Add ShadowMap interface
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@ -37,6 +37,7 @@ import com.jme3.export.*;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.ColorRGBA;
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import com.jme3.renderer.Camera;
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import com.jme3.renderer.Camera;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.Spatial;
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import com.jme3.shadow.next.ShadowMap;
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import com.jme3.util.TempVars;
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import com.jme3.util.TempVars;
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import java.io.IOException;
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import java.io.IOException;
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@ -120,6 +121,8 @@ public abstract class Light implements Savable, Cloneable {
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boolean frustumCheckNeeded = true;
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boolean frustumCheckNeeded = true;
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boolean intersectsFrustum = false;
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boolean intersectsFrustum = false;
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protected ShadowMap shadowMap;
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protected Light() {
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protected Light() {
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}
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}
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@ -164,6 +167,22 @@ public abstract class Light implements Savable, Cloneable {
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}
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}
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*/
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*/
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/**
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* @return the light's shadow map, or null if none was assigned.
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*/
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public ShadowMap getShadowMap() {
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return shadowMap;
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}
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/**
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* Used internally to associate the light with a shadow map
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*
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* @param shadowMap the light's shadow map
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*/
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public void setShadowMap(ShadowMap shadowMap) {
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this.shadowMap = shadowMap;
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}
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/**
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/**
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* Sets the light color.
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* Sets the light color.
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*
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*
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50
jme3-core/src/main/java/com/jme3/shadow/next/ShadowMap.java
Executable file
50
jme3-core/src/main/java/com/jme3/shadow/next/ShadowMap.java
Executable file
@ -0,0 +1,50 @@
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/*
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* Copyright (c) 2009-2016 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.shadow.next;
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import com.jme3.light.Light;
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import com.jme3.light.Light.Type;
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/**
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* Represents shadow information for a light.
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* @param <T> Type of light
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* @author Kirill Vainer
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*/
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public interface ShadowMap<T extends Light> {
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public Type getLightType();
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public int getNumSlices();
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public ShadowMapSlice<T> getSlice(int index);
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}
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jme3-core/src/main/java/com/jme3/shadow/next/ShadowMapSlice.java
Executable file
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jme3-core/src/main/java/com/jme3/shadow/next/ShadowMapSlice.java
Executable file
@ -0,0 +1,50 @@
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/*
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* Copyright (c) 2009-2016 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.shadow.next;
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import com.jme3.light.Light;
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import com.jme3.math.Matrix4f;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.renderer.queue.GeometryList;
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/**
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* Represents a single slice of a shadow map.
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*
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* @author Kirill Vainer
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*/
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public interface ShadowMapSlice<T extends Light> {
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public Matrix4f getViewProjectionMatrix();
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public void renderShadowMap(RenderManager renderManager, T light, ViewPort viewPort, GeometryList shadowCasters);
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}
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