Fixed an issue where you couldn't chain several shadow renderers. Thanks to Perjin for narrowing down the issue.
Now a shadow renderer properly cleanup the parameters set to a material when the post shadow pass in done
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67f402df75
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@ -485,13 +485,41 @@ public abstract class AbstractShadowRenderer implements SceneProcessor, Savable
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renderManager.setForcedMaterial(null);
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renderManager.setForcedMaterial(null);
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renderManager.setCamera(cam, false);
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renderManager.setCamera(cam, false);
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//clearing the params in case there are some other shadow renderers
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clearMatParams();
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}
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}
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}
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}
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/**
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* This method is called once per frame and is responsible for clearing any
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* material parameters that subclasses may need to clear on the post material.
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*
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* @param material the material that was used for the post shadow pass
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*/
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protected abstract void clearMaterialParameters(Material material);
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private void clearMatParams(){
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for (Material mat : matCache) {
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//clearing only necessary params, the others may be set by other
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//renderers
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//Note that j start at 1 because other shadow renderers will have
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//at least 1 shadow map and will set it on each frame anyway.
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for (int j = 1; j < nbShadowMaps; j++) {
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mat.clearParam(lightViewStringCache[j]);
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}
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for (int j = 1; j < nbShadowMaps; j++) {
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mat.clearParam(shadowMapStringCache[j]);
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}
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clearMaterialParameters(mat);
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}
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//No need to clear the postShadowMat params as the instance is locale to each renderer
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}
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/**
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/**
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* This method is called once per frame and is responsible for setting any
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* This method is called once per frame and is responsible for setting any
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* material parameters than subclass may need to set on the post material.
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* material parameters that subclasses may need to set on the post material.
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*
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*
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* @param material the material to use for the post shadow pass
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* @param material the material to use for the post shadow pass
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*/
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*/
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@ -202,6 +202,11 @@ public class DirectionalLightShadowRenderer extends AbstractShadowRenderer {
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material.setColor("Splits", splits);
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material.setColor("Splits", splits);
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}
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}
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@Override
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protected void clearMaterialParameters(Material material) {
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material.clearParam("Splits");
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}
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/**
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/**
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* returns the labda parameter see #setLambda(float lambda)
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* returns the labda parameter see #setLambda(float lambda)
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*
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*
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@ -160,6 +160,11 @@ public class PointLightShadowRenderer extends AbstractShadowRenderer {
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material.setVector3("LightPos", light.getPosition());
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material.setVector3("LightPos", light.getPosition());
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}
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}
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@Override
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protected void clearMaterialParameters(Material material) {
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material.clearParam("LightPos");
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}
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/**
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/**
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* gets the point light used to cast shadows with this processor
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* gets the point light used to cast shadows with this processor
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*
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*
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@ -168,6 +168,12 @@ public class SpotLightShadowRenderer extends AbstractShadowRenderer {
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material.setVector3("LightDir", light.getDirection());
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material.setVector3("LightDir", light.getDirection());
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}
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}
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@Override
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protected void clearMaterialParameters(Material material) {
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material.clearParam("LightPos");
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material.clearParam("LightDir");
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}
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/**
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/**
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* How far the shadows are rendered in the view
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* How far the shadows are rendered in the view
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*
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*
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@ -0,0 +1,182 @@
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.light;
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import com.jme3.app.SimpleApplication;
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import com.jme3.light.DirectionalLight;
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import com.jme3.light.PointLight;
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import com.jme3.light.SpotLight;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.post.FilterPostProcessor;
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import com.jme3.renderer.queue.RenderQueue;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.shape.Box;
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import com.jme3.scene.shape.Sphere;
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import com.jme3.shadow.DirectionalLightShadowFilter;
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import com.jme3.shadow.DirectionalLightShadowRenderer;
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import com.jme3.shadow.EdgeFilteringMode;
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import com.jme3.shadow.PointLightShadowFilter;
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import com.jme3.shadow.PointLightShadowRenderer;
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import com.jme3.shadow.SpotLightShadowFilter;
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import com.jme3.shadow.SpotLightShadowRenderer;
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public class TestPointDirectionalAndSpotLightShadows extends SimpleApplication {
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public static final int SHADOWMAP_SIZE = 512;
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public static void main(String[] args) {
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TestPointDirectionalAndSpotLightShadows app = new TestPointDirectionalAndSpotLightShadows();
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app.start();
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}
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Node lightNode;
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PointLightShadowRenderer plsr;
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PointLightShadowFilter plsf;
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DirectionalLightShadowRenderer dlsr;
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DirectionalLightShadowFilter dlsf;
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SpotLightShadowRenderer slsr;
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SpotLightShadowFilter slsf;
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SpotLight spotLight;
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boolean useFilter = false;
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@Override
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public void simpleInitApp() {
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flyCam.setMoveSpeed(10);
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cam.setLocation(new Vector3f(0.040581334f, 1.7745866f, 6.155161f));
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cam.setRotation(new Quaternion(4.3868728E-5f, 0.9999293f, -0.011230096f, 0.0039059948f));
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Node scene = (Node) assetManager.loadModel("Models/Test/CornellBox.j3o");
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scene.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
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rootNode.attachChild(scene);
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rootNode.getChild("Cube").setShadowMode(RenderQueue.ShadowMode.Receive);
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lightNode = (Node) rootNode.getChild("Lamp");
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Geometry lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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//Geometry lightMdl = new Geometry("Light", new Box(.1f,.1f,.1f));
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lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
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lightMdl.setShadowMode(RenderQueue.ShadowMode.Off);
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lightNode.attachChild(lightMdl);
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//lightMdl.setLocalTranslation(lightNode.getLocalTranslation());
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Geometry box = new Geometry("box", new Box(0.2f, 0.2f, 0.2f));
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//Geometry lightMdl = new Geometry("Light", new Box(.1f,.1f,.1f));
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box.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
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box.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
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rootNode.attachChild(box);
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box.setLocalTranslation(-1f, 0.5f, -2);
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((PointLight) scene.getLocalLightList().get(0)).setColor(ColorRGBA.Red);
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plsr = new PointLightShadowRenderer(assetManager, SHADOWMAP_SIZE);
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plsr.setLight((PointLight) scene.getLocalLightList().get(0));
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plsr.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
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plsf = new PointLightShadowFilter(assetManager, SHADOWMAP_SIZE);
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plsf.setLight((PointLight) scene.getLocalLightList().get(0));
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plsf.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
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plsf.setEnabled(useFilter);
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//DIRECTIONAL LIGHT
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DirectionalLight directionalLight = new DirectionalLight();
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rootNode.addLight(directionalLight);
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directionalLight.setColor(ColorRGBA.Blue);
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directionalLight.setDirection(new Vector3f(-1f, -.2f, 0f));
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dlsr = new DirectionalLightShadowRenderer(assetManager, SHADOWMAP_SIZE*2, 4);
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dlsr.setLight(directionalLight);
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dlsr.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
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dlsf = new DirectionalLightShadowFilter(assetManager, SHADOWMAP_SIZE*2, 4);
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dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
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dlsf.setLight(directionalLight);
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dlsf.setEnabled(useFilter);
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//SPOT LIGHT
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spotLight = new SpotLight();
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spotLight.setDirection(new Vector3f(1f,-1f,0f));
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spotLight.setPosition(new Vector3f(-1f,3f,0f));
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spotLight.setSpotOuterAngle(0.5f);
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spotLight.setColor(ColorRGBA.Green);
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Sphere sphere = new Sphere(8, 8, .1f);
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Geometry sphereGeometry = new Geometry("Sphere", sphere);
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sphereGeometry.setLocalTranslation(-1f, 3f, 0f);
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sphereGeometry.setMaterial(assetManager.loadMaterial("Common/Materials/WhiteColor.j3m"));
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rootNode.attachChild(sphereGeometry);
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rootNode.addLight(spotLight);
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slsr = new SpotLightShadowRenderer(assetManager, SHADOWMAP_SIZE);
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slsr.setLight(spotLight);
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slsr.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
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slsf = new SpotLightShadowFilter(assetManager, SHADOWMAP_SIZE);
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slsf.setLight(spotLight);
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slsf.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
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slsf.setEnabled(useFilter);
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slsr.setFlushQueues(false);
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plsr.setFlushQueues(false);
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dlsr.setFlushQueues(true);
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slsf.setFlushQueues(false);
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plsf.setFlushQueues(false);
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dlsf.setFlushQueues(true);
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if (!useFilter)viewPort.addProcessor(slsr);
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if (!useFilter)viewPort.addProcessor(plsr);
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if (!useFilter)viewPort.addProcessor(dlsr);
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FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
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fpp.addFilter(plsf);
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fpp.addFilter(dlsf);
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fpp.addFilter(slsf);
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viewPort.addProcessor(fpp);
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ShadowTestUIManager uiMan = new ShadowTestUIManager(assetManager, plsr, plsf, guiNode, inputManager, viewPort);
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ShadowTestUIManager uiManPls = new ShadowTestUIManager(assetManager, plsr, plsf, guiNode, inputManager, viewPort);
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ShadowTestUIManager uiManDls = new ShadowTestUIManager(assetManager, dlsr, dlsf, guiNode, inputManager, viewPort);
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ShadowTestUIManager uiManSls = new ShadowTestUIManager(assetManager, slsr, slsf, guiNode, inputManager, viewPort);
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}
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float timeElapsed = 0.0f;
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@Override
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public void simpleUpdate(float tpf) {
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timeElapsed += tpf;
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lightNode.setLocalTranslation(FastMath.cos(timeElapsed), lightNode.getLocalTranslation().y, FastMath.sin(timeElapsed));
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spotLight.setDirection(new Vector3f(FastMath.cos(-timeElapsed*.7f), -1.0f, FastMath.sin(-timeElapsed*.7f)));
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}
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}
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