SSAOFilter: remove excessive GPU mipmap generation (not needed for filters)
This commit is contained in:
parent
73f53931f0
commit
ca6b492cea
@ -162,8 +162,8 @@ public class SSAOFilter extends Filter {
|
||||
};
|
||||
|
||||
ssaoPass.init(renderManager.getRenderer(), (int) (screenWidth / downSampleFactor), (int) (screenHeight / downSampleFactor), Format.RGBA8, Format.Depth, 1, ssaoMat);
|
||||
ssaoPass.getRenderedTexture().setMinFilter(Texture.MinFilter.Trilinear);
|
||||
ssaoPass.getRenderedTexture().setMagFilter(Texture.MagFilter.Bilinear);
|
||||
// ssaoPass.getRenderedTexture().setMinFilter(Texture.MinFilter.Trilinear);
|
||||
// ssaoPass.getRenderedTexture().setMagFilter(Texture.MagFilter.Bilinear);
|
||||
postRenderPasses.add(ssaoPass);
|
||||
material = new Material(manager, "Common/MatDefs/SSAO/ssaoBlur.j3md");
|
||||
material.setTexture("SSAOMap", ssaoPass.getRenderedTexture());
|
||||
|
Loading…
x
Reference in New Issue
Block a user