* Deleted useless com.jme3.renderer.layer package

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8319 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
sha..rd 13 years ago
parent b1e46de5ee
commit c7ebfc9b77
  1. 63
      engine/src/core/com/jme3/renderer/layer/FrameBufferLayer.java
  2. 95
      engine/src/core/com/jme3/renderer/layer/MeshLayer.java
  3. 65
      engine/src/core/com/jme3/renderer/layer/MiscLayer.java
  4. 74
      engine/src/core/com/jme3/renderer/layer/ShaderLayer.java
  5. 64
      engine/src/core/com/jme3/renderer/layer/TextureLayer.java

@ -1,63 +0,0 @@
/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.renderer.layer;
import com.jme3.texture.FrameBuffer;
/**
* Layer for handling framebuffers
*/
public interface FrameBufferLayer {
/**
* Copies contents from src to dst, scaling if neccessary.
*/
public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst);
/**
* Sets the framebuffer that will be drawn to.
*/
public void setFrameBuffer(FrameBuffer fb);
/**
* Initializes the framebuffer, creating it if neccessary and allocating
* requested renderbuffers.
*/
public void updateFrameBuffer(FrameBuffer fb);
/**
* Deletes a framebuffer and all attached renderbuffers
*/
public void deleteFrameBuffer(FrameBuffer fb);
}

@ -1,95 +0,0 @@
/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.renderer.layer;
import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer;
/**
* Layer for handling meshes.
*/
public interface MeshLayer {
/**
* Uploads the vertex buffer's data onto the GPU, assiging it an ID if
* needed.
*/
public void updateBufferData(VertexBuffer vb);
/**
* Deletes a vertex buffer from the GPU.
* @param vb The vertex buffer to delete
*/
public void deleteBuffer(VertexBuffer vb);
/**
* Sets the vertex attrib. This data is exposed in the shader depending
* on type, e.g Type.Position would be given as inPosition, Type.Tangent is
* given as inTangent, etc.
*
* @param vb
* @throws InvalidArgumentException If the given vertex buffer is an
* index buffer.
*/
public void setVertexAttrib(VertexBuffer vb);
/**
* Draws the list of triangles given in the index buffer.
* Each triangle is composed of 3 indices to a vertex, the attribs of which
* are supplied using <code>setVertexAttrib</code>.
* The int variable gl_VertexID can be used to access the current
* vertex index inside the vertex shader.
*
* @param count The number of instances to draw
*/
public void drawTriangleList(VertexBuffer indexBuf, Mesh.Mode mode, int count, int vertCount);
/**
* Clears all vertex attributes set with <code>setVertexAttrib</code>.
*/
public void clearVertexAttribs();
/**
* Renders <code>count</code> meshes, with the geometry data supplied.
* The shader which is currently set with <code>setShader</code> is
* responsible for transforming the input verticies into clip space
* and shading it based on the given vertex attributes.
* The int variable gl_InstanceID can be used to access the current
* instance of the mesh being rendered inside the vertex shader.
*
* @param mesh
* @param count
*/
public void renderMesh(Mesh mesh, int count);
}

@ -1,65 +0,0 @@
/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.renderer.layer;
import com.jme3.renderer.*;
import com.jme3.math.ColorRGBA;
import java.util.Collection;
/**
* Handles basic renderer functions.
*/
public interface MiscLayer {
/**
* @return The capabilities of the renderer.
*/
public Collection<Caps> getCaps();
/**
* Clears certain channels of the current bound framebuffer.
*
* @param color True if to clear colors (RGBA)
* @param depth True if to clear depth/z
* @param stencil True if to clear stencil buffer (if available, otherwise
* ignored)
*/
public void clearBuffers(boolean color, boolean depth, boolean stencil);
/**
* Sets the background (aka clear) color.
* @param color
*/
public void setBackgroundColor(ColorRGBA color);
}

@ -1,74 +0,0 @@
/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.renderer.layer;
import com.jme3.shader.Shader;
import com.jme3.shader.Shader.ShaderSource;
/**
* Renderer layer for handling shaders
*/
public interface ShaderLayer {
/**
* Updates the shader source, creating an ID and registering
* with the object manager.
* @param source
*/
public void updateShaderSourceData(ShaderSource source);
/**
* Uploads the shader source code and prepares it for use.
* @param shader
*/
public void updateShaderData(Shader shader);
/**
* @param shader Sets the shader to use for rendering, uploading it
* if neccessary.
*/
public void setShader(Shader shader);
/**
* @param shader The shader to delete. This method also deletes
* the attached shader sources.
*/
public void deleteShader(Shader shader);
/**
* Deletes the provided shader source.
* @param source
*/
public void deleteShaderSource(ShaderSource source);
}

@ -1,64 +0,0 @@
/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.renderer.layer;
import com.jme3.texture.Texture;
/**
* Renderer layer for handling textures
*/
public interface TextureLayer {
/**
* Prepares the texture for use and uploads its image data if neceessary.
*/
public void updateTextureData(Texture tex);
/**
* Sets the texture to use for the given texture unit.
*/
public void setTexture(int unit, Texture tex);
/**
* Clears all set texture units
* @see #setTexture
*/
public void clearTextureUnits();
/**
* Deletes a texture from the GPU.
* @param tex
*/
public void deleteTexture(Texture tex);
}
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