Remove fixed pipeline technique from lighting shader
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@ -357,10 +357,6 @@ MaterialDef Phong Lighting {
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}
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}
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}
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}
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Technique {
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LightMode FixedPipeline
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}
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Technique Glow {
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Technique Glow {
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VertexShader GLSL100: Common/MatDefs/Misc/Unshaded.vert
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VertexShader GLSL100: Common/MatDefs/Misc/Unshaded.vert
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