SSAOFilter: remove excessive GPU mipmap generation (not needed for filters)

This commit is contained in:
Kirill Vainer 2015-04-24 23:46:56 -04:00
parent 73f53931f0
commit ca6b492cea

View File

@ -162,8 +162,8 @@ public class SSAOFilter extends Filter {
};
ssaoPass.init(renderManager.getRenderer(), (int) (screenWidth / downSampleFactor), (int) (screenHeight / downSampleFactor), Format.RGBA8, Format.Depth, 1, ssaoMat);
ssaoPass.getRenderedTexture().setMinFilter(Texture.MinFilter.Trilinear);
ssaoPass.getRenderedTexture().setMagFilter(Texture.MagFilter.Bilinear);
// ssaoPass.getRenderedTexture().setMinFilter(Texture.MinFilter.Trilinear);
// ssaoPass.getRenderedTexture().setMagFilter(Texture.MagFilter.Bilinear);
postRenderPasses.add(ssaoPass);
material = new Material(manager, "Common/MatDefs/SSAO/ssaoBlur.j3md");
material.setTexture("SSAOMap", ssaoPass.getRenderedTexture());