Particle tile number/UV calculation change (#930)
* Update ParticlePointMesh.java * Update ParticleTriMesh.java
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@ -144,7 +144,7 @@ public class ParticlePointMesh extends ParticleMesh {
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colors.putInt(p.color.asIntABGR());
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int imgX = p.imageIndex % imagesX;
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int imgY = (p.imageIndex - imgX) / imagesY;
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int imgY = p.imageIndex/imagesX;
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float startX = ((float) imgX) / imagesX;
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float startY = ((float) imgY) / imagesY;
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@ -251,7 +251,7 @@ public class ParticleTriMesh extends ParticleMesh {
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if (uniqueTexCoords){
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int imgX = p.imageIndex % imagesX;
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int imgY = (p.imageIndex - imgX) / imagesY;
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int imgY = p.imageIndex / imagesX;
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float startX = ((float) imgX) / imagesX;
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float startY = ((float) imgY) / imagesY;
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