More tab eradication.
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@ -132,8 +132,8 @@ MaterialDef Phong Lighting {
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// For hardware skinning
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// For hardware skinning
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Int NumberOfBones
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Int NumberOfBones
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Matrix4Array BoneMatrices
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Matrix4Array BoneMatrices
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Boolean UseInstancing
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Boolean UseInstancing
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}
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}
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Technique {
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Technique {
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@ -180,7 +180,7 @@ MaterialDef Phong Lighting {
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SPHERE_MAP : SphereMap
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SPHERE_MAP : SphereMap
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NUM_BONES : NumberOfBones
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NUM_BONES : NumberOfBones
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INSTANCING : UseInstancing
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INSTANCING : UseInstancing
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}
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}
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}
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}
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@ -309,7 +309,7 @@ MaterialDef Phong Lighting {
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WorldParameters {
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WorldParameters {
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WorldViewProjectionMatrix
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WorldViewProjectionMatrix
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WorldViewMatrix
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WorldViewMatrix
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NormalMatrix
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NormalMatrix
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ViewProjectionMatrix
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ViewProjectionMatrix
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ViewMatrix
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ViewMatrix
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}
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}
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