LightSpace is now defaulted to World for SinglePass

This commit is contained in:
Nehon 2015-03-21 12:09:06 +01:00
parent 7ab9798ad7
commit d662eadce9

View File

@ -176,8 +176,8 @@ public class TechniqueDef implements Savable {
if(lightSpace == null){ if(lightSpace == null){
if(lightMode== LightMode.MultiPass){ if(lightMode== LightMode.MultiPass){
lightSpace = LightSpace.Legacy; lightSpace = LightSpace.Legacy;
}else if(lightMode== LightMode.SinglePass){ }else{
lightSpace = LightSpace.View; lightSpace = LightSpace.World;
} }
} }
} }