* Since number of tangent components in a tangent buffer can vary, GeometryBatchFactory now takes # of components into account preventing IndexOutOfBoundsException

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9205 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
Sha..rd 13 years ago
parent 3dfe3d70f5
commit c9046fa21c
  1. 13
      engine/src/tools/jme3tools/optimize/GeometryBatchFactory.java

@ -62,14 +62,15 @@ public class GeometryBatchFactory {
} }
} }
private static void doTransformTangents(FloatBuffer inBuf, int offset, FloatBuffer outBuf, Matrix4f transform) { private static void doTransformTangents(FloatBuffer inBuf, int offset, int components, FloatBuffer outBuf, Matrix4f transform) {
Vector3f tan = new Vector3f(); Vector3f tan = new Vector3f();
float handedness = 0; float handedness;
// offset is given in element units // offset is given in element units
// convert to be in component units // convert to be in component units
offset *= 4; offset *= components;
for (int i = 0; i < inBuf.capacity() / 4; i++) { for (int i = 0; i < inBuf.capacity() / components; i++) {
tan.x = inBuf.get(i * 4 + 0); tan.x = inBuf.get(i * 4 + 0);
tan.y = inBuf.get(i * 4 + 1); tan.y = inBuf.get(i * 4 + 1);
tan.z = inBuf.get(i * 4 + 2); tan.z = inBuf.get(i * 4 + 2);
@ -81,7 +82,6 @@ public class GeometryBatchFactory {
outBuf.put(offset + i * 4 + 1, tan.y); outBuf.put(offset + i * 4 + 1, tan.y);
outBuf.put(offset + i * 4 + 2, tan.z); outBuf.put(offset + i * 4 + 2, tan.z);
outBuf.put(offset + i * 4 + 3, handedness); outBuf.put(offset + i * 4 + 3, handedness);
} }
} }
@ -211,7 +211,8 @@ public class GeometryBatchFactory {
}else if(Type.Tangent.ordinal() == bufType){ }else if(Type.Tangent.ordinal() == bufType){
FloatBuffer inPos = (FloatBuffer) inBuf.getDataReadOnly(); FloatBuffer inPos = (FloatBuffer) inBuf.getDataReadOnly();
FloatBuffer outPos = (FloatBuffer) outBuf.getData(); FloatBuffer outPos = (FloatBuffer) outBuf.getData();
doTransformTangents(inPos, globalVertIndex, outPos, worldMatrix); int components = inBuf.getNumComponents();
doTransformTangents(inPos, globalVertIndex, components, outPos, worldMatrix);
} else { } else {
inBuf.copyElements(0, outBuf, globalVertIndex, geomVertCount); inBuf.copyElements(0, outBuf, globalVertIndex, geomVertCount);
} }

Loading…
Cancel
Save