From d0ae1a69a898c11e853a022d2059409ed55fd3c0 Mon Sep 17 00:00:00 2001 From: Nehon Date: Sun, 7 Jan 2018 15:34:01 +0100 Subject: [PATCH] Fixes issues in the gltf loader when there are several skins --- .../jme3/scene/plugins/gltf/GltfLoader.java | 21 +++++++++++++++++-- 1 file changed, 19 insertions(+), 2 deletions(-) diff --git a/jme3-plugins/src/gltf/java/com/jme3/scene/plugins/gltf/GltfLoader.java b/jme3-plugins/src/gltf/java/com/jme3/scene/plugins/gltf/GltfLoader.java index 9796b046d..0b1350845 100644 --- a/jme3-plugins/src/gltf/java/com/jme3/scene/plugins/gltf/GltfLoader.java +++ b/jme3-plugins/src/gltf/java/com/jme3/scene/plugins/gltf/GltfLoader.java @@ -924,6 +924,7 @@ public class GltfLoader implements AssetLoader { //no skins, no bone animation. return; } + List allJoints = new ArrayList<>(); for (int index = 0; index < skins.size(); index++) { JsonObject skin = skins.get(index).getAsJsonObject(); @@ -933,6 +934,15 @@ public class GltfLoader implements AssetLoader { JsonArray joints = skin.getAsJsonArray("joints"); assertNotNull(joints, "No joints defined for skin"); + int idx = allJoints.indexOf(joints); + if (idx >= 0) { + //skin already exists let's just set it in the cache + SkinData sd = fetchFromCache("skins", idx, SkinData.class); + addToCache("skins", index, sd, nodes.size()); + continue; + } else { + allJoints.add(joints); + } //These inverse bind matrices, once inverted again, will give us the real bind pose of the bones (in model space), //since the skeleton in not guaranteed to be exported in bind pose. @@ -1063,13 +1073,17 @@ public class GltfLoader implements AssetLoader { if (children != null) { for (JsonElement child : children) { int childIndex = child.getAsInt(); + if (bw.children.contains(childIndex)) { + //bone already has the child in its children + continue; + } BoneWrapper cbw = fetchFromCache("nodes", childIndex, BoneWrapper.class); if (cbw != null) { bw.bone.addChild(cbw.bone); bw.children.add(childIndex); } else { //The child might be a Node - //Creating a dummy node to reed the subgraph + //Creating a dummy node to read the subgraph Node n = new Node(); readChild(n, child); Spatial s = n.getChild(0); @@ -1086,12 +1100,15 @@ public class GltfLoader implements AssetLoader { for (SkinData skinData : skinnedSpatials.keySet()) { List spatials = skinnedSpatials.get(skinData); Spatial spatial = skinData.parent; + if (spatials.isEmpty()) { + continue; + } if (spatials.size() >= 1) { spatial = findCommonAncestor(spatials); } - if (spatial != skinData.parent) { + if (skinData.parent != null && spatial != skinData.parent) { skinData.rootBoneTransformOffset = spatial.getWorldTransform().invert(); skinData.rootBoneTransformOffset.combineWithParent(skinData.parent.getWorldTransform()); }