diff --git a/sdk/jme3-core/src/com/jme3/gde/core/scene/processors/WireProcessor.java b/sdk/jme3-core/src/com/jme3/gde/core/scene/processors/WireProcessor.java index d137954a7..75a307f5f 100644 --- a/sdk/jme3-core/src/com/jme3/gde/core/scene/processors/WireProcessor.java +++ b/sdk/jme3-core/src/com/jme3/gde/core/scene/processors/WireProcessor.java @@ -50,7 +50,8 @@ public class WireProcessor implements SceneProcessor { Material wireMaterial; public WireProcessor(AssetManager manager) { - wireMaterial = new Material(manager, "/Common/MatDefs/Misc/WireColor.j3md"); + wireMaterial = new Material(manager, "/Common/MatDefs/Misc/Unshaded.j3md"); + wireMaterial.getAdditionalRenderState().setWireframe(true); wireMaterial.setColor("Color", ColorRGBA.Blue); } diff --git a/sdk/jme3-core/src/com/jme3/gde/core/scene/processors/wire_color.j3md b/sdk/jme3-core/src/com/jme3/gde/core/scene/processors/wire_color.j3md index 0e980a9d0..3d8c88aa6 100644 --- a/sdk/jme3-core/src/com/jme3/gde/core/scene/processors/wire_color.j3md +++ b/sdk/jme3-core/src/com/jme3/gde/core/scene/processors/wire_color.j3md @@ -5,8 +5,8 @@ MaterialDef Wire Color { } Technique { - VertexShader GLSL100: solid_color.vert - FragmentShader GLSL100: solid_color.frag + VertexShader GLSL100: Unshaded.vert + FragmentShader GLSL100: Unshaded.frag RenderState { FaceCull Off