Fixed an issue with shaderNodes loading
This commit is contained in:
parent
8d4962d11f
commit
c859cf375c
@ -621,9 +621,7 @@ public class J3MLoader implements AssetLoader {
|
|||||||
// Not sure if this is needed anymore, since shader caching
|
// Not sure if this is needed anymore, since shader caching
|
||||||
// is now done by TechniqueDef.
|
// is now done by TechniqueDef.
|
||||||
technique.setShaderFile(technique.hashCode() + "", technique.hashCode() + "", "GLSL100", "GLSL100");
|
technique.setShaderFile(technique.hashCode() + "", technique.hashCode() + "", "GLSL100", "GLSL100");
|
||||||
}
|
}else if (shaderNames.containsKey(Shader.ShaderType.Vertex) && shaderNames.containsKey(Shader.ShaderType.Fragment)) {
|
||||||
|
|
||||||
if (shaderNames.containsKey(Shader.ShaderType.Vertex) && shaderNames.containsKey(Shader.ShaderType.Fragment)) {
|
|
||||||
technique.setShaderFile(shaderNames, shaderLanguages);
|
technique.setShaderFile(shaderNames, shaderLanguages);
|
||||||
} else {
|
} else {
|
||||||
technique = null;
|
technique = null;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user