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/* |
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* Copyright (c) 2009-2012 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package jme3test.post; |
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import com.jme3.app.SimpleApplication; |
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import com.jme3.input.KeyInput; |
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import com.jme3.input.controls.ActionListener; |
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import com.jme3.input.controls.KeyTrigger; |
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import com.jme3.light.DirectionalLight; |
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import com.jme3.material.Material; |
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import com.jme3.math.ColorRGBA; |
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import com.jme3.math.Quaternion; |
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import com.jme3.math.Vector3f; |
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import com.jme3.post.FilterPostProcessor; |
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import com.jme3.post.filters.BloomFilter; |
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import com.jme3.post.filters.BloomFilter.GlowMode; |
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import com.jme3.renderer.queue.RenderQueue.ShadowMode; |
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import com.jme3.scene.Geometry; |
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import com.jme3.scene.Spatial; |
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import com.jme3.scene.debug.WireFrustum; |
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import com.jme3.scene.shape.Box; |
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import com.jme3.util.SkyFactory; |
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public class TestBloomAlphaThreshold extends SimpleApplication |
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{ |
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float angle; |
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Spatial lightMdl; |
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Spatial teapot; |
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Geometry frustumMdl; |
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WireFrustum frustum; |
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boolean active = true; |
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FilterPostProcessor fpp; |
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public static void main(String[] args) |
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{ |
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TestBloomAlphaThreshold app = new TestBloomAlphaThreshold(); |
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app.start(); |
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} |
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@Override |
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public void simpleInitApp() |
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{ |
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// put the camera in a bad position
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cam.setLocation(new Vector3f(-2.336393f, 11.91392f, -10)); |
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cam.setRotation(new Quaternion(0.23602544f, 0.11321983f, -0.027698677f, 0.96473104f)); |
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// cam.setFrustumFar(1000);
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Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); |
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mat.setFloat("Shininess", 15f); |
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mat.setBoolean("UseMaterialColors", true); |
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mat.setColor("Ambient", ColorRGBA.Yellow.mult(0.2f)); |
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mat.setColor("Diffuse", ColorRGBA.Yellow.mult(0.2f)); |
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mat.setColor("Specular", ColorRGBA.Yellow.mult(0.8f)); |
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mat.setColor("GlowColor", ColorRGBA.Green); |
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Material matSoil = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); |
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matSoil.setFloat("Shininess", 15f); |
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matSoil.setBoolean("UseMaterialColors", true); |
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matSoil.setColor("Ambient", ColorRGBA.Gray); |
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matSoil.setColor("Diffuse", ColorRGBA.Black); |
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matSoil.setColor("Specular", ColorRGBA.Gray); |
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teapot = assetManager.loadModel("Models/Teapot/Teapot.obj"); |
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teapot.setLocalTranslation(0, 0, 10); |
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teapot.setMaterial(mat); |
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teapot.setShadowMode(ShadowMode.CastAndReceive); |
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teapot.setLocalScale(10.0f); |
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rootNode.attachChild(teapot); |
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Geometry soil = new Geometry("soil", new Box(new Vector3f(0, -13, 550), 800, 10, 700)); |
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soil.setMaterial(matSoil); |
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soil.setShadowMode(ShadowMode.CastAndReceive); |
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rootNode.attachChild(soil); |
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Material matBox = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
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matBox.setTexture("ColorMap", assetManager.loadTexture("Textures/glass.dds")); |
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matBox.setFloat("AlphaDiscardThreshold", 0.5f); |
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Geometry box = new Geometry("box", new Box(new Vector3f(-3.5f, 10, -2), 2, 2, 2)); |
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box.setMaterial(matBox); |
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// box.setShadowMode(ShadowMode.CastAndReceive);
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rootNode.attachChild(box); |
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DirectionalLight light = new DirectionalLight(); |
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light.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); |
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light.setColor(ColorRGBA.White.mult(1.5f)); |
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rootNode.addLight(light); |
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// load sky
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Spatial sky = SkyFactory.createSky(assetManager, "Textures/Sky/Bright/FullskiesBlueClear03.dds", false); |
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sky.setCullHint(Spatial.CullHint.Never); |
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rootNode.attachChild(sky); |
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fpp = new FilterPostProcessor(assetManager); |
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int numSamples = getContext().getSettings().getSamples(); |
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if (numSamples > 0) |
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{ |
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fpp.setNumSamples(numSamples); |
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} |
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BloomFilter bloom = new BloomFilter(GlowMode.Objects); |
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bloom.setDownSamplingFactor(2); |
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bloom.setBlurScale(1.37f); |
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bloom.setExposurePower(3.30f); |
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bloom.setExposureCutOff(0.2f); |
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bloom.setBloomIntensity(2.45f); |
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BloomUI ui = new BloomUI(inputManager, bloom); |
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viewPort.addProcessor(fpp); |
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fpp.addFilter(bloom); |
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initInputs(); |
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} |
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private void initInputs() |
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{ |
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inputManager.addMapping("toggle", new KeyTrigger(KeyInput.KEY_SPACE)); |
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ActionListener acl = new ActionListener() |
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{ |
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@Override |
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public void onAction(String name, boolean keyPressed, float tpf) |
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{ |
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if (name.equals("toggle") && keyPressed) |
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{ |
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if (active) |
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{ |
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active = false; |
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viewPort.removeProcessor(fpp); |
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} |
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else |
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{ |
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active = true; |
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viewPort.addProcessor(fpp); |
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} |
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} |
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} |
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}; |
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inputManager.addListener(acl, "toggle"); |
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} |
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} |
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