Used the dipose method of native object to delete framebuffers and textures when the Fpp is cleaned up
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10981 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
parent
4c6371e63d
commit
ce6d0d0065
@ -192,10 +192,10 @@ public abstract class Filter implements Savable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void cleanup(Renderer r) {
|
public void cleanup(Renderer r) {
|
||||||
r.deleteFrameBuffer(renderFrameBuffer);
|
renderFrameBuffer.dispose();
|
||||||
r.deleteImage(renderedTexture.getImage());
|
renderedTexture.getImage().dispose();
|
||||||
if(depthTexture!=null){
|
if(depthTexture!=null){
|
||||||
r.deleteImage(depthTexture.getImage());
|
depthTexture.getImage().dispose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -378,13 +378,14 @@ public class FilterPostProcessor implements SceneProcessor, Savable {
|
|||||||
viewPort.getCamera().setViewPort(left, right, bottom, top);
|
viewPort.getCamera().setViewPort(left, right, bottom, top);
|
||||||
viewPort.setOutputFrameBuffer(outputBuffer);
|
viewPort.setOutputFrameBuffer(outputBuffer);
|
||||||
viewPort = null;
|
viewPort = null;
|
||||||
renderManager.getRenderer().deleteFrameBuffer(renderFrameBuffer);
|
|
||||||
|
renderFrameBuffer.dispose();
|
||||||
if(depthTexture!=null){
|
if(depthTexture!=null){
|
||||||
renderManager.getRenderer().deleteImage(depthTexture.getImage());
|
depthTexture.getImage().dispose();
|
||||||
}
|
}
|
||||||
renderManager.getRenderer().deleteImage(filterTexture.getImage());
|
filterTexture.getImage().dispose();
|
||||||
if(renderFrameBufferMS != null){
|
if(renderFrameBufferMS != null){
|
||||||
renderManager.getRenderer().deleteFrameBuffer(renderFrameBufferMS);
|
renderFrameBufferMS.dispose();
|
||||||
}
|
}
|
||||||
for (Filter filter : filters) {
|
for (Filter filter : filters) {
|
||||||
filter.cleanup(renderer);
|
filter.cleanup(renderer);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user