamples = img.getMultiSamples(); - if (imageSamples > 1) { - if (img.getFormat().isDepthFormat()) { - img.setMultiSamples(Math.min(maxDepthTexSamples, imageSamples)); - } else { - img.setMultiSamples(Math.min(maxColorTexSamples, imageSamples)); - } - } - - // Yes, some OpenGL2 cards (GeForce 5) still dont support NPOT. - if (!gl.isExtensionAvailable("GL_ARB_texture_non_power_of_two") && img.isNPOT()) { - if (img.getData(0) == null) { - throw new RendererException("non-power-of-2 framebuffer textures are not supported by the video hardware"); - } else { - MipMapGenerator.resizeToPowerOf2(img); - } - } - - // Check if graphics card doesn't support multisample textures - if (!gl.isExtensionAvailable("GL_ARB_texture_multisample")) { - if (img.getMultiSamples() > 1) { - throw new RendererException("Multisample textures not supported by graphics hardware"); - } - } - - if (target == GL.GL_TEXTURE_CUBE_MAP) { - List data = img.getData(); - if (data.size() != 6) { - logger.log(Level.WARNING, "Invalid texture: {0}\n" - + "Cubemap textures must contain 6 data units.", img); - return; - } - for (int i = 0; i < 6; i++) { - TextureUtil.uploadTexture(img, GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, 0, linearizeSrgbImages); - } - } else if (target == GL2ES3.GL_TEXTURE_2D_ARRAY) { - if (!caps.contains(Caps.TextureArray)) { - throw new RendererException("Texture arrays not supported by graphics hardware"); - } - - List data = img.getData(); - - // -1 index specifies prepare data for 2D Array - TextureUtil.uploadTexture(img, target, -1, 0, linearizeSrgbImages); - - for (int i = 0; i < data.size(); i++) { - // upload each slice of 2D array in turn - // this time with the appropriate index - TextureUtil.uploadTexture(img, target, i, 0, linearizeSrgbImages); - } - } else { - TextureUtil.uploadTexture(img, target, 0, 0, linearizeSrgbImages); - } - - if (img.getMultiSamples() != imageSamples) { - img.setMultiSamples(imageSamples); - } - - if (gl.isExtensionAvailable("GL_VERSION_3_0")) { - if (!img.hasMipmaps() && img.isGeneratedMipmapsRequired() && img.getData() != null) { - // XXX: Required for ATI - gl.glEnable(target); - gl.glGenerateMipmap(target); - gl.glDisable(target); - img.setMipmapsGenerated(true); - } - } - - img.clearUpdateNeeded(); - } - - @Override - public void setTexture(int unit, Texture tex) { - GL gl = GLContext.getCurrentGL(); - Image image = tex.getImage(); - if (image.isUpdateNeeded() || (image.isGeneratedMipmapsRequired() && !image.isMipmapsGenerated())) { - updateTexImageData(image, tex.getType(), unit); - } - - int texId = image.getId(); - assert texId != -1; - - Image[] textures = context.boundTextures; - - int type = convertTextureType(tex.getType(), image.getMultiSamples(), -1); -// if (!context.textureIndexList.moveToNew(unit)) { -// if (context.boundTextureUnit != unit){ -// gl.glActiveTexture(GL.GL_TEXTURE0 + unit); -// context.boundTextureUnit = unit; -// } -// gl.glEnable(type); -// } - - if (context.boundTextureUnit != unit) { - gl.glActiveTexture(GL.GL_TEXTURE0 + unit); - context.boundTextureUnit = unit; - } - if (textures[unit] != image) { - gl.glBindTexture(type, texId); - textures[unit] = image; - - statistics.onTextureUse(image, true); - } else { - statistics.onTextureUse(image, false); - } - - setupTextureParams(tex); - } - - @Override - public void modifyTexture(Texture tex, Image pixels, int x, int y) { - setTexture(0, tex); - TextureUtil.uploadSubTexture(pixels, convertTextureType(tex.getType(), tex.getImage().getMultiSamples(), -1), 0, x, y, linearizeSrgbImages); - } - - public void clearTextureUnits() { - /*GL gl = GLContext.getCurrentGL(); - IDList textureList = context.textureIndexList; - Texture[] textures = context.boundTextures; - for (int i = 0; i < textureList.oldLen; i++) { - int idx = textureList.oldList[i]; - - if (context.boundTextureUnit != idx) { - gl.glActiveTexture(GL.GL_TEXTURE0 + idx); - context.boundTextureUnit = idx; - } - gl.glDisable(convertTextureType(textures[idx].getType())); - textures[idx] = null; - } - context.textureIndexList.copyNewToOld();*/ - } - - @Override - public void deleteImage(Image image) { - int texId = image.getId(); - if (texId != -1) { - intBuf1.put(0, texId); - intBuf1.position(0).limit(1); - GL gl = GLContext.getCurrentGL(); - gl.glDeleteTextures(1, intBuf1); - image.resetObject(); - - statistics.onDeleteTexture(); - } - } - - /*********************************************************************\ - |* Vertex Buffers and Attributes *| - \*********************************************************************/ - private int convertUsage(Usage usage) { - switch (usage) { - case Static: - return GL.GL_STATIC_DRAW; - case Dynamic: - return GL.GL_DYNAMIC_DRAW; - case Stream: - return GL2ES2.GL_STREAM_DRAW; - default: - throw new RuntimeException("Unknown usage type: " + usage); - } - } - - private int convertFormat(VertexBuffer.Format format) { - switch (format) { - case Byte: - return GL.GL_BYTE; - case UnsignedByte: - return GL.GL_UNSIGNED_BYTE; - case Short: - return GL.GL_SHORT; - case UnsignedShort: - return GL.GL_UNSIGNED_SHORT; - case Int: - return GL2ES2.GL_INT; - case UnsignedInt: - return GL.GL_UNSIGNED_INT; - case Float: - return GL.GL_FLOAT; - case Double: - return GL2GL3.GL_DOUBLE; - default: - throw new UnsupportedOperationException("Unknown buffer format."); - - } - } - - @Override - public void updateBufferData(VertexBuffer vb) { - GL gl = GLContext.getCurrentGL(); - int bufId = vb.getId(); - boolean created = false; - if (bufId == -1) { - // create buffer - gl.glGenBuffers(1, intBuf1); - bufId = intBuf1.get(0); - vb.setId(bufId); - objManager.registerObject(vb); - - //statistics.onNewVertexBuffer(); - - created = true; - } - - // bind buffer - int target; - if (vb.getBufferType() == VertexBuffer.Type.Index) { - target = GL.GL_ELEMENT_ARRAY_BUFFER; - if (context.boundElementArrayVBO != bufId) { - gl.glBindBuffer(target, bufId); - context.boundElementArrayVBO = bufId; - //statistics.onVertexBufferUse(vb, true); - } else { - //statistics.onVertexBufferUse(vb, false); - } - } else { - target = GL.GL_ARRAY_BUFFER; - if (context.boundArrayVBO != bufId) { - gl.glBindBuffer(target, bufId); - context.boundArrayVBO = bufId; - //statistics.onVertexBufferUse(vb, true); - } else { - //statistics.onVertexBufferUse(vb, false); - } - } - - int usage = convertUsage(vb.getUsage()); - Buffer data = vb.getData(); - data.rewind(); - - if (created || vb.hasDataSizeChanged()) { - // upload data based on format - gl.glBufferData(target, data.capacity() * vb.getFormat().getComponentSize(), data, usage); - } else { - gl.glBufferSubData(target, 0, data.capacity() * vb.getFormat().getComponentSize(), data); - } - - vb.clearUpdateNeeded(); - } - - @Override - public void deleteBuffer(VertexBuffer vb) { - GL gl = GLContext.getCurrentGL(); - int bufId = vb.getId(); - if (bufId != -1) { - // delete buffer - intBuf1.put(0, bufId); - intBuf1.position(0).limit(1); - gl.glDeleteBuffers(1, intBuf1); - vb.resetObject(); - - //statistics.onDeleteVertexBuffer(); - } - } - - public void clearVertexAttribs() { - GL gl = GLContext.getCurrentGL(); - IDList attribList = context.attribIndexList; - for (int i = 0; i < attribList.oldLen; i++) { - int idx = attribList.oldList[i]; - gl.getGL2ES2().glDisableVertexAttribArray(idx); - if (context.boundAttribs[idx].isInstanced() && gl.isGL3ES3()) { - gl.getGL3ES3().glVertexAttribDivisor(idx, 0); - } - context.boundAttribs[idx] = null; - } - context.attribIndexList.copyNewToOld(); - } - - public void setVertexAttrib(VertexBuffer vb, VertexBuffer idb) { - if (vb.getBufferType() == VertexBuffer.Type.Index) { - throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib"); - } - - int programId = context.boundShaderProgram; - if (programId > 0) { - GL gl = GLContext.getCurrentGL(); - Attribute attrib = boundShader.getAttribute(vb.getBufferType()); - int loc = attrib.getLocation(); - if (loc == -1) { - return; // not defined - } - if (loc == -2) { - stringBuf.setLength(0); - // JOGL 2.0 doesn't need a null terminated string - stringBuf.append("in").append(vb.getBufferType().name()); - loc = gl.getGL2ES2().glGetAttribLocation(programId, stringBuf.toString()); - - // not really the name of it in the shader (inPosition\0) but - // the internal name of the enum (Position). - if (loc < 0) { - attrib.setLocation(-1); - return; // not available in shader. - } else { - attrib.setLocation(loc); - } - } - - if (vb.isInstanced()) { - if (!gl.isExtensionAvailable("GL_ARB_instanced_arrays") - || !gl.isExtensionAvailable("GL_ARB_draw_instanced")) { - throw new RendererException("Instancing is required, " - + "but not supported by the " - + "graphics hardware"); - } - } - int slotsRequired = 1; - if (vb.getNumComponents() > 4) { - if (vb.getNumComponents() % 4 != 0) { - throw new RendererException("Number of components in multi-slot " - + "buffers must be divisible by 4"); - } - slotsRequired = vb.getNumComponents() / 4; - } - - if (vb.isUpdateNeeded() && idb == null) { - updateBufferData(vb); - } - - VertexBuffer[] attribs = context.boundAttribs; - for (int i = 0; i < slotsRequired; i++) { - if (!context.attribIndexList.moveToNew(loc + i)) { - gl.getGL2ES2().glEnableVertexAttribArray(loc + i); - //System.out.println("Enabled ATTRIB IDX: "+loc + i); - } - } - if (attribs[loc] != vb) { - // NOTE: Use id from interleaved buffer if specified - int bufId = idb != null ? idb.getId() : vb.getId(); - assert bufId != -1; - if (context.boundArrayVBO != bufId) { - gl.glBindBuffer(GL.GL_ARRAY_BUFFER, bufId); - context.boundArrayVBO = bufId; - //statistics.onVertexBufferUse(vb, true); - } else { - //statistics.onVertexBufferUse(vb, false); - } - - if (slotsRequired == 1) { - gl.getGL2ES2().glVertexAttribPointer(loc, - vb.getNumComponents(), - convertFormat(vb.getFormat()), - vb.isNormalized(), - vb.getStride(), - vb.getOffset()); - } else { - for (int i = 0; i < slotsRequired; i++) { - // The pointer maps the next 4 floats in the slot. - // E.g. - // P1: XXXX____________XXXX____________ - // P2: ____XXXX____________XXXX________ - // P3: ________XXXX____________XXXX____ - // P4: ____________XXXX____________XXXX - // stride = 4 bytes in float * 4 floats in slot * num slots - // offset = 4 bytes in float * 4 floats in slot * slot index - gl.getGL2ES2().glVertexAttribPointer(loc + i, - 4, - convertFormat(vb.getFormat()), - vb.isNormalized(), - 4 * 4 * slotsRequired, - 4 * 4 * i); - } - } - - for (int i = 0; i < slotsRequired; i++) { - int slot = loc + i; - if (vb.isInstanced() && (attribs[slot] == null || !attribs[slot].isInstanced())) { - // non-instanced -> instanced - gl.getGL3ES3().glVertexAttribDivisor(slot, vb.getInstanceSpan()); - } else if (!vb.isInstanced() && attribs[slot] != null && attribs[slot].isInstanced()) { - // instanced -> non-instanced - gl.getGL3ES3().glVertexAttribDivisor(slot, 0); - } - attribs[slot] = vb; - } - } - } else { - throw new IllegalStateException("Cannot render mesh without shader bound"); - } - } - - public void setVertexAttrib(VertexBuffer vb) { - setVertexAttrib(vb, null); - } - - public void drawTriangleArray(Mesh.Mode mode, int count, int vertCount) { - boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing); - GL gl = GLContext.getCurrentGL(); - if (useInstancing) { - if (gl.isGL2GL3()) { - gl.getGL2GL3().glDrawArraysInstanced(convertElementMode(mode), 0, - vertCount, count); - } - } else { - gl.glDrawArrays(convertElementMode(mode), 0, vertCount); - } - } - - public void drawTriangleList(VertexBuffer indexBuf, Mesh mesh, int count) { - if (indexBuf.getBufferType() != VertexBuffer.Type.Index) { - throw new IllegalArgumentException("Only index buffers are allowed as triangle lists."); - } - - if (indexBuf.isUpdateNeeded()) { - updateBufferData(indexBuf); - } - - int bufId = indexBuf.getId(); - assert bufId != -1; - - GL gl = GLContext.getCurrentGL(); - - if (context.boundElementArrayVBO != bufId) { - gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, bufId); - context.boundElementArrayVBO = bufId; - //statistics.onVertexBufferUse(indexBuf, true); - } else { - //statistics.onVertexBufferUse(indexBuf, true); - } - - int vertCount = mesh.getVertexCount(); - boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing); - - if (mesh.getMode() == Mode.Hybrid) { - int[] modeStart = mesh.getModeStart(); - int[] elementLengths = mesh.getElementLengths(); - - int elMode = convertElementMode(Mode.Triangles); - int fmt = convertFormat(indexBuf.getFormat()); - int elSize = indexBuf.getFormat().getComponentSize(); - int listStart = modeStart[0]; - int stripStart = modeStart[1]; - int fanStart = modeStart[2]; - int curOffset = 0; - for (int i = 0; i < elementLengths.length; i++) { - if (i == stripStart) { - elMode = convertElementMode(Mode.TriangleStrip); - } else if (i == fanStart) { - elMode = convertElementMode(Mode.TriangleStrip); - } - int elementLength = elementLengths[i]; - - if (useInstancing) { - if (gl.isGL2()) { - indexBuf.getData().position(curOffset); - indexBuf.getData().limit(curOffset + elementLength); - - gl.getGL2().glDrawElementsInstanced(elMode, - elementLength, - fmt, - indexBuf.getData(), - count); - } else { - throw new IllegalArgumentException( - "instancing is not supported."); - } - } else { - if (gl.isGL2GL3()) { - gl.getGL2GL3().glDrawRangeElements(elMode, - 0, - vertCount, - elementLength, - fmt, - curOffset); - } else { - indexBuf.getData().position(curOffset); - gl.getGL2().glDrawElements(elMode, elementLength, fmt, - indexBuf.getData()); - } - } - - curOffset += elementLength * elSize; - } - } else { - if (useInstancing) { - if (gl.isGL2()) { - gl.getGL2().glDrawElementsInstanced(convertElementMode(mesh.getMode()), - indexBuf.getData().limit(), - convertFormat(indexBuf.getFormat()), - indexBuf.getData(), - count); - } else { - throw new IllegalArgumentException( - "instancing is not supported."); - } - } else { - if (gl.isGL2GL3()) { - gl.getGL2GL3().glDrawRangeElements(convertElementMode(mesh.getMode()), - 0, - vertCount, - indexBuf.getData().limit(), - convertFormat(indexBuf.getFormat()), - 0); - } else { - indexBuf.getData().rewind(); - gl.glDrawElements(convertElementMode(mesh.getMode()), - indexBuf.getData().limit(), - convertFormat(indexBuf.getFormat()), 0); - } - } - } - } - - /** - * *******************************************************************\ |* - * Render Calls *| - \******************************************************************** - */ - private int convertElementMode(Mesh.Mode mode) { - switch (mode) { - case Points: - return GL.GL_POINTS; - case Lines: - return GL.GL_LINES; - case LineLoop: - return GL.GL_LINE_LOOP; - case LineStrip: - return GL.GL_LINE_STRIP; - case Triangles: - return GL.GL_TRIANGLES; - case TriangleFan: - return GL.GL_TRIANGLE_FAN; - case TriangleStrip: - return GL.GL_TRIANGLE_STRIP; - default: - throw new UnsupportedOperationException("Unrecognized mesh mode: " + mode); - } - } - - public void updateVertexArray(Mesh mesh, VertexBuffer instanceData) { - int id = mesh.getId(); - GL gl = GLContext.getCurrentGL(); - - if (id == -1) { - IntBuffer temp = intBuf1; - if (gl.isGL2GL3()) { - gl.getGL2GL3().glGenVertexArrays(1, temp); - } - id = temp.get(0); - mesh.setId(id); - } - - if (context.boundVertexArray != id) { - if (gl.isGL2GL3()) { - gl.getGL2GL3().glBindVertexArray(id); - } - context.boundVertexArray = id; - } - - VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); - if (interleavedData != null && interleavedData.isUpdateNeeded()) { - updateBufferData(interleavedData); - } - - if (instanceData != null) { - setVertexAttrib(instanceData, null); - } - - for (VertexBuffer vb : mesh.getBufferList().getArray()) { - if (vb.getBufferType() == Type.InterleavedData - || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers - || vb.getBufferType() == Type.Index) { - continue; - } - - if (vb.getStride() == 0) { - // not interleaved - setVertexAttrib(vb); - } else { - // interleaved - setVertexAttrib(vb, interleavedData); - } - } - } - - private void renderMeshVertexArray(Mesh mesh, int lod, int count, VertexBuffer instanceData) { - if (mesh.getId() == -1) { - updateVertexArray(mesh, instanceData); - } else { - // TODO: Check if it was updated - } - - if (context.boundVertexArray != mesh.getId()) { - GL gl = GLContext.getCurrentGL(); - if (gl.isGL2GL3()) { - gl.getGL2GL3().glBindVertexArray(mesh.getId()); - } - context.boundVertexArray = mesh.getId(); - } - -// IntMap buffers = mesh.getBuffers(); - VertexBuffer indices; - if (mesh.getNumLodLevels() > 0) { - indices = mesh.getLodLevel(lod); - } else { - indices = mesh.getBuffer(Type.Index); - } - if (indices != null) { - drawTriangleList(indices, mesh, count); - } else { - drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount()); - } - clearVertexAttribs(); - clearTextureUnits(); - } - - private void renderMeshDefault(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) { - - // Here while count is still passed in. Can be removed when/if - // the method is collapsed again. -pspeed - count = Math.max(mesh.getInstanceCount(), count); - - VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); - if (interleavedData != null && interleavedData.isUpdateNeeded()) { - updateBufferData(interleavedData); - } - - VertexBuffer indices; - if (mesh.getNumLodLevels() > 0) { - indices = mesh.getLodLevel(lod); - } else { - indices = mesh.getBuffer(Type.Index); - } - - if (instanceData != null) { - for (VertexBuffer vb : instanceData) { - setVertexAttrib(vb, null); - } - } - - for (VertexBuffer vb : mesh.getBufferList().getArray()) { - if (vb.getBufferType() == Type.InterleavedData - || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers - || vb.getBufferType() == Type.Index) { - continue; - } - - if (vb.getStride() == 0) { - // not interleaved - setVertexAttrib(vb); - } else { - // interleaved - setVertexAttrib(vb, interleavedData); - } - } - - if (indices != null) { - drawTriangleList(indices, mesh, count); - } else { - drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount()); - } - clearVertexAttribs(); - clearTextureUnits(); - } - - @Override - public void renderMesh(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) { - if (mesh.getVertexCount() == 0) { - return; - } - - GL gl = GLContext.getCurrentGL(); - if (context.pointSprite && mesh.getMode() != Mode.Points) { - // XXX: Hack, disable point sprite mode if mesh not in point mode - if (context.boundTextures[0] != null) { - if (context.boundTextureUnit != 0) { - gl.glActiveTexture(GL.GL_TEXTURE0); - context.boundTextureUnit = 0; - } - if (gl.isGL2ES1()) { - gl.glDisable(GL2ES1.GL_POINT_SPRITE); - } - if (gl.isGL2GL3()) { - gl.glDisable(GL2GL3.GL_VERTEX_PROGRAM_POINT_SIZE); - } - context.pointSprite = false; - } - } - - if (context.pointSize != mesh.getPointSize()) { - if (gl.isGL2GL3()) { - gl.getGL2GL3().glPointSize(mesh.getPointSize()); - } - context.pointSize = mesh.getPointSize(); - } - if (context.lineWidth != mesh.getLineWidth()) { - gl.glLineWidth(mesh.getLineWidth()); - context.lineWidth = mesh.getLineWidth(); - } - - statistics.onMeshDrawn(mesh, lod); -// if (gl.isExtensionAvailable("GL_ARB_vertex_array_object")){ -// renderMeshVertexArray(mesh, lod, count); -// }else{ - renderMeshDefault(mesh, lod, count, instanceData); -// } - } - - @Override - public void setMainFrameBufferSrgb(boolean srgb) { - //Gamma correction - if(srgb && caps.contains(Caps.Srgb)){ - GLContext.getCurrentGL().glEnable(GL3.GL_FRAMEBUFFER_SRGB); - logger.log(Level.FINER, "SRGB FrameBuffer enabled (Gamma Correction)"); - }else{ - GLContext.getCurrentGL().glDisable(GL3.GL_FRAMEBUFFER_SRGB); - } - - } - - @Override - public void setLinearizeSrgbImages(boolean linearize) { - linearizeSrgbImages = linearize; - } - - public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) { - throw new UnsupportedOperationException("Not supported yet. URA will make that work seamlessly"); - } -} diff --git a/jme3-jogl/src/main/java/com/jme3/system/jogl/JoglContext.java b/jme3-jogl/src/main/java/com/jme3/system/jogl/JoglContext.java index 3b90877df..25ad4fc8e 100644 --- a/jme3-jogl/src/main/java/com/jme3/system/jogl/JoglContext.java +++ b/jme3-jogl/src/main/java/com/jme3/system/jogl/JoglContext.java @@ -40,7 +40,6 @@ import com.jme3.renderer.RendererException; import com.jme3.renderer.jogl.JoglGL; import com.jme3.renderer.jogl.JoglGLExt; import com.jme3.renderer.jogl.JoglGLFbo; -import com.jme3.renderer.jogl.JoglRenderer; import com.jme3.renderer.opengl.GL2; import com.jme3.renderer.opengl.GL3; import com.jme3.renderer.opengl.GL4; @@ -192,9 +191,7 @@ public abstract class JoglContext implements JmeContext { glfbo = (GLFbo) GLTracer.createDesktopGlTracer(glfbo, GLFbo.class); } - //FIXME uncomment the line below when the unified renderer is ready for the prime time :) - //renderer = new GLRenderer(gl, glext, glfbo); - renderer = new JoglRenderer(); + renderer = new GLRenderer(gl, glext, glfbo); renderer.initialize(); } else { throw new UnsupportedOperationException("Unsupported renderer: " + settings.getRenderer());