OgreXML material loading: some material state was not reset, causing it to leak to other models

This commit is contained in:
shadowislord 2015-02-24 22:09:57 -05:00
parent 4c69cc00a6
commit d3b71cd946

View File

@ -336,8 +336,7 @@ public class MaterialLoader implements AssetLoader {
mat.setName(matName);
if (blend){
RenderState rs = mat.getAdditionalRenderState();
rs.setAlphaTest(true);
rs.setAlphaFallOff(0.01f);
mat.setFloat("AlphaDiscardThreshold", 0.01f);
rs.setBlendMode(RenderState.BlendMode.Alpha);
if (twoSide){
@ -422,13 +421,18 @@ public class MaterialLoader implements AssetLoader {
noLight = false;
Arrays.fill(textures, null);
ambient = null;
diffuse = null;
specular = null;
emissive = null;
shinines = 0f;
vcolor = false;
blend = false;
texUnit = 0;
separateTexCoord = false;
twoSide = false;
matName = null;
texName = null;
return mat;
}
@ -464,7 +468,7 @@ public class MaterialLoader implements AssetLoader {
}
readMaterial(statement);
Material mat = compileMaterial();
list.put(matName, mat);
list.put(mat.getName(), mat);
}
}