bullet build script:

- fix in win64 cross-compile target option

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8894 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
nor..67 13 years ago
parent 474687f7aa
commit d10b8e94c7
  1. 4
      engine/nbproject/build-bullet-natives.xml

@ -165,6 +165,8 @@
<mkdir dir="${bullet.output.dir}"/>
<mkdir dir="build/bullet-native"/>
<mkdir dir="build/bullet-native-64"/>
<mkdir dir="build/bullet-native-mingw"/>
<mkdir dir="build/bullet-native-mingw-64"/>
</target>
<target name="-nativelib-osx" if="isMac">
@ -430,7 +432,7 @@
message('Win64 using Glut/glut64.lib')${line.separator}
SET(GLUT_glut_LIBRARY $${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut64.lib)${line.separator}
ENDIF (WIN32)${line.separator}"/>
<property name="cross.compile.target" value="x86_64-w64-mingw32"/>
<property name="cross.compile.target" value="i686-w64-mingw32"/>
<mkdir dir="build/bullet-base-mingw-64"/>
<property location="build/bullet-base-mingw-64" name="build-mingw64.folder.resolved"/>
<exec executable="${cmake.linux}" dir="${bullet.folder}" failonerror="true">

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