- cleanup after Kirill-Bomb
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8426 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -134,10 +134,10 @@ public class Statistics {
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* @param wasSwitched If true, the shader has required a state switch
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* @param wasSwitched If true, the shader has required a state switch
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*/
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*/
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public void onShaderUse(Shader shader, boolean wasSwitched){
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public void onShaderUse(Shader shader, boolean wasSwitched){
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assert shader.id >= 1;
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assert shader.getId() >= 1;
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if (!shadersUsed.contains(shader.id))
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if (!shadersUsed.contains(shader.getId()))
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shadersUsed.add(shader.id);
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shadersUsed.add(shader.getId());
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if (wasSwitched)
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if (wasSwitched)
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numShaderSwitches++;
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numShaderSwitches++;
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@ -157,10 +157,10 @@ public class Statistics {
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* @param wasSwitched If true, the texture has required a state switch
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* @param wasSwitched If true, the texture has required a state switch
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*/
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*/
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public void onTextureUse(Image image, boolean wasSwitched){
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public void onTextureUse(Image image, boolean wasSwitched){
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assert image.id >= 1;
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assert image.getId() >= 1;
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if (!texturesUsed.contains(image.id))
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if (!texturesUsed.contains(image.getId()))
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texturesUsed.add(image.id);
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texturesUsed.add(image.getId());
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if (wasSwitched)
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if (wasSwitched)
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numTextureBinds ++;
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numTextureBinds ++;
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@ -174,10 +174,10 @@ public class Statistics {
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*/
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*/
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public void onFrameBufferUse(FrameBuffer fb, boolean wasSwitched){
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public void onFrameBufferUse(FrameBuffer fb, boolean wasSwitched){
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if (fb != null){
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if (fb != null){
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assert fb.id >= 1;
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assert fb.getId() >= 1;
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if (!fbosUsed.contains(fb.id))
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if (!fbosUsed.contains(fb.getId()))
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fbosUsed.add(fb.id);
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fbosUsed.add(fb.getId());
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}
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}
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if (wasSwitched)
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if (wasSwitched)
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@ -35,12 +35,12 @@ package jme3test.stress;
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import com.jme3.app.SimpleApplication;
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import com.jme3.app.SimpleApplication;
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import com.jme3.material.Material;
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import com.jme3.material.Material;
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import com.jme3.math.Vector3f;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.GLObjectManager;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Mesh;
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import com.jme3.scene.Mesh;
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import com.jme3.scene.Node;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial.CullHint;
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import com.jme3.scene.Spatial.CullHint;
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import com.jme3.scene.shape.Sphere;
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import com.jme3.scene.shape.Sphere;
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import com.jme3.util.NativeObjectManager;
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import java.util.logging.Level;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import java.util.logging.Logger;
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@ -71,7 +71,7 @@ public class TestLeakingGL extends SimpleApplication {
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cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
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cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
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Logger.getLogger(Node.class.getName()).setLevel(Level.WARNING);
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Logger.getLogger(Node.class.getName()).setLevel(Level.WARNING);
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Logger.getLogger(GLObjectManager.class.getName()).setLevel(Level.WARNING);
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Logger.getLogger(NativeObjectManager.class.getName()).setLevel(Level.WARNING);
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}
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}
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@Override
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@Override
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