CameraNode : created a simple testCase to demonstrate how easy it is to make a camera follow a spatial using a Camera Node.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7970 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
rem..om 14 years ago
parent 291fa0dc1b
commit d722c65280
  1. 161
      engine/src/test/jme3test/input/TestCameraNode.java

@ -0,0 +1,161 @@
/*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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package jme3test.input;
import com.jme3.app.SettingsDialog;
import com.jme3.app.SimpleApplication;
import com.jme3.input.ChaseCamera;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.AnalogListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseAxisTrigger;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.material.Material;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.scene.CameraNode;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.control.CameraControl.ControlDirection;
import com.jme3.scene.shape.Quad;
import com.jme3.system.AppSettings;
import java.awt.event.KeyEvent;
public class TestCameraNode extends SimpleApplication implements AnalogListener, ActionListener {
private Geometry teaGeom;
private Node teaNode;
CameraNode camNode;
public static void main(String[] args) {
TestCameraNode app = new TestCameraNode();
AppSettings s = new AppSettings(true);
s.setFrameRate(100);
app.setSettings(s);
app.start();
}
public void simpleInitApp() {
// Load a teapot model
teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
teaGeom.setMaterial(mat);
//creating a node to attach the geometry and the camera node
teaNode = new Node("teaNode");
teaNode.attachChild(teaGeom);
mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
Geometry ground = new Geometry("ground", new Quad(50, 50));
ground.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X));
ground.setLocalTranslation(-25, -1, 25);
ground.setMaterial(mat);
rootNode.attachChild(ground);
rootNode.attachChild(teaNode);
//creating the camera Node
camNode = new CameraNode("CamNode", cam);
//Setting the direction to Spatial to camera, this means the camera will copy the movements of the Node
camNode.setControlDir(ControlDirection.SpatialToCamera);
//attaching the camNode to the teaNode
teaNode.attachChild(camNode);
//setting the local translation of the cam node to move it away from the teanNode a bit
camNode.setLocalTranslation(new Vector3f(-10, 0, 0));
//setting the camNode to look at the teaNode
camNode.lookAt(teaNode.getLocalTranslation(), Vector3f.UNIT_Y);
//disabling the flyCam (don't forget that!!)
flyCam.setEnabled(false);
regsiterInput();
}
public void regsiterInput() {
inputManager.addMapping("moveForward", new KeyTrigger(KeyInput.KEY_W));
inputManager.addMapping("moveBackward", new KeyTrigger(KeyInput.KEY_S));
inputManager.addMapping("moveRight", new KeyTrigger(KeyInput.KEY_D));
inputManager.addMapping("moveLeft", new KeyTrigger(KeyInput.KEY_A));
inputManager.addMapping("toggleRotate", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
inputManager.addMapping("rotateRight", new MouseAxisTrigger(MouseInput.AXIS_X, true));
inputManager.addMapping("rotateLeft", new MouseAxisTrigger(MouseInput.AXIS_X, false));
inputManager.addListener(this, "moveForward", "moveBackward", "moveRight", "moveLeft");
inputManager.addListener(this, "rotateRight", "rotateLeft", "toggleRotate");
}
boolean rotate = false;
Vector3f direction = new Vector3f();
public void onAnalog(String name, float value, float tpf) {
//computing the normalized direction of the cam to move the teaNode
direction.set(cam.getDirection()).normalizeLocal();
if (name.equals("moveForward")) {
direction.multLocal(5 * tpf);
teaNode.move(direction);
}
if (name.equals("moveBackward")) {
direction.multLocal(-5 * tpf);
teaNode.move(direction);
}
if (name.equals("moveRight")) {
direction.crossLocal(Vector3f.UNIT_Y).multLocal(5 * tpf);
teaNode.move(direction);
}
if (name.equals("moveLeft")) {
direction.crossLocal(Vector3f.UNIT_Y).multLocal(-5 * tpf);
teaNode.move(direction);
}
if (name.equals("rotateRight") && rotate) {
teaNode.rotate(0, 5 * tpf, 0);
}
if (name.equals("rotateLeft") && rotate) {
teaNode.rotate(0, -5 * tpf, 0);
}
}
public void onAction(String name, boolean keyPressed, float tpf) {
//toggling rotation on or off
if (name.equals("toggleRotate") && keyPressed) {
rotate = true;
inputManager.setCursorVisible(false);
}
if (name.equals("toggleRotate") && !keyPressed) {
rotate = false;
inputManager.setCursorVisible(true);
}
}
}
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