Fix Javadoc warnings in OpenJDK 9+

accellbaker
Lou Hamersly 6 years ago committed by Stephen Gold
parent b145268004
commit cf45e66d11
  1. 6
      jme3-jbullet/src/main/java/com/jme3/bullet/PhysicsSpace.java
  2. 4
      jme3-jbullet/src/main/java/com/jme3/bullet/objects/PhysicsVehicle.java
  3. 2
      jme3-jbullet/src/main/java/com/jme3/bullet/objects/VehicleWheel.java

@ -788,7 +788,7 @@ public class PhysicsSpace {
/**
* Performs a sweep collision test and returns the results as a list of PhysicsSweepTestResults<br/>
* You have to use different Transforms for start and end (at least distance > 0.4f).
* You have to use different Transforms for start and end (at least distance greater than 0.4f).
* SweepTest will not see a collision if it starts INSIDE an object and is moving AWAY from its center.
*/
public List<PhysicsSweepTestResult> sweepTest(CollisionShape shape, Transform start, Transform end) {
@ -804,7 +804,7 @@ public class PhysicsSpace {
/**
* Performs a sweep collision test and returns the results as a list of PhysicsSweepTestResults<br/>
* You have to use different Transforms for start and end (at least distance > 0.4f).
* You have to use different Transforms for start and end (at least distance greater than 0.4f).
* SweepTest will not see a collision if it starts INSIDE an object and is moving AWAY from its center.
*/
public List<PhysicsSweepTestResult> sweepTest(CollisionShape shape, Transform start, Transform end, List<PhysicsSweepTestResult> results) {
@ -917,7 +917,7 @@ public class PhysicsSpace {
*
* The default is 10. Use 4 for low quality, 20 for high quality.
*
* @param numIterations The number of iterations used by the contact & constraint solver.
* @param numIterations The number of iterations used by the contact and constraint solver.
*/
public void setSolverNumIterations(int numIterations) {
dynamicsWorld.getSolverInfo().numIterations = numIterations;

@ -301,7 +301,7 @@ public class PhysicsVehicle extends PhysicsRigidBody {
* After adding the wheel, use direct wheel access.<br>
* The damping coefficient for when the suspension is compressed.
* Set to k * 2.0 * FastMath.sqrt(m_suspensionStiffness) so k is proportional to critical damping.<br>
* k = 0.0 undamped & bouncy, k = 1.0 critical damping<br>
* k = 0.0 undamped/bouncy, k = 1.0 critical damping<br>
* 0.1 to 0.3 are good values
* @param suspensionCompression the suspensionCompression to set
*/
@ -312,7 +312,7 @@ public class PhysicsVehicle extends PhysicsRigidBody {
/**
* The damping coefficient for when the suspension is compressed.
* Set to k * 2.0 * FastMath.sqrt(m_suspensionStiffness) so k is proportional to critical damping.<br>
* k = 0.0 undamped & bouncy, k = 1.0 critical damping<br>
* k = 0.0 undamped/bouncy, k = 1.0 critical damping<br>
* 0.1 to 0.3 are good values
* @param wheel
* @param suspensionCompression

@ -178,7 +178,7 @@ public class VehicleWheel implements Savable {
/**
* the damping coefficient for when the suspension is compressed.
* Set to k * 2.0 * FastMath.sqrt(m_suspensionStiffness) so k is proportional to critical damping.<br>
* k = 0.0 undamped & bouncy, k = 1.0 critical damping<br>
* k = 0.0 undamped/bouncy, k = 1.0 critical damping<br>
* 0.1 to 0.3 are good values
* @param wheelsDampingCompression
*/

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