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#if __VERSION__ >= 130 |
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out vec4 outFragColor; |
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# define texture1D texture |
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# define texture2D texture |
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# define texture3D texture |
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# define texture2DLod texture |
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# if defined VERTEX_SHADER |
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# define varying out |
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# define attribute in |
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# elif defined FRAGMENT_SHADER |
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# define varying in |
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# define gl_FragColor outFragColor |
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# endif |
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#endif |
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#if defined _GL_ES_ |
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# define hfloat highp float |
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# define hvec2 highp vec2 |
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# define hvec3 highp vec3 |
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# define hvec4 highp vec4 |
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# define lfloat lowp float |
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# define lvec2 lowp vec2 |
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# define lvec3 lowp vec3 |
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# define lvec4 lowp vec4 |
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#else |
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# define hfloat float |
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# define hvec2 vec2 |
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# define hvec3 vec3 |
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# define hvec4 vec4 |
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# define lfloat float |
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# define lvec2 vec2 |
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# define lvec3 vec3 |
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# define lvec4 vec4 |
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#endif |
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#if __VERSION__ >= 130 |
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out vec4 outFragColor; |
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# define texture1D texture |
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# define texture2D texture |
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# define texture3D texture |
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# define texture2DLod texture |
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# if defined VERTEX_SHADER |
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# define varying out |
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# define attribute in |
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# elif defined FRAGMENT_SHADER |
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# define varying in |
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# define gl_FragColor outFragColor |
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# endif |
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#endif |
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