* Deleted useless com.jme3.renderer.layer package
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8319 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
parent
b1e46de5ee
commit
c7ebfc9b77
engine/src/core/com/jme3/renderer/layer
@ -1,63 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) 2009-2010 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
package com.jme3.renderer.layer;
|
||||
|
||||
import com.jme3.texture.FrameBuffer;
|
||||
|
||||
/**
|
||||
* Layer for handling framebuffers
|
||||
*/
|
||||
public interface FrameBufferLayer {
|
||||
|
||||
/**
|
||||
* Copies contents from src to dst, scaling if neccessary.
|
||||
*/
|
||||
public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst);
|
||||
|
||||
/**
|
||||
* Sets the framebuffer that will be drawn to.
|
||||
*/
|
||||
public void setFrameBuffer(FrameBuffer fb);
|
||||
|
||||
/**
|
||||
* Initializes the framebuffer, creating it if neccessary and allocating
|
||||
* requested renderbuffers.
|
||||
*/
|
||||
public void updateFrameBuffer(FrameBuffer fb);
|
||||
|
||||
/**
|
||||
* Deletes a framebuffer and all attached renderbuffers
|
||||
*/
|
||||
public void deleteFrameBuffer(FrameBuffer fb);
|
||||
|
||||
}
|
@ -1,95 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) 2009-2010 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
package com.jme3.renderer.layer;
|
||||
|
||||
import com.jme3.scene.Mesh;
|
||||
import com.jme3.scene.VertexBuffer;
|
||||
|
||||
/**
|
||||
* Layer for handling meshes.
|
||||
*/
|
||||
public interface MeshLayer {
|
||||
|
||||
/**
|
||||
* Uploads the vertex buffer's data onto the GPU, assiging it an ID if
|
||||
* needed.
|
||||
*/
|
||||
public void updateBufferData(VertexBuffer vb);
|
||||
|
||||
/**
|
||||
* Deletes a vertex buffer from the GPU.
|
||||
* @param vb The vertex buffer to delete
|
||||
*/
|
||||
public void deleteBuffer(VertexBuffer vb);
|
||||
|
||||
/**
|
||||
* Sets the vertex attrib. This data is exposed in the shader depending
|
||||
* on type, e.g Type.Position would be given as inPosition, Type.Tangent is
|
||||
* given as inTangent, etc.
|
||||
*
|
||||
* @param vb
|
||||
* @throws InvalidArgumentException If the given vertex buffer is an
|
||||
* index buffer.
|
||||
*/
|
||||
public void setVertexAttrib(VertexBuffer vb);
|
||||
|
||||
/**
|
||||
* Draws the list of triangles given in the index buffer.
|
||||
* Each triangle is composed of 3 indices to a vertex, the attribs of which
|
||||
* are supplied using <code>setVertexAttrib</code>.
|
||||
* The int variable gl_VertexID can be used to access the current
|
||||
* vertex index inside the vertex shader.
|
||||
*
|
||||
* @param count The number of instances to draw
|
||||
*/
|
||||
public void drawTriangleList(VertexBuffer indexBuf, Mesh.Mode mode, int count, int vertCount);
|
||||
|
||||
/**
|
||||
* Clears all vertex attributes set with <code>setVertexAttrib</code>.
|
||||
*/
|
||||
public void clearVertexAttribs();
|
||||
|
||||
/**
|
||||
* Renders <code>count</code> meshes, with the geometry data supplied.
|
||||
* The shader which is currently set with <code>setShader</code> is
|
||||
* responsible for transforming the input verticies into clip space
|
||||
* and shading it based on the given vertex attributes.
|
||||
* The int variable gl_InstanceID can be used to access the current
|
||||
* instance of the mesh being rendered inside the vertex shader.
|
||||
*
|
||||
* @param mesh
|
||||
* @param count
|
||||
*/
|
||||
public void renderMesh(Mesh mesh, int count);
|
||||
|
||||
}
|
@ -1,65 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) 2009-2010 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
package com.jme3.renderer.layer;
|
||||
|
||||
import com.jme3.renderer.*;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import java.util.Collection;
|
||||
|
||||
/**
|
||||
* Handles basic renderer functions.
|
||||
*/
|
||||
public interface MiscLayer {
|
||||
|
||||
/**
|
||||
* @return The capabilities of the renderer.
|
||||
*/
|
||||
public Collection<Caps> getCaps();
|
||||
|
||||
/**
|
||||
* Clears certain channels of the current bound framebuffer.
|
||||
*
|
||||
* @param color True if to clear colors (RGBA)
|
||||
* @param depth True if to clear depth/z
|
||||
* @param stencil True if to clear stencil buffer (if available, otherwise
|
||||
* ignored)
|
||||
*/
|
||||
public void clearBuffers(boolean color, boolean depth, boolean stencil);
|
||||
|
||||
/**
|
||||
* Sets the background (aka clear) color.
|
||||
* @param color
|
||||
*/
|
||||
public void setBackgroundColor(ColorRGBA color);
|
||||
|
||||
}
|
@ -1,74 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) 2009-2010 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
package com.jme3.renderer.layer;
|
||||
|
||||
import com.jme3.shader.Shader;
|
||||
import com.jme3.shader.Shader.ShaderSource;
|
||||
|
||||
/**
|
||||
* Renderer layer for handling shaders
|
||||
*/
|
||||
public interface ShaderLayer {
|
||||
|
||||
/**
|
||||
* Updates the shader source, creating an ID and registering
|
||||
* with the object manager.
|
||||
* @param source
|
||||
*/
|
||||
public void updateShaderSourceData(ShaderSource source);
|
||||
|
||||
/**
|
||||
* Uploads the shader source code and prepares it for use.
|
||||
* @param shader
|
||||
*/
|
||||
public void updateShaderData(Shader shader);
|
||||
|
||||
/**
|
||||
* @param shader Sets the shader to use for rendering, uploading it
|
||||
* if neccessary.
|
||||
*/
|
||||
public void setShader(Shader shader);
|
||||
|
||||
/**
|
||||
* @param shader The shader to delete. This method also deletes
|
||||
* the attached shader sources.
|
||||
*/
|
||||
public void deleteShader(Shader shader);
|
||||
|
||||
/**
|
||||
* Deletes the provided shader source.
|
||||
* @param source
|
||||
*/
|
||||
public void deleteShaderSource(ShaderSource source);
|
||||
|
||||
}
|
@ -1,64 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) 2009-2010 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
package com.jme3.renderer.layer;
|
||||
|
||||
import com.jme3.texture.Texture;
|
||||
|
||||
/**
|
||||
* Renderer layer for handling textures
|
||||
*/
|
||||
public interface TextureLayer {
|
||||
|
||||
/**
|
||||
* Prepares the texture for use and uploads its image data if neceessary.
|
||||
*/
|
||||
public void updateTextureData(Texture tex);
|
||||
|
||||
/**
|
||||
* Sets the texture to use for the given texture unit.
|
||||
*/
|
||||
public void setTexture(int unit, Texture tex);
|
||||
|
||||
/**
|
||||
* Clears all set texture units
|
||||
* @see #setTexture
|
||||
*/
|
||||
public void clearTextureUnits();
|
||||
|
||||
/**
|
||||
* Deletes a texture from the GPU.
|
||||
* @param tex
|
||||
*/
|
||||
public void deleteTexture(Texture tex);
|
||||
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user