GL: add missing GL_MAX* constants
This commit is contained in:
parent
33b67a381c
commit
d8cda6d23a
@ -45,225 +45,306 @@ import java.nio.ShortBuffer;
|
|||||||
*/
|
*/
|
||||||
public interface GL {
|
public interface GL {
|
||||||
|
|
||||||
public static final int GL_ALPHA = 0x1906;
|
public static final int GL_ALPHA = 0x1906;
|
||||||
public static final int GL_ALWAYS = 0x207;
|
public static final int GL_ALWAYS = 0x207;
|
||||||
public static final int GL_ARRAY_BUFFER = 0x8892;
|
public static final int GL_ARRAY_BUFFER = 0x8892;
|
||||||
public static final int GL_BACK = 0x405;
|
public static final int GL_BACK = 0x405;
|
||||||
public static final int GL_BLEND = 0xBE2;
|
public static final int GL_BLEND = 0xBE2;
|
||||||
public static final int GL_BYTE = 0x1400;
|
public static final int GL_BYTE = 0x1400;
|
||||||
public static final int GL_CLAMP_TO_EDGE = 0x812F;
|
public static final int GL_CLAMP_TO_EDGE = 0x812F;
|
||||||
public static final int GL_COLOR_BUFFER_BIT = 0x4000;
|
public static final int GL_COLOR_BUFFER_BIT = 0x4000;
|
||||||
public static final int GL_COMPILE_STATUS = 0x8B81;
|
public static final int GL_COMPILE_STATUS = 0x8B81;
|
||||||
public static final int GL_CULL_FACE = 0xB44;
|
public static final int GL_CULL_FACE = 0xB44;
|
||||||
public static final int GL_DECR = 0x1E03;
|
public static final int GL_DECR = 0x1E03;
|
||||||
public static final int GL_DECR_WRAP = 0x8508;
|
public static final int GL_DECR_WRAP = 0x8508;
|
||||||
public static final int GL_DEPTH_BUFFER_BIT = 0x100;
|
public static final int GL_DEPTH_BUFFER_BIT = 0x100;
|
||||||
public static final int GL_DEPTH_COMPONENT = 0x1902;
|
public static final int GL_DEPTH_COMPONENT = 0x1902;
|
||||||
public static final int GL_DEPTH_COMPONENT16 = 0x81A5;
|
public static final int GL_DEPTH_COMPONENT16 = 0x81A5;
|
||||||
public static final int GL_DEPTH_TEST = 0xB71;
|
public static final int GL_DEPTH_TEST = 0xB71;
|
||||||
public static final int GL_DOUBLE = 0x140A;
|
public static final int GL_DOUBLE = 0x140A;
|
||||||
public static final int GL_DST_COLOR = 0x306;
|
public static final int GL_DST_COLOR = 0x306;
|
||||||
public static final int GL_DYNAMIC_DRAW = 0x88E8;
|
public static final int GL_DYNAMIC_DRAW = 0x88E8;
|
||||||
public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893;
|
public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893;
|
||||||
public static final int GL_EQUAL = 0x202;
|
public static final int GL_EQUAL = 0x202;
|
||||||
public static final int GL_EXTENSIONS = 0x1F03;
|
public static final int GL_EXTENSIONS = 0x1F03;
|
||||||
public static final int GL_FALSE = 0x0;
|
public static final int GL_FALSE = 0x0;
|
||||||
public static final int GL_FLOAT = 0x1406;
|
public static final int GL_FLOAT = 0x1406;
|
||||||
public static final int GL_FRAGMENT_SHADER = 0x8B30;
|
public static final int GL_FRAGMENT_SHADER = 0x8B30;
|
||||||
public static final int GL_FRONT = 0x404;
|
public static final int GL_FRONT = 0x404;
|
||||||
public static final int GL_FRONT_AND_BACK = 0x408;
|
public static final int GL_FRONT_AND_BACK = 0x408;
|
||||||
public static final int GL_GEQUAL = 0x206;
|
public static final int GL_GEQUAL = 0x206;
|
||||||
public static final int GL_GREATER = 0x204;
|
public static final int GL_GREATER = 0x204;
|
||||||
public static final int GL_GREEN = 0x1904;
|
public static final int GL_GREEN = 0x1904;
|
||||||
public static final int GL_INCR = 0x1E02;
|
public static final int GL_INCR = 0x1E02;
|
||||||
public static final int GL_INCR_WRAP = 0x8507;
|
public static final int GL_INCR_WRAP = 0x8507;
|
||||||
public static final int GL_INFO_LOG_LENGTH = 0x8B84;
|
public static final int GL_INFO_LOG_LENGTH = 0x8B84;
|
||||||
public static final int GL_INT = 0x1404;
|
public static final int GL_INT = 0x1404;
|
||||||
public static final int GL_INVALID_ENUM = 0x500;
|
public static final int GL_INVALID_ENUM = 0x500;
|
||||||
public static final int GL_INVALID_VALUE = 0x501;
|
public static final int GL_INVALID_VALUE = 0x501;
|
||||||
public static final int GL_INVALID_OPERATION = 0x502;
|
public static final int GL_INVALID_OPERATION = 0x502;
|
||||||
public static final int GL_INVERT = 0x150A;
|
public static final int GL_INVERT = 0x150A;
|
||||||
public static final int GL_KEEP = 0x1E00;
|
public static final int GL_KEEP = 0x1E00;
|
||||||
public static final int GL_LEQUAL = 0x203;
|
public static final int GL_LEQUAL = 0x203;
|
||||||
public static final int GL_LESS = 0x201;
|
public static final int GL_LESS = 0x201;
|
||||||
public static final int GL_LINEAR = 0x2601;
|
public static final int GL_LINEAR = 0x2601;
|
||||||
public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
|
public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
|
||||||
public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
|
public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
|
||||||
public static final int GL_LINES = 0x1;
|
public static final int GL_LINES = 0x1;
|
||||||
public static final int GL_LINE_LOOP = 0x2;
|
public static final int GL_LINE_LOOP = 0x2;
|
||||||
public static final int GL_LINE_STRIP = 0x3;
|
public static final int GL_LINE_STRIP = 0x3;
|
||||||
public static final int GL_LINK_STATUS = 0x8B82;
|
public static final int GL_LINK_STATUS = 0x8B82;
|
||||||
public static final int GL_LUMINANCE = 0x1909;
|
public static final int GL_LUMINANCE = 0x1909;
|
||||||
public static final int GL_LUMINANCE_ALPHA = 0x190A;
|
public static final int GL_LUMINANCE_ALPHA = 0x190A;
|
||||||
public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
|
public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
|
||||||
public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872;
|
public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49;
|
||||||
public static final int GL_MAX_TEXTURE_SIZE = 0xD33;
|
public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
|
||||||
public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869;
|
public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872;
|
||||||
public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
|
public static final int GL_MAX_TEXTURE_SIZE = 0xD33;
|
||||||
public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A;
|
public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869;
|
||||||
public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
|
public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
|
||||||
public static final int GL_MIRRORED_REPEAT = 0x8370;
|
public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A;
|
||||||
public static final int GL_NEAREST = 0x2600;
|
public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
|
||||||
public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
|
public static final int GL_MIRRORED_REPEAT = 0x8370;
|
||||||
public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
|
public static final int GL_NEAREST = 0x2600;
|
||||||
public static final int GL_NEVER = 0x200;
|
public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
|
||||||
public static final int GL_NO_ERROR = 0x0;
|
public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
|
||||||
public static final int GL_NONE = 0x0;
|
public static final int GL_NEVER = 0x200;
|
||||||
public static final int GL_NOTEQUAL = 0x205;
|
public static final int GL_NO_ERROR = 0x0;
|
||||||
public static final int GL_ONE = 0x1;
|
public static final int GL_NONE = 0x0;
|
||||||
public static final int GL_ONE_MINUS_DST_COLOR = 0x307;
|
public static final int GL_NOTEQUAL = 0x205;
|
||||||
public static final int GL_ONE_MINUS_SRC_ALPHA = 0x303;
|
public static final int GL_ONE = 0x1;
|
||||||
public static final int GL_ONE_MINUS_SRC_COLOR = 0x301;
|
public static final int GL_ONE_MINUS_DST_COLOR = 0x307;
|
||||||
public static final int GL_OUT_OF_MEMORY = 0x505;
|
public static final int GL_ONE_MINUS_SRC_ALPHA = 0x303;
|
||||||
public static final int GL_POINTS = 0x0;
|
public static final int GL_ONE_MINUS_SRC_COLOR = 0x301;
|
||||||
public static final int GL_POLYGON_OFFSET_FILL = 0x8037;
|
public static final int GL_OUT_OF_MEMORY = 0x505;
|
||||||
public static final int GL_RED = 0x1903;
|
public static final int GL_POINTS = 0x0;
|
||||||
public static final int GL_RENDERER = 0x1F01;
|
public static final int GL_POLYGON_OFFSET_FILL = 0x8037;
|
||||||
public static final int GL_REPEAT = 0x2901;
|
public static final int GL_RED = 0x1903;
|
||||||
public static final int GL_REPLACE = 0x1E01;
|
public static final int GL_RENDERER = 0x1F01;
|
||||||
public static final int GL_RGB = 0x1907;
|
public static final int GL_REPEAT = 0x2901;
|
||||||
public static final int GL_RGB565 = 0x8D62;
|
public static final int GL_REPLACE = 0x1E01;
|
||||||
public static final int GL_RGB5_A1 = 0x8057;
|
public static final int GL_RGB = 0x1907;
|
||||||
public static final int GL_RGBA = 0x1908;
|
public static final int GL_RGB565 = 0x8D62;
|
||||||
public static final int GL_RGBA4 = 0x8056;
|
public static final int GL_RGB5_A1 = 0x8057;
|
||||||
public static final int GL_SCISSOR_TEST = 0xC11;
|
public static final int GL_RGBA = 0x1908;
|
||||||
public static final int GL_SHADING_LANGUAGE_VERSION = 0x8B8C;
|
public static final int GL_RGBA4 = 0x8056;
|
||||||
public static final int GL_SHORT = 0x1402;
|
public static final int GL_SCISSOR_TEST = 0xC11;
|
||||||
public static final int GL_SRC_ALPHA = 0x302;
|
public static final int GL_SHADING_LANGUAGE_VERSION = 0x8B8C;
|
||||||
public static final int GL_SRC_COLOR = 0x300;
|
public static final int GL_SHORT = 0x1402;
|
||||||
public static final int GL_STATIC_DRAW = 0x88E4;
|
public static final int GL_SRC_ALPHA = 0x302;
|
||||||
public static final int GL_STENCIL_BUFFER_BIT = 0x400;
|
public static final int GL_SRC_COLOR = 0x300;
|
||||||
public static final int GL_STENCIL_TEST = 0xB90;
|
public static final int GL_STATIC_DRAW = 0x88E4;
|
||||||
public static final int GL_STREAM_DRAW = 0x88E0;
|
public static final int GL_STENCIL_BUFFER_BIT = 0x400;
|
||||||
public static final int GL_STREAM_READ = 0x88E1;
|
public static final int GL_STENCIL_TEST = 0xB90;
|
||||||
public static final int GL_TEXTURE = 0x1702;
|
public static final int GL_STREAM_DRAW = 0x88E0;
|
||||||
public static final int GL_TEXTURE0 = 0x84C0;
|
public static final int GL_STREAM_READ = 0x88E1;
|
||||||
public static final int GL_TEXTURE1 = 0x84C1;
|
public static final int GL_TEXTURE = 0x1702;
|
||||||
public static final int GL_TEXTURE2 = 0x84C2;
|
public static final int GL_TEXTURE0 = 0x84C0;
|
||||||
public static final int GL_TEXTURE3 = 0x84C3;
|
public static final int GL_TEXTURE1 = 0x84C1;
|
||||||
public static final int GL_TEXTURE4 = 0x84C4;
|
public static final int GL_TEXTURE2 = 0x84C2;
|
||||||
public static final int GL_TEXTURE5 = 0x84C5;
|
public static final int GL_TEXTURE3 = 0x84C3;
|
||||||
public static final int GL_TEXTURE6 = 0x84C6;
|
public static final int GL_TEXTURE4 = 0x84C4;
|
||||||
public static final int GL_TEXTURE7 = 0x84C7;
|
public static final int GL_TEXTURE5 = 0x84C5;
|
||||||
public static final int GL_TEXTURE8 = 0x84C8;
|
public static final int GL_TEXTURE6 = 0x84C6;
|
||||||
public static final int GL_TEXTURE9 = 0x84C9;
|
public static final int GL_TEXTURE7 = 0x84C7;
|
||||||
public static final int GL_TEXTURE10 = 0x84CA;
|
public static final int GL_TEXTURE8 = 0x84C8;
|
||||||
public static final int GL_TEXTURE11 = 0x84CB;
|
public static final int GL_TEXTURE9 = 0x84C9;
|
||||||
public static final int GL_TEXTURE12 = 0x84CC;
|
public static final int GL_TEXTURE10 = 0x84CA;
|
||||||
public static final int GL_TEXTURE13 = 0x84CD;
|
public static final int GL_TEXTURE11 = 0x84CB;
|
||||||
public static final int GL_TEXTURE14 = 0x84CE;
|
public static final int GL_TEXTURE12 = 0x84CC;
|
||||||
public static final int GL_TEXTURE15 = 0x84CF;
|
public static final int GL_TEXTURE13 = 0x84CD;
|
||||||
public static final int GL_TEXTURE_2D = 0xDE1;
|
public static final int GL_TEXTURE14 = 0x84CE;
|
||||||
public static final int GL_TEXTURE_CUBE_MAP = 0x8513;
|
public static final int GL_TEXTURE15 = 0x84CF;
|
||||||
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
|
public static final int GL_TEXTURE_2D = 0xDE1;
|
||||||
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
|
public static final int GL_TEXTURE_CUBE_MAP = 0x8513;
|
||||||
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
|
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
|
||||||
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
|
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
|
||||||
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
|
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
|
||||||
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
|
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
|
||||||
public static final int GL_TEXTURE_BASE_LEVEL = 0x813C;
|
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
|
||||||
public static final int GL_TEXTURE_MAG_FILTER = 0x2800;
|
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
|
||||||
public static final int GL_TEXTURE_MAX_LEVEL = 0x813D;
|
public static final int GL_TEXTURE_BASE_LEVEL = 0x813C;
|
||||||
public static final int GL_TEXTURE_MIN_FILTER = 0x2801;
|
public static final int GL_TEXTURE_MAG_FILTER = 0x2800;
|
||||||
public static final int GL_TEXTURE_WRAP_S = 0x2802;
|
public static final int GL_TEXTURE_MAX_LEVEL = 0x813D;
|
||||||
public static final int GL_TEXTURE_WRAP_T = 0x2803;
|
public static final int GL_TEXTURE_MIN_FILTER = 0x2801;
|
||||||
public static final int GL_TRIANGLES = 0x4;
|
public static final int GL_TEXTURE_WRAP_S = 0x2802;
|
||||||
public static final int GL_TRIANGLE_FAN = 0x6;
|
public static final int GL_TEXTURE_WRAP_T = 0x2803;
|
||||||
public static final int GL_TRIANGLE_STRIP = 0x5;
|
public static final int GL_TRIANGLES = 0x4;
|
||||||
public static final int GL_TRUE = 0x1;
|
public static final int GL_TRIANGLE_FAN = 0x6;
|
||||||
public static final int GL_UNPACK_ALIGNMENT = 0xCF5;
|
public static final int GL_TRIANGLE_STRIP = 0x5;
|
||||||
public static final int GL_UNSIGNED_BYTE = 0x1401;
|
public static final int GL_TRUE = 0x1;
|
||||||
public static final int GL_UNSIGNED_INT = 0x1405;
|
public static final int GL_UNPACK_ALIGNMENT = 0xCF5;
|
||||||
public static final int GL_UNSIGNED_SHORT = 0x1403;
|
public static final int GL_UNSIGNED_BYTE = 0x1401;
|
||||||
public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
|
public static final int GL_UNSIGNED_INT = 0x1405;
|
||||||
public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
|
public static final int GL_UNSIGNED_SHORT = 0x1403;
|
||||||
public static final int GL_VENDOR = 0x1F00;
|
public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
|
||||||
public static final int GL_VERSION = 0x1F02;
|
public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
|
||||||
public static final int GL_VERTEX_SHADER = 0x8B31;
|
public static final int GL_VENDOR = 0x1F00;
|
||||||
public static final int GL_ZERO = 0x0;
|
public static final int GL_VERSION = 0x1F02;
|
||||||
|
public static final int GL_VERTEX_SHADER = 0x8B31;
|
||||||
|
public static final int GL_ZERO = 0x0;
|
||||||
|
|
||||||
public void resetStats();
|
public void resetStats();
|
||||||
|
|
||||||
public void glActiveTexture(int texture);
|
public void glActiveTexture(int texture);
|
||||||
public void glAttachShader(int program, int shader);
|
|
||||||
public void glBindBuffer(int target, int buffer);
|
|
||||||
public void glBindTexture(int target, int texture);
|
|
||||||
public void glBlendFunc(int sfactor, int dfactor);
|
|
||||||
public void glBufferData(int target, long data_size, int usage);
|
|
||||||
public void glBufferData(int target, FloatBuffer data, int usage);
|
|
||||||
public void glBufferData(int target, ShortBuffer data, int usage);
|
|
||||||
public void glBufferData(int target, ByteBuffer data, int usage);
|
|
||||||
public void glBufferSubData(int target, long offset, FloatBuffer data);
|
|
||||||
public void glBufferSubData(int target, long offset, ShortBuffer data);
|
|
||||||
public void glBufferSubData(int target, long offset, ByteBuffer data);
|
|
||||||
public void glClear(int mask);
|
|
||||||
public void glClearColor(float red, float green, float blue, float alpha);
|
|
||||||
public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha);
|
|
||||||
public void glCompileShader(int shader);
|
|
||||||
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, ByteBuffer data);
|
|
||||||
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data);
|
|
||||||
public int glCreateProgram();
|
|
||||||
public int glCreateShader(int shaderType);
|
|
||||||
public void glCullFace(int mode);
|
|
||||||
public void glDeleteBuffers(IntBuffer buffers);
|
|
||||||
public void glDeleteProgram(int program);
|
|
||||||
public void glDeleteShader(int shader);
|
|
||||||
public void glDeleteTextures(IntBuffer textures);
|
|
||||||
public void glDepthFunc(int func);
|
|
||||||
public void glDepthMask(boolean flag);
|
|
||||||
public void glDepthRange(double nearVal, double farVal);
|
|
||||||
public void glDetachShader(int program, int shader);
|
|
||||||
public void glDisable(int cap);
|
|
||||||
public void glDisableVertexAttribArray(int index);
|
|
||||||
public void glDrawArrays(int mode, int first, int count);
|
|
||||||
|
|
||||||
public void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices); /// GL2+
|
public void glAttachShader(int program, int shader);
|
||||||
public void glEnable(int cap);
|
|
||||||
public void glEnableVertexAttribArray(int index);
|
public void glBindBuffer(int target, int buffer);
|
||||||
public void glGenBuffers(IntBuffer buffers);
|
|
||||||
public void glGenTextures(IntBuffer textures);
|
public void glBindTexture(int target, int texture);
|
||||||
public int glGetAttribLocation(int program, String name);
|
|
||||||
public void glGetBoolean(int pname, ByteBuffer params);
|
public void glBlendFunc(int sfactor, int dfactor);
|
||||||
public void glGetBufferSubData(int target, long offset, ByteBuffer data);
|
|
||||||
public int glGetError();
|
public void glBufferData(int target, long data_size, int usage);
|
||||||
public void glGetInteger(int pname, IntBuffer params);
|
|
||||||
public void glGetProgram(int program, int pname, IntBuffer params);
|
public void glBufferData(int target, FloatBuffer data, int usage);
|
||||||
public String glGetProgramInfoLog(int program, int maxSize);
|
|
||||||
public void glGetShader(int shader, int pname, IntBuffer params);
|
public void glBufferData(int target, ShortBuffer data, int usage);
|
||||||
public String glGetShaderInfoLog(int shader, int maxSize);
|
|
||||||
public String glGetString(int name);
|
public void glBufferData(int target, ByteBuffer data, int usage);
|
||||||
public int glGetUniformLocation(int program, String name);
|
|
||||||
public boolean glIsEnabled(int cap);
|
public void glBufferSubData(int target, long offset, FloatBuffer data);
|
||||||
public void glLineWidth(float width);
|
|
||||||
public void glLinkProgram(int program);
|
public void glBufferSubData(int target, long offset, ShortBuffer data);
|
||||||
public void glPixelStorei(int pname, int param);
|
|
||||||
public void glPolygonOffset(float factor, float units);
|
public void glBufferSubData(int target, long offset, ByteBuffer data);
|
||||||
public void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer data);
|
|
||||||
public void glReadPixels(int x, int y, int width, int height, int format, int type, long offset);
|
public void glClear(int mask);
|
||||||
public void glScissor(int x, int y, int width, int height);
|
|
||||||
public void glShaderSource(int shader, String[] string, IntBuffer length);
|
public void glClearColor(float red, float green, float blue, float alpha);
|
||||||
public void glStencilFuncSeparate(int face, int func, int ref, int mask);
|
|
||||||
public void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass);
|
public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha);
|
||||||
public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, ByteBuffer data);
|
|
||||||
public void glTexParameterf(int target, int pname, float param);
|
public void glCompileShader(int shader);
|
||||||
public void glTexParameteri(int target, int pname, int param);
|
|
||||||
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer data);
|
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, ByteBuffer data);
|
||||||
public void glUniform1(int location, FloatBuffer value);
|
|
||||||
public void glUniform1(int location, IntBuffer value);
|
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data);
|
||||||
public void glUniform1f(int location, float v0);
|
|
||||||
public void glUniform1i(int location, int v0);
|
public int glCreateProgram();
|
||||||
public void glUniform2(int location, IntBuffer value);
|
|
||||||
public void glUniform2(int location, FloatBuffer value);
|
public int glCreateShader(int shaderType);
|
||||||
public void glUniform2f(int location, float v0, float v1);
|
|
||||||
public void glUniform3(int location, IntBuffer value);
|
public void glCullFace(int mode);
|
||||||
public void glUniform3(int location, FloatBuffer value);
|
|
||||||
public void glUniform3f(int location, float v0, float v1, float v2);
|
public void glDeleteBuffers(IntBuffer buffers);
|
||||||
public void glUniform4(int location, FloatBuffer value);
|
|
||||||
public void glUniform4(int location, IntBuffer value);
|
public void glDeleteProgram(int program);
|
||||||
public void glUniform4f(int location, float v0, float v1, float v2, float v3);
|
|
||||||
public void glUniformMatrix3(int location, boolean transpose, FloatBuffer value);
|
public void glDeleteShader(int shader);
|
||||||
public void glUniformMatrix4(int location, boolean transpose, FloatBuffer value);
|
|
||||||
public void glUseProgram(int program);
|
public void glDeleteTextures(IntBuffer textures);
|
||||||
public void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer);
|
|
||||||
public void glViewport(int x, int y, int width, int height);
|
public void glDepthFunc(int func);
|
||||||
|
|
||||||
|
public void glDepthMask(boolean flag);
|
||||||
|
|
||||||
|
public void glDepthRange(double nearVal, double farVal);
|
||||||
|
|
||||||
|
public void glDetachShader(int program, int shader);
|
||||||
|
|
||||||
|
public void glDisable(int cap);
|
||||||
|
|
||||||
|
public void glDisableVertexAttribArray(int index);
|
||||||
|
|
||||||
|
public void glDrawArrays(int mode, int first, int count);
|
||||||
|
|
||||||
|
public void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices); /// GL2+
|
||||||
|
|
||||||
|
public void glEnable(int cap);
|
||||||
|
|
||||||
|
public void glEnableVertexAttribArray(int index);
|
||||||
|
|
||||||
|
public void glGenBuffers(IntBuffer buffers);
|
||||||
|
|
||||||
|
public void glGenTextures(IntBuffer textures);
|
||||||
|
|
||||||
|
public int glGetAttribLocation(int program, String name);
|
||||||
|
|
||||||
|
public void glGetBoolean(int pname, ByteBuffer params);
|
||||||
|
|
||||||
|
public void glGetBufferSubData(int target, long offset, ByteBuffer data);
|
||||||
|
|
||||||
|
public int glGetError();
|
||||||
|
|
||||||
|
public void glGetInteger(int pname, IntBuffer params);
|
||||||
|
|
||||||
|
public void glGetProgram(int program, int pname, IntBuffer params);
|
||||||
|
|
||||||
|
public String glGetProgramInfoLog(int program, int maxSize);
|
||||||
|
|
||||||
|
public void glGetShader(int shader, int pname, IntBuffer params);
|
||||||
|
|
||||||
|
public String glGetShaderInfoLog(int shader, int maxSize);
|
||||||
|
|
||||||
|
public String glGetString(int name);
|
||||||
|
|
||||||
|
public int glGetUniformLocation(int program, String name);
|
||||||
|
|
||||||
|
public boolean glIsEnabled(int cap);
|
||||||
|
|
||||||
|
public void glLineWidth(float width);
|
||||||
|
|
||||||
|
public void glLinkProgram(int program);
|
||||||
|
|
||||||
|
public void glPixelStorei(int pname, int param);
|
||||||
|
|
||||||
|
public void glPolygonOffset(float factor, float units);
|
||||||
|
|
||||||
|
public void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer data);
|
||||||
|
|
||||||
|
public void glReadPixels(int x, int y, int width, int height, int format, int type, long offset);
|
||||||
|
|
||||||
|
public void glScissor(int x, int y, int width, int height);
|
||||||
|
|
||||||
|
public void glShaderSource(int shader, String[] string, IntBuffer length);
|
||||||
|
|
||||||
|
public void glStencilFuncSeparate(int face, int func, int ref, int mask);
|
||||||
|
|
||||||
|
public void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass);
|
||||||
|
|
||||||
|
public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, ByteBuffer data);
|
||||||
|
|
||||||
|
public void glTexParameterf(int target, int pname, float param);
|
||||||
|
|
||||||
|
public void glTexParameteri(int target, int pname, int param);
|
||||||
|
|
||||||
|
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer data);
|
||||||
|
|
||||||
|
public void glUniform1(int location, FloatBuffer value);
|
||||||
|
|
||||||
|
public void glUniform1(int location, IntBuffer value);
|
||||||
|
|
||||||
|
public void glUniform1f(int location, float v0);
|
||||||
|
|
||||||
|
public void glUniform1i(int location, int v0);
|
||||||
|
|
||||||
|
public void glUniform2(int location, IntBuffer value);
|
||||||
|
|
||||||
|
public void glUniform2(int location, FloatBuffer value);
|
||||||
|
|
||||||
|
public void glUniform2f(int location, float v0, float v1);
|
||||||
|
|
||||||
|
public void glUniform3(int location, IntBuffer value);
|
||||||
|
|
||||||
|
public void glUniform3(int location, FloatBuffer value);
|
||||||
|
|
||||||
|
public void glUniform3f(int location, float v0, float v1, float v2);
|
||||||
|
|
||||||
|
public void glUniform4(int location, FloatBuffer value);
|
||||||
|
|
||||||
|
public void glUniform4(int location, IntBuffer value);
|
||||||
|
|
||||||
|
public void glUniform4f(int location, float v0, float v1, float v2, float v3);
|
||||||
|
|
||||||
|
public void glUniformMatrix3(int location, boolean transpose, FloatBuffer value);
|
||||||
|
|
||||||
|
public void glUniformMatrix4(int location, boolean transpose, FloatBuffer value);
|
||||||
|
|
||||||
|
public void glUseProgram(int program);
|
||||||
|
|
||||||
|
public void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer);
|
||||||
|
|
||||||
|
public void glViewport(int x, int y, int width, int height);
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user