Updated TerrainGridTest: removed the original fractal code, as it is not used for this test anymore

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7646 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
ant..om 14 years ago
parent 5c8a7c4dd4
commit c9993d87b8
  1. 40
      engine/src/test/jme3test/terrain/TerrainGridTest.java

@ -51,11 +51,6 @@ public class TerrainGridTest extends SimpleApplication {
app.start();
}
private CharacterControl player3;
private FractalSum base;
private PerturbFilter perturb;
private OptimizedErode therm;
private SmoothFilter smooth;
private IterativeFilter iterate;
@Override
public void simpleInitApp() {
@ -106,41 +101,6 @@ public class TerrainGridTest extends SimpleApplication {
this.mat_terrain.setFloat("terrainSize", 513);
this.base = new FractalSum();
this.base.setRoughness(0.7f);
this.base.setFrequency(1.0f);
this.base.setAmplitude(1.0f);
this.base.setLacunarity(2.12f);
this.base.setOctaves(8);
this.base.setScale(0.02125f);
this.base.addModulator(new NoiseModulator() {
@Override
public float value(float... in) {
return ShaderUtils.clamp(in[0] * 0.5f + 0.5f, 0, 1);
}
});
FilteredBasis ground = new FilteredBasis(this.base);
this.perturb = new PerturbFilter();
this.perturb.setMagnitude(0.119f);
this.therm = new OptimizedErode();
this.therm.setRadius(5);
this.therm.setTalus(0.011f);
this.smooth = new SmoothFilter();
this.smooth.setRadius(1);
this.smooth.setEffect(0.7f);
this.iterate = new IterativeFilter();
this.iterate.addPreFilter(this.perturb);
this.iterate.addPostFilter(this.smooth);
this.iterate.setFilter(this.therm);
this.iterate.setIterations(1);
ground.addPreFilter(this.iterate);
this.terrain = new TerrainGrid("terrain", 65, 1025, new ImageBasedHeightMapGrid(assetManager, new Namer() {
public String getName(int x, int y) {
return "Scenes/TerrainMountains/mountains_" + (x * 512) + "_" + (y * 512) + ".png";

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