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/* |
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* Copyright (c) 2009-2017 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package com.jme3.util; |
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import com.jme3.app.VREnvironment; |
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import com.jme3.input.vr.VRAPI; |
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import com.jme3.math.ColorRGBA; |
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import com.jme3.math.Vector2f; |
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import com.jme3.renderer.Camera; |
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import com.jme3.renderer.ViewPort; |
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import com.jme3.scene.Spatial; |
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import com.jme3.texture.*; |
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import java.nio.IntBuffer; |
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import java.util.Iterator; |
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import java.util.logging.Logger; |
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import org.lwjgl.PointerBuffer; |
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import static com.jme3.util.VRViewManager.LEFT_VIEW_NAME; |
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import static com.jme3.util.VRViewManager.RIGHT_VIEW_NAME; |
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import org.lwjgl.ovr.*; |
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import static org.lwjgl.BufferUtils.*; |
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import static org.lwjgl.ovr.OVR.*; |
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import static org.lwjgl.ovr.OVRErrorCode.*; |
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/** |
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* A rendering system for Oculus's LibOVR API. |
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* |
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* @author Campbell Suter <znix@znix.xyz> |
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*/ |
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public class VRViewManagerOculus extends AbstractVRViewManager { |
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private static final Logger LOG = Logger.getLogger(VRViewManagerOculus.class.getName()); |
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private final VREnvironment environment; |
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// The size of the texture drawn onto the HMD
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private int textureW; |
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private int textureH; |
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long session = 0; // TODO take from OculusVR input
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// Layers to render into
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private PointerBuffer layers; |
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private OVRLayerEyeFov layer0; |
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/** |
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* Chain texture set thing. |
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*/ |
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long chain; |
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/** |
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* The definitions of the up/down/left/right parts of the FOV for each eye. |
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*/ |
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private final OVRFovPort fovPorts[] = new OVRFovPort[2]; |
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/** |
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* Frame buffers we can draw into. |
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*/ |
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private FrameBuffer framebuffers[]; |
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public VRViewManagerOculus(VREnvironment environment) { |
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this.environment = environment; |
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if (!environment.compositorAllowed()) { |
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throw new UnsupportedOperationException("Cannot render without compositor on LibOVR"); |
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} |
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} |
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@Override |
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public void initialize() { |
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setupCamerasAndViews(); |
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OVRHmdDesc hmdDesc = null; // TODO take from OculusVR input
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for (int eye = 0; eye < 2; eye++) { |
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fovPorts[eye] = hmdDesc.DefaultEyeFov(eye); |
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System.out.println("eye " + eye + " = " |
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+ fovPorts[eye].UpTan() + ", " |
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+ fovPorts[eye].DownTan() + ", " |
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+ fovPorts[eye].LeftTan() + ", " |
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+ fovPorts[eye].RightTan() |
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); |
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} |
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findHMDTextureSize(); |
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setupTextureChain(); |
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setupLayers(); |
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setupFramebuffers(); |
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} |
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private void findHMDTextureSize() { |
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OVRFovPort fovPorts[] = null; |
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// Texture sizes
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float pixelScaling = 1.0f; // pixelsPerDisplayPixel
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OVRSizei leftTextureSize = OVRSizei.malloc(); |
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ovr_GetFovTextureSize(session, ovrEye_Left, fovPorts[ovrEye_Left], pixelScaling, leftTextureSize); |
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System.out.println("leftTextureSize W=" + leftTextureSize.w() + ", H=" + leftTextureSize.h()); |
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OVRSizei rightTextureSize = OVRSizei.malloc(); |
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ovr_GetFovTextureSize(session, ovrEye_Right, fovPorts[ovrEye_Right], pixelScaling, rightTextureSize); |
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System.out.println("rightTextureSize W=" + rightTextureSize.w() + ", H=" + rightTextureSize.h()); |
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textureW = leftTextureSize.w() + rightTextureSize.w(); |
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textureH = Math.max(leftTextureSize.h(), rightTextureSize.h()); |
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leftTextureSize.free(); |
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rightTextureSize.free(); |
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} |
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private PointerBuffer setupTextureChain() { |
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// Set up the information for the texture buffer chain thing
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OVRTextureSwapChainDesc swapChainDesc = OVRTextureSwapChainDesc.calloc() |
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.Type(ovrTexture_2D) |
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.ArraySize(1) |
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.Format(OVR_FORMAT_R8G8B8A8_UNORM_SRGB) |
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.Width(textureW) |
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.Height(textureH) |
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.MipLevels(1) |
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.SampleCount(1) |
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.StaticImage(false); // ovrFalse
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// Create the chain
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PointerBuffer textureSetPB = createPointerBuffer(1); |
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if (OVRGL.ovr_CreateTextureSwapChainGL(session, swapChainDesc, textureSetPB) != ovrSuccess) { |
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throw new RuntimeException("Failed to create Swap Texture Set"); |
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} |
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chain = textureSetPB.get(0); |
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swapChainDesc.free(); |
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System.out.println("done chain creation"); |
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return textureSetPB; |
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} |
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private void setupLayers() { |
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PointerBuffer chainPtr = setupTextureChain(); |
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//Layers
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layer0 = OVRLayerEyeFov.calloc(); |
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layer0.Header().Type(ovrLayerType_EyeFov); |
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layer0.Header().Flags(ovrLayerFlag_TextureOriginAtBottomLeft); |
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for (int eye = 0; eye < 2; eye++) { |
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OVRRecti viewport = OVRRecti.calloc(); |
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viewport.Pos().x(0); |
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viewport.Pos().y(0); |
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viewport.Size().w(textureW); |
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viewport.Size().h(textureH); |
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layer0.ColorTexture(chainPtr); |
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layer0.Viewport(eye, viewport); |
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layer0.Fov(eye, fovPorts[eye]); |
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viewport.free(); |
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// we update pose only when we have it in the render loop
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} |
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layers = createPointerBuffer(1); |
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layers.put(0, layer0); |
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} |
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/** |
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* Create framebuffers bound to each of the eye textures |
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*/ |
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private void setupFramebuffers() { |
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// Find the chain length
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IntBuffer length = BufferUtils.createIntBuffer(1); |
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ovr_GetTextureSwapChainLength(session, chain, length); |
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int chainLength = length.get(); |
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System.out.println("chain length=" + chainLength); |
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// Create the frame buffers
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framebuffers = new FrameBuffer[chainLength]; |
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for (int i = 0; i < chainLength; i++) { |
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// find the GL texture ID for this texture
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IntBuffer textureIdB = BufferUtils.createIntBuffer(1); |
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OVRGL.ovr_GetTextureSwapChainBufferGL(session, chain, i, textureIdB); |
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int textureId = textureIdB.get(); |
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// TODO less hacky way of getting our texture into JMonkeyEngine
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Texture2D tex = new Texture2D(new Image()); |
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tex.getImage().setId(textureId); |
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FrameBuffer buffer = new FrameBuffer(textureW, textureH, 1); |
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buffer.setDepthBuffer(Image.Format.Depth); |
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buffer.setColorTexture(tex); |
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framebuffers[i] = buffer; |
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} |
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} |
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@Override |
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public void update(float tpf) { |
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// TODO
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} |
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@Override |
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public void render() { |
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for (int eye = 0; eye < 2; eye++) { |
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// TODO add eyePoses
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// OVRPosef eyePose = eyePoses[eye];
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// layer0.RenderPose(eye, eyePose);
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IntBuffer currentIndexB = BufferUtils.createIntBuffer(1); |
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ovr_GetTextureSwapChainCurrentIndex(session, chain, currentIndexB); |
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int index = currentIndexB.get(); |
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(eye == 0 ? leftViewPort : rightViewPort).setOutputFrameBuffer(framebuffers[index]); |
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} |
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// Now the game will render into the buffers given to us by LibOVR
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} |
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@Override |
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public void postRender() { |
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// We're done with our textures now - the game is done drawing into them.
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ovr_CommitTextureSwapChain(session, chain); |
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// Send the result to the HMD
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int result = ovr_SubmitFrame(session, 0, null, layers); |
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if (result != ovrSuccess) { |
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throw new IllegalStateException("Failed to submit frame!"); |
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} |
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} |
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/* |
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********************************************************* |
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* Show's over, now it's just boring camera stuff etc. * |
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********************************************************* |
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*/ |
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/** |
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* Set up the cameras and views for each eye and the mirror display. |
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*/ |
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private void setupCamerasAndViews() { |
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// TODO: Use LobOVR IPD etc
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if (environment != null) { |
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// get desired frustrum from original camera
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Camera origCam = environment.getCamera(); |
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float fFar = origCam.getFrustumFar(); |
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float fNear = origCam.getFrustumNear(); |
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// restore frustrum on distortion scene cam, if needed
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if (environment.isInstanceRendering()) { |
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leftCamera = origCam; |
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} else if (environment.compositorAllowed() == false) { |
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origCam.setFrustumFar(100f); |
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origCam.setFrustumNear(1f); |
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leftCamera = origCam.clone(); |
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prepareCameraSize(origCam, 2f); |
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} else { |
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leftCamera = origCam.clone(); |
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} |
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getLeftCamera().setFrustumPerspective(environment.getDefaultFOV(), environment.getDefaultAspect(), fNear, fFar); |
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prepareCameraSize(getLeftCamera(), 1f); |
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if (environment.getVRHardware() != null) { |
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getLeftCamera().setProjectionMatrix(environment.getVRHardware().getHMDMatrixProjectionLeftEye(getLeftCamera())); |
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} |
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//org.lwjgl.opengl.GL11.glEnable(org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_SRGB);
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if (!environment.isInstanceRendering()) { |
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leftViewPort = setupViewBuffers(getLeftCamera(), LEFT_VIEW_NAME); |
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rightCamera = getLeftCamera().clone(); |
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if (environment.getVRHardware() != null) { |
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getRightCamera().setProjectionMatrix(environment.getVRHardware().getHMDMatrixProjectionRightEye(getRightCamera())); |
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} |
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rightViewPort = setupViewBuffers(getRightCamera(), RIGHT_VIEW_NAME); |
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} else if (environment.getApplication() != null) { |
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LOG.severe("THIS CODE NEED CHANGES !!!"); |
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leftViewPort = environment.getApplication().getViewPort(); |
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//leftViewport.attachScene(app.getRootNode());
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rightCamera = getLeftCamera().clone(); |
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if (environment.getVRHardware() != null) { |
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getRightCamera().setProjectionMatrix(environment.getVRHardware().getHMDMatrixProjectionRightEye(getRightCamera())); |
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} |
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org.lwjgl.opengl.GL11.glEnable(org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE0); |
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//FIXME: [jme-vr] Fix with JMonkey next release
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//RenderManager._VRInstancing_RightCamProjection = camRight.getViewProjectionMatrix();
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// TODO: Add LibOVR support
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// setupFinalFullTexture(environment.getApplication().getViewPort().getCamera());
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} else { |
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throw new IllegalStateException("This VR environment is not attached to any application."); |
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} |
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// setup gui
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environment.getVRGUIManager().setupGui(getLeftCamera(), getRightCamera(), getLeftViewPort(), getRightViewPort()); |
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if (environment.getVRHardware() != null) { |
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// call these to cache the results internally
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environment.getVRHardware().getHMDMatrixPoseLeftEye(); |
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environment.getVRHardware().getHMDMatrixPoseRightEye(); |
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} |
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} else { |
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throw new IllegalStateException("This VR view manager is not attached to any VR environment."); |
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} |
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} |
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private void prepareCameraSize(Camera cam, float xMult) { |
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// TODO this function is identical to that in VRViewManagerOpenVR; merge the two.
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if (environment != null) { |
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if (environment.getApplication() != null) { |
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Vector2f size = new Vector2f(); |
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VRAPI vrhmd = environment.getVRHardware(); |
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if (vrhmd == null) { |
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size.x = 1280f; |
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size.y = 720f; |
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} else { |
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vrhmd.getRenderSize(size); |
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} |
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if (size.x < environment.getApplication().getContext().getSettings().getWidth()) { |
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size.x = environment.getApplication().getContext().getSettings().getWidth(); |
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} |
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if (size.y < environment.getApplication().getContext().getSettings().getHeight()) { |
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size.y = environment.getApplication().getContext().getSettings().getHeight(); |
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} |
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if (environment.isInstanceRendering()) { |
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size.x *= 2f; |
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} |
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// other adjustments
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size.x *= xMult; |
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size.x *= getResolutionMuliplier(); |
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size.y *= getResolutionMuliplier(); |
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if (cam.getWidth() != size.x || cam.getHeight() != size.y) { |
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cam.resize((int) size.x, (int) size.y, false); |
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} |
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} else { |
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throw new IllegalStateException("This VR environment is not attached to any application."); |
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} |
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} else { |
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throw new IllegalStateException("This VR view manager is not attached to any VR environment."); |
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} |
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} |
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private ViewPort setupViewBuffers(Camera cam, String viewName) { |
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// TODO this function is identical to that in VRViewManagerOpenVR; merge the two.
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if (environment != null) { |
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if (environment.getApplication() != null) { |
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// create offscreen framebuffer
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FrameBuffer offBufferLeft = new FrameBuffer(cam.getWidth(), cam.getHeight(), 1); |
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//offBufferLeft.setSrgb(true);
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//setup framebuffer's texture
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Texture2D offTex = new Texture2D(cam.getWidth(), cam.getHeight(), Image.Format.RGBA8); |
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offTex.setMinFilter(Texture.MinFilter.BilinearNoMipMaps); |
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offTex.setMagFilter(Texture.MagFilter.Bilinear); |
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//setup framebuffer to use texture
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offBufferLeft.setDepthBuffer(Image.Format.Depth); |
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offBufferLeft.setColorTexture(offTex); |
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ViewPort viewPort = environment.getApplication().getRenderManager().createPreView(viewName, cam); |
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viewPort.setClearFlags(true, true, true); |
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viewPort.setBackgroundColor(ColorRGBA.Black); |
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Iterator<Spatial> spatialIter = environment.getApplication().getViewPort().getScenes().iterator(); |
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while (spatialIter.hasNext()) { |
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viewPort.attachScene(spatialIter.next()); |
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} |
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//set viewport to render to offscreen framebuffer
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viewPort.setOutputFrameBuffer(offBufferLeft); |
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return viewPort; |
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} else { |
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throw new IllegalStateException("This VR environment is not attached to any application."); |
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} |
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} else { |
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throw new IllegalStateException("This VR view manager is not attached to any VR environment."); |
||||||
|
} |
||||||
|
} |
||||||
|
} |
Loading…
Reference in new issue