Merge remote-tracking branch 'origin/master' into in-pass-shadows
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commit
d50fb09efb
@ -2203,14 +2203,16 @@ public final class GLRenderer implements Renderer {
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// For OpenGL3 and up.
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// We'll generate mipmaps via glGenerateMipmapEXT (see below)
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}
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} else if (img.hasMipmaps()) {
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// Image already has mipmaps, set the max level based on the
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// number of mipmaps we have.
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gl.glTexParameteri(target, GL.GL_TEXTURE_MAX_LEVEL, img.getMipMapSizes().length - 1);
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} else {
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// Image does not have mipmaps and they are not required.
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// Specify that that the texture has no mipmaps.
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gl.glTexParameteri(target, GL.GL_TEXTURE_MAX_LEVEL, 0);
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} else if (caps.contains(Caps.OpenGL20)) {
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if (img.hasMipmaps()) {
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// Image already has mipmaps, set the max level based on the
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// number of mipmaps we have.
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gl.glTexParameteri(target, GL2.GL_TEXTURE_MAX_LEVEL, img.getMipMapSizes().length - 1);
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} else {
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// Image does not have mipmaps and they are not required.
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// Specify that that the texture has no mipmaps.
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gl.glTexParameteri(target, GL2.GL_TEXTURE_MAX_LEVEL, 0);
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}
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}
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} else {
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// Check if graphics card doesn't support multisample textures
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@ -1,12 +1,7 @@
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#extension GL_ARB_texture_multisample : enable
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#import "Common/ShaderLib/GLSLCompat.glsllib"
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#import "Common/ShaderLib/MultiSample.glsllib"
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uniform COLORTEXTURE m_Texture;
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uniform vec3 m_WhitePoint;
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varying vec2 texCoord;
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vec3 FilmicCurve(in vec3 x){
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vec3 FilmicCurve(in vec3 x) {
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const float A = 0.22;
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const float B = 0.30;
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const float C = 0.10;
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@ -19,27 +14,40 @@ vec3 FilmicCurve(in vec3 x){
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// whitePoint should be 11.2
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vec3 ToneMap_Filmic(vec3 color, vec3 whitePoint){
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vec3 ToneMap_Filmic(vec3 color, vec3 whitePoint) {
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return FilmicCurve(color) / FilmicCurve(whitePoint);
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}
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vec4 tonemap(int i) {
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uniform vec3 m_WhitePoint;
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varying vec2 texCoord;
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#ifdef NUM_SAMPLES
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vec4 texVal = fetchTextureSample(m_Texture, texCoord, i);
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vec3 toneMapped = ToneMap_Filmic(texVal.rgb, m_WhitePoint);
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uniform sampler2DMS m_Texture;
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return vec4(toneMapped, texVal.a);
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vec4 ToneMap_TextureFilmic() {
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ivec2 iTexC = ivec2(texCoord * vec2(textureSize(m_Texture)));
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vec4 color = vec4(0.0);
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for (int i = 0; i < NUM_SAMPLES; i++) {
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vec4 hdrColor = texelFetch(m_Texture, iTexC, i);
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vec3 ldrColor = FilmicCurve(hdrColor.rgb);
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color += vec4(ldrColor, hdrColor.a);
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}
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color.rgb /= FilmicCurve(m_WhitePoint);
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return color / float(NUM_SAMPLES);
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}
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#else
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uniform sampler2D m_Texture;
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vec4 ToneMap_TextureFilmic() {
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vec4 texVal = texture2D(m_Texture, texCoord);
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return vec4(ToneMap_Filmic(texVal.rgb, m_WhitePoint), texVal.a);
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}
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#endif
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void main() {
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#ifdef RESOLVE_MS
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vec4 color = vec4(0.0);
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for (int i = 0; i < m_NumSamples; i++){
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color += tonemap(i);
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}
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gl_FragColor = color / m_NumSamples;
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#else
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gl_FragColor = tonemap(0);
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#endif
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gl_FragColor = ToneMap_TextureFilmic();
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}
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@ -15,9 +15,7 @@ MaterialDef Default GUI {
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}
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Defines {
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RESOLVE_MS : NumSamples
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NUM_SAMPLES : NumSamples
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}
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}
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}
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@ -35,7 +35,6 @@ import com.jme3.math.FastMath;
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import java.util.Random;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import javax.management.JMException;
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/**
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* <code>MidpointDisplacementHeightMap</code> generates an heightmap based on
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@ -72,11 +71,11 @@ public class MidpointDisplacementHeightMap extends AbstractHeightMap {
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* typically a good choice
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* @param seed
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* A seed to feed the random number generator.
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* @throw JMException if size is not a power of two plus one.
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* @throw IllegalArgumentException if size is not a power of two plus one.
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*/
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public MidpointDisplacementHeightMap(int size, float range, float persistence, long seed) throws Exception {
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public MidpointDisplacementHeightMap(int size, float range, float persistence, long seed) {
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if (size < 0 || !FastMath.isPowerOfTwo(size - 1)) {
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throw new JMException("The size is negative or not of the form 2^N +1"
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throw new IllegalArgumentException("The size is negative or not of the form 2^N +1"
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+ " (a power of two plus one)");
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}
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this.size = size;
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