Merged changes r11023,r11022,r11028,r11029 to graddle restructure
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11030 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -44,7 +44,6 @@ import com.jme3.scene.Geometry;
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import com.jme3.util.TempVars;
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import static java.lang.Math.max;
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import static java.lang.Math.min;
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import java.util.ArrayList;
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import java.util.List;
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/**
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@ -172,14 +171,16 @@ public class ShadowUtil {
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*/
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public static BoundingBox computeUnionBound(GeometryList list, Transform transform) {
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BoundingBox bbox = new BoundingBox();
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TempVars tempv = TempVars.get();
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for (int i = 0; i < list.size(); i++) {
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BoundingVolume vol = list.get(i).getWorldBound();
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BoundingVolume newVol = vol.transform(transform);
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BoundingVolume newVol = vol.transform(transform, tempv.bbox);
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//Nehon : prevent NaN and infinity values to screw the final bounding box
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if (!Float.isNaN(newVol.getCenter().x) && !Float.isInfinite(newVol.getCenter().x)) {
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bbox.mergeLocal(newVol);
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}
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}
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tempv.release();
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return bbox;
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}
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@ -191,15 +192,16 @@ public class ShadowUtil {
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*/
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public static BoundingBox computeUnionBound(GeometryList list, Matrix4f mat) {
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BoundingBox bbox = new BoundingBox();
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BoundingVolume store = null;
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TempVars tempv = TempVars.get();
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for (int i = 0; i < list.size(); i++) {
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BoundingVolume vol = list.get(i).getWorldBound();
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store = vol.clone().transform(mat, null);
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BoundingVolume store = vol.transform(mat, tempv.bbox);
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//Nehon : prevent NaN and infinity values to screw the final bounding box
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if (!Float.isNaN(store.getCenter().x) && !Float.isInfinite(store.getCenter().x)) {
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bbox.mergeLocal(store);
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}
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}
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tempv.release();
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return bbox;
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}
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@ -356,7 +358,7 @@ public class ShadowUtil {
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Vector3f[] points,
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GeometryList splitOccluders,
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float shadowMapSize) {
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boolean ortho = shadowCam.isParallelProjection();
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shadowCam.setProjectionMatrix(null);
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@ -370,24 +372,33 @@ public class ShadowUtil {
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BoundingBox splitBB = computeBoundForPoints(points, viewProjMatrix);
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ArrayList<BoundingVolume> visRecvList = new ArrayList<BoundingVolume>();
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TempVars vars = TempVars.get();
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BoundingBox casterBB = new BoundingBox();
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BoundingBox receiverBB = new BoundingBox();
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int casterCount = 0, receiverCount = 0;
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for (int i = 0; i < receivers.size(); i++) {
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// convert bounding box to light's viewproj space
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Geometry receiver = receivers.get(i);
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BoundingVolume bv = receiver.getWorldBound();
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BoundingVolume recvBox = bv.transform(viewProjMatrix, null);
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BoundingVolume recvBox = bv.transform(viewProjMatrix, vars.bbox);
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if (splitBB.intersects(recvBox)) {
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visRecvList.add(recvBox);
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//Nehon : prevent NaN and infinity values to screw the final bounding box
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if (!Float.isNaN(recvBox.getCenter().x) && !Float.isInfinite(recvBox.getCenter().x)) {
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receiverBB.mergeLocal(recvBox);
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receiverCount++;
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}
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}
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}
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ArrayList<BoundingVolume> visOccList = new ArrayList<BoundingVolume>();
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for (int i = 0; i < occluders.size(); i++) {
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// convert bounding box to light's viewproj space
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Geometry occluder = occluders.get(i);
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BoundingVolume bv = occluder.getWorldBound();
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BoundingVolume occBox = bv.transform(viewProjMatrix, null);
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BoundingVolume occBox = bv.transform(viewProjMatrix, vars.bbox);
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boolean intersects = splitBB.intersects(occBox);
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if (!intersects && occBox instanceof BoundingBox) {
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@ -401,36 +412,37 @@ public class ShadowUtil {
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occBB.setZExtent(occBB.getZExtent() + 50);
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occBB.setCenter(occBB.getCenter().addLocal(0, 0, 25));
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if (splitBB.intersects(occBB)) {
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// To prevent extending the depth range too much
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// We return the bound to its former shape
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// Before adding it
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occBB.setZExtent(occBB.getZExtent() - 50);
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occBB.setCenter(occBB.getCenter().subtractLocal(0, 0, 25));
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visOccList.add(occBox);
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//Nehon : prevent NaN and infinity values to screw the final bounding box
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if (!Float.isNaN(occBox.getCenter().x) && !Float.isInfinite(occBox.getCenter().x)) {
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// To prevent extending the depth range too much
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// We return the bound to its former shape
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// Before adding it
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occBB.setZExtent(occBB.getZExtent() - 50);
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occBB.setCenter(occBB.getCenter().subtractLocal(0, 0, 25));
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casterBB.mergeLocal(occBox);
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casterCount++;
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}
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if (splitOccluders != null) {
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splitOccluders.add(occluder);
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}
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}
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} else if (intersects) {
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visOccList.add(occBox);
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casterBB.mergeLocal(occBox);
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casterCount++;
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if (splitOccluders != null) {
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splitOccluders.add(occluder);
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}
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}
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}
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BoundingBox casterBB = computeUnionBound(visOccList);
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BoundingBox receiverBB = computeUnionBound(visRecvList);
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//Nehon 08/18/2010 this is to avoid shadow bleeding when the ground is set to only receive shadows
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if (visOccList.size() != visRecvList.size()) {
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if (casterCount != receiverCount) {
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casterBB.setXExtent(casterBB.getXExtent() + 2.0f);
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casterBB.setYExtent(casterBB.getYExtent() + 2.0f);
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casterBB.setZExtent(casterBB.getZExtent() + 2.0f);
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}
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TempVars vars = TempVars.get();
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Vector3f casterMin = casterBB.getMin(vars.vect1);
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Vector3f casterMax = casterBB.getMax(vars.vect2);
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@ -31,6 +31,8 @@
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*/
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package com.jme3.util;
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import com.jme3.bounding.BoundingBox;
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import com.jme3.bounding.BoundingVolume;
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import com.jme3.collision.bih.BIHNode.BIHStackData;
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import com.jme3.math.*;
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import com.jme3.scene.Spatial;
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@ -143,6 +145,10 @@ public class TempVars {
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public final IntBuffer intBuffer1 = BufferUtils.createIntBuffer(1);
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public final IntBuffer intBuffer16 = BufferUtils.createIntBuffer(16);
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public final FloatBuffer floatBuffer16 = BufferUtils.createFloatBuffer(16);
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/**
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* BoundingVolumes (for shadows etc.)
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*/
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public final BoundingBox bbox = new BoundingBox();
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/**
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* Skinning buffers
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*/
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