Add initial VRViewManagerOculus

empirephoenix-patch-1
Campbell Suter 7 years ago
parent d96bf2c13e
commit cf28e81480
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  1. 412
      jme3-vr/src/main/java/com/jme3/util/VRViewManagerOculus.java

@ -0,0 +1,412 @@
/*
* Copyright (c) 2009-2017 jMonkeyEngine
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*
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*
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*
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* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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*/
package com.jme3.util;
import com.jme3.app.VREnvironment;
import com.jme3.input.vr.VRAPI;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector2f;
import com.jme3.renderer.Camera;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Spatial;
import com.jme3.texture.*;
import java.nio.IntBuffer;
import java.util.Iterator;
import java.util.logging.Logger;
import org.lwjgl.PointerBuffer;
import static com.jme3.util.VRViewManager.LEFT_VIEW_NAME;
import static com.jme3.util.VRViewManager.RIGHT_VIEW_NAME;
import org.lwjgl.ovr.*;
import static org.lwjgl.BufferUtils.*;
import static org.lwjgl.ovr.OVR.*;
import static org.lwjgl.ovr.OVRErrorCode.*;
/**
* A rendering system for Oculus's LibOVR API.
*
* @author Campbell Suter <znix@znix.xyz>
*/
public class VRViewManagerOculus extends AbstractVRViewManager {
private static final Logger LOG = Logger.getLogger(VRViewManagerOculus.class.getName());
private final VREnvironment environment;
// The size of the texture drawn onto the HMD
private int textureW;
private int textureH;
long session = 0; // TODO take from OculusVR input
// Layers to render into
private PointerBuffer layers;
private OVRLayerEyeFov layer0;
/**
* Chain texture set thing.
*/
long chain;
/**
* The definitions of the up/down/left/right parts of the FOV for each eye.
*/
private final OVRFovPort fovPorts[] = new OVRFovPort[2];
/**
* Frame buffers we can draw into.
*/
private FrameBuffer framebuffers[];
public VRViewManagerOculus(VREnvironment environment) {
this.environment = environment;
if (!environment.compositorAllowed()) {
throw new UnsupportedOperationException("Cannot render without compositor on LibOVR");
}
}
@Override
public void initialize() {
setupCamerasAndViews();
OVRHmdDesc hmdDesc = null; // TODO take from OculusVR input
for (int eye = 0; eye < 2; eye++) {
fovPorts[eye] = hmdDesc.DefaultEyeFov(eye);
System.out.println("eye " + eye + " = "
+ fovPorts[eye].UpTan() + ", "
+ fovPorts[eye].DownTan() + ", "
+ fovPorts[eye].LeftTan() + ", "
+ fovPorts[eye].RightTan()
);
}
findHMDTextureSize();
setupTextureChain();
setupLayers();
setupFramebuffers();
}
private void findHMDTextureSize() {
OVRFovPort fovPorts[] = null;
// Texture sizes
float pixelScaling = 1.0f; // pixelsPerDisplayPixel
OVRSizei leftTextureSize = OVRSizei.malloc();
ovr_GetFovTextureSize(session, ovrEye_Left, fovPorts[ovrEye_Left], pixelScaling, leftTextureSize);
System.out.println("leftTextureSize W=" + leftTextureSize.w() + ", H=" + leftTextureSize.h());
OVRSizei rightTextureSize = OVRSizei.malloc();
ovr_GetFovTextureSize(session, ovrEye_Right, fovPorts[ovrEye_Right], pixelScaling, rightTextureSize);
System.out.println("rightTextureSize W=" + rightTextureSize.w() + ", H=" + rightTextureSize.h());
textureW = leftTextureSize.w() + rightTextureSize.w();
textureH = Math.max(leftTextureSize.h(), rightTextureSize.h());
leftTextureSize.free();
rightTextureSize.free();
}
private PointerBuffer setupTextureChain() {
// Set up the information for the texture buffer chain thing
OVRTextureSwapChainDesc swapChainDesc = OVRTextureSwapChainDesc.calloc()
.Type(ovrTexture_2D)
.ArraySize(1)
.Format(OVR_FORMAT_R8G8B8A8_UNORM_SRGB)
.Width(textureW)
.Height(textureH)
.MipLevels(1)
.SampleCount(1)
.StaticImage(false); // ovrFalse
// Create the chain
PointerBuffer textureSetPB = createPointerBuffer(1);
if (OVRGL.ovr_CreateTextureSwapChainGL(session, swapChainDesc, textureSetPB) != ovrSuccess) {
throw new RuntimeException("Failed to create Swap Texture Set");
}
chain = textureSetPB.get(0);
swapChainDesc.free();
System.out.println("done chain creation");
return textureSetPB;
}
private void setupLayers() {
PointerBuffer chainPtr = setupTextureChain();
//Layers
layer0 = OVRLayerEyeFov.calloc();
layer0.Header().Type(ovrLayerType_EyeFov);
layer0.Header().Flags(ovrLayerFlag_TextureOriginAtBottomLeft);
for (int eye = 0; eye < 2; eye++) {
OVRRecti viewport = OVRRecti.calloc();
viewport.Pos().x(0);
viewport.Pos().y(0);
viewport.Size().w(textureW);
viewport.Size().h(textureH);
layer0.ColorTexture(chainPtr);
layer0.Viewport(eye, viewport);
layer0.Fov(eye, fovPorts[eye]);
viewport.free();
// we update pose only when we have it in the render loop
}
layers = createPointerBuffer(1);
layers.put(0, layer0);
}
/**
* Create framebuffers bound to each of the eye textures
*/
private void setupFramebuffers() {
// Find the chain length
IntBuffer length = BufferUtils.createIntBuffer(1);
ovr_GetTextureSwapChainLength(session, chain, length);
int chainLength = length.get();
System.out.println("chain length=" + chainLength);
// Create the frame buffers
framebuffers = new FrameBuffer[chainLength];
for (int i = 0; i < chainLength; i++) {
// find the GL texture ID for this texture
IntBuffer textureIdB = BufferUtils.createIntBuffer(1);
OVRGL.ovr_GetTextureSwapChainBufferGL(session, chain, i, textureIdB);
int textureId = textureIdB.get();
// TODO less hacky way of getting our texture into JMonkeyEngine
Texture2D tex = new Texture2D(new Image());
tex.getImage().setId(textureId);
FrameBuffer buffer = new FrameBuffer(textureW, textureH, 1);
buffer.setDepthBuffer(Image.Format.Depth);
buffer.setColorTexture(tex);
framebuffers[i] = buffer;
}
}
@Override
public void update(float tpf) {
// TODO
}
@Override
public void render() {
for (int eye = 0; eye < 2; eye++) {
// TODO add eyePoses
// OVRPosef eyePose = eyePoses[eye];
// layer0.RenderPose(eye, eyePose);
IntBuffer currentIndexB = BufferUtils.createIntBuffer(1);
ovr_GetTextureSwapChainCurrentIndex(session, chain, currentIndexB);
int index = currentIndexB.get();
(eye == 0 ? leftViewPort : rightViewPort).setOutputFrameBuffer(framebuffers[index]);
}
// Now the game will render into the buffers given to us by LibOVR
}
@Override
public void postRender() {
// We're done with our textures now - the game is done drawing into them.
ovr_CommitTextureSwapChain(session, chain);
// Send the result to the HMD
int result = ovr_SubmitFrame(session, 0, null, layers);
if (result != ovrSuccess) {
throw new IllegalStateException("Failed to submit frame!");
}
}
/*
*********************************************************
* Show's over, now it's just boring camera stuff etc. *
*********************************************************
*/
/**
* Set up the cameras and views for each eye and the mirror display.
*/
private void setupCamerasAndViews() {
// TODO: Use LobOVR IPD etc
if (environment != null) {
// get desired frustrum from original camera
Camera origCam = environment.getCamera();
float fFar = origCam.getFrustumFar();
float fNear = origCam.getFrustumNear();
// restore frustrum on distortion scene cam, if needed
if (environment.isInstanceRendering()) {
leftCamera = origCam;
} else if (environment.compositorAllowed() == false) {
origCam.setFrustumFar(100f);
origCam.setFrustumNear(1f);
leftCamera = origCam.clone();
prepareCameraSize(origCam, 2f);
} else {
leftCamera = origCam.clone();
}
getLeftCamera().setFrustumPerspective(environment.getDefaultFOV(), environment.getDefaultAspect(), fNear, fFar);
prepareCameraSize(getLeftCamera(), 1f);
if (environment.getVRHardware() != null) {
getLeftCamera().setProjectionMatrix(environment.getVRHardware().getHMDMatrixProjectionLeftEye(getLeftCamera()));
}
//org.lwjgl.opengl.GL11.glEnable(org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_SRGB);
if (!environment.isInstanceRendering()) {
leftViewPort = setupViewBuffers(getLeftCamera(), LEFT_VIEW_NAME);
rightCamera = getLeftCamera().clone();
if (environment.getVRHardware() != null) {
getRightCamera().setProjectionMatrix(environment.getVRHardware().getHMDMatrixProjectionRightEye(getRightCamera()));
}
rightViewPort = setupViewBuffers(getRightCamera(), RIGHT_VIEW_NAME);
} else if (environment.getApplication() != null) {
LOG.severe("THIS CODE NEED CHANGES !!!");
leftViewPort = environment.getApplication().getViewPort();
//leftViewport.attachScene(app.getRootNode());
rightCamera = getLeftCamera().clone();
if (environment.getVRHardware() != null) {
getRightCamera().setProjectionMatrix(environment.getVRHardware().getHMDMatrixProjectionRightEye(getRightCamera()));
}
org.lwjgl.opengl.GL11.glEnable(org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE0);
//FIXME: [jme-vr] Fix with JMonkey next release
//RenderManager._VRInstancing_RightCamProjection = camRight.getViewProjectionMatrix();
// TODO: Add LibOVR support
// setupFinalFullTexture(environment.getApplication().getViewPort().getCamera());
} else {
throw new IllegalStateException("This VR environment is not attached to any application.");
}
// setup gui
environment.getVRGUIManager().setupGui(getLeftCamera(), getRightCamera(), getLeftViewPort(), getRightViewPort());
if (environment.getVRHardware() != null) {
// call these to cache the results internally
environment.getVRHardware().getHMDMatrixPoseLeftEye();
environment.getVRHardware().getHMDMatrixPoseRightEye();
}
} else {
throw new IllegalStateException("This VR view manager is not attached to any VR environment.");
}
}
private void prepareCameraSize(Camera cam, float xMult) {
// TODO this function is identical to that in VRViewManagerOpenVR; merge the two.
if (environment != null) {
if (environment.getApplication() != null) {
Vector2f size = new Vector2f();
VRAPI vrhmd = environment.getVRHardware();
if (vrhmd == null) {
size.x = 1280f;
size.y = 720f;
} else {
vrhmd.getRenderSize(size);
}
if (size.x < environment.getApplication().getContext().getSettings().getWidth()) {
size.x = environment.getApplication().getContext().getSettings().getWidth();
}
if (size.y < environment.getApplication().getContext().getSettings().getHeight()) {
size.y = environment.getApplication().getContext().getSettings().getHeight();
}
if (environment.isInstanceRendering()) {
size.x *= 2f;
}
// other adjustments
size.x *= xMult;
size.x *= getResolutionMuliplier();
size.y *= getResolutionMuliplier();
if (cam.getWidth() != size.x || cam.getHeight() != size.y) {
cam.resize((int) size.x, (int) size.y, false);
}
} else {
throw new IllegalStateException("This VR environment is not attached to any application.");
}
} else {
throw new IllegalStateException("This VR view manager is not attached to any VR environment.");
}
}
private ViewPort setupViewBuffers(Camera cam, String viewName) {
// TODO this function is identical to that in VRViewManagerOpenVR; merge the two.
if (environment != null) {
if (environment.getApplication() != null) {
// create offscreen framebuffer
FrameBuffer offBufferLeft = new FrameBuffer(cam.getWidth(), cam.getHeight(), 1);
//offBufferLeft.setSrgb(true);
//setup framebuffer's texture
Texture2D offTex = new Texture2D(cam.getWidth(), cam.getHeight(), Image.Format.RGBA8);
offTex.setMinFilter(Texture.MinFilter.BilinearNoMipMaps);
offTex.setMagFilter(Texture.MagFilter.Bilinear);
//setup framebuffer to use texture
offBufferLeft.setDepthBuffer(Image.Format.Depth);
offBufferLeft.setColorTexture(offTex);
ViewPort viewPort = environment.getApplication().getRenderManager().createPreView(viewName, cam);
viewPort.setClearFlags(true, true, true);
viewPort.setBackgroundColor(ColorRGBA.Black);
Iterator<Spatial> spatialIter = environment.getApplication().getViewPort().getScenes().iterator();
while (spatialIter.hasNext()) {
viewPort.attachScene(spatialIter.next());
}
//set viewport to render to offscreen framebuffer
viewPort.setOutputFrameBuffer(offBufferLeft);
return viewPort;
} else {
throw new IllegalStateException("This VR environment is not attached to any application.");
}
} else {
throw new IllegalStateException("This VR view manager is not attached to any VR environment.");
}
}
}
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