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@ -11,6 +11,10 @@ MaterialDef Unshaded { |
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Texture2D GlowMap |
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Texture2D GlowMap |
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// The glow color of the object |
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// The glow color of the object |
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Color GlowColor |
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Color GlowColor |
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// For hardware skinning |
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Int NumberOfBones |
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Matrix4Array BoneMatrices |
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} |
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} |
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Technique { |
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Technique { |
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@ -27,6 +31,7 @@ MaterialDef Unshaded { |
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HAS_LIGHTMAP : LightMap |
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HAS_LIGHTMAP : LightMap |
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HAS_VERTEXCOLOR : VertexColor |
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HAS_VERTEXCOLOR : VertexColor |
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HAS_COLOR : Color |
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HAS_COLOR : Color |
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NUM_BONES : NumberOfBones |
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} |
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} |
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} |
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} |
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@ -62,6 +67,7 @@ MaterialDef Unshaded { |
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NEED_TEXCOORD1 |
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NEED_TEXCOORD1 |
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HAS_GLOWMAP : GlowMap |
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HAS_GLOWMAP : GlowMap |
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HAS_GLOWCOLOR : GlowColor |
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HAS_GLOWCOLOR : GlowColor |
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NUM_BONES : NumberOfBones |
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} |
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} |
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} |
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} |
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} |
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} |