Merge remote-tracking branch 'origin/master' into in-pass-shadows

in-pass-shadows
Kirill Vainer 8 years ago
commit d50fb09efb
  1. 8
      jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java
  2. 44
      jme3-effects/src/main/resources/Common/MatDefs/Post/ToneMap.frag
  3. 4
      jme3-effects/src/main/resources/Common/MatDefs/Post/ToneMap.j3md
  4. 7
      jme3-terrain/src/main/java/com/jme3/terrain/heightmap/MidpointDisplacementHeightMap.java

@ -2203,14 +2203,16 @@ public final class GLRenderer implements Renderer {
// For OpenGL3 and up. // For OpenGL3 and up.
// We'll generate mipmaps via glGenerateMipmapEXT (see below) // We'll generate mipmaps via glGenerateMipmapEXT (see below)
} }
} else if (img.hasMipmaps()) { } else if (caps.contains(Caps.OpenGL20)) {
if (img.hasMipmaps()) {
// Image already has mipmaps, set the max level based on the // Image already has mipmaps, set the max level based on the
// number of mipmaps we have. // number of mipmaps we have.
gl.glTexParameteri(target, GL.GL_TEXTURE_MAX_LEVEL, img.getMipMapSizes().length - 1); gl.glTexParameteri(target, GL2.GL_TEXTURE_MAX_LEVEL, img.getMipMapSizes().length - 1);
} else { } else {
// Image does not have mipmaps and they are not required. // Image does not have mipmaps and they are not required.
// Specify that that the texture has no mipmaps. // Specify that that the texture has no mipmaps.
gl.glTexParameteri(target, GL.GL_TEXTURE_MAX_LEVEL, 0); gl.glTexParameteri(target, GL2.GL_TEXTURE_MAX_LEVEL, 0);
}
} }
} else { } else {
// Check if graphics card doesn't support multisample textures // Check if graphics card doesn't support multisample textures

@ -1,10 +1,5 @@
#extension GL_ARB_texture_multisample : enable
#import "Common/ShaderLib/GLSLCompat.glsllib" #import "Common/ShaderLib/GLSLCompat.glsllib"
#import "Common/ShaderLib/MultiSample.glsllib"
uniform COLORTEXTURE m_Texture;
uniform vec3 m_WhitePoint;
varying vec2 texCoord;
vec3 FilmicCurve(in vec3 x) { vec3 FilmicCurve(in vec3 x) {
const float A = 0.22; const float A = 0.22;
@ -23,23 +18,36 @@ vec3 ToneMap_Filmic(vec3 color, vec3 whitePoint){
return FilmicCurve(color) / FilmicCurve(whitePoint); return FilmicCurve(color) / FilmicCurve(whitePoint);
} }
vec4 tonemap(int i) { uniform vec3 m_WhitePoint;
varying vec2 texCoord;
vec4 texVal = fetchTextureSample(m_Texture, texCoord, i);
vec3 toneMapped = ToneMap_Filmic(texVal.rgb, m_WhitePoint);
return vec4(toneMapped, texVal.a); #ifdef NUM_SAMPLES
}
uniform sampler2DMS m_Texture;
void main() { vec4 ToneMap_TextureFilmic() {
#ifdef RESOLVE_MS ivec2 iTexC = ivec2(texCoord * vec2(textureSize(m_Texture)));
vec4 color = vec4(0.0); vec4 color = vec4(0.0);
for (int i = 0; i < m_NumSamples; i++){ for (int i = 0; i < NUM_SAMPLES; i++) {
color += tonemap(i); vec4 hdrColor = texelFetch(m_Texture, iTexC, i);
vec3 ldrColor = FilmicCurve(hdrColor.rgb);
color += vec4(ldrColor, hdrColor.a);
} }
gl_FragColor = color / m_NumSamples; color.rgb /= FilmicCurve(m_WhitePoint);
return color / float(NUM_SAMPLES);
}
#else #else
gl_FragColor = tonemap(0);
uniform sampler2D m_Texture;
vec4 ToneMap_TextureFilmic() {
vec4 texVal = texture2D(m_Texture, texCoord);
return vec4(ToneMap_Filmic(texVal.rgb, m_WhitePoint), texVal.a);
}
#endif #endif
void main() {
gl_FragColor = ToneMap_TextureFilmic();
} }

@ -15,9 +15,7 @@ MaterialDef Default GUI {
} }
Defines { Defines {
RESOLVE_MS : NumSamples NUM_SAMPLES : NumSamples
} }
} }
} }

@ -35,7 +35,6 @@ import com.jme3.math.FastMath;
import java.util.Random; import java.util.Random;
import java.util.logging.Level; import java.util.logging.Level;
import java.util.logging.Logger; import java.util.logging.Logger;
import javax.management.JMException;
/** /**
* <code>MidpointDisplacementHeightMap</code> generates an heightmap based on * <code>MidpointDisplacementHeightMap</code> generates an heightmap based on
@ -72,11 +71,11 @@ public class MidpointDisplacementHeightMap extends AbstractHeightMap {
* typically a good choice * typically a good choice
* @param seed * @param seed
* A seed to feed the random number generator. * A seed to feed the random number generator.
* @throw JMException if size is not a power of two plus one. * @throw IllegalArgumentException if size is not a power of two plus one.
*/ */
public MidpointDisplacementHeightMap(int size, float range, float persistence, long seed) throws Exception { public MidpointDisplacementHeightMap(int size, float range, float persistence, long seed) {
if (size < 0 || !FastMath.isPowerOfTwo(size - 1)) { if (size < 0 || !FastMath.isPowerOfTwo(size - 1)) {
throw new JMException("The size is negative or not of the form 2^N +1" throw new IllegalArgumentException("The size is negative or not of the form 2^N +1"
+ " (a power of two plus one)"); + " (a power of two plus one)");
} }
this.size = size; this.size = size;

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