Merge branch 'master' into PBRisComing
# Conflicts: # jme3-core/src/plugins/java/com/jme3/material/plugins/J3MLoader.java
This commit is contained in:
commit
c7d264fe8e
@ -1,136 +0,0 @@
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package com.jme3.asset;
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|
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import android.graphics.Bitmap;
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|
||||||
import android.graphics.BitmapFactory;
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|
||||||
import android.graphics.Matrix;
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|
||||||
import com.jme3.math.ColorRGBA;
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|
||||||
import com.jme3.texture.Image;
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|
||||||
import com.jme3.texture.Image.Format;
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||||||
import com.jme3.texture.image.ImageRaster;
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import java.io.IOException;
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|
||||||
import java.io.InputStream;
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||||||
import java.util.logging.Level;
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||||||
import java.util.logging.Logger;
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||||||
/**
|
|
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* <code>AndroidImageInfo</code> is set in a jME3 image via the {@link Image#setEfficentData(java.lang.Object) }
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|
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* method to retrieve a {@link Bitmap} when it is needed by the renderer.
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|
||||||
* User code may extend <code>AndroidImageInfo</code> and provide their own implementation of the
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||||||
* {@link AndroidImageInfo#loadBitmap()} method to acquire a bitmap by their own means.
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*
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||||||
* @author Kirill Vainer
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*/
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||||||
@Deprecated
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|
||||||
public class AndroidImageInfo extends ImageRaster {
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||||||
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|
||||||
private static final Logger logger = Logger.getLogger(AndroidImageInfo.class.getName());
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protected AssetInfo assetInfo;
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protected Bitmap bitmap;
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protected Format format;
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public AndroidImageInfo(AssetInfo assetInfo) {
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this.assetInfo = assetInfo;
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||||||
}
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||||||
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||||||
public Bitmap getBitmap(){
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|
||||||
if (bitmap == null || bitmap.isRecycled()){
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try {
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|
||||||
loadBitmap();
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|
||||||
} catch (IOException ex) {
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|
||||||
// If called first inside AssetManager, the error will propagate
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||||||
// correctly. Assuming that if the first calls succeeds
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|
||||||
// then subsequent calls will as well.
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||||||
throw new AssetLoadException("Failed to load image " + assetInfo.getKey(), ex);
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|
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}
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}
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return bitmap;
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}
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|
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public void notifyBitmapUploaded() {
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// Default function is to recycle the bitmap.
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if (bitmap != null && !bitmap.isRecycled()) {
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|
||||||
bitmap.recycle();
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|
||||||
bitmap = null;
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|
||||||
logger.log(Level.FINE, "Bitmap was deleted. ");
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|
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}
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|
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}
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|
||||||
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|
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public Format getFormat(){
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|
||||||
return format;
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|
||||||
}
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||||||
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|
||||||
@Override
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|
||||||
public int getWidth() {
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|
||||||
return getBitmap().getWidth();
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|
||||||
}
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|
||||||
|
|
||||||
@Override
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|
||||||
public int getHeight() {
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|
||||||
return getBitmap().getHeight();
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|
||||||
}
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|
||||||
|
|
||||||
@Override
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|
||||||
public void setPixel(int x, int y, ColorRGBA color) {
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|
||||||
getBitmap().setPixel(x, y, color.asIntARGB());
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|
||||||
}
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|
||||||
|
|
||||||
@Override
|
|
||||||
public ColorRGBA getPixel(int x, int y, ColorRGBA store) {
|
|
||||||
if (store == null) {
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|
||||||
store = new ColorRGBA();
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|
||||||
}
|
|
||||||
store.fromIntARGB(getBitmap().getPixel(x, y));
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|
||||||
return store;
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|
||||||
}
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|
||||||
|
|
||||||
/**
|
|
||||||
* Loads the bitmap directly from the asset info, possibly updating
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|
||||||
* or creating the image object.
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|
||||||
*/
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|
||||||
protected void loadBitmap() throws IOException{
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|
||||||
InputStream in = null;
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|
||||||
try {
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|
||||||
in = assetInfo.openStream();
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|
||||||
bitmap = BitmapFactory.decodeStream(in);
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|
||||||
if (bitmap == null) {
|
|
||||||
throw new IOException("Failed to load image: " + assetInfo.getKey().getName());
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|
||||||
}
|
|
||||||
} finally {
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|
||||||
if (in != null) {
|
|
||||||
in.close();
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|
||||||
}
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|
||||||
}
|
|
||||||
|
|
||||||
switch (bitmap.getConfig()) {
|
|
||||||
case ALPHA_8:
|
|
||||||
format = Image.Format.Alpha8;
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|
||||||
break;
|
|
||||||
case ARGB_8888:
|
|
||||||
format = Image.Format.RGBA8;
|
|
||||||
break;
|
|
||||||
case RGB_565:
|
|
||||||
format = Image.Format.RGB565;
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|
||||||
break;
|
|
||||||
default:
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|
||||||
// This should still work as long
|
|
||||||
// as renderer doesn't check format
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|
||||||
// but just loads bitmap directly.
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|
||||||
format = null;
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|
||||||
}
|
|
||||||
|
|
||||||
TextureKey texKey = (TextureKey) assetInfo.getKey();
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|
||||||
if (texKey.isFlipY()) {
|
|
||||||
// Flip the image, then delete the old one.
|
|
||||||
Matrix flipMat = new Matrix();
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|
||||||
flipMat.preScale(1.0f, -1.0f);
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|
||||||
Bitmap newBitmap = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), flipMat, false);
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|
||||||
bitmap.recycle();
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|
||||||
bitmap = newBitmap;
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|
||||||
|
|
||||||
if (bitmap == null) {
|
|
||||||
throw new IOException("Failed to flip image: " + texKey);
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|
||||||
}
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|
||||||
}
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|
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}
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|
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}
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|
@ -1,533 +0,0 @@
|
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/*
|
|
||||||
* Copyright (c) 2009-2012 jMonkeyEngine
|
|
||||||
* All rights reserved.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are
|
|
||||||
* met:
|
|
||||||
*
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
*
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
*
|
|
||||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
|
||||||
* may be used to endorse or promote products derived from this software
|
|
||||||
* without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
||||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
|
||||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
||||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
||||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
||||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
||||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
|
||||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
package com.jme3.audio.android;
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|
||||||
|
|
||||||
import android.app.Activity;
|
|
||||||
import android.content.Context;
|
|
||||||
import android.content.res.AssetFileDescriptor;
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|
||||||
import android.content.res.AssetManager;
|
|
||||||
import android.media.AudioManager;
|
|
||||||
import android.media.MediaPlayer;
|
|
||||||
import android.media.SoundPool;
|
|
||||||
import com.jme3.asset.AssetKey;
|
|
||||||
import com.jme3.audio.*;
|
|
||||||
import com.jme3.audio.AudioSource.Status;
|
|
||||||
import com.jme3.audio.openal.ALAudioRenderer;
|
|
||||||
import com.jme3.math.FastMath;
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|
||||||
import com.jme3.math.Vector3f;
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|
||||||
import java.io.IOException;
|
|
||||||
import java.util.HashMap;
|
|
||||||
import java.util.logging.Level;
|
|
||||||
import java.util.logging.Logger;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This class is the android implementation for {@link AudioRenderer}
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|
||||||
*
|
|
||||||
* @author larynx
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|
||||||
* @author plan_rich
|
|
||||||
*
|
|
||||||
* @deprecated No longer supported due to too many limitations.
|
|
||||||
* Please use the generic {@link ALAudioRenderer} instead.
|
|
||||||
*/
|
|
||||||
@Deprecated
|
|
||||||
public class AndroidMediaPlayerAudioRenderer implements AudioRenderer,
|
|
||||||
SoundPool.OnLoadCompleteListener, MediaPlayer.OnCompletionListener {
|
|
||||||
|
|
||||||
private static final Logger logger = Logger.getLogger(AndroidMediaPlayerAudioRenderer.class.getName());
|
|
||||||
private final static int MAX_NUM_CHANNELS = 16;
|
|
||||||
private final HashMap<AudioSource, MediaPlayer> musicPlaying = new HashMap<AudioSource, MediaPlayer>();
|
|
||||||
private SoundPool soundPool = null;
|
|
||||||
private final Vector3f listenerPosition = new Vector3f();
|
|
||||||
// For temp use
|
|
||||||
private final Vector3f distanceVector = new Vector3f();
|
|
||||||
private final AssetManager assetManager;
|
|
||||||
private HashMap<Integer, AudioSource> soundpoolStillLoading = new HashMap<Integer, AudioSource>();
|
|
||||||
private Listener listener;
|
|
||||||
private boolean audioDisabled = false;
|
|
||||||
private final AudioManager manager;
|
|
||||||
|
|
||||||
public AndroidMediaPlayerAudioRenderer(Activity context) {
|
|
||||||
manager = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
|
|
||||||
context.setVolumeControlStream(AudioManager.STREAM_MUSIC);
|
|
||||||
assetManager = context.getAssets();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void initialize() {
|
|
||||||
soundPool = new SoundPool(MAX_NUM_CHANNELS, AudioManager.STREAM_MUSIC,
|
|
||||||
0);
|
|
||||||
soundPool.setOnLoadCompleteListener(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void updateSourceParam(AudioSource src, AudioParam param) {
|
|
||||||
if (audioDisabled) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (src.getChannel() < 0) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
switch (param) {
|
|
||||||
case Position:
|
|
||||||
if (!src.isPositional()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3f pos = src.getPosition();
|
|
||||||
break;
|
|
||||||
case Velocity:
|
|
||||||
if (!src.isPositional()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3f vel = src.getVelocity();
|
|
||||||
break;
|
|
||||||
case MaxDistance:
|
|
||||||
if (!src.isPositional()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case RefDistance:
|
|
||||||
if (!src.isPositional()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case ReverbFilter:
|
|
||||||
if (!src.isPositional() || !src.isReverbEnabled()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case ReverbEnabled:
|
|
||||||
if (!src.isPositional()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (src.isReverbEnabled()) {
|
|
||||||
updateSourceParam(src, AudioParam.ReverbFilter);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case IsPositional:
|
|
||||||
break;
|
|
||||||
case Direction:
|
|
||||||
if (!src.isDirectional()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3f dir = src.getDirection();
|
|
||||||
break;
|
|
||||||
case InnerAngle:
|
|
||||||
if (!src.isDirectional()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case OuterAngle:
|
|
||||||
if (!src.isDirectional()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case IsDirectional:
|
|
||||||
if (src.isDirectional()) {
|
|
||||||
updateSourceParam(src, AudioParam.Direction);
|
|
||||||
updateSourceParam(src, AudioParam.InnerAngle);
|
|
||||||
updateSourceParam(src, AudioParam.OuterAngle);
|
|
||||||
} else {
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case DryFilter:
|
|
||||||
if (src.getDryFilter() != null) {
|
|
||||||
Filter f = src.getDryFilter();
|
|
||||||
if (f.isUpdateNeeded()) {
|
|
||||||
// updateFilter(f);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case Looping:
|
|
||||||
if (src.isLooping()) {
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case Volume:
|
|
||||||
MediaPlayer mp = musicPlaying.get(src);
|
|
||||||
if (mp != null) {
|
|
||||||
mp.setVolume(src.getVolume(), src.getVolume());
|
|
||||||
} else {
|
|
||||||
soundPool.setVolume(src.getChannel(), src.getVolume(),
|
|
||||||
src.getVolume());
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
case Pitch:
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void updateListenerParam(Listener listener, ListenerParam param) {
|
|
||||||
if (audioDisabled) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
switch (param) {
|
|
||||||
case Position:
|
|
||||||
listenerPosition.set(listener.getLocation());
|
|
||||||
break;
|
|
||||||
case Rotation:
|
|
||||||
Vector3f dir = listener.getDirection();
|
|
||||||
Vector3f up = listener.getUp();
|
|
||||||
|
|
||||||
break;
|
|
||||||
case Velocity:
|
|
||||||
Vector3f vel = listener.getVelocity();
|
|
||||||
|
|
||||||
break;
|
|
||||||
case Volume:
|
|
||||||
// alListenerf(AL_GAIN, listener.getVolume());
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void update(float tpf) {
|
|
||||||
float distance;
|
|
||||||
float volume;
|
|
||||||
|
|
||||||
// Loop over all mediaplayers
|
|
||||||
for (AudioSource src : musicPlaying.keySet()) {
|
|
||||||
|
|
||||||
MediaPlayer mp = musicPlaying.get(src);
|
|
||||||
|
|
||||||
// Calc the distance to the listener
|
|
||||||
distanceVector.set(listenerPosition);
|
|
||||||
distanceVector.subtractLocal(src.getPosition());
|
|
||||||
distance = FastMath.abs(distanceVector.length());
|
|
||||||
|
|
||||||
if (distance < src.getRefDistance()) {
|
|
||||||
distance = src.getRefDistance();
|
|
||||||
}
|
|
||||||
if (distance > src.getMaxDistance()) {
|
|
||||||
distance = src.getMaxDistance();
|
|
||||||
}
|
|
||||||
volume = src.getRefDistance() / distance;
|
|
||||||
|
|
||||||
AndroidAudioData audioData = (AndroidAudioData) src.getAudioData();
|
|
||||||
|
|
||||||
if (FastMath.abs(audioData.getCurrentVolume() - volume) > FastMath.FLT_EPSILON) {
|
|
||||||
// Left / Right channel get the same volume by now, only
|
|
||||||
// positional
|
|
||||||
mp.setVolume(volume, volume);
|
|
||||||
|
|
||||||
audioData.setCurrentVolume(volume);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setListener(Listener listener) {
|
|
||||||
if (audioDisabled) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (this.listener != null) {
|
|
||||||
// previous listener no longer associated with current
|
|
||||||
// renderer
|
|
||||||
this.listener.setRenderer(null);
|
|
||||||
}
|
|
||||||
|
|
||||||
this.listener = listener;
|
|
||||||
this.listener.setRenderer(this);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void cleanup() {
|
|
||||||
// Cleanup sound pool
|
|
||||||
if (soundPool != null) {
|
|
||||||
soundPool.release();
|
|
||||||
soundPool = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Cleanup media player
|
|
||||||
for (AudioSource src : musicPlaying.keySet()) {
|
|
||||||
MediaPlayer mp = musicPlaying.get(src);
|
|
||||||
{
|
|
||||||
mp.stop();
|
|
||||||
mp.release();
|
|
||||||
src.setStatus(Status.Stopped);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
musicPlaying.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onCompletion(MediaPlayer mp) {
|
|
||||||
if (mp.isPlaying()) {
|
|
||||||
mp.seekTo(0);
|
|
||||||
mp.stop();
|
|
||||||
}
|
|
||||||
// XXX: This has bad performance -> maybe change overall structure of
|
|
||||||
// mediaplayer in this audiorenderer?
|
|
||||||
for (AudioSource src : musicPlaying.keySet()) {
|
|
||||||
if (musicPlaying.get(src) == mp) {
|
|
||||||
src.setStatus(Status.Stopped);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Plays using the {@link SoundPool} of Android. Due to hard limitation of
|
|
||||||
* the SoundPool: After playing more instances of the sound you only have
|
|
||||||
* the channel of the last played instance.
|
|
||||||
*
|
|
||||||
* It is not possible to get information about the state of the soundpool of
|
|
||||||
* a specific streamid, so removing is not possilbe -> noone knows when
|
|
||||||
* sound finished.
|
|
||||||
*/
|
|
||||||
public void playSourceInstance(AudioSource src) {
|
|
||||||
if (audioDisabled) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
AndroidAudioData audioData = (AndroidAudioData) src.getAudioData();
|
|
||||||
|
|
||||||
if (!(audioData.getAssetKey() instanceof AudioKey)) {
|
|
||||||
throw new IllegalArgumentException("Asset is not a AudioKey");
|
|
||||||
}
|
|
||||||
|
|
||||||
AudioKey assetKey = (AudioKey) audioData.getAssetKey();
|
|
||||||
|
|
||||||
try {
|
|
||||||
|
|
||||||
if (audioData.getId() < 0) { // found something to load
|
|
||||||
int soundId = soundPool.load(
|
|
||||||
assetManager.openFd(assetKey.getName()), 1);
|
|
||||||
audioData.setId(soundId);
|
|
||||||
}
|
|
||||||
|
|
||||||
int channel = soundPool.play(audioData.getId(), 1f, 1f, 1, 0, 1f);
|
|
||||||
|
|
||||||
if (channel == 0) {
|
|
||||||
soundpoolStillLoading.put(audioData.getId(), src);
|
|
||||||
} else {
|
|
||||||
if (src.getStatus() != Status.Stopped) {
|
|
||||||
soundPool.stop(channel);
|
|
||||||
src.setStatus(Status.Stopped);
|
|
||||||
}
|
|
||||||
src.setChannel(channel); // receive a channel at the last
|
|
||||||
setSourceParams(src);
|
|
||||||
// playing at least
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
} catch (IOException e) {
|
|
||||||
logger.log(Level.SEVERE,
|
|
||||||
"Failed to load sound " + assetKey.getName(), e);
|
|
||||||
audioData.setId(-1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onLoadComplete(SoundPool soundPool, int sampleId, int status) {
|
|
||||||
AudioSource src = soundpoolStillLoading.remove(sampleId);
|
|
||||||
|
|
||||||
if (src == null) {
|
|
||||||
logger.warning("Something went terribly wrong! onLoadComplete"
|
|
||||||
+ " had sampleId which was not in the HashMap of loading items");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
AudioData audioData = src.getAudioData();
|
|
||||||
|
|
||||||
// load was successfull
|
|
||||||
if (status == 0) {
|
|
||||||
int channelIndex;
|
|
||||||
channelIndex = soundPool.play(audioData.getId(), 1f, 1f, 1, 0, 1f);
|
|
||||||
src.setChannel(channelIndex);
|
|
||||||
setSourceParams(src);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void playSource(AudioSource src) {
|
|
||||||
if (audioDisabled) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
AndroidAudioData audioData = (AndroidAudioData) src.getAudioData();
|
|
||||||
|
|
||||||
MediaPlayer mp = musicPlaying.get(src);
|
|
||||||
if (mp == null) {
|
|
||||||
mp = new MediaPlayer();
|
|
||||||
mp.setOnCompletionListener(this);
|
|
||||||
mp.setAudioStreamType(AudioManager.STREAM_MUSIC);
|
|
||||||
}
|
|
||||||
|
|
||||||
try {
|
|
||||||
if (src.getStatus() == Status.Stopped) {
|
|
||||||
mp.reset();
|
|
||||||
AssetKey<?> key = audioData.getAssetKey();
|
|
||||||
|
|
||||||
AssetFileDescriptor afd = assetManager.openFd(key.getName()); // assetKey.getName()
|
|
||||||
mp.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(),
|
|
||||||
afd.getLength());
|
|
||||||
mp.prepare();
|
|
||||||
setSourceParams(src, mp);
|
|
||||||
src.setChannel(0);
|
|
||||||
src.setStatus(Status.Playing);
|
|
||||||
musicPlaying.put(src, mp);
|
|
||||||
mp.start();
|
|
||||||
} else {
|
|
||||||
mp.start();
|
|
||||||
}
|
|
||||||
} catch (IllegalStateException e) {
|
|
||||||
e.printStackTrace();
|
|
||||||
} catch (Exception e) {
|
|
||||||
e.printStackTrace();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void setSourceParams(AudioSource src, MediaPlayer mp) {
|
|
||||||
mp.setLooping(src.isLooping());
|
|
||||||
mp.setVolume(src.getVolume(), src.getVolume());
|
|
||||||
//src.getDryFilter();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void setSourceParams(AudioSource src) {
|
|
||||||
soundPool.setLoop(src.getChannel(), src.isLooping() ? -1 : 0);
|
|
||||||
soundPool.setVolume(src.getChannel(), src.getVolume(), src.getVolume());
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Pause the current playing sounds. Both from the {@link SoundPool} and the
|
|
||||||
* active {@link MediaPlayer}s
|
|
||||||
*/
|
|
||||||
public void pauseAll() {
|
|
||||||
if (soundPool != null) {
|
|
||||||
soundPool.autoPause();
|
|
||||||
for (MediaPlayer mp : musicPlaying.values()) {
|
|
||||||
if(mp.isPlaying()){
|
|
||||||
mp.pause();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Resume all paused sounds.
|
|
||||||
*/
|
|
||||||
public void resumeAll() {
|
|
||||||
if (soundPool != null) {
|
|
||||||
soundPool.autoResume();
|
|
||||||
for (MediaPlayer mp : musicPlaying.values()) {
|
|
||||||
mp.start(); //no resume -> api says call start to resume
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void pauseSource(AudioSource src) {
|
|
||||||
if (audioDisabled) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
MediaPlayer mp = musicPlaying.get(src);
|
|
||||||
if (mp != null) {
|
|
||||||
mp.pause();
|
|
||||||
src.setStatus(Status.Paused);
|
|
||||||
} else {
|
|
||||||
int channel = src.getChannel();
|
|
||||||
if (channel != -1) {
|
|
||||||
soundPool.pause(channel); // is not very likley to make
|
|
||||||
} // something useful :)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void stopSource(AudioSource src) {
|
|
||||||
if (audioDisabled) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// can be stream or buffer -> so try to get mediaplayer
|
|
||||||
// if there is non try to stop soundpool
|
|
||||||
MediaPlayer mp = musicPlaying.get(src);
|
|
||||||
if (mp != null) {
|
|
||||||
mp.stop();
|
|
||||||
mp.reset();
|
|
||||||
src.setStatus(Status.Stopped);
|
|
||||||
} else {
|
|
||||||
int channel = src.getChannel();
|
|
||||||
if (channel != -1) {
|
|
||||||
soundPool.pause(channel); // is not very likley to make
|
|
||||||
// something useful :)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void deleteAudioData(AudioData ad) {
|
|
||||||
|
|
||||||
for (AudioSource src : musicPlaying.keySet()) {
|
|
||||||
if (src.getAudioData() == ad) {
|
|
||||||
MediaPlayer mp = musicPlaying.remove(src);
|
|
||||||
mp.stop();
|
|
||||||
mp.release();
|
|
||||||
src.setStatus(Status.Stopped);
|
|
||||||
src.setChannel(-1);
|
|
||||||
ad.setId(-1);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ad.getId() > 0) {
|
|
||||||
soundPool.unload(ad.getId());
|
|
||||||
ad.setId(-1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void setEnvironment(Environment env) {
|
|
||||||
// not yet supported
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void deleteFilter(Filter filter) {
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public float getSourcePlaybackTime(AudioSource src) {
|
|
||||||
throw new UnsupportedOperationException("Not supported yet.");
|
|
||||||
}
|
|
||||||
}
|
|
@ -523,4 +523,9 @@ public class AndroidGL implements GL, GLExt, GLFbo {
|
|||||||
public Object glFenceSync(int condition, int flags) {
|
public Object glFenceSync(int condition, int flags) {
|
||||||
throw new UnsupportedOperationException("OpenGL ES 2 does not support sync fences");
|
throw new UnsupportedOperationException("OpenGL ES 2 does not support sync fences");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void glBlendEquationSeparate(int colorMode, int alphaMode) {
|
||||||
|
GLES20.glBlendEquationSeparate(colorMode, alphaMode);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,591 +0,0 @@
|
|||||||
/*
|
|
||||||
* Copyright (c) 2009-2015 jMonkeyEngine
|
|
||||||
* All rights reserved.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are
|
|
||||||
* met:
|
|
||||||
*
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
*
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
*
|
|
||||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
|
||||||
* may be used to endorse or promote products derived from this software
|
|
||||||
* without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
||||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
|
||||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
||||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
||||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
||||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
||||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
|
||||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
package com.jme3.renderer.android;
|
|
||||||
|
|
||||||
import android.graphics.Bitmap;
|
|
||||||
import android.opengl.ETC1;
|
|
||||||
import android.opengl.ETC1Util.ETC1Texture;
|
|
||||||
import android.opengl.GLES20;
|
|
||||||
import android.opengl.GLUtils;
|
|
||||||
import com.jme3.asset.AndroidImageInfo;
|
|
||||||
import com.jme3.renderer.RendererException;
|
|
||||||
import com.jme3.texture.Image;
|
|
||||||
import com.jme3.texture.Image.Format;
|
|
||||||
import com.jme3.util.BufferUtils;
|
|
||||||
import java.nio.ByteBuffer;
|
|
||||||
import java.util.logging.Level;
|
|
||||||
import java.util.logging.Logger;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @deprecated Should not be used anymore. Use {@link GLRenderer} instead.
|
|
||||||
*/
|
|
||||||
@Deprecated
|
|
||||||
public class TextureUtil {
|
|
||||||
|
|
||||||
private static final Logger logger = Logger.getLogger(TextureUtil.class.getName());
|
|
||||||
//TODO Make this configurable through appSettings
|
|
||||||
public static boolean ENABLE_COMPRESSION = true;
|
|
||||||
private static boolean NPOT = false;
|
|
||||||
private static boolean ETC1support = false;
|
|
||||||
private static boolean DXT1 = false;
|
|
||||||
private static boolean DEPTH24_STENCIL8 = false;
|
|
||||||
private static boolean DEPTH_TEXTURE = false;
|
|
||||||
private static boolean RGBA8 = false;
|
|
||||||
|
|
||||||
// Same constant used by both GL_ARM_rgba8 and GL_OES_rgb8_rgba8.
|
|
||||||
private static final int GL_RGBA8 = 0x8058;
|
|
||||||
|
|
||||||
private static final int GL_DXT1 = 0x83F0;
|
|
||||||
private static final int GL_DXT1A = 0x83F1;
|
|
||||||
|
|
||||||
private static final int GL_DEPTH_STENCIL_OES = 0x84F9;
|
|
||||||
private static final int GL_UNSIGNED_INT_24_8_OES = 0x84FA;
|
|
||||||
private static final int GL_DEPTH24_STENCIL8_OES = 0x88F0;
|
|
||||||
|
|
||||||
public static void loadTextureFeatures(String extensionString) {
|
|
||||||
ETC1support = extensionString.contains("GL_OES_compressed_ETC1_RGB8_texture");
|
|
||||||
DEPTH24_STENCIL8 = extensionString.contains("GL_OES_packed_depth_stencil");
|
|
||||||
NPOT = extensionString.contains("GL_IMG_texture_npot")
|
|
||||||
|| extensionString.contains("GL_OES_texture_npot")
|
|
||||||
|| extensionString.contains("GL_NV_texture_npot_2D_mipmap");
|
|
||||||
|
|
||||||
DXT1 = extensionString.contains("GL_EXT_texture_compression_dxt1");
|
|
||||||
DEPTH_TEXTURE = extensionString.contains("GL_OES_depth_texture");
|
|
||||||
|
|
||||||
RGBA8 = extensionString.contains("GL_ARM_rgba8") ||
|
|
||||||
extensionString.contains("GL_OES_rgb8_rgba8");
|
|
||||||
|
|
||||||
logger.log(Level.FINE, "Supports ETC1? {0}", ETC1support);
|
|
||||||
logger.log(Level.FINE, "Supports DEPTH24_STENCIL8? {0}", DEPTH24_STENCIL8);
|
|
||||||
logger.log(Level.FINE, "Supports NPOT? {0}", NPOT);
|
|
||||||
logger.log(Level.FINE, "Supports DXT1? {0}", DXT1);
|
|
||||||
logger.log(Level.FINE, "Supports DEPTH_TEXTURE? {0}", DEPTH_TEXTURE);
|
|
||||||
logger.log(Level.FINE, "Supports RGBA8? {0}", RGBA8);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void buildMipmap(Bitmap bitmap, boolean compress) {
|
|
||||||
int level = 0;
|
|
||||||
int height = bitmap.getHeight();
|
|
||||||
int width = bitmap.getWidth();
|
|
||||||
|
|
||||||
logger.log(Level.FINEST, " - Generating mipmaps for bitmap using SOFTWARE");
|
|
||||||
|
|
||||||
GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
|
|
||||||
|
|
||||||
while (height >= 1 || width >= 1) {
|
|
||||||
//First of all, generate the texture from our bitmap and set it to the according level
|
|
||||||
if (compress) {
|
|
||||||
logger.log(Level.FINEST, " - Uploading LOD level {0} ({1}x{2}) with compression.", new Object[]{level, width, height});
|
|
||||||
uploadBitmapAsCompressed(GLES20.GL_TEXTURE_2D, level, bitmap, false, 0, 0);
|
|
||||||
} else {
|
|
||||||
logger.log(Level.FINEST, " - Uploading LOD level {0} ({1}x{2}) directly.", new Object[]{level, width, height});
|
|
||||||
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, level, bitmap, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (height == 1 || width == 1) {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
//Increase the mipmap level
|
|
||||||
height /= 2;
|
|
||||||
width /= 2;
|
|
||||||
Bitmap bitmap2 = Bitmap.createScaledBitmap(bitmap, width, height, true);
|
|
||||||
|
|
||||||
// Recycle any bitmaps created as a result of scaling the bitmap.
|
|
||||||
// Do not recycle the original image (mipmap level 0)
|
|
||||||
if (level != 0) {
|
|
||||||
bitmap.recycle();
|
|
||||||
}
|
|
||||||
|
|
||||||
bitmap = bitmap2;
|
|
||||||
|
|
||||||
level++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void uploadBitmapAsCompressed(int target, int level, Bitmap bitmap, boolean subTexture, int x, int y) {
|
|
||||||
if (bitmap.hasAlpha()) {
|
|
||||||
logger.log(Level.FINEST, " - Uploading bitmap directly. Cannot compress as alpha present.");
|
|
||||||
if (subTexture) {
|
|
||||||
GLUtils.texSubImage2D(target, level, x, y, bitmap);
|
|
||||||
RendererUtil.checkGLError();
|
|
||||||
} else {
|
|
||||||
GLUtils.texImage2D(target, level, bitmap, 0);
|
|
||||||
RendererUtil.checkGLError();
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
// Convert to RGB565
|
|
||||||
int bytesPerPixel = 2;
|
|
||||||
Bitmap rgb565 = bitmap.copy(Bitmap.Config.RGB_565, true);
|
|
||||||
|
|
||||||
// Put texture data into ByteBuffer
|
|
||||||
ByteBuffer inputImage = BufferUtils.createByteBuffer(bitmap.getRowBytes() * bitmap.getHeight());
|
|
||||||
rgb565.copyPixelsToBuffer(inputImage);
|
|
||||||
inputImage.position(0);
|
|
||||||
|
|
||||||
// Delete the copied RGB565 image
|
|
||||||
rgb565.recycle();
|
|
||||||
|
|
||||||
// Encode the image into the output bytebuffer
|
|
||||||
int encodedImageSize = ETC1.getEncodedDataSize(bitmap.getWidth(), bitmap.getHeight());
|
|
||||||
ByteBuffer compressedImage = BufferUtils.createByteBuffer(encodedImageSize);
|
|
||||||
ETC1.encodeImage(inputImage, bitmap.getWidth(),
|
|
||||||
bitmap.getHeight(),
|
|
||||||
bytesPerPixel,
|
|
||||||
bytesPerPixel * bitmap.getWidth(),
|
|
||||||
compressedImage);
|
|
||||||
|
|
||||||
// Delete the input image buffer
|
|
||||||
BufferUtils.destroyDirectBuffer(inputImage);
|
|
||||||
|
|
||||||
// Create an ETC1Texture from the compressed image data
|
|
||||||
ETC1Texture etc1tex = new ETC1Texture(bitmap.getWidth(), bitmap.getHeight(), compressedImage);
|
|
||||||
|
|
||||||
// Upload the ETC1Texture
|
|
||||||
if (bytesPerPixel == 2) {
|
|
||||||
int oldSize = (bitmap.getRowBytes() * bitmap.getHeight());
|
|
||||||
int newSize = compressedImage.capacity();
|
|
||||||
logger.log(Level.FINEST, " - Uploading compressed image to GL, oldSize = {0}, newSize = {1}, ratio = {2}", new Object[]{oldSize, newSize, (float) oldSize / newSize});
|
|
||||||
if (subTexture) {
|
|
||||||
GLES20.glCompressedTexSubImage2D(target,
|
|
||||||
level,
|
|
||||||
x, y,
|
|
||||||
bitmap.getWidth(),
|
|
||||||
bitmap.getHeight(),
|
|
||||||
ETC1.ETC1_RGB8_OES,
|
|
||||||
etc1tex.getData().capacity(),
|
|
||||||
etc1tex.getData());
|
|
||||||
|
|
||||||
RendererUtil.checkGLError();
|
|
||||||
} else {
|
|
||||||
GLES20.glCompressedTexImage2D(target,
|
|
||||||
level,
|
|
||||||
ETC1.ETC1_RGB8_OES,
|
|
||||||
bitmap.getWidth(),
|
|
||||||
bitmap.getHeight(),
|
|
||||||
0,
|
|
||||||
etc1tex.getData().capacity(),
|
|
||||||
etc1tex.getData());
|
|
||||||
|
|
||||||
RendererUtil.checkGLError();
|
|
||||||
}
|
|
||||||
|
|
||||||
// ETC1Util.loadTexture(target, level, 0, GLES20.GL_RGB,
|
|
||||||
// GLES20.GL_UNSIGNED_SHORT_5_6_5, etc1Texture);
|
|
||||||
// } else if (bytesPerPixel == 3) {
|
|
||||||
// ETC1Util.loadTexture(target, level, 0, GLES20.GL_RGB,
|
|
||||||
// GLES20.GL_UNSIGNED_BYTE, etc1Texture);
|
|
||||||
}
|
|
||||||
|
|
||||||
BufferUtils.destroyDirectBuffer(compressedImage);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* <code>uploadTextureBitmap</code> uploads a native android bitmap
|
|
||||||
*/
|
|
||||||
public static void uploadTextureBitmap(final int target, Bitmap bitmap, boolean needMips) {
|
|
||||||
uploadTextureBitmap(target, bitmap, needMips, false, 0, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* <code>uploadTextureBitmap</code> uploads a native android bitmap
|
|
||||||
*/
|
|
||||||
public static void uploadTextureBitmap(final int target, Bitmap bitmap, boolean needMips, boolean subTexture, int x, int y) {
|
|
||||||
boolean recycleBitmap = false;
|
|
||||||
//TODO, maybe this should raise an exception when NPOT is not supported
|
|
||||||
|
|
||||||
boolean willCompress = ENABLE_COMPRESSION && ETC1support && !bitmap.hasAlpha();
|
|
||||||
if (needMips && willCompress) {
|
|
||||||
// Image is compressed and mipmaps are desired, generate them
|
|
||||||
// using software.
|
|
||||||
buildMipmap(bitmap, willCompress);
|
|
||||||
} else {
|
|
||||||
if (willCompress) {
|
|
||||||
// Image is compressed but mipmaps are not desired, upload directly.
|
|
||||||
logger.log(Level.FINEST, " - Uploading compressed bitmap. Mipmaps are not generated.");
|
|
||||||
uploadBitmapAsCompressed(target, 0, bitmap, subTexture, x, y);
|
|
||||||
|
|
||||||
} else {
|
|
||||||
// Image is not compressed, mipmaps may or may not be desired.
|
|
||||||
logger.log(Level.FINEST, " - Uploading bitmap directly.{0}",
|
|
||||||
(needMips
|
|
||||||
? " Mipmaps will be generated in HARDWARE"
|
|
||||||
: " Mipmaps are not generated."));
|
|
||||||
if (subTexture) {
|
|
||||||
System.err.println("x : " + x + " y :" + y + " , " + bitmap.getWidth() + "/" + bitmap.getHeight());
|
|
||||||
GLUtils.texSubImage2D(target, 0, x, y, bitmap);
|
|
||||||
RendererUtil.checkGLError();
|
|
||||||
} else {
|
|
||||||
GLUtils.texImage2D(target, 0, bitmap, 0);
|
|
||||||
RendererUtil.checkGLError();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (needMips) {
|
|
||||||
// No pregenerated mips available,
|
|
||||||
// generate from base level if required
|
|
||||||
GLES20.glGenerateMipmap(target);
|
|
||||||
RendererUtil.checkGLError();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (recycleBitmap) {
|
|
||||||
bitmap.recycle();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void uploadTextureAny(Image img, int target, int index, boolean needMips) {
|
|
||||||
if (img.getEfficentData() instanceof AndroidImageInfo) {
|
|
||||||
logger.log(Level.FINEST, " === Uploading image {0}. Using BITMAP PATH === ", img);
|
|
||||||
// If image was loaded from asset manager, use fast path
|
|
||||||
AndroidImageInfo imageInfo = (AndroidImageInfo) img.getEfficentData();
|
|
||||||
uploadTextureBitmap(target, imageInfo.getBitmap(), needMips);
|
|
||||||
} else {
|
|
||||||
logger.log(Level.FINEST, " === Uploading image {0}. Using BUFFER PATH === ", img);
|
|
||||||
boolean wantGeneratedMips = needMips && !img.hasMipmaps();
|
|
||||||
if (wantGeneratedMips && img.getFormat().isCompressed()) {
|
|
||||||
logger.log(Level.WARNING, "Generating mipmaps is only"
|
|
||||||
+ " supported for Bitmap based or non-compressed images!");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Upload using slower path
|
|
||||||
logger.log(Level.FINEST, " - Uploading bitmap directly.{0}",
|
|
||||||
(wantGeneratedMips
|
|
||||||
? " Mipmaps will be generated in HARDWARE"
|
|
||||||
: " Mipmaps are not generated."));
|
|
||||||
|
|
||||||
uploadTexture(img, target, index);
|
|
||||||
|
|
||||||
// Image was uploaded using slower path, since it is not compressed,
|
|
||||||
// then compress it
|
|
||||||
if (wantGeneratedMips) {
|
|
||||||
// No pregenerated mips available,
|
|
||||||
// generate from base level if required
|
|
||||||
GLES20.glGenerateMipmap(target);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void unsupportedFormat(Format fmt) {
|
|
||||||
throw new UnsupportedOperationException("The image format '" + fmt + "' is unsupported by the video hardware.");
|
|
||||||
}
|
|
||||||
|
|
||||||
public static AndroidGLImageFormat getImageFormat(Format fmt, boolean forRenderBuffer)
|
|
||||||
throws UnsupportedOperationException {
|
|
||||||
AndroidGLImageFormat imageFormat = new AndroidGLImageFormat();
|
|
||||||
switch (fmt) {
|
|
||||||
case Depth32:
|
|
||||||
case Depth32F:
|
|
||||||
throw new UnsupportedOperationException("The image format '"
|
|
||||||
+ fmt + "' is not supported by OpenGL ES 2.0 specification.");
|
|
||||||
case Alpha8:
|
|
||||||
imageFormat.format = GLES20.GL_ALPHA;
|
|
||||||
imageFormat.dataType = GLES20.GL_UNSIGNED_BYTE;
|
|
||||||
if (RGBA8) {
|
|
||||||
imageFormat.renderBufferStorageFormat = GL_RGBA8;
|
|
||||||
} else {
|
|
||||||
// Highest precision alpha supported by vanilla OGLES2
|
|
||||||
imageFormat.renderBufferStorageFormat = GLES20.GL_RGBA4;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case Luminance8:
|
|
||||||
imageFormat.format = GLES20.GL_LUMINANCE;
|
|
||||||
imageFormat.dataType = GLES20.GL_UNSIGNED_BYTE;
|
|
||||||
if (RGBA8) {
|
|
||||||
imageFormat.renderBufferStorageFormat = GL_RGBA8;
|
|
||||||
} else {
|
|
||||||
// Highest precision luminance supported by vanilla OGLES2
|
|
||||||
imageFormat.renderBufferStorageFormat = GLES20.GL_RGB565;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case Luminance8Alpha8:
|
|
||||||
imageFormat.format = GLES20.GL_LUMINANCE_ALPHA;
|
|
||||||
imageFormat.dataType = GLES20.GL_UNSIGNED_BYTE;
|
|
||||||
if (RGBA8) {
|
|
||||||
imageFormat.renderBufferStorageFormat = GL_RGBA8;
|
|
||||||
} else {
|
|
||||||
imageFormat.renderBufferStorageFormat = GLES20.GL_RGBA4;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case RGB565:
|
|
||||||
imageFormat.format = GLES20.GL_RGB;
|
|
||||||
imageFormat.dataType = GLES20.GL_UNSIGNED_SHORT_5_6_5;
|
|
||||||
imageFormat.renderBufferStorageFormat = GLES20.GL_RGB565;
|
|
||||||
break;
|
|
||||||
case RGB5A1:
|
|
||||||
imageFormat.format = GLES20.GL_RGBA;
|
|
||||||
imageFormat.dataType = GLES20.GL_UNSIGNED_SHORT_5_5_5_1;
|
|
||||||
imageFormat.renderBufferStorageFormat = GLES20.GL_RGB5_A1;
|
|
||||||
break;
|
|
||||||
case RGB8:
|
|
||||||
imageFormat.format = GLES20.GL_RGB;
|
|
||||||
imageFormat.dataType = GLES20.GL_UNSIGNED_BYTE;
|
|
||||||
if (RGBA8) {
|
|
||||||
imageFormat.renderBufferStorageFormat = GL_RGBA8;
|
|
||||||
} else {
|
|
||||||
// Fallback: Use RGB565 if RGBA8 is not available.
|
|
||||||
imageFormat.renderBufferStorageFormat = GLES20.GL_RGB565;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case BGR8:
|
|
||||||
imageFormat.format = GLES20.GL_RGB;
|
|
||||||
imageFormat.dataType = GLES20.GL_UNSIGNED_BYTE;
|
|
||||||
if (RGBA8) {
|
|
||||||
imageFormat.renderBufferStorageFormat = GL_RGBA8;
|
|
||||||
} else {
|
|
||||||
imageFormat.renderBufferStorageFormat = GLES20.GL_RGB565;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case RGBA8:
|
|
||||||
imageFormat.format = GLES20.GL_RGBA;
|
|
||||||
imageFormat.dataType = GLES20.GL_UNSIGNED_BYTE;
|
|
||||||
if (RGBA8) {
|
|
||||||
imageFormat.renderBufferStorageFormat = GL_RGBA8;
|
|
||||||
} else {
|
|
||||||
imageFormat.renderBufferStorageFormat = GLES20.GL_RGBA4;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case Depth:
|
|
||||||
case Depth16:
|
|
||||||
if (!DEPTH_TEXTURE && !forRenderBuffer) {
|
|
||||||
unsupportedFormat(fmt);
|
|
||||||
}
|
|
||||||
imageFormat.format = GLES20.GL_DEPTH_COMPONENT;
|
|
||||||
imageFormat.dataType = GLES20.GL_UNSIGNED_SHORT;
|
|
||||||
imageFormat.renderBufferStorageFormat = GLES20.GL_DEPTH_COMPONENT16;
|
|
||||||
break;
|
|
||||||
case Depth24:
|
|
||||||
case Depth24Stencil8:
|
|
||||||
if (!DEPTH_TEXTURE) {
|
|
||||||
unsupportedFormat(fmt);
|
|
||||||
}
|
|
||||||
if (DEPTH24_STENCIL8) {
|
|
||||||
// NEW: True Depth24 + Stencil8 format.
|
|
||||||
imageFormat.format = GL_DEPTH_STENCIL_OES;
|
|
||||||
imageFormat.dataType = GL_UNSIGNED_INT_24_8_OES;
|
|
||||||
imageFormat.renderBufferStorageFormat = GL_DEPTH24_STENCIL8_OES;
|
|
||||||
} else {
|
|
||||||
// Vanilla OGLES2, only Depth16 available.
|
|
||||||
imageFormat.format = GLES20.GL_DEPTH_COMPONENT;
|
|
||||||
imageFormat.dataType = GLES20.GL_UNSIGNED_SHORT;
|
|
||||||
imageFormat.renderBufferStorageFormat = GLES20.GL_DEPTH_COMPONENT16;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case DXT1:
|
|
||||||
if (!DXT1) {
|
|
||||||
unsupportedFormat(fmt);
|
|
||||||
}
|
|
||||||
imageFormat.format = GL_DXT1;
|
|
||||||
imageFormat.dataType = GLES20.GL_UNSIGNED_BYTE;
|
|
||||||
imageFormat.compress = true;
|
|
||||||
break;
|
|
||||||
case DXT1A:
|
|
||||||
if (!DXT1) {
|
|
||||||
unsupportedFormat(fmt);
|
|
||||||
}
|
|
||||||
imageFormat.format = GL_DXT1A;
|
|
||||||
imageFormat.dataType = GLES20.GL_UNSIGNED_BYTE;
|
|
||||||
imageFormat.compress = true;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
throw new UnsupportedOperationException("Unrecognized format: " + fmt);
|
|
||||||
}
|
|
||||||
return imageFormat;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static class AndroidGLImageFormat {
|
|
||||||
|
|
||||||
boolean compress = false;
|
|
||||||
int format = -1;
|
|
||||||
int renderBufferStorageFormat = -1;
|
|
||||||
int dataType = -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void uploadTexture(Image img,
|
|
||||||
int target,
|
|
||||||
int index) {
|
|
||||||
|
|
||||||
if (img.getEfficentData() instanceof AndroidImageInfo) {
|
|
||||||
throw new RendererException("This image uses efficient data. "
|
|
||||||
+ "Use uploadTextureBitmap instead.");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Otherwise upload image directly.
|
|
||||||
// Prefer to only use power of 2 textures here to avoid errors.
|
|
||||||
Image.Format fmt = img.getFormat();
|
|
||||||
ByteBuffer data;
|
|
||||||
if (index >= 0 || img.getData() != null && img.getData().size() > 0) {
|
|
||||||
data = img.getData(index);
|
|
||||||
} else {
|
|
||||||
data = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
int width = img.getWidth();
|
|
||||||
int height = img.getHeight();
|
|
||||||
|
|
||||||
if (!NPOT && img.isNPOT()) {
|
|
||||||
// Check if texture is POT
|
|
||||||
throw new RendererException("Non-power-of-2 textures "
|
|
||||||
+ "are not supported by the video hardware "
|
|
||||||
+ "and no scaling path available for image: " + img);
|
|
||||||
}
|
|
||||||
AndroidGLImageFormat imageFormat = getImageFormat(fmt, false);
|
|
||||||
|
|
||||||
if (data != null) {
|
|
||||||
GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
int[] mipSizes = img.getMipMapSizes();
|
|
||||||
int pos = 0;
|
|
||||||
if (mipSizes == null) {
|
|
||||||
if (data != null) {
|
|
||||||
mipSizes = new int[]{data.capacity()};
|
|
||||||
} else {
|
|
||||||
mipSizes = new int[]{width * height * fmt.getBitsPerPixel() / 8};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < mipSizes.length; i++) {
|
|
||||||
int mipWidth = Math.max(1, width >> i);
|
|
||||||
int mipHeight = Math.max(1, height >> i);
|
|
||||||
|
|
||||||
if (data != null) {
|
|
||||||
data.position(pos);
|
|
||||||
data.limit(pos + mipSizes[i]);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (imageFormat.compress && data != null) {
|
|
||||||
GLES20.glCompressedTexImage2D(target,
|
|
||||||
i,
|
|
||||||
imageFormat.format,
|
|
||||||
mipWidth,
|
|
||||||
mipHeight,
|
|
||||||
0,
|
|
||||||
data.remaining(),
|
|
||||||
data);
|
|
||||||
} else {
|
|
||||||
GLES20.glTexImage2D(target,
|
|
||||||
i,
|
|
||||||
imageFormat.format,
|
|
||||||
mipWidth,
|
|
||||||
mipHeight,
|
|
||||||
0,
|
|
||||||
imageFormat.format,
|
|
||||||
imageFormat.dataType,
|
|
||||||
data);
|
|
||||||
}
|
|
||||||
|
|
||||||
pos += mipSizes[i];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Update the texture currently bound to target at with data from the given
|
|
||||||
* Image at position x and y. The parameter index is used as the zoffset in
|
|
||||||
* case a 3d texture or texture 2d array is being updated.
|
|
||||||
*
|
|
||||||
* @param image Image with the source data (this data will be put into the
|
|
||||||
* texture)
|
|
||||||
* @param target the target texture
|
|
||||||
* @param index the mipmap level to update
|
|
||||||
* @param x the x position where to put the image in the texture
|
|
||||||
* @param y the y position where to put the image in the texture
|
|
||||||
*/
|
|
||||||
public static void uploadSubTexture(
|
|
||||||
Image img,
|
|
||||||
int target,
|
|
||||||
int index,
|
|
||||||
int x,
|
|
||||||
int y) {
|
|
||||||
if (img.getEfficentData() instanceof AndroidImageInfo) {
|
|
||||||
AndroidImageInfo imageInfo = (AndroidImageInfo) img.getEfficentData();
|
|
||||||
uploadTextureBitmap(target, imageInfo.getBitmap(), true, true, x, y);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Otherwise upload image directly.
|
|
||||||
// Prefer to only use power of 2 textures here to avoid errors.
|
|
||||||
Image.Format fmt = img.getFormat();
|
|
||||||
ByteBuffer data;
|
|
||||||
if (index >= 0 || img.getData() != null && img.getData().size() > 0) {
|
|
||||||
data = img.getData(index);
|
|
||||||
} else {
|
|
||||||
data = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
int width = img.getWidth();
|
|
||||||
int height = img.getHeight();
|
|
||||||
|
|
||||||
if (!NPOT && img.isNPOT()) {
|
|
||||||
// Check if texture is POT
|
|
||||||
throw new RendererException("Non-power-of-2 textures "
|
|
||||||
+ "are not supported by the video hardware "
|
|
||||||
+ "and no scaling path available for image: " + img);
|
|
||||||
}
|
|
||||||
AndroidGLImageFormat imageFormat = getImageFormat(fmt, false);
|
|
||||||
|
|
||||||
if (data != null) {
|
|
||||||
GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
int[] mipSizes = img.getMipMapSizes();
|
|
||||||
int pos = 0;
|
|
||||||
if (mipSizes == null) {
|
|
||||||
if (data != null) {
|
|
||||||
mipSizes = new int[]{data.capacity()};
|
|
||||||
} else {
|
|
||||||
mipSizes = new int[]{width * height * fmt.getBitsPerPixel() / 8};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < mipSizes.length; i++) {
|
|
||||||
int mipWidth = Math.max(1, width >> i);
|
|
||||||
int mipHeight = Math.max(1, height >> i);
|
|
||||||
|
|
||||||
if (data != null) {
|
|
||||||
data.position(pos);
|
|
||||||
data.limit(pos + mipSizes[i]);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (imageFormat.compress && data != null) {
|
|
||||||
GLES20.glCompressedTexSubImage2D(target, i, x, y, mipWidth, mipHeight, imageFormat.format, data.remaining(), data);
|
|
||||||
RendererUtil.checkGLError();
|
|
||||||
} else {
|
|
||||||
GLES20.glTexSubImage2D(target, i, x, y, mipWidth, mipHeight, imageFormat.format, imageFormat.dataType, data);
|
|
||||||
RendererUtil.checkGLError();
|
|
||||||
}
|
|
||||||
|
|
||||||
pos += mipSizes[i];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,23 +0,0 @@
|
|||||||
package com.jme3.texture.plugins;
|
|
||||||
|
|
||||||
import android.graphics.Bitmap;
|
|
||||||
import com.jme3.asset.AndroidImageInfo;
|
|
||||||
import com.jme3.asset.AssetInfo;
|
|
||||||
import com.jme3.asset.AssetLoader;
|
|
||||||
import com.jme3.texture.Image;
|
|
||||||
import com.jme3.texture.image.ColorSpace;
|
|
||||||
import java.io.IOException;
|
|
||||||
|
|
||||||
@Deprecated
|
|
||||||
public class AndroidImageLoader implements AssetLoader {
|
|
||||||
|
|
||||||
public Object load(AssetInfo info) throws IOException {
|
|
||||||
AndroidImageInfo imageInfo = new AndroidImageInfo(info);
|
|
||||||
Bitmap bitmap = imageInfo.getBitmap();
|
|
||||||
|
|
||||||
Image image = new Image(imageInfo.getFormat(), bitmap.getWidth(), bitmap.getHeight(), null, ColorSpace.sRGB);
|
|
||||||
|
|
||||||
image.setEfficentData(imageInfo);
|
|
||||||
return image;
|
|
||||||
}
|
|
||||||
}
|
|
@ -46,7 +46,7 @@ public class SimpleTexturedTest extends SimpleApplication {
|
|||||||
|
|
||||||
|
|
||||||
shapeSphere = new Sphere(16, 16, .5f);
|
shapeSphere = new Sphere(16, 16, .5f);
|
||||||
shapeBox = new Box(Vector3f.ZERO, 0.3f, 0.3f, 0.3f);
|
shapeBox = new Box(0.3f, 0.3f, 0.3f);
|
||||||
|
|
||||||
|
|
||||||
// ModelConverter.optimize(geom);
|
// ModelConverter.optimize(geom);
|
||||||
|
@ -34,8 +34,15 @@ libraries {
|
|||||||
// linker.args "-static-libstdc++"
|
// linker.args "-static-libstdc++"
|
||||||
} else if (targetPlatform.operatingSystem.name == "windows") {
|
} else if (targetPlatform.operatingSystem.name == "windows") {
|
||||||
if (toolChain in Gcc) {
|
if (toolChain in Gcc) {
|
||||||
|
if (toolChain.name.startsWith('mingw')) {
|
||||||
|
cppCompiler.args '-I', "${org.gradle.internal.jvm.Jvm.current().javaHome}/include/linux"
|
||||||
|
} else {
|
||||||
cppCompiler.args '-I', "${org.gradle.internal.jvm.Jvm.current().javaHome}/include/win32"
|
cppCompiler.args '-I', "${org.gradle.internal.jvm.Jvm.current().javaHome}/include/win32"
|
||||||
}
|
}
|
||||||
|
cppCompiler.args "-fpermissive"
|
||||||
|
cppCompiler.args "-static"
|
||||||
|
linker.args "-static"
|
||||||
|
}
|
||||||
else if (toolChain in VisualCpp) {
|
else if (toolChain in VisualCpp) {
|
||||||
cppCompiler.args "/I${org.gradle.internal.jvm.Jvm.current().javaHome}\\include\\win32"
|
cppCompiler.args "/I${org.gradle.internal.jvm.Jvm.current().javaHome}\\include\\win32"
|
||||||
}
|
}
|
||||||
@ -76,6 +83,31 @@ sourceSets {
|
|||||||
|
|
||||||
// Set of target platforms, will be available based on build system
|
// Set of target platforms, will be available based on build system
|
||||||
model {
|
model {
|
||||||
|
|
||||||
|
toolChains {
|
||||||
|
gcc(Gcc)
|
||||||
|
mingw_x86(Gcc) {
|
||||||
|
eachPlatform() {
|
||||||
|
cCompiler.executable "i686-w64-mingw32-gcc"
|
||||||
|
cppCompiler.executable "i686-w64-mingw32-g++"
|
||||||
|
linker.executable "i686-w64-mingw32-g++"
|
||||||
|
assembler.executable "i686-w64-mingw32-g++"
|
||||||
|
staticLibArchiver.executable "i686-w64-mingw32-gcc-ar"
|
||||||
|
}
|
||||||
|
target("windows_x86")
|
||||||
|
}
|
||||||
|
mingw_x86_64(Gcc) {
|
||||||
|
eachPlatform() {
|
||||||
|
cCompiler.executable "x86_64-w64-mingw32-gcc"
|
||||||
|
cppCompiler.executable "x86_64-w64-mingw32-g++"
|
||||||
|
linker.executable "x86_64-w64-mingw32-g++"
|
||||||
|
assembler.executable "x86_64-w64-mingw32-g++"
|
||||||
|
staticLibArchiver.executable "x86_64-w64-mingw32-gcc-ar"
|
||||||
|
}
|
||||||
|
target("windows_x86_64")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
platforms{
|
platforms{
|
||||||
// osx_universal { // TODO: universal binary doesn't work?
|
// osx_universal { // TODO: universal binary doesn't work?
|
||||||
// architecture 'x86_64'
|
// architecture 'x86_64'
|
||||||
|
@ -1,44 +0,0 @@
|
|||||||
/*
|
|
||||||
* Copyright (c) 2009-2012 jMonkeyEngine
|
|
||||||
* All rights reserved.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are
|
|
||||||
* met:
|
|
||||||
*
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
*
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
*
|
|
||||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
|
||||||
* may be used to endorse or promote products derived from this software
|
|
||||||
* without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
||||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
|
||||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
||||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
||||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
||||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
||||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
|
||||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
package com.jme3.animation;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @deprecated use Animation instead with tracks of selected type (ie. BoneTrack, SpatialTrack, MeshTrack)
|
|
||||||
*/
|
|
||||||
@Deprecated
|
|
||||||
public final class BoneAnimation extends Animation {
|
|
||||||
|
|
||||||
@Deprecated
|
|
||||||
public BoneAnimation(String name, float length) {
|
|
||||||
super(name, length);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,42 +0,0 @@
|
|||||||
/*
|
|
||||||
* Copyright (c) 2009-2012 jMonkeyEngine
|
|
||||||
* All rights reserved.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are
|
|
||||||
* met:
|
|
||||||
*
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
*
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
*
|
|
||||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
|
||||||
* may be used to endorse or promote products derived from this software
|
|
||||||
* without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
||||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
|
||||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
||||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
||||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
||||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
||||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
|
||||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
package com.jme3.animation;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @deprecated use Animation instead with tracks of selected type (ie. BoneTrack, SpatialTrack, MeshTrack)
|
|
||||||
*/
|
|
||||||
@Deprecated
|
|
||||||
public class SpatialAnimation extends Animation {
|
|
||||||
public SpatialAnimation(String name, float length) {
|
|
||||||
super(name, length);
|
|
||||||
}
|
|
||||||
}
|
|
@ -32,6 +32,7 @@
|
|||||||
package com.jme3.app;
|
package com.jme3.app;
|
||||||
|
|
||||||
import com.jme3.app.state.AppState;
|
import com.jme3.app.state.AppState;
|
||||||
|
import com.jme3.audio.AudioListenerState;
|
||||||
import com.jme3.font.BitmapFont;
|
import com.jme3.font.BitmapFont;
|
||||||
import com.jme3.font.BitmapText;
|
import com.jme3.font.BitmapText;
|
||||||
import com.jme3.input.FlyByCamera;
|
import com.jme3.input.FlyByCamera;
|
||||||
@ -96,7 +97,7 @@ public abstract class SimpleApplication extends LegacyApplication {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public SimpleApplication() {
|
public SimpleApplication() {
|
||||||
this( new StatsAppState(), new FlyCamAppState(), new DebugKeysAppState() );
|
this(new StatsAppState(), new FlyCamAppState(), new AudioListenerState(), new DebugKeysAppState());
|
||||||
}
|
}
|
||||||
|
|
||||||
public SimpleApplication( AppState... initialStates ) {
|
public SimpleApplication( AppState... initialStates ) {
|
||||||
|
@ -123,24 +123,6 @@ public class TextureKey extends AssetKey<Texture> {
|
|||||||
this.anisotropy = anisotropy;
|
this.anisotropy = anisotropy;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* @deprecated Use {@link #setTextureTypeHint(com.jme3.texture.Texture.Type) }
|
|
||||||
* instead.
|
|
||||||
*/
|
|
||||||
@Deprecated
|
|
||||||
public boolean isAsCube() {
|
|
||||||
return textureTypeHint == Type.CubeMap;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @deprecated Use {@link #setTextureTypeHint(com.jme3.texture.Texture.Type) }
|
|
||||||
* instead.
|
|
||||||
*/
|
|
||||||
@Deprecated
|
|
||||||
public void setAsCube(boolean asCube) {
|
|
||||||
textureTypeHint = asCube ? Type.CubeMap : Type.TwoDimensional;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean isGenerateMips() {
|
public boolean isGenerateMips() {
|
||||||
return generateMips;
|
return generateMips;
|
||||||
}
|
}
|
||||||
@ -149,24 +131,6 @@ public class TextureKey extends AssetKey<Texture> {
|
|||||||
this.generateMips = generateMips;
|
this.generateMips = generateMips;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* @deprecated Use {@link #setTextureTypeHint(com.jme3.texture.Texture.Type) }
|
|
||||||
* instead.
|
|
||||||
*/
|
|
||||||
@Deprecated
|
|
||||||
public boolean isAsTexture3D() {
|
|
||||||
return textureTypeHint == Type.ThreeDimensional;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @deprecated Use {@link #setTextureTypeHint(com.jme3.texture.Texture.Type) }
|
|
||||||
* instead.
|
|
||||||
*/
|
|
||||||
@Deprecated
|
|
||||||
public void setAsTexture3D(boolean asTexture3D) {
|
|
||||||
textureTypeHint = asTexture3D ? Type.ThreeDimensional : Type.TwoDimensional;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The type of texture expected to be returned.
|
* The type of texture expected to be returned.
|
||||||
*
|
*
|
||||||
|
104
jme3-core/src/main/java/com/jme3/audio/AudioListenerState.java
Normal file
104
jme3-core/src/main/java/com/jme3/audio/AudioListenerState.java
Normal file
@ -0,0 +1,104 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c) 2009-2016 jMonkeyEngine
|
||||||
|
* All rights reserved.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are
|
||||||
|
* met:
|
||||||
|
*
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
*
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
*
|
||||||
|
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||||
|
* may be used to endorse or promote products derived from this software
|
||||||
|
* without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||||
|
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||||
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||||
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||||
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
package com.jme3.audio;
|
||||||
|
|
||||||
|
import com.jme3.app.Application;
|
||||||
|
import com.jme3.app.state.BaseAppState;
|
||||||
|
import com.jme3.math.Quaternion;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.renderer.Camera;
|
||||||
|
import com.jme3.renderer.RenderManager;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>AudioListenerState</code> updates the audio listener's position,
|
||||||
|
* orientation, and velocity from a {@link Camera}.
|
||||||
|
*
|
||||||
|
* @author Kirill Vainer
|
||||||
|
*/
|
||||||
|
public class AudioListenerState extends BaseAppState {
|
||||||
|
|
||||||
|
private Listener listener;
|
||||||
|
private Camera camera;
|
||||||
|
private float lastTpf;
|
||||||
|
|
||||||
|
public AudioListenerState() {
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void initialize(Application app) {
|
||||||
|
this.camera = app.getCamera();
|
||||||
|
this.listener = app.getListener();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void cleanup(Application app) {
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update(float tpf) {
|
||||||
|
lastTpf = tpf;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void render(RenderManager rm) {
|
||||||
|
if (!isEnabled()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3f lastLocation = listener.getLocation();
|
||||||
|
Vector3f currentLocation = camera.getLocation();
|
||||||
|
Vector3f velocity = listener.getVelocity();
|
||||||
|
|
||||||
|
if (!lastLocation.equals(currentLocation)) {
|
||||||
|
velocity.set(currentLocation).subtractLocal(lastLocation);
|
||||||
|
velocity.multLocal(1f / lastTpf);
|
||||||
|
listener.setLocation(currentLocation);
|
||||||
|
listener.setVelocity(velocity);
|
||||||
|
} else if (!velocity.equals(Vector3f.ZERO)) {
|
||||||
|
listener.setVelocity(Vector3f.ZERO);
|
||||||
|
}
|
||||||
|
|
||||||
|
Quaternion lastRotation = listener.getRotation();
|
||||||
|
Quaternion currentRotation = camera.getRotation();
|
||||||
|
if (!lastRotation.equals(currentRotation)) {
|
||||||
|
listener.setRotation(currentRotation);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onEnable() {
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onDisable() {
|
||||||
|
}
|
||||||
|
}
|
@ -78,6 +78,7 @@ public class AudioNode extends Node implements AudioSource {
|
|||||||
protected transient AudioData data = null;
|
protected transient AudioData data = null;
|
||||||
protected transient volatile AudioSource.Status status = AudioSource.Status.Stopped;
|
protected transient volatile AudioSource.Status status = AudioSource.Status.Stopped;
|
||||||
protected transient volatile int channel = -1;
|
protected transient volatile int channel = -1;
|
||||||
|
protected Vector3f previousWorldTranslation = Vector3f.NAN;
|
||||||
protected Vector3f velocity = new Vector3f();
|
protected Vector3f velocity = new Vector3f();
|
||||||
protected boolean reverbEnabled = false;
|
protected boolean reverbEnabled = false;
|
||||||
protected float maxDistance = 200; // 200 meters
|
protected float maxDistance = 200; // 200 meters
|
||||||
@ -88,6 +89,8 @@ public class AudioNode extends Node implements AudioSource {
|
|||||||
protected float innerAngle = 360;
|
protected float innerAngle = 360;
|
||||||
protected float outerAngle = 360;
|
protected float outerAngle = 360;
|
||||||
protected boolean positional = true;
|
protected boolean positional = true;
|
||||||
|
protected boolean velocityFromTranslation = false;
|
||||||
|
protected float lastTpf;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* <code>Status</code> indicates the current status of the audio node.
|
* <code>Status</code> indicates the current status of the audio node.
|
||||||
@ -702,17 +705,44 @@ public class AudioNode extends Node implements AudioSource {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
public boolean isVelocityFromTranslation() {
|
||||||
public void updateGeometricState(){
|
return velocityFromTranslation;
|
||||||
boolean updatePos = false;
|
|
||||||
if ((refreshFlags & RF_TRANSFORM) != 0){
|
|
||||||
updatePos = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void setVelocityFromTranslation(boolean velocityFromTranslation) {
|
||||||
|
this.velocityFromTranslation = velocityFromTranslation;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void updateLogicalState(float tpf) {
|
||||||
|
super.updateLogicalState(tpf);
|
||||||
|
lastTpf = tpf;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void updateGeometricState() {
|
||||||
super.updateGeometricState();
|
super.updateGeometricState();
|
||||||
|
|
||||||
if (updatePos && channel >= 0)
|
if (channel < 0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3f currentWorldTranslation = worldTransform.getTranslation();
|
||||||
|
|
||||||
|
if (Float.isNaN(previousWorldTranslation.x)
|
||||||
|
|| !previousWorldTranslation.equals(currentWorldTranslation)) {
|
||||||
|
|
||||||
getRenderer().updateSourceParam(this, AudioParam.Position);
|
getRenderer().updateSourceParam(this, AudioParam.Position);
|
||||||
|
|
||||||
|
if (velocityFromTranslation) {
|
||||||
|
velocity.set(currentWorldTranslation).subtractLocal(previousWorldTranslation);
|
||||||
|
velocity.multLocal(1f / lastTpf);
|
||||||
|
|
||||||
|
getRenderer().updateSourceParam(this, AudioParam.Velocity);
|
||||||
|
}
|
||||||
|
|
||||||
|
previousWorldTranslation.set(currentWorldTranslation);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@ -772,6 +802,7 @@ public class AudioNode extends Node implements AudioSource {
|
|||||||
oc.write(outerAngle, "outer_angle", 360);
|
oc.write(outerAngle, "outer_angle", 360);
|
||||||
|
|
||||||
oc.write(positional, "positional", false);
|
oc.write(positional, "positional", false);
|
||||||
|
oc.write(velocityFromTranslation, "velocity_from_translation", false);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@ -806,6 +837,7 @@ public class AudioNode extends Node implements AudioSource {
|
|||||||
outerAngle = ic.readFloat("outer_angle", 360);
|
outerAngle = ic.readFloat("outer_angle", 360);
|
||||||
|
|
||||||
positional = ic.readBoolean("positional", false);
|
positional = ic.readBoolean("positional", false);
|
||||||
|
velocityFromTranslation = ic.readBoolean("velocity_from_translation", false);
|
||||||
|
|
||||||
if (audioKey != null) {
|
if (audioKey != null) {
|
||||||
try {
|
try {
|
||||||
|
@ -36,9 +36,9 @@ import com.jme3.math.Vector3f;
|
|||||||
|
|
||||||
public class Listener {
|
public class Listener {
|
||||||
|
|
||||||
private Vector3f location;
|
private final Vector3f location;
|
||||||
private Vector3f velocity;
|
private final Vector3f velocity;
|
||||||
private Quaternion rotation;
|
private final Quaternion rotation;
|
||||||
private float volume = 1;
|
private float volume = 1;
|
||||||
private AudioRenderer renderer;
|
private AudioRenderer renderer;
|
||||||
|
|
||||||
|
@ -904,11 +904,12 @@ public class ALAudioRenderer implements AudioRenderer, Runnable {
|
|||||||
} else {
|
} else {
|
||||||
// Buffer finished playing.
|
// Buffer finished playing.
|
||||||
if (src.isLooping()) {
|
if (src.isLooping()) {
|
||||||
throw new AssertionError("Unexpected state: " +
|
// When a device is disconnected, all sources
|
||||||
"A looping sound has stopped playing");
|
// will enter the "stopped" state.
|
||||||
} else {
|
logger.warning("A looping sound has stopped playing");
|
||||||
reclaimChannel = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
reclaimChannel = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (reclaimChannel) {
|
if (reclaimChannel) {
|
||||||
|
@ -121,7 +121,8 @@ public class MotionPath implements Savable {
|
|||||||
Material m = assetManager.loadMaterial("Common/Materials/RedColor.j3m");
|
Material m = assetManager.loadMaterial("Common/Materials/RedColor.j3m");
|
||||||
for (Iterator<Vector3f> it = spline.getControlPoints().iterator(); it.hasNext();) {
|
for (Iterator<Vector3f> it = spline.getControlPoints().iterator(); it.hasNext();) {
|
||||||
Vector3f cp = it.next();
|
Vector3f cp = it.next();
|
||||||
Geometry geo = new Geometry("box", new Box(cp, 0.3f, 0.3f, 0.3f));
|
Geometry geo = new Geometry("box", new Box(0.3f, 0.3f, 0.3f));
|
||||||
|
geo.setLocalTranslation(cp);
|
||||||
geo.setMaterial(m);
|
geo.setMaterial(m);
|
||||||
debugNode.attachChild(geo);
|
debugNode.attachChild(geo);
|
||||||
|
|
||||||
|
@ -1,76 +0,0 @@
|
|||||||
/*
|
|
||||||
* Copyright (c) 2009-2012 jMonkeyEngine
|
|
||||||
* All rights reserved.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are
|
|
||||||
* met:
|
|
||||||
*
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
*
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
*
|
|
||||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
|
||||||
* may be used to endorse or promote products derived from this software
|
|
||||||
* without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
||||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
|
||||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
||||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
||||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
||||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
||||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
|
||||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
package com.jme3.effect;
|
|
||||||
|
|
||||||
import com.jme3.renderer.Camera;
|
|
||||||
import java.util.Comparator;
|
|
||||||
|
|
||||||
@Deprecated
|
|
||||||
class ParticleComparator implements Comparator<Particle> {
|
|
||||||
|
|
||||||
private Camera cam;
|
|
||||||
|
|
||||||
public void setCamera(Camera cam){
|
|
||||||
this.cam = cam;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int compare(Particle p1, Particle p2) {
|
|
||||||
return 0; // unused
|
|
||||||
/*
|
|
||||||
if (p1.life <= 0 || p2.life <= 0)
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
// if (p1.life <= 0)
|
|
||||||
// return 1;
|
|
||||||
// else if (p2.life <= 0)
|
|
||||||
// return -1;
|
|
||||||
|
|
||||||
float d1 = p1.distToCam, d2 = p2.distToCam;
|
|
||||||
|
|
||||||
if (d1 == -1){
|
|
||||||
d1 = cam.distanceToNearPlane(p1.position);
|
|
||||||
p1.distToCam = d1;
|
|
||||||
}
|
|
||||||
if (d2 == -1){
|
|
||||||
d2 = cam.distanceToNearPlane(p2.position);
|
|
||||||
p2.distToCam = d2;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (d1 < d2)
|
|
||||||
return 1;
|
|
||||||
else if (d1 > d2)
|
|
||||||
return -1;
|
|
||||||
else
|
|
||||||
return 0;
|
|
||||||
*/
|
|
||||||
}
|
|
||||||
}
|
|
@ -50,8 +50,9 @@ public abstract class ParticleMesh extends Mesh {
|
|||||||
public enum Type {
|
public enum Type {
|
||||||
/**
|
/**
|
||||||
* The particle mesh is composed of points. Each particle is a point.
|
* The particle mesh is composed of points. Each particle is a point.
|
||||||
* This can be used in conjuction with {@link RenderState#setPointSprite(boolean) point sprites}
|
* Note that point based particles do not support certain features such
|
||||||
* to render particles the usual way.
|
* as {@link ParticleEmitter#setRotateSpeed(float) rotation}, and
|
||||||
|
* {@link ParticleEmitter#setFacingVelocity(boolean) velocity following}.
|
||||||
*/
|
*/
|
||||||
Point,
|
Point,
|
||||||
|
|
||||||
|
@ -54,10 +54,10 @@ import java.util.logging.Logger;
|
|||||||
*/
|
*/
|
||||||
public class SavableClassUtil {
|
public class SavableClassUtil {
|
||||||
|
|
||||||
private final static HashMap<String, String> classRemappings = new HashMap<String, String>();
|
private final static HashMap<String, String> CLASS_REMAPPINGS = new HashMap<>();
|
||||||
|
|
||||||
private static void addRemapping(String oldClass, Class<? extends Savable> newClass){
|
private static void addRemapping(String oldClass, Class<? extends Savable> newClass){
|
||||||
classRemappings.put(oldClass, newClass.getName());
|
CLASS_REMAPPINGS.put(oldClass, newClass.getName());
|
||||||
}
|
}
|
||||||
|
|
||||||
static {
|
static {
|
||||||
@ -74,7 +74,7 @@ public class SavableClassUtil {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private static String remapClass(String className) throws ClassNotFoundException {
|
private static String remapClass(String className) throws ClassNotFoundException {
|
||||||
String result = classRemappings.get(className);
|
String result = CLASS_REMAPPINGS.get(className);
|
||||||
if (result == null) {
|
if (result == null) {
|
||||||
return className;
|
return className;
|
||||||
} else {
|
} else {
|
||||||
|
@ -75,18 +75,7 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
|
|||||||
// Version #2: Fixed issue with RenderState.apply*** flags not getting exported
|
// Version #2: Fixed issue with RenderState.apply*** flags not getting exported
|
||||||
public static final int SAVABLE_VERSION = 2;
|
public static final int SAVABLE_VERSION = 2;
|
||||||
private static final Logger logger = Logger.getLogger(Material.class.getName());
|
private static final Logger logger = Logger.getLogger(Material.class.getName());
|
||||||
private static final RenderState additiveLight = new RenderState();
|
|
||||||
private static final RenderState depthOnly = new RenderState();
|
|
||||||
|
|
||||||
static {
|
|
||||||
depthOnly.setDepthTest(true);
|
|
||||||
depthOnly.setDepthWrite(true);
|
|
||||||
depthOnly.setFaceCullMode(RenderState.FaceCullMode.Back);
|
|
||||||
depthOnly.setColorWrite(false);
|
|
||||||
|
|
||||||
additiveLight.setBlendMode(RenderState.BlendMode.AlphaAdditive);
|
|
||||||
additiveLight.setDepthWrite(false);
|
|
||||||
}
|
|
||||||
private AssetKey key;
|
private AssetKey key;
|
||||||
private String name;
|
private String name;
|
||||||
private MaterialDef def;
|
private MaterialDef def;
|
||||||
@ -98,7 +87,6 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
|
|||||||
private boolean transparent = false;
|
private boolean transparent = false;
|
||||||
private boolean receivesShadows = false;
|
private boolean receivesShadows = false;
|
||||||
private int sortingId = -1;
|
private int sortingId = -1;
|
||||||
private transient ColorRGBA ambientLightColor = new ColorRGBA(0, 0, 0, 1);
|
|
||||||
|
|
||||||
public Material(MaterialDef def) {
|
public Material(MaterialDef def) {
|
||||||
if (def == null) {
|
if (def == null) {
|
||||||
@ -742,9 +730,11 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
|
|||||||
lastTech = techDef;
|
lastTech = techDef;
|
||||||
}
|
}
|
||||||
if (tech == null) {
|
if (tech == null) {
|
||||||
throw new UnsupportedOperationException("No default technique on material '" + def.getName() + "'\n"
|
throw new UnsupportedOperationException(
|
||||||
+ " is supported by the video hardware. The caps "
|
String.format("No technique '%s' on material "
|
||||||
+ lastTech.getRequiredCaps() + " are required.");
|
+ "'%s' is supported by the video hardware. "
|
||||||
|
+ "The capabilities %s are required.",
|
||||||
|
name, def.getName(), lastTech.getRequiredCaps()));
|
||||||
}
|
}
|
||||||
} else if (technique == tech) {
|
} else if (technique == tech) {
|
||||||
// attempting to switch to an already
|
// attempting to switch to an already
|
||||||
@ -1101,14 +1091,11 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
|
|||||||
// Try to guess values of "apply" render state based on defaults
|
// Try to guess values of "apply" render state based on defaults
|
||||||
// if value != default then set apply to true
|
// if value != default then set apply to true
|
||||||
additionalState.applyPolyOffset = additionalState.offsetEnabled;
|
additionalState.applyPolyOffset = additionalState.offsetEnabled;
|
||||||
additionalState.applyAlphaFallOff = additionalState.alphaTest;
|
|
||||||
additionalState.applyAlphaTest = additionalState.alphaTest;
|
|
||||||
additionalState.applyBlendMode = additionalState.blendMode != BlendMode.Off;
|
additionalState.applyBlendMode = additionalState.blendMode != BlendMode.Off;
|
||||||
additionalState.applyColorWrite = !additionalState.colorWrite;
|
additionalState.applyColorWrite = !additionalState.colorWrite;
|
||||||
additionalState.applyCullMode = additionalState.cullMode != FaceCullMode.Back;
|
additionalState.applyCullMode = additionalState.cullMode != FaceCullMode.Back;
|
||||||
additionalState.applyDepthTest = !additionalState.depthTest;
|
additionalState.applyDepthTest = !additionalState.depthTest;
|
||||||
additionalState.applyDepthWrite = !additionalState.depthWrite;
|
additionalState.applyDepthWrite = !additionalState.depthWrite;
|
||||||
additionalState.applyPointSprite = additionalState.pointSprite;
|
|
||||||
additionalState.applyStencilTest = additionalState.stencilTest;
|
additionalState.applyStencilTest = additionalState.stencilTest;
|
||||||
additionalState.applyWireFrame = additionalState.wireframe;
|
additionalState.applyWireFrame = additionalState.wireframe;
|
||||||
}
|
}
|
||||||
|
@ -75,12 +75,11 @@ public class RenderState implements Cloneable, Savable {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* <code>TestFunction</code> specifies the testing function for stencil test
|
* <code>TestFunction</code> specifies the testing function for stencil test
|
||||||
* function and alpha test function.
|
* function.
|
||||||
*
|
*
|
||||||
* <p>The functions work similarly as described except that for stencil
|
* <p>
|
||||||
* test function, the reference value given in the stencil command is
|
* The reference value given in the stencil command is the input value while
|
||||||
* the input value while the reference is the value already in the stencil
|
* the reference is the value already in the stencil buffer.
|
||||||
* buffer.
|
|
||||||
*/
|
*/
|
||||||
public enum TestFunction {
|
public enum TestFunction {
|
||||||
|
|
||||||
@ -118,7 +117,94 @@ public class RenderState implements Cloneable, Savable {
|
|||||||
/**
|
/**
|
||||||
* The test always passes
|
* The test always passes
|
||||||
*/
|
*/
|
||||||
Always,}
|
Always
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>BlendEquation</code> specifies the blending equation to combine
|
||||||
|
* pixels.
|
||||||
|
*/
|
||||||
|
public enum BlendEquation {
|
||||||
|
/**
|
||||||
|
* Sets the blend equation so that the source and destination data are
|
||||||
|
* added. (Default) Clamps to [0,1] Useful for things like antialiasing
|
||||||
|
* and transparency.
|
||||||
|
*/
|
||||||
|
Add,
|
||||||
|
/**
|
||||||
|
* Sets the blend equation so that the source and destination data are
|
||||||
|
* subtracted (Src - Dest). Clamps to [0,1] Falls back to Add if
|
||||||
|
* supportsSubtract is false.
|
||||||
|
*/
|
||||||
|
Subtract,
|
||||||
|
/**
|
||||||
|
* Same as Subtract, but the order is reversed (Dst - Src). Clamps to
|
||||||
|
* [0,1] Falls back to Add if supportsSubtract is false.
|
||||||
|
*/
|
||||||
|
ReverseSubtract,
|
||||||
|
/**
|
||||||
|
* Sets the blend equation so that each component of the result color is
|
||||||
|
* the minimum of the corresponding components of the source and
|
||||||
|
* destination colors. This and Max are useful for applications that
|
||||||
|
* analyze image data (image thresholding against a constant color, for
|
||||||
|
* example). Falls back to Add if supportsMinMax is false.
|
||||||
|
*/
|
||||||
|
Min,
|
||||||
|
/**
|
||||||
|
* Sets the blend equation so that each component of the result color is
|
||||||
|
* the maximum of the corresponding components of the source and
|
||||||
|
* destination colors. This and Min are useful for applications that
|
||||||
|
* analyze image data (image thresholding against a constant color, for
|
||||||
|
* example). Falls back to Add if supportsMinMax is false.
|
||||||
|
*/
|
||||||
|
Max
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>BlendEquationAlpha</code> specifies the blending equation to
|
||||||
|
* combine pixels for the alpha component.
|
||||||
|
*/
|
||||||
|
public enum BlendEquationAlpha {
|
||||||
|
/**
|
||||||
|
* Sets the blend equation to be the same as the one defined by
|
||||||
|
* {@link #blendEquation}.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
InheritColor,
|
||||||
|
/**
|
||||||
|
* Sets the blend equation so that the source and destination data are
|
||||||
|
* added. (Default) Clamps to [0,1] Useful for things like antialiasing
|
||||||
|
* and transparency.
|
||||||
|
*/
|
||||||
|
Add,
|
||||||
|
/**
|
||||||
|
* Sets the blend equation so that the source and destination data are
|
||||||
|
* subtracted (Src - Dest). Clamps to [0,1] Falls back to Add if
|
||||||
|
* supportsSubtract is false.
|
||||||
|
*/
|
||||||
|
Subtract,
|
||||||
|
/**
|
||||||
|
* Same as Subtract, but the order is reversed (Dst - Src). Clamps to
|
||||||
|
* [0,1] Falls back to Add if supportsSubtract is false.
|
||||||
|
*/
|
||||||
|
ReverseSubtract,
|
||||||
|
/**
|
||||||
|
* Sets the blend equation so that the result alpha is the minimum of
|
||||||
|
* the source alpha and destination alpha. This and Max are useful for
|
||||||
|
* applications that analyze image data (image thresholding against a
|
||||||
|
* constant color, for example). Falls back to Add if supportsMinMax is
|
||||||
|
* false.
|
||||||
|
*/
|
||||||
|
Min,
|
||||||
|
/**
|
||||||
|
* sSets the blend equation so that the result alpha is the maximum of
|
||||||
|
* the source alpha and destination alpha. This and Min are useful for
|
||||||
|
* applications that analyze image data (image thresholding against a
|
||||||
|
* constant color, for example). Falls back to Add if supportsMinMax is
|
||||||
|
* false.
|
||||||
|
*/
|
||||||
|
Max
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* <code>BlendMode</code> specifies the blending operation to use.
|
* <code>BlendMode</code> specifies the blending operation to use.
|
||||||
@ -276,19 +362,16 @@ public class RenderState implements Cloneable, Savable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static {
|
static {
|
||||||
ADDITIONAL.applyPointSprite = false;
|
|
||||||
ADDITIONAL.applyWireFrame = false;
|
ADDITIONAL.applyWireFrame = false;
|
||||||
ADDITIONAL.applyCullMode = false;
|
ADDITIONAL.applyCullMode = false;
|
||||||
ADDITIONAL.applyDepthWrite = false;
|
ADDITIONAL.applyDepthWrite = false;
|
||||||
ADDITIONAL.applyDepthTest = false;
|
ADDITIONAL.applyDepthTest = false;
|
||||||
ADDITIONAL.applyColorWrite = false;
|
ADDITIONAL.applyColorWrite = false;
|
||||||
|
ADDITIONAL.applyBlendEquation = false;
|
||||||
|
ADDITIONAL.applyBlendEquationAlpha = false;
|
||||||
ADDITIONAL.applyBlendMode = false;
|
ADDITIONAL.applyBlendMode = false;
|
||||||
ADDITIONAL.applyAlphaTest = false;
|
|
||||||
ADDITIONAL.applyAlphaFallOff = false;
|
|
||||||
ADDITIONAL.applyPolyOffset = false;
|
ADDITIONAL.applyPolyOffset = false;
|
||||||
}
|
}
|
||||||
boolean pointSprite = false;
|
|
||||||
boolean applyPointSprite = true;
|
|
||||||
boolean wireframe = false;
|
boolean wireframe = false;
|
||||||
boolean applyWireFrame = true;
|
boolean applyWireFrame = true;
|
||||||
FaceCullMode cullMode = FaceCullMode.Back;
|
FaceCullMode cullMode = FaceCullMode.Back;
|
||||||
@ -299,12 +382,12 @@ public class RenderState implements Cloneable, Savable {
|
|||||||
boolean applyDepthTest = true;
|
boolean applyDepthTest = true;
|
||||||
boolean colorWrite = true;
|
boolean colorWrite = true;
|
||||||
boolean applyColorWrite = true;
|
boolean applyColorWrite = true;
|
||||||
|
BlendEquation blendEquation = BlendEquation.Add;
|
||||||
|
boolean applyBlendEquation = true;
|
||||||
|
BlendEquationAlpha blendEquationAlpha = BlendEquationAlpha.InheritColor;
|
||||||
|
boolean applyBlendEquationAlpha = true;
|
||||||
BlendMode blendMode = BlendMode.Off;
|
BlendMode blendMode = BlendMode.Off;
|
||||||
boolean applyBlendMode = true;
|
boolean applyBlendMode = true;
|
||||||
boolean alphaTest = false;
|
|
||||||
boolean applyAlphaTest = true;
|
|
||||||
float alphaFallOff = 0;
|
|
||||||
boolean applyAlphaFallOff = true;
|
|
||||||
float offsetFactor = 0;
|
float offsetFactor = 0;
|
||||||
float offsetUnits = 0;
|
float offsetUnits = 0;
|
||||||
boolean offsetEnabled = false;
|
boolean offsetEnabled = false;
|
||||||
@ -316,9 +399,6 @@ public class RenderState implements Cloneable, Savable {
|
|||||||
TestFunction depthFunc = TestFunction.LessOrEqual;
|
TestFunction depthFunc = TestFunction.LessOrEqual;
|
||||||
//by default depth func will be applied anyway if depth test is applied
|
//by default depth func will be applied anyway if depth test is applied
|
||||||
boolean applyDepthFunc = false;
|
boolean applyDepthFunc = false;
|
||||||
//by default alpha func will be applied anyway if alpha test is applied
|
|
||||||
TestFunction alphaFunc = TestFunction.Greater;
|
|
||||||
boolean applyAlphaFunc = false;
|
|
||||||
StencilOperation frontStencilStencilFailOperation = StencilOperation.Keep;
|
StencilOperation frontStencilStencilFailOperation = StencilOperation.Keep;
|
||||||
StencilOperation frontStencilDepthFailOperation = StencilOperation.Keep;
|
StencilOperation frontStencilDepthFailOperation = StencilOperation.Keep;
|
||||||
StencilOperation frontStencilDepthPassOperation = StencilOperation.Keep;
|
StencilOperation frontStencilDepthPassOperation = StencilOperation.Keep;
|
||||||
@ -331,15 +411,13 @@ public class RenderState implements Cloneable, Savable {
|
|||||||
|
|
||||||
public void write(JmeExporter ex) throws IOException {
|
public void write(JmeExporter ex) throws IOException {
|
||||||
OutputCapsule oc = ex.getCapsule(this);
|
OutputCapsule oc = ex.getCapsule(this);
|
||||||
oc.write(pointSprite, "pointSprite", false);
|
oc.write(true, "pointSprite", false);
|
||||||
oc.write(wireframe, "wireframe", false);
|
oc.write(wireframe, "wireframe", false);
|
||||||
oc.write(cullMode, "cullMode", FaceCullMode.Back);
|
oc.write(cullMode, "cullMode", FaceCullMode.Back);
|
||||||
oc.write(depthWrite, "depthWrite", true);
|
oc.write(depthWrite, "depthWrite", true);
|
||||||
oc.write(depthTest, "depthTest", true);
|
oc.write(depthTest, "depthTest", true);
|
||||||
oc.write(colorWrite, "colorWrite", true);
|
oc.write(colorWrite, "colorWrite", true);
|
||||||
oc.write(blendMode, "blendMode", BlendMode.Off);
|
oc.write(blendMode, "blendMode", BlendMode.Off);
|
||||||
oc.write(alphaTest, "alphaTest", false);
|
|
||||||
oc.write(alphaFallOff, "alphaFallOff", 0);
|
|
||||||
oc.write(offsetEnabled, "offsetEnabled", false);
|
oc.write(offsetEnabled, "offsetEnabled", false);
|
||||||
oc.write(offsetFactor, "offsetFactor", 0);
|
oc.write(offsetFactor, "offsetFactor", 0);
|
||||||
oc.write(offsetUnits, "offsetUnits", 0);
|
oc.write(offsetUnits, "offsetUnits", 0);
|
||||||
@ -352,38 +430,34 @@ public class RenderState implements Cloneable, Savable {
|
|||||||
oc.write(backStencilDepthPassOperation, "backStencilDepthPassOperation", StencilOperation.Keep);
|
oc.write(backStencilDepthPassOperation, "backStencilDepthPassOperation", StencilOperation.Keep);
|
||||||
oc.write(frontStencilFunction, "frontStencilFunction", TestFunction.Always);
|
oc.write(frontStencilFunction, "frontStencilFunction", TestFunction.Always);
|
||||||
oc.write(backStencilFunction, "backStencilFunction", TestFunction.Always);
|
oc.write(backStencilFunction, "backStencilFunction", TestFunction.Always);
|
||||||
|
oc.write(blendEquation, "blendEquation", BlendEquation.Add);
|
||||||
|
oc.write(blendEquationAlpha, "blendEquationAlpha", BlendEquationAlpha.InheritColor);
|
||||||
oc.write(depthFunc, "depthFunc", TestFunction.LessOrEqual);
|
oc.write(depthFunc, "depthFunc", TestFunction.LessOrEqual);
|
||||||
oc.write(alphaFunc, "alphaFunc", TestFunction.Greater);
|
|
||||||
oc.write(lineWidth, "lineWidth", 1);
|
oc.write(lineWidth, "lineWidth", 1);
|
||||||
|
|
||||||
// Only "additional render state" has them set to false by default
|
// Only "additional render state" has them set to false by default
|
||||||
oc.write(applyPointSprite, "applyPointSprite", true);
|
|
||||||
oc.write(applyWireFrame, "applyWireFrame", true);
|
oc.write(applyWireFrame, "applyWireFrame", true);
|
||||||
oc.write(applyCullMode, "applyCullMode", true);
|
oc.write(applyCullMode, "applyCullMode", true);
|
||||||
oc.write(applyDepthWrite, "applyDepthWrite", true);
|
oc.write(applyDepthWrite, "applyDepthWrite", true);
|
||||||
oc.write(applyDepthTest, "applyDepthTest", true);
|
oc.write(applyDepthTest, "applyDepthTest", true);
|
||||||
oc.write(applyColorWrite, "applyColorWrite", true);
|
oc.write(applyColorWrite, "applyColorWrite", true);
|
||||||
|
oc.write(applyBlendEquation, "applyBlendEquation", true);
|
||||||
|
oc.write(applyBlendEquationAlpha, "applyBlendEquationAlpha", true);
|
||||||
oc.write(applyBlendMode, "applyBlendMode", true);
|
oc.write(applyBlendMode, "applyBlendMode", true);
|
||||||
oc.write(applyAlphaTest, "applyAlphaTest", true);
|
|
||||||
oc.write(applyAlphaFallOff, "applyAlphaFallOff", true);
|
|
||||||
oc.write(applyPolyOffset, "applyPolyOffset", true);
|
oc.write(applyPolyOffset, "applyPolyOffset", true);
|
||||||
oc.write(applyDepthFunc, "applyDepthFunc", true);
|
oc.write(applyDepthFunc, "applyDepthFunc", true);
|
||||||
oc.write(applyAlphaFunc, "applyAlphaFunc", false);
|
|
||||||
oc.write(applyLineWidth, "applyLineWidth", true);
|
oc.write(applyLineWidth, "applyLineWidth", true);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void read(JmeImporter im) throws IOException {
|
public void read(JmeImporter im) throws IOException {
|
||||||
InputCapsule ic = im.getCapsule(this);
|
InputCapsule ic = im.getCapsule(this);
|
||||||
pointSprite = ic.readBoolean("pointSprite", false);
|
|
||||||
wireframe = ic.readBoolean("wireframe", false);
|
wireframe = ic.readBoolean("wireframe", false);
|
||||||
cullMode = ic.readEnum("cullMode", FaceCullMode.class, FaceCullMode.Back);
|
cullMode = ic.readEnum("cullMode", FaceCullMode.class, FaceCullMode.Back);
|
||||||
depthWrite = ic.readBoolean("depthWrite", true);
|
depthWrite = ic.readBoolean("depthWrite", true);
|
||||||
depthTest = ic.readBoolean("depthTest", true);
|
depthTest = ic.readBoolean("depthTest", true);
|
||||||
colorWrite = ic.readBoolean("colorWrite", true);
|
colorWrite = ic.readBoolean("colorWrite", true);
|
||||||
blendMode = ic.readEnum("blendMode", BlendMode.class, BlendMode.Off);
|
blendMode = ic.readEnum("blendMode", BlendMode.class, BlendMode.Off);
|
||||||
alphaTest = ic.readBoolean("alphaTest", false);
|
|
||||||
alphaFallOff = ic.readFloat("alphaFallOff", 0);
|
|
||||||
offsetEnabled = ic.readBoolean("offsetEnabled", false);
|
offsetEnabled = ic.readBoolean("offsetEnabled", false);
|
||||||
offsetFactor = ic.readFloat("offsetFactor", 0);
|
offsetFactor = ic.readFloat("offsetFactor", 0);
|
||||||
offsetUnits = ic.readFloat("offsetUnits", 0);
|
offsetUnits = ic.readFloat("offsetUnits", 0);
|
||||||
@ -396,23 +470,22 @@ public class RenderState implements Cloneable, Savable {
|
|||||||
backStencilDepthPassOperation = ic.readEnum("backStencilDepthPassOperation", StencilOperation.class, StencilOperation.Keep);
|
backStencilDepthPassOperation = ic.readEnum("backStencilDepthPassOperation", StencilOperation.class, StencilOperation.Keep);
|
||||||
frontStencilFunction = ic.readEnum("frontStencilFunction", TestFunction.class, TestFunction.Always);
|
frontStencilFunction = ic.readEnum("frontStencilFunction", TestFunction.class, TestFunction.Always);
|
||||||
backStencilFunction = ic.readEnum("backStencilFunction", TestFunction.class, TestFunction.Always);
|
backStencilFunction = ic.readEnum("backStencilFunction", TestFunction.class, TestFunction.Always);
|
||||||
|
blendEquation = ic.readEnum("blendEquation", BlendEquation.class, BlendEquation.Add);
|
||||||
|
blendEquationAlpha = ic.readEnum("blendEquationAlpha", BlendEquationAlpha.class, BlendEquationAlpha.InheritColor);
|
||||||
depthFunc = ic.readEnum("depthFunc", TestFunction.class, TestFunction.LessOrEqual);
|
depthFunc = ic.readEnum("depthFunc", TestFunction.class, TestFunction.LessOrEqual);
|
||||||
alphaFunc = ic.readEnum("alphaFunc", TestFunction.class, TestFunction.Greater);
|
|
||||||
lineWidth = ic.readFloat("lineWidth", 1);
|
lineWidth = ic.readFloat("lineWidth", 1);
|
||||||
|
|
||||||
|
|
||||||
applyPointSprite = ic.readBoolean("applyPointSprite", true);
|
|
||||||
applyWireFrame = ic.readBoolean("applyWireFrame", true);
|
applyWireFrame = ic.readBoolean("applyWireFrame", true);
|
||||||
applyCullMode = ic.readBoolean("applyCullMode", true);
|
applyCullMode = ic.readBoolean("applyCullMode", true);
|
||||||
applyDepthWrite = ic.readBoolean("applyDepthWrite", true);
|
applyDepthWrite = ic.readBoolean("applyDepthWrite", true);
|
||||||
applyDepthTest = ic.readBoolean("applyDepthTest", true);
|
applyDepthTest = ic.readBoolean("applyDepthTest", true);
|
||||||
applyColorWrite = ic.readBoolean("applyColorWrite", true);
|
applyColorWrite = ic.readBoolean("applyColorWrite", true);
|
||||||
|
applyBlendEquation = ic.readBoolean("applyBlendEquation", true);
|
||||||
|
applyBlendEquationAlpha = ic.readBoolean("applyBlendEquationAlpha", true);
|
||||||
applyBlendMode = ic.readBoolean("applyBlendMode", true);
|
applyBlendMode = ic.readBoolean("applyBlendMode", true);
|
||||||
applyAlphaTest = ic.readBoolean("applyAlphaTest", true);
|
|
||||||
applyAlphaFallOff = ic.readBoolean("applyAlphaFallOff", true);
|
|
||||||
applyPolyOffset = ic.readBoolean("applyPolyOffset", true);
|
applyPolyOffset = ic.readBoolean("applyPolyOffset", true);
|
||||||
applyDepthFunc = ic.readBoolean("applyDepthFunc", true);
|
applyDepthFunc = ic.readBoolean("applyDepthFunc", true);
|
||||||
applyAlphaFunc = ic.readBoolean("applyAlphaFunc", false);
|
|
||||||
applyLineWidth = ic.readBoolean("applyLineWidth", true);
|
applyLineWidth = ic.readBoolean("applyLineWidth", true);
|
||||||
|
|
||||||
|
|
||||||
@ -433,8 +506,8 @@ public class RenderState implements Cloneable, Savable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* returns true if the given renderState is equall to this one
|
* returns true if the given renderState is equal to this one
|
||||||
* @param o the renderState to compate to
|
* @param o the renderState to compare to
|
||||||
* @return true if the renderStates are equal
|
* @return true if the renderStates are equal
|
||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
@ -446,9 +519,6 @@ public class RenderState implements Cloneable, Savable {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
RenderState rs = (RenderState) o;
|
RenderState rs = (RenderState) o;
|
||||||
if (pointSprite != rs.pointSprite) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (wireframe != rs.wireframe) {
|
if (wireframe != rs.wireframe) {
|
||||||
return false;
|
return false;
|
||||||
@ -475,22 +545,18 @@ public class RenderState implements Cloneable, Savable {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (blendEquation != rs.blendEquation) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (blendEquationAlpha != rs.blendEquationAlpha) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
if (blendMode != rs.blendMode) {
|
if (blendMode != rs.blendMode) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (alphaTest != rs.alphaTest) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
if (alphaTest) {
|
|
||||||
if (alphaFunc != rs.alphaFunc) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (alphaFallOff != rs.alphaFallOff) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (offsetEnabled != rs.offsetEnabled) {
|
if (offsetEnabled != rs.offsetEnabled) {
|
||||||
return false;
|
return false;
|
||||||
@ -544,70 +610,30 @@ public class RenderState implements Cloneable, Savable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Enables point sprite mode.
|
* @deprecated Does nothing. Point sprite is already enabled by default for
|
||||||
*
|
* all supported platforms. jME3 does not support rendering conventional
|
||||||
* <p>When point sprite is enabled, any meshes
|
* point clouds.
|
||||||
* with the type of {@link Mode#Points} will be rendered as 2D quads
|
|
||||||
* with texturing enabled. Fragment shaders can write to the
|
|
||||||
* <code>gl_PointCoord</code> variable to manipulate the texture coordinate
|
|
||||||
* for each pixel. The size of the 2D quad can be controlled by writing
|
|
||||||
* to the <code>gl_PointSize</code> variable in the vertex shader.
|
|
||||||
*
|
|
||||||
* @param pointSprite Enables Point Sprite mode.
|
|
||||||
*/
|
*/
|
||||||
|
@Deprecated
|
||||||
public void setPointSprite(boolean pointSprite) {
|
public void setPointSprite(boolean pointSprite) {
|
||||||
applyPointSprite = true;
|
|
||||||
this.pointSprite = pointSprite;
|
|
||||||
cachedHashCode = -1;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sets the alpha fall off value for alpha testing.
|
* @deprecated Does nothing. To use alpha test, set the
|
||||||
*
|
* <code>AlphaDiscardThreshold</code> material parameter.
|
||||||
* <p>If the pixel's alpha value is greater than the
|
* @param alphaFallOff does nothing
|
||||||
* <code>alphaFallOff</code> then the pixel will be rendered, otherwise
|
|
||||||
* the pixel will be discarded.
|
|
||||||
*
|
|
||||||
* Note : Alpha test is deprecated since opengl 3.0 and does not exists in
|
|
||||||
* openglES 2.0.
|
|
||||||
* The prefered way is to use the alphaDiscardThreshold on the material
|
|
||||||
* Or have a shader that discards the pixel when its alpha value meets the
|
|
||||||
* discarding condition.
|
|
||||||
*
|
|
||||||
* @param alphaFallOff The alpha of all rendered pixels must be higher
|
|
||||||
* than this value to be rendered. This value should be between 0 and 1.
|
|
||||||
*
|
|
||||||
* @see RenderState#setAlphaTest(boolean)
|
|
||||||
*/
|
*/
|
||||||
|
@Deprecated
|
||||||
public void setAlphaFallOff(float alphaFallOff) {
|
public void setAlphaFallOff(float alphaFallOff) {
|
||||||
applyAlphaFallOff = true;
|
|
||||||
this.alphaFallOff = alphaFallOff;
|
|
||||||
cachedHashCode = -1;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Enable alpha testing.
|
* @deprecated Does nothing. To use alpha test, set the
|
||||||
*
|
* <code>AlphaDiscardThreshold</code> material parameter.
|
||||||
* <p>When alpha testing is enabled, all input pixels' alpha are compared
|
* @param alphaTest does nothing
|
||||||
* to the {@link RenderState#setAlphaFallOff(float) constant alpha falloff}.
|
|
||||||
* If the input alpha is greater than the falloff, the pixel will be rendered,
|
|
||||||
* otherwise it will be discarded.
|
|
||||||
*
|
|
||||||
* @param alphaTest Set to true to enable alpha testing.
|
|
||||||
*
|
|
||||||
* Note : Alpha test is deprecated since opengl 3.0 and does not exists in
|
|
||||||
* openglES 2.0.
|
|
||||||
* The prefered way is to use the alphaDiscardThreshold on the material
|
|
||||||
* Or have a shader that discards the pixel when its alpha value meets the
|
|
||||||
* discarding condition.
|
|
||||||
*
|
|
||||||
*
|
|
||||||
* @see RenderState#setAlphaFallOff(float)
|
|
||||||
*/
|
*/
|
||||||
|
@Deprecated
|
||||||
public void setAlphaTest(boolean alphaTest) {
|
public void setAlphaTest(boolean alphaTest) {
|
||||||
applyAlphaTest = true;
|
|
||||||
this.alphaTest = alphaTest;
|
|
||||||
cachedHashCode = -1;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -663,6 +689,61 @@ public class RenderState implements Cloneable, Savable {
|
|||||||
cachedHashCode = -1;
|
cachedHashCode = -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the blending equation.
|
||||||
|
* <p>
|
||||||
|
* When blending is enabled, (<code>blendMode</code> is not
|
||||||
|
* {@link BlendMode#Off}) the input pixel will be blended with the pixel
|
||||||
|
* already in the color buffer. The blending equation is determined by the
|
||||||
|
* {@link BlendEquation}. For example, the mode {@link BlendMode#Additive}
|
||||||
|
* and {@link BlendEquation#Add} will add the input pixel's color to the
|
||||||
|
* color already in the color buffer:
|
||||||
|
* <br/>
|
||||||
|
* <code>Result = Source Color + Destination Color</code>
|
||||||
|
* <br/>
|
||||||
|
* However, the mode {@link BlendMode#Additive}
|
||||||
|
* and {@link BlendEquation#Subtract} will subtract the input pixel's color to the
|
||||||
|
* color already in the color buffer:
|
||||||
|
* <br/>
|
||||||
|
* <code>Result = Source Color - Destination Color</code>
|
||||||
|
*
|
||||||
|
* @param blendEquation The blend equation to use.
|
||||||
|
*/
|
||||||
|
public void setBlendEquation(BlendEquation blendEquation) {
|
||||||
|
applyBlendEquation = true;
|
||||||
|
this.blendEquation = blendEquation;
|
||||||
|
cachedHashCode = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the blending equation for the alpha component.
|
||||||
|
* <p>
|
||||||
|
* When blending is enabled, (<code>blendMode</code> is not
|
||||||
|
* {@link BlendMode#Off}) the input pixel will be blended with the pixel
|
||||||
|
* already in the color buffer. The blending equation is determined by the
|
||||||
|
* {@link BlendEquation} and can be overrode for the alpha component using
|
||||||
|
* the {@link BlendEquationAlpha} . For example, the mode
|
||||||
|
* {@link BlendMode#Additive} and {@link BlendEquationAlpha#Add} will add
|
||||||
|
* the input pixel's alpha to the alpha component already in the color
|
||||||
|
* buffer:
|
||||||
|
* <br/>
|
||||||
|
* <code>Result = Source Alpha + Destination Alpha</code>
|
||||||
|
* <br/>
|
||||||
|
* However, the mode {@link BlendMode#Additive} and
|
||||||
|
* {@link BlendEquationAlpha#Subtract} will subtract the input pixel's alpha
|
||||||
|
* to the alpha component already in the color buffer:
|
||||||
|
* <br/>
|
||||||
|
* <code>Result = Source Alpha - Destination Alpha</code>
|
||||||
|
*
|
||||||
|
* @param blendEquationAlpha The blend equation to use for the alpha
|
||||||
|
* component.
|
||||||
|
*/
|
||||||
|
public void setBlendEquationAlpha(BlendEquationAlpha blendEquationAlpha) {
|
||||||
|
applyBlendEquationAlpha = true;
|
||||||
|
this.blendEquationAlpha = blendEquationAlpha;
|
||||||
|
cachedHashCode = -1;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Enable depth testing.
|
* Enable depth testing.
|
||||||
*
|
*
|
||||||
@ -796,24 +877,10 @@ public class RenderState implements Cloneable, Savable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sets the alpha comparision function to the given TestFunction
|
* @deprecated
|
||||||
* default is Greater (GL_GREATER)
|
|
||||||
*
|
|
||||||
* Note : Alpha test is deprecated since opengl 3.0 and does not exists in
|
|
||||||
* openglES 2.0.
|
|
||||||
* The prefered way is to use the alphaDiscardThreshold on the material
|
|
||||||
* Or have a shader taht discards the pixel when its alpha value meets the
|
|
||||||
* discarding condition.
|
|
||||||
*
|
|
||||||
* @see TestFunction
|
|
||||||
* @see RenderState#setAlphaTest(boolean)
|
|
||||||
* @see RenderState#setAlphaFallOff(float)
|
|
||||||
* @param alphaFunc the alpha comparision function
|
|
||||||
*/
|
*/
|
||||||
|
@Deprecated
|
||||||
public void setAlphaFunc(TestFunction alphaFunc) {
|
public void setAlphaFunc(TestFunction alphaFunc) {
|
||||||
applyAlphaFunc = true;
|
|
||||||
this.alphaFunc = alphaFunc;
|
|
||||||
cachedHashCode = -1;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -991,6 +1058,24 @@ public class RenderState implements Cloneable, Savable {
|
|||||||
return backStencilFunction;
|
return backStencilFunction;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieve the blend equation.
|
||||||
|
*
|
||||||
|
* @return the blend equation.
|
||||||
|
*/
|
||||||
|
public BlendEquation getBlendEquation() {
|
||||||
|
return blendEquation;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieve the blend equation used for the alpha component.
|
||||||
|
*
|
||||||
|
* @return the blend equation for the alpha component.
|
||||||
|
*/
|
||||||
|
public BlendEquationAlpha getBlendEquationAlpha() {
|
||||||
|
return blendEquationAlpha;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Retrieve the blend mode.
|
* Retrieve the blend mode.
|
||||||
*
|
*
|
||||||
@ -1001,25 +1086,22 @@ public class RenderState implements Cloneable, Savable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Check if point sprite mode is enabled
|
* @return true
|
||||||
*
|
* @deprecated Always returns true since point sprite is always enabled.
|
||||||
* @return True if point sprite mode is enabled.
|
* @see #setPointSprite(boolean)
|
||||||
*
|
|
||||||
* @see RenderState#setPointSprite(boolean)
|
|
||||||
*/
|
*/
|
||||||
|
@Deprecated
|
||||||
public boolean isPointSprite() {
|
public boolean isPointSprite() {
|
||||||
return pointSprite;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Check if alpha test is enabled.
|
* @deprecated To use alpha test, set the <code>AlphaDiscardThreshold</code>
|
||||||
*
|
* material parameter.
|
||||||
* @return True if alpha test is enabled.
|
* @return false
|
||||||
*
|
|
||||||
* @see RenderState#setAlphaTest(boolean)
|
|
||||||
*/
|
*/
|
||||||
public boolean isAlphaTest() {
|
public boolean isAlphaTest() {
|
||||||
return alphaTest;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -1111,14 +1193,12 @@ public class RenderState implements Cloneable, Savable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Retrieve the alpha falloff value.
|
* @return 0
|
||||||
*
|
* @deprecated
|
||||||
* @return the alpha falloff value.
|
|
||||||
*
|
|
||||||
* @see RenderState#setAlphaFallOff(float)
|
|
||||||
*/
|
*/
|
||||||
|
@Deprecated
|
||||||
public float getAlphaFallOff() {
|
public float getAlphaFallOff() {
|
||||||
return alphaFallOff;
|
return 0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -1133,14 +1213,12 @@ public class RenderState implements Cloneable, Savable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Retrieve the alpha comparison function
|
* @return {@link TestFunction#Greater}.
|
||||||
*
|
* @deprecated
|
||||||
* @return the alpha comparison function
|
|
||||||
*
|
|
||||||
* @see RenderState#setAlphaFunc(com.jme3.material.RenderState.TestFunction)
|
|
||||||
*/
|
*/
|
||||||
|
@Deprecated
|
||||||
public TestFunction getAlphaFunc() {
|
public TestFunction getAlphaFunc() {
|
||||||
return alphaFunc;
|
return TestFunction.Greater;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -1153,18 +1231,19 @@ public class RenderState implements Cloneable, Savable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public boolean isApplyAlphaFallOff() {
|
|
||||||
return applyAlphaFallOff;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean isApplyAlphaTest() {
|
|
||||||
return applyAlphaTest;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean isApplyBlendMode() {
|
public boolean isApplyBlendMode() {
|
||||||
return applyBlendMode;
|
return applyBlendMode;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public boolean isApplyBlendEquation() {
|
||||||
|
return applyBlendEquation;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean isApplyBlendEquationAlpha() {
|
||||||
|
return applyBlendEquationAlpha;
|
||||||
|
}
|
||||||
|
|
||||||
public boolean isApplyColorWrite() {
|
public boolean isApplyColorWrite() {
|
||||||
return applyColorWrite;
|
return applyColorWrite;
|
||||||
}
|
}
|
||||||
@ -1181,9 +1260,6 @@ public class RenderState implements Cloneable, Savable {
|
|||||||
return applyDepthWrite;
|
return applyDepthWrite;
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean isApplyPointSprite() {
|
|
||||||
return applyPointSprite;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean isApplyPolyOffset() {
|
public boolean isApplyPolyOffset() {
|
||||||
return applyPolyOffset;
|
return applyPolyOffset;
|
||||||
@ -1197,9 +1273,6 @@ public class RenderState implements Cloneable, Savable {
|
|||||||
return applyDepthFunc;
|
return applyDepthFunc;
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean isApplyAlphaFunc() {
|
|
||||||
return applyAlphaFunc;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean isApplyLineWidth() {
|
public boolean isApplyLineWidth() {
|
||||||
return applyLineWidth;
|
return applyLineWidth;
|
||||||
@ -1211,7 +1284,6 @@ public class RenderState implements Cloneable, Savable {
|
|||||||
public int contentHashCode() {
|
public int contentHashCode() {
|
||||||
if (cachedHashCode == -1){
|
if (cachedHashCode == -1){
|
||||||
int hash = 7;
|
int hash = 7;
|
||||||
hash = 79 * hash + (this.pointSprite ? 1 : 0);
|
|
||||||
hash = 79 * hash + (this.wireframe ? 1 : 0);
|
hash = 79 * hash + (this.wireframe ? 1 : 0);
|
||||||
hash = 79 * hash + (this.cullMode != null ? this.cullMode.hashCode() : 0);
|
hash = 79 * hash + (this.cullMode != null ? this.cullMode.hashCode() : 0);
|
||||||
hash = 79 * hash + (this.depthWrite ? 1 : 0);
|
hash = 79 * hash + (this.depthWrite ? 1 : 0);
|
||||||
@ -1219,9 +1291,8 @@ public class RenderState implements Cloneable, Savable {
|
|||||||
hash = 79 * hash + (this.depthFunc != null ? this.depthFunc.hashCode() : 0);
|
hash = 79 * hash + (this.depthFunc != null ? this.depthFunc.hashCode() : 0);
|
||||||
hash = 79 * hash + (this.colorWrite ? 1 : 0);
|
hash = 79 * hash + (this.colorWrite ? 1 : 0);
|
||||||
hash = 79 * hash + (this.blendMode != null ? this.blendMode.hashCode() : 0);
|
hash = 79 * hash + (this.blendMode != null ? this.blendMode.hashCode() : 0);
|
||||||
hash = 79 * hash + (this.alphaTest ? 1 : 0);
|
hash = 79 * hash + (this.blendEquation != null ? this.blendEquation.hashCode() : 0);
|
||||||
hash = 79 * hash + (this.alphaFunc != null ? this.alphaFunc.hashCode() : 0);
|
hash = 79 * hash + (this.blendEquationAlpha != null ? this.blendEquationAlpha.hashCode() : 0);
|
||||||
hash = 79 * hash + Float.floatToIntBits(this.alphaFallOff);
|
|
||||||
hash = 79 * hash + Float.floatToIntBits(this.offsetFactor);
|
hash = 79 * hash + Float.floatToIntBits(this.offsetFactor);
|
||||||
hash = 79 * hash + Float.floatToIntBits(this.offsetUnits);
|
hash = 79 * hash + Float.floatToIntBits(this.offsetUnits);
|
||||||
hash = 79 * hash + (this.offsetEnabled ? 1 : 0);
|
hash = 79 * hash + (this.offsetEnabled ? 1 : 0);
|
||||||
@ -1266,11 +1337,6 @@ public class RenderState implements Cloneable, Savable {
|
|||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (additionalState.applyPointSprite) {
|
|
||||||
state.pointSprite = additionalState.pointSprite;
|
|
||||||
} else {
|
|
||||||
state.pointSprite = pointSprite;
|
|
||||||
}
|
|
||||||
if (additionalState.applyWireFrame) {
|
if (additionalState.applyWireFrame) {
|
||||||
state.wireframe = additionalState.wireframe;
|
state.wireframe = additionalState.wireframe;
|
||||||
} else {
|
} else {
|
||||||
@ -1302,27 +1368,22 @@ public class RenderState implements Cloneable, Savable {
|
|||||||
} else {
|
} else {
|
||||||
state.colorWrite = colorWrite;
|
state.colorWrite = colorWrite;
|
||||||
}
|
}
|
||||||
|
if (additionalState.applyBlendEquation) {
|
||||||
|
state.blendEquation = additionalState.blendEquation;
|
||||||
|
} else {
|
||||||
|
state.blendEquation = blendEquation;
|
||||||
|
}
|
||||||
|
if (additionalState.applyBlendEquationAlpha) {
|
||||||
|
state.blendEquationAlpha = additionalState.blendEquationAlpha;
|
||||||
|
} else {
|
||||||
|
state.blendEquationAlpha = blendEquationAlpha;
|
||||||
|
}
|
||||||
if (additionalState.applyBlendMode) {
|
if (additionalState.applyBlendMode) {
|
||||||
state.blendMode = additionalState.blendMode;
|
state.blendMode = additionalState.blendMode;
|
||||||
} else {
|
} else {
|
||||||
state.blendMode = blendMode;
|
state.blendMode = blendMode;
|
||||||
}
|
}
|
||||||
if (additionalState.applyAlphaTest) {
|
|
||||||
state.alphaTest = additionalState.alphaTest;
|
|
||||||
} else {
|
|
||||||
state.alphaTest = alphaTest;
|
|
||||||
}
|
|
||||||
if (additionalState.applyAlphaFunc) {
|
|
||||||
state.alphaFunc = additionalState.alphaFunc;
|
|
||||||
} else {
|
|
||||||
state.alphaFunc = alphaFunc;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (additionalState.applyAlphaFallOff) {
|
|
||||||
state.alphaFallOff = additionalState.alphaFallOff;
|
|
||||||
} else {
|
|
||||||
state.alphaFallOff = alphaFallOff;
|
|
||||||
}
|
|
||||||
if (additionalState.applyPolyOffset) {
|
if (additionalState.applyPolyOffset) {
|
||||||
state.offsetEnabled = additionalState.offsetEnabled;
|
state.offsetEnabled = additionalState.offsetEnabled;
|
||||||
state.offsetFactor = additionalState.offsetFactor;
|
state.offsetFactor = additionalState.offsetFactor;
|
||||||
@ -1367,16 +1428,14 @@ public class RenderState implements Cloneable, Savable {
|
|||||||
state.cachedHashCode = -1;
|
state.cachedHashCode = -1;
|
||||||
return state;
|
return state;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void set(RenderState state) {
|
public void set(RenderState state) {
|
||||||
pointSprite = state.pointSprite;
|
|
||||||
wireframe = state.wireframe;
|
wireframe = state.wireframe;
|
||||||
cullMode = state.cullMode;
|
cullMode = state.cullMode;
|
||||||
depthWrite = state.depthWrite;
|
depthWrite = state.depthWrite;
|
||||||
depthTest = state.depthTest;
|
depthTest = state.depthTest;
|
||||||
colorWrite = state.colorWrite;
|
colorWrite = state.colorWrite;
|
||||||
blendMode = state.blendMode;
|
blendMode = state.blendMode;
|
||||||
alphaTest = state.alphaTest;
|
|
||||||
alphaFallOff = state.alphaFallOff;
|
|
||||||
offsetEnabled = state.offsetEnabled;
|
offsetEnabled = state.offsetEnabled;
|
||||||
offsetFactor = state.offsetFactor;
|
offsetFactor = state.offsetFactor;
|
||||||
offsetUnits = state.offsetUnits;
|
offsetUnits = state.offsetUnits;
|
||||||
@ -1389,30 +1448,27 @@ public class RenderState implements Cloneable, Savable {
|
|||||||
backStencilDepthPassOperation = state.backStencilDepthPassOperation;
|
backStencilDepthPassOperation = state.backStencilDepthPassOperation;
|
||||||
frontStencilFunction = state.frontStencilFunction;
|
frontStencilFunction = state.frontStencilFunction;
|
||||||
backStencilFunction = state.backStencilFunction;
|
backStencilFunction = state.backStencilFunction;
|
||||||
|
blendEquationAlpha = state.blendEquationAlpha;
|
||||||
|
blendEquation = state.blendEquation;
|
||||||
depthFunc = state.depthFunc;
|
depthFunc = state.depthFunc;
|
||||||
alphaFunc = state.alphaFunc;
|
|
||||||
lineWidth = state.lineWidth;
|
lineWidth = state.lineWidth;
|
||||||
|
|
||||||
applyPointSprite = true;
|
|
||||||
applyWireFrame = true;
|
applyWireFrame = true;
|
||||||
applyCullMode = true;
|
applyCullMode = true;
|
||||||
applyDepthWrite = true;
|
applyDepthWrite = true;
|
||||||
applyDepthTest = true;
|
applyDepthTest = true;
|
||||||
applyColorWrite = true;
|
applyColorWrite = true;
|
||||||
|
applyBlendEquation = true;
|
||||||
|
applyBlendEquationAlpha = true;
|
||||||
applyBlendMode = true;
|
applyBlendMode = true;
|
||||||
applyAlphaTest = true;
|
|
||||||
applyAlphaFallOff = true;
|
|
||||||
applyPolyOffset = true;
|
applyPolyOffset = true;
|
||||||
applyDepthFunc = true;
|
applyDepthFunc = true;
|
||||||
applyAlphaFunc = false;
|
|
||||||
applyLineWidth = true;
|
applyLineWidth = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public String toString() {
|
public String toString() {
|
||||||
return "RenderState[\n"
|
return "RenderState[\n"
|
||||||
+ "pointSprite=" + pointSprite
|
|
||||||
+ "\napplyPointSprite=" + applyPointSprite
|
|
||||||
+ "\nwireframe=" + wireframe
|
+ "\nwireframe=" + wireframe
|
||||||
+ "\napplyWireFrame=" + applyWireFrame
|
+ "\napplyWireFrame=" + applyWireFrame
|
||||||
+ "\ncullMode=" + cullMode
|
+ "\ncullMode=" + cullMode
|
||||||
@ -1424,13 +1480,11 @@ public class RenderState implements Cloneable, Savable {
|
|||||||
+ "\napplyDepthTest=" + applyDepthTest
|
+ "\napplyDepthTest=" + applyDepthTest
|
||||||
+ "\ncolorWrite=" + colorWrite
|
+ "\ncolorWrite=" + colorWrite
|
||||||
+ "\napplyColorWrite=" + applyColorWrite
|
+ "\napplyColorWrite=" + applyColorWrite
|
||||||
|
+ "\nblendEquation=" + blendEquation
|
||||||
|
+ "\napplyBlendEquation=" + applyBlendEquation
|
||||||
|
+ "\napplyBlendEquationAlpha=" + applyBlendEquationAlpha
|
||||||
+ "\nblendMode=" + blendMode
|
+ "\nblendMode=" + blendMode
|
||||||
+ "\napplyBlendMode=" + applyBlendMode
|
+ "\napplyBlendMode=" + applyBlendMode
|
||||||
+ "\nalphaTest=" + alphaTest
|
|
||||||
+ "\nalphaFunc=" + alphaFunc
|
|
||||||
+ "\napplyAlphaTest=" + applyAlphaTest
|
|
||||||
+ "\nalphaFallOff=" + alphaFallOff
|
|
||||||
+ "\napplyAlphaFallOff=" + applyAlphaFallOff
|
|
||||||
+ "\noffsetEnabled=" + offsetEnabled
|
+ "\noffsetEnabled=" + offsetEnabled
|
||||||
+ "\napplyPolyOffset=" + applyPolyOffset
|
+ "\napplyPolyOffset=" + applyPolyOffset
|
||||||
+ "\noffsetFactor=" + offsetFactor
|
+ "\noffsetFactor=" + offsetFactor
|
||||||
|
@ -183,8 +183,8 @@ public final class Technique {
|
|||||||
* @return nothing.
|
* @return nothing.
|
||||||
*
|
*
|
||||||
* @deprecated Preset defines are precompiled into
|
* @deprecated Preset defines are precompiled into
|
||||||
* {@link TechniqueDef#getShaderPrologue()}, whereas
|
* {@link TechniqueDef#getShaderPrologue()}, whereas dynamic defines are
|
||||||
* dynamic defines are available via {@link #getParamDefines()}.
|
* available via {@link #getParamDefines()}.
|
||||||
*/
|
*/
|
||||||
@Deprecated
|
@Deprecated
|
||||||
public DefineList getAllDefines() {
|
public DefineList getAllDefines() {
|
||||||
|
@ -155,13 +155,12 @@ public class TechniqueDef implements Savable {
|
|||||||
* <p>
|
* <p>
|
||||||
* Used internally by the J3M/J3MD loader.
|
* Used internally by the J3M/J3MD loader.
|
||||||
*
|
*
|
||||||
* @param name The name of the technique, should be set to <code>null</code>
|
* @param name The name of the technique
|
||||||
* for default techniques.
|
|
||||||
*/
|
*/
|
||||||
public TechniqueDef(String name, int sortId){
|
public TechniqueDef(String name, int sortId){
|
||||||
this();
|
this();
|
||||||
this.sortId = sortId;
|
this.sortId = sortId;
|
||||||
this.name = name == null ? TechniqueDef.DEFAULT_TECHNIQUE_NAME : name;
|
this.name = name;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -34,12 +34,12 @@ package com.jme3.material.logic;
|
|||||||
import com.jme3.asset.AssetManager;
|
import com.jme3.asset.AssetManager;
|
||||||
import com.jme3.light.DirectionalLight;
|
import com.jme3.light.DirectionalLight;
|
||||||
import com.jme3.light.Light;
|
import com.jme3.light.Light;
|
||||||
import com.jme3.light.Light.Type;
|
|
||||||
import com.jme3.light.LightList;
|
import com.jme3.light.LightList;
|
||||||
import com.jme3.light.PointLight;
|
import com.jme3.light.PointLight;
|
||||||
import com.jme3.light.SpotLight;
|
import com.jme3.light.SpotLight;
|
||||||
import com.jme3.material.TechniqueDef;
|
import com.jme3.material.TechniqueDef;
|
||||||
import com.jme3.math.ColorRGBA;
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.math.Matrix4f;
|
||||||
import com.jme3.math.Vector3f;
|
import com.jme3.math.Vector3f;
|
||||||
import com.jme3.renderer.Caps;
|
import com.jme3.renderer.Caps;
|
||||||
import com.jme3.renderer.RenderManager;
|
import com.jme3.renderer.RenderManager;
|
||||||
@ -72,6 +72,8 @@ public final class StaticPassLightingLogic extends DefaultTechniqueDefLogic {
|
|||||||
private final ArrayList<SpotLight> tempSpotLights = new ArrayList<SpotLight>();
|
private final ArrayList<SpotLight> tempSpotLights = new ArrayList<SpotLight>();
|
||||||
|
|
||||||
private final ColorRGBA ambientLightColor = new ColorRGBA(0, 0, 0, 1);
|
private final ColorRGBA ambientLightColor = new ColorRGBA(0, 0, 0, 1);
|
||||||
|
private final Vector3f tempPosition = new Vector3f();
|
||||||
|
private final Vector3f tempDirection = new Vector3f();
|
||||||
|
|
||||||
public StaticPassLightingLogic(TechniqueDef techniqueDef) {
|
public StaticPassLightingLogic(TechniqueDef techniqueDef) {
|
||||||
super(techniqueDef);
|
super(techniqueDef);
|
||||||
@ -113,43 +115,66 @@ public final class StaticPassLightingLogic extends DefaultTechniqueDefLogic {
|
|||||||
return techniqueDef.getShader(assetManager, rendererCaps, defines);
|
return techniqueDef.getShader(assetManager, rendererCaps, defines);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateLightListUniforms(Shader shader, LightList lights) {
|
private void transformDirection(Matrix4f viewMatrix, Vector3f direction) {
|
||||||
|
viewMatrix.multNormal(direction, direction);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void transformPosition(Matrix4f viewMatrix, Vector3f location) {
|
||||||
|
viewMatrix.mult(location, location);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateLightListUniforms(Matrix4f viewMatrix, Shader shader, LightList lights) {
|
||||||
Uniform ambientColor = shader.getUniform("g_AmbientLightColor");
|
Uniform ambientColor = shader.getUniform("g_AmbientLightColor");
|
||||||
ambientColor.setValue(VarType.Vector4, getAmbientColor(lights, true, ambientLightColor));
|
ambientColor.setValue(VarType.Vector4, getAmbientColor(lights, true, ambientLightColor));
|
||||||
|
|
||||||
Uniform lightData = shader.getUniform("g_LightData");
|
Uniform lightData = shader.getUniform("g_LightData");
|
||||||
|
|
||||||
|
int totalSize = tempDirLights.size() * 2
|
||||||
|
+ tempPointLights.size() * 2
|
||||||
|
+ tempSpotLights.size() * 3;
|
||||||
|
lightData.setVector4Length(totalSize);
|
||||||
|
|
||||||
int index = 0;
|
int index = 0;
|
||||||
for (DirectionalLight light : tempDirLights) {
|
for (DirectionalLight light : tempDirLights) {
|
||||||
ColorRGBA color = light.getColor();
|
ColorRGBA color = light.getColor();
|
||||||
Vector3f dir = light.getDirection();
|
tempDirection.set(light.getDirection());
|
||||||
|
transformDirection(viewMatrix, tempDirection);
|
||||||
lightData.setVector4InArray(color.r, color.g, color.b, 1f, index++);
|
lightData.setVector4InArray(color.r, color.g, color.b, 1f, index++);
|
||||||
lightData.setVector4InArray(dir.x, dir.y, dir.z, 1f, index++);
|
lightData.setVector4InArray(tempDirection.x, tempDirection.y, tempDirection.z, 1f, index++);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (PointLight light : tempPointLights) {
|
for (PointLight light : tempPointLights) {
|
||||||
ColorRGBA color = light.getColor();
|
ColorRGBA color = light.getColor();
|
||||||
Vector3f pos = light.getPosition();
|
tempPosition.set(light.getPosition());
|
||||||
|
float invRadius = light.getInvRadius();
|
||||||
|
transformPosition(viewMatrix, tempPosition);
|
||||||
lightData.setVector4InArray(color.r, color.g, color.b, 1f, index++);
|
lightData.setVector4InArray(color.r, color.g, color.b, 1f, index++);
|
||||||
lightData.setVector4InArray(pos.x, pos.y, pos.z, 1f, index++);
|
lightData.setVector4InArray(tempPosition.x, tempPosition.y, tempPosition.z, invRadius, index++);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (SpotLight light : tempSpotLights) {
|
for (SpotLight light : tempSpotLights) {
|
||||||
ColorRGBA color = light.getColor();
|
ColorRGBA color = light.getColor();
|
||||||
Vector3f pos = light.getPosition();
|
Vector3f pos = light.getPosition();
|
||||||
Vector3f dir = light.getDirection();
|
Vector3f dir = light.getDirection();
|
||||||
|
|
||||||
|
tempPosition.set(light.getPosition());
|
||||||
|
tempDirection.set(light.getDirection());
|
||||||
|
transformPosition(viewMatrix, tempPosition);
|
||||||
|
transformDirection(viewMatrix, tempDirection);
|
||||||
|
|
||||||
float invRange = light.getInvSpotRange();
|
float invRange = light.getInvSpotRange();
|
||||||
float spotAngleCos = light.getPackedAngleCos();
|
float spotAngleCos = light.getPackedAngleCos();
|
||||||
lightData.setVector4InArray(color.r, color.g, color.b, 1f, index++);
|
lightData.setVector4InArray(color.r, color.g, color.b, 1f, index++);
|
||||||
lightData.setVector4InArray(pos.x, pos.y, pos.z, invRange, index++);
|
lightData.setVector4InArray(tempPosition.x, tempPosition.y, tempPosition.z, invRange, index++);
|
||||||
lightData.setVector4InArray(dir.x, dir.y, dir.z, spotAngleCos, index++);
|
lightData.setVector4InArray(tempDirection.x, tempDirection.y, tempDirection.z, spotAngleCos, index++);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void render(RenderManager renderManager, Shader shader, Geometry geometry, LightList lights, int lastTexUnit) {
|
public void render(RenderManager renderManager, Shader shader, Geometry geometry, LightList lights, int lastTexUnit) {
|
||||||
Renderer renderer = renderManager.getRenderer();
|
Renderer renderer = renderManager.getRenderer();
|
||||||
updateLightListUniforms(shader, lights);
|
Matrix4f viewMatrix = renderManager.getCurrentCamera().getViewMatrix();
|
||||||
|
updateLightListUniforms(viewMatrix, shader, lights);
|
||||||
renderer.setShader(shader);
|
renderer.setShader(shader);
|
||||||
renderMeshFromGeometry(renderer, geometry);
|
renderMeshFromGeometry(renderer, geometry);
|
||||||
}
|
}
|
||||||
|
@ -1005,12 +1005,12 @@ public class Camera implements Savable, Cloneable {
|
|||||||
*
|
*
|
||||||
* NOTE: This method is used internally for culling, for public usage,
|
* NOTE: This method is used internally for culling, for public usage,
|
||||||
* the plane state of the bounding volume must be saved and restored, e.g:
|
* the plane state of the bounding volume must be saved and restored, e.g:
|
||||||
* <code>BoundingVolume bv;<br/>
|
* <code>BoundingVolume bv;<br>
|
||||||
* Camera c;<br/>
|
* Camera c;<br>
|
||||||
* int planeState = bv.getPlaneState();<br/>
|
* int planeState = bv.getPlaneState();<br>
|
||||||
* bv.setPlaneState(0);<br/>
|
* bv.setPlaneState(0);<br>
|
||||||
* c.contains(bv);<br/>
|
* c.contains(bv);<br>
|
||||||
* bv.setPlaneState(plateState);<br/>
|
* bv.setPlaneState(plateState);<br>
|
||||||
* </code>
|
* </code>
|
||||||
*
|
*
|
||||||
* @param bound the bound to check for culling
|
* @param bound the bound to check for culling
|
||||||
|
@ -41,42 +41,25 @@ package com.jme3.renderer;
|
|||||||
*/
|
*/
|
||||||
public enum Limits {
|
public enum Limits {
|
||||||
/**
|
/**
|
||||||
* Maximum number of vertex texture units, or number of textures
|
* Maximum number of vertex texture units, or number of textures that can be
|
||||||
* that can be used in the vertex shader.
|
* used in the vertex shader.
|
||||||
*/
|
*/
|
||||||
VertexTextureUnits,
|
VertexTextureUnits,
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Maximum number of fragment texture units, or number of textures
|
* Maximum number of fragment texture units, or number of textures that can
|
||||||
* that can be used in the fragment shader.
|
* be used in the fragment shader.
|
||||||
*/
|
*/
|
||||||
FragmentTextureUnits,
|
FragmentTextureUnits,
|
||||||
|
FragmentUniformVectors,
|
||||||
FragmentUniforms,
|
|
||||||
|
|
||||||
VertexAttributes,
|
|
||||||
|
|
||||||
FrameBufferSamples,
|
|
||||||
|
|
||||||
FrameBufferAttachments,
|
|
||||||
|
|
||||||
FrameBufferMrtAttachments,
|
|
||||||
|
|
||||||
RenderBufferSize,
|
|
||||||
|
|
||||||
TextureSize,
|
|
||||||
|
|
||||||
CubemapSize,
|
|
||||||
|
|
||||||
VertexCount,
|
|
||||||
|
|
||||||
TriangleCount,
|
|
||||||
|
|
||||||
ColorTextureSamples,
|
|
||||||
|
|
||||||
DepthTextureSamples,
|
|
||||||
|
|
||||||
VertexUniformVectors,
|
VertexUniformVectors,
|
||||||
|
VertexAttributes,
|
||||||
|
FrameBufferSamples,
|
||||||
|
FrameBufferAttachments,
|
||||||
|
FrameBufferMrtAttachments,
|
||||||
|
RenderBufferSize,
|
||||||
|
TextureSize,
|
||||||
|
CubemapSize,
|
||||||
|
ColorTextureSamples,
|
||||||
|
DepthTextureSamples,
|
||||||
TextureAnisotropy,
|
TextureAnisotropy,
|
||||||
}
|
}
|
||||||
|
@ -55,16 +55,6 @@ public class RenderContext {
|
|||||||
*/
|
*/
|
||||||
public boolean depthTestEnabled = false;
|
public boolean depthTestEnabled = false;
|
||||||
|
|
||||||
/**
|
|
||||||
* @see RenderState#setAlphaFallOff(float)
|
|
||||||
*/
|
|
||||||
public float alphaTestFallOff = 0f;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @see RenderState#setAlphaTest(boolean)
|
|
||||||
*/
|
|
||||||
public boolean alphaTestEnabled = false;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @see RenderState#setDepthWrite(boolean)
|
* @see RenderState#setDepthWrite(boolean)
|
||||||
*/
|
*/
|
||||||
@ -110,16 +100,21 @@ public class RenderContext {
|
|||||||
*/
|
*/
|
||||||
public RenderState.BlendMode blendMode = RenderState.BlendMode.Off;
|
public RenderState.BlendMode blendMode = RenderState.BlendMode.Off;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @see RenderState#setBlendEquation(com.jme3.material.RenderState.BlendEquation)
|
||||||
|
*/
|
||||||
|
public RenderState.BlendEquation blendEquation = RenderState.BlendEquation.Add;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @see RenderState#setBlendEquationAlpha(com.jme3.material.RenderState.BlendEquationAlpha)
|
||||||
|
*/
|
||||||
|
public RenderState.BlendEquationAlpha blendEquationAlpha = RenderState.BlendEquationAlpha.InheritColor;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @see RenderState#setWireframe(boolean)
|
* @see RenderState#setWireframe(boolean)
|
||||||
*/
|
*/
|
||||||
public boolean wireframe = false;
|
public boolean wireframe = false;
|
||||||
|
|
||||||
/**
|
|
||||||
* @see RenderState#setPointSprite(boolean)
|
|
||||||
*/
|
|
||||||
public boolean pointSprite = false;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @see Renderer#setShader(com.jme3.shader.Shader)
|
* @see Renderer#setShader(com.jme3.shader.Shader)
|
||||||
*/
|
*/
|
||||||
@ -261,7 +256,6 @@ public class RenderContext {
|
|||||||
public void reset(){
|
public void reset(){
|
||||||
cullMode = RenderState.FaceCullMode.Off;
|
cullMode = RenderState.FaceCullMode.Off;
|
||||||
depthTestEnabled = false;
|
depthTestEnabled = false;
|
||||||
alphaTestFallOff = 0f;
|
|
||||||
depthWriteEnabled = false;
|
depthWriteEnabled = false;
|
||||||
colorWriteEnabled = false;
|
colorWriteEnabled = false;
|
||||||
clipRectEnabled = false;
|
clipRectEnabled = false;
|
||||||
@ -270,6 +264,8 @@ public class RenderContext {
|
|||||||
polyOffsetUnits = 0;
|
polyOffsetUnits = 0;
|
||||||
pointSize = 1;
|
pointSize = 1;
|
||||||
blendMode = RenderState.BlendMode.Off;
|
blendMode = RenderState.BlendMode.Off;
|
||||||
|
blendEquation = RenderState.BlendEquation.Add;
|
||||||
|
blendEquationAlpha = RenderState.BlendEquationAlpha.InheritColor;
|
||||||
wireframe = false;
|
wireframe = false;
|
||||||
boundShaderProgram = 0;
|
boundShaderProgram = 0;
|
||||||
boundShader = null;
|
boundShader = null;
|
||||||
|
@ -74,20 +74,19 @@ import java.util.logging.Logger;
|
|||||||
public class RenderManager {
|
public class RenderManager {
|
||||||
|
|
||||||
private static final Logger logger = Logger.getLogger(RenderManager.class.getName());
|
private static final Logger logger = Logger.getLogger(RenderManager.class.getName());
|
||||||
private Renderer renderer;
|
private final Renderer renderer;
|
||||||
private UniformBindingManager uniformBindingManager = new UniformBindingManager();
|
private final UniformBindingManager uniformBindingManager = new UniformBindingManager();
|
||||||
private ArrayList<ViewPort> preViewPorts = new ArrayList<ViewPort>();
|
private final ArrayList<ViewPort> preViewPorts = new ArrayList<>();
|
||||||
private ArrayList<ViewPort> viewPorts = new ArrayList<ViewPort>();
|
private final ArrayList<ViewPort> viewPorts = new ArrayList<>();
|
||||||
private ArrayList<ViewPort> postViewPorts = new ArrayList<ViewPort>();
|
private final ArrayList<ViewPort> postViewPorts = new ArrayList<>();
|
||||||
private Camera prevCam = null;
|
private Camera prevCam = null;
|
||||||
private Material forcedMaterial = null;
|
private Material forcedMaterial = null;
|
||||||
private String forcedTechnique = null;
|
private String forcedTechnique = null;
|
||||||
private RenderState forcedRenderState = null;
|
private RenderState forcedRenderState = null;
|
||||||
private final List<MatParamOverride> forcedOverrides = new ArrayList<>();
|
private final List<MatParamOverride> forcedOverrides = new ArrayList<>();
|
||||||
private int viewX, viewY, viewWidth, viewHeight;
|
private int viewX, viewY, viewWidth, viewHeight;
|
||||||
private Matrix4f orthoMatrix = new Matrix4f();
|
private final Matrix4f orthoMatrix = new Matrix4f();
|
||||||
private LightList filteredLightList = new LightList(null);
|
private final LightList filteredLightList = new LightList(null);
|
||||||
private String tmpTech;
|
|
||||||
private boolean handleTranlucentBucket = true;
|
private boolean handleTranlucentBucket = true;
|
||||||
private AppProfiler prof;
|
private AppProfiler prof;
|
||||||
private LightFilter lightFilter = new DefaultLightFilter();
|
private LightFilter lightFilter = new DefaultLightFilter();
|
||||||
@ -552,49 +551,54 @@ public class RenderManager {
|
|||||||
* for rendering the material, and the material's own render state is ignored.
|
* for rendering the material, and the material's own render state is ignored.
|
||||||
* Otherwise, the material's render state is used as intended.
|
* Otherwise, the material's render state is used as intended.
|
||||||
*
|
*
|
||||||
* @param g The geometry to render
|
* @param geom The geometry to render
|
||||||
*
|
*
|
||||||
* @see Technique
|
* @see Technique
|
||||||
* @see RenderState
|
* @see RenderState
|
||||||
* @see Material#selectTechnique(java.lang.String, com.jme3.renderer.RenderManager)
|
* @see Material#selectTechnique(java.lang.String, com.jme3.renderer.RenderManager)
|
||||||
* @see Material#render(com.jme3.scene.Geometry, com.jme3.renderer.RenderManager)
|
* @see Material#render(com.jme3.scene.Geometry, com.jme3.renderer.RenderManager)
|
||||||
*/
|
*/
|
||||||
public void renderGeometry(Geometry g) {
|
public void renderGeometry(Geometry geom) {
|
||||||
if (g.isIgnoreTransform()) {
|
if (geom.isIgnoreTransform()) {
|
||||||
setWorldMatrix(Matrix4f.IDENTITY);
|
setWorldMatrix(Matrix4f.IDENTITY);
|
||||||
} else {
|
} else {
|
||||||
setWorldMatrix(g.getWorldMatrix());
|
setWorldMatrix(geom.getWorldMatrix());
|
||||||
}
|
}
|
||||||
|
|
||||||
// Perform light filtering if we have a light filter.
|
// Perform light filtering if we have a light filter.
|
||||||
LightList lightList = g.getWorldLightList();
|
LightList lightList = geom.getWorldLightList();
|
||||||
|
|
||||||
if (lightFilter != null) {
|
if (lightFilter != null) {
|
||||||
filteredLightList.clear();
|
filteredLightList.clear();
|
||||||
lightFilter.filterLights(g, filteredLightList);
|
lightFilter.filterLights(geom, filteredLightList);
|
||||||
lightList = filteredLightList;
|
lightList = filteredLightList;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Material material = geom.getMaterial();
|
||||||
|
|
||||||
//if forcedTechnique we try to force it for render,
|
//if forcedTechnique we try to force it for render,
|
||||||
//if it does not exists in the mat def, we check for forcedMaterial and render the geom if not null
|
//if it does not exists in the mat def, we check for forcedMaterial and render the geom if not null
|
||||||
//else the geom is not rendered
|
//else the geom is not rendered
|
||||||
if (forcedTechnique != null) {
|
if (forcedTechnique != null) {
|
||||||
MaterialDef matDef = g.getMaterial().getMaterialDef();
|
MaterialDef matDef = material.getMaterialDef();
|
||||||
if (matDef.getTechniqueDefs(forcedTechnique) != null) {
|
if (matDef.getTechniqueDefs(forcedTechnique) != null) {
|
||||||
tmpTech = g.getMaterial().getActiveTechnique() != null
|
|
||||||
? g.getMaterial().getActiveTechnique().getDef().getName()
|
Technique activeTechnique = material.getActiveTechnique();
|
||||||
|
|
||||||
|
String previousTechniqueName = activeTechnique != null
|
||||||
|
? activeTechnique.getDef().getName()
|
||||||
: TechniqueDef.DEFAULT_TECHNIQUE_NAME;
|
: TechniqueDef.DEFAULT_TECHNIQUE_NAME;
|
||||||
g.getMaterial().selectTechnique(forcedTechnique, this);
|
|
||||||
|
geom.getMaterial().selectTechnique(forcedTechnique, this);
|
||||||
//saving forcedRenderState for future calls
|
//saving forcedRenderState for future calls
|
||||||
RenderState tmpRs = forcedRenderState;
|
RenderState tmpRs = forcedRenderState;
|
||||||
if (g.getMaterial().getActiveTechnique().getDef().getForcedRenderState() != null) {
|
if (geom.getMaterial().getActiveTechnique().getDef().getForcedRenderState() != null) {
|
||||||
//forcing forced technique renderState
|
//forcing forced technique renderState
|
||||||
forcedRenderState = g.getMaterial().getActiveTechnique().getDef().getForcedRenderState();
|
forcedRenderState = geom.getMaterial().getActiveTechnique().getDef().getForcedRenderState();
|
||||||
}
|
}
|
||||||
// use geometry's material
|
// use geometry's material
|
||||||
g.getMaterial().render(g, lightList, this);
|
material.render(geom, lightList, this);
|
||||||
g.getMaterial().selectTechnique(tmpTech, this);
|
material.selectTechnique(previousTechniqueName, this);
|
||||||
|
|
||||||
//restoring forcedRenderState
|
//restoring forcedRenderState
|
||||||
forcedRenderState = tmpRs;
|
forcedRenderState = tmpRs;
|
||||||
@ -603,13 +607,13 @@ public class RenderManager {
|
|||||||
//If forcedTechnique does not exists, and forcedMaterial is not set, the geom MUST NOT be rendered
|
//If forcedTechnique does not exists, and forcedMaterial is not set, the geom MUST NOT be rendered
|
||||||
} else if (forcedMaterial != null) {
|
} else if (forcedMaterial != null) {
|
||||||
// use forced material
|
// use forced material
|
||||||
forcedMaterial.render(g, lightList, this);
|
forcedMaterial.render(geom, lightList, this);
|
||||||
}
|
}
|
||||||
} else if (forcedMaterial != null) {
|
} else if (forcedMaterial != null) {
|
||||||
// use forced material
|
// use forced material
|
||||||
forcedMaterial.render(g, lightList, this);
|
forcedMaterial.render(geom, lightList, this);
|
||||||
} else {
|
} else {
|
||||||
g.getMaterial().render(g, lightList, this);
|
material.render(geom, lightList, this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -43,6 +43,7 @@ import com.jme3.texture.Image;
|
|||||||
import com.jme3.texture.Texture;
|
import com.jme3.texture.Texture;
|
||||||
import com.jme3.util.NativeObject;
|
import com.jme3.util.NativeObject;
|
||||||
import java.nio.ByteBuffer;
|
import java.nio.ByteBuffer;
|
||||||
|
import java.util.EnumMap;
|
||||||
import java.util.EnumSet;
|
import java.util.EnumSet;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -66,6 +67,13 @@ public interface Renderer {
|
|||||||
*/
|
*/
|
||||||
public EnumSet<Caps> getCaps();
|
public EnumSet<Caps> getCaps();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the limits of the renderer.
|
||||||
|
*
|
||||||
|
* @return The limits of the renderer.
|
||||||
|
*/
|
||||||
|
public EnumMap<Limits, Integer> getLimits();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The statistics allow tracking of how data
|
* The statistics allow tracking of how data
|
||||||
* per frame, such as number of objects rendered, number of triangles, etc.
|
* per frame, such as number of objects rendered, number of triangles, etc.
|
||||||
@ -303,6 +311,20 @@ public interface Renderer {
|
|||||||
*/
|
*/
|
||||||
public void cleanup();
|
public void cleanup();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the default anisotropic filter level for textures.
|
||||||
|
*
|
||||||
|
* If the
|
||||||
|
* {@link Texture#setAnisotropicFilter(int) texture anisotropic filter} is
|
||||||
|
* set to 0, then the default level is used. Otherwise if the texture level
|
||||||
|
* is 1 or greater, then the texture's value overrides the default value.
|
||||||
|
*
|
||||||
|
* @param level The default anisotropic filter level to use. Default: 1.
|
||||||
|
*
|
||||||
|
* @throws IllegalArgumentException If level is less than 1.
|
||||||
|
*/
|
||||||
|
public void setDefaultAnisotropicFilter(int level);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sets the alpha to coverage state.
|
* Sets the alpha to coverage state.
|
||||||
* <p>
|
* <p>
|
||||||
|
@ -71,6 +71,9 @@ public interface GL {
|
|||||||
public static final int GL_FLOAT = 0x1406;
|
public static final int GL_FLOAT = 0x1406;
|
||||||
public static final int GL_FRAGMENT_SHADER = 0x8B30;
|
public static final int GL_FRAGMENT_SHADER = 0x8B30;
|
||||||
public static final int GL_FRONT = 0x404;
|
public static final int GL_FRONT = 0x404;
|
||||||
|
public static final int GL_FUNC_ADD = 0x8006;
|
||||||
|
public static final int GL_FUNC_SUBTRACT = 0x800A;
|
||||||
|
public static final int GL_FUNC_REVERSE_SUBTRACT = 0x800B;
|
||||||
public static final int GL_FRONT_AND_BACK = 0x408;
|
public static final int GL_FRONT_AND_BACK = 0x408;
|
||||||
public static final int GL_GEQUAL = 0x206;
|
public static final int GL_GEQUAL = 0x206;
|
||||||
public static final int GL_GREATER = 0x204;
|
public static final int GL_GREATER = 0x204;
|
||||||
@ -95,7 +98,10 @@ public interface GL {
|
|||||||
public static final int GL_LINK_STATUS = 0x8B82;
|
public static final int GL_LINK_STATUS = 0x8B82;
|
||||||
public static final int GL_LUMINANCE = 0x1909;
|
public static final int GL_LUMINANCE = 0x1909;
|
||||||
public static final int GL_LUMINANCE_ALPHA = 0x190A;
|
public static final int GL_LUMINANCE_ALPHA = 0x190A;
|
||||||
|
public static final int GL_MAX = 0x8008;
|
||||||
public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
|
public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
|
||||||
|
public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49;
|
||||||
|
public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
|
||||||
public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872;
|
public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872;
|
||||||
public static final int GL_MAX_TEXTURE_SIZE = 0xD33;
|
public static final int GL_MAX_TEXTURE_SIZE = 0xD33;
|
||||||
public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869;
|
public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869;
|
||||||
@ -103,6 +109,7 @@ public interface GL {
|
|||||||
public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A;
|
public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A;
|
||||||
public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
|
public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
|
||||||
public static final int GL_MIRRORED_REPEAT = 0x8370;
|
public static final int GL_MIRRORED_REPEAT = 0x8370;
|
||||||
|
public static final int GL_MIN = 0x8007;
|
||||||
public static final int GL_NEAREST = 0x2600;
|
public static final int GL_NEAREST = 0x2600;
|
||||||
public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
|
public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
|
||||||
public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
|
public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
|
||||||
@ -188,6 +195,7 @@ public interface GL {
|
|||||||
public void glAttachShader(int program, int shader);
|
public void glAttachShader(int program, int shader);
|
||||||
public void glBindBuffer(int target, int buffer);
|
public void glBindBuffer(int target, int buffer);
|
||||||
public void glBindTexture(int target, int texture);
|
public void glBindTexture(int target, int texture);
|
||||||
|
public void glBlendEquationSeparate(int colorMode, int alphaMode);
|
||||||
public void glBlendFunc(int sfactor, int dfactor);
|
public void glBlendFunc(int sfactor, int dfactor);
|
||||||
public void glBufferData(int target, long data_size, int usage);
|
public void glBufferData(int target, long data_size, int usage);
|
||||||
public void glBufferData(int target, FloatBuffer data, int usage);
|
public void glBufferData(int target, FloatBuffer data, int usage);
|
||||||
|
@ -100,4 +100,9 @@ public class GLDebugDesktop extends GLDebugES implements GL2, GL3, GL4 {
|
|||||||
gl3.glFramebufferTextureLayer(param1, param2, param3, param4, param5);
|
gl3.glFramebufferTextureLayer(param1, param2, param3, param4, param5);
|
||||||
checkError();
|
checkError();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void glBlendEquationSeparate(int colorMode, int alphaMode) {
|
||||||
|
gl.glBlendEquationSeparate(colorMode, alphaMode);
|
||||||
|
checkError();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -560,4 +560,9 @@ public class GLDebugES extends GLDebug implements GL, GLFbo, GLExt {
|
|||||||
checkError();
|
checkError();
|
||||||
return sync;
|
return sync;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void glBlendEquationSeparate(int colorMode, int alphaMode) {
|
||||||
|
gl.glBlendEquationSeparate(colorMode, alphaMode);
|
||||||
|
checkError();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -90,6 +90,7 @@ public final class GLRenderer implements Renderer {
|
|||||||
private final Statistics statistics = new Statistics();
|
private final Statistics statistics = new Statistics();
|
||||||
private int vpX, vpY, vpW, vpH;
|
private int vpX, vpY, vpW, vpH;
|
||||||
private int clipX, clipY, clipW, clipH;
|
private int clipX, clipY, clipW, clipH;
|
||||||
|
private int defaultAnisotropicFilter = 1;
|
||||||
private boolean linearizeSrgbImages;
|
private boolean linearizeSrgbImages;
|
||||||
private HashSet<String> extensions;
|
private HashSet<String> extensions;
|
||||||
|
|
||||||
@ -252,18 +253,14 @@ public final class GLRenderer implements Renderer {
|
|||||||
|
|
||||||
limits.put(Limits.FragmentTextureUnits, getInteger(GL.GL_MAX_TEXTURE_IMAGE_UNITS));
|
limits.put(Limits.FragmentTextureUnits, getInteger(GL.GL_MAX_TEXTURE_IMAGE_UNITS));
|
||||||
|
|
||||||
// gl.glGetInteger(GL.GL_MAX_VERTEX_UNIFORM_COMPONENTS, intBuf16);
|
|
||||||
// vertexUniforms = intBuf16.get(0);
|
|
||||||
// logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
|
|
||||||
//
|
|
||||||
// gl.glGetInteger(GL.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, intBuf16);
|
|
||||||
// fragUniforms = intBuf16.get(0);
|
|
||||||
// logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
|
|
||||||
if (caps.contains(Caps.OpenGLES20)) {
|
if (caps.contains(Caps.OpenGLES20)) {
|
||||||
|
limits.put(Limits.FragmentUniformVectors, getInteger(GL.GL_MAX_FRAGMENT_UNIFORM_VECTORS));
|
||||||
limits.put(Limits.VertexUniformVectors, getInteger(GL.GL_MAX_VERTEX_UNIFORM_VECTORS));
|
limits.put(Limits.VertexUniformVectors, getInteger(GL.GL_MAX_VERTEX_UNIFORM_VECTORS));
|
||||||
} else {
|
} else {
|
||||||
|
limits.put(Limits.FragmentUniformVectors, getInteger(GL.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS) / 4);
|
||||||
limits.put(Limits.VertexUniformVectors, getInteger(GL.GL_MAX_VERTEX_UNIFORM_COMPONENTS) / 4);
|
limits.put(Limits.VertexUniformVectors, getInteger(GL.GL_MAX_VERTEX_UNIFORM_COMPONENTS) / 4);
|
||||||
}
|
}
|
||||||
|
|
||||||
limits.put(Limits.VertexAttributes, getInteger(GL.GL_MAX_VERTEX_ATTRIBS));
|
limits.put(Limits.VertexAttributes, getInteger(GL.GL_MAX_VERTEX_ATTRIBS));
|
||||||
limits.put(Limits.TextureSize, getInteger(GL.GL_MAX_TEXTURE_SIZE));
|
limits.put(Limits.TextureSize, getInteger(GL.GL_MAX_TEXTURE_SIZE));
|
||||||
limits.put(Limits.CubemapSize, getInteger(GL.GL_MAX_CUBE_MAP_TEXTURE_SIZE));
|
limits.put(Limits.CubemapSize, getInteger(GL.GL_MAX_CUBE_MAP_TEXTURE_SIZE));
|
||||||
@ -533,7 +530,6 @@ public final class GLRenderer implements Renderer {
|
|||||||
gl2.glEnable(GL2.GL_VERTEX_PROGRAM_POINT_SIZE);
|
gl2.glEnable(GL2.GL_VERTEX_PROGRAM_POINT_SIZE);
|
||||||
if (!caps.contains(Caps.CoreProfile)) {
|
if (!caps.contains(Caps.CoreProfile)) {
|
||||||
gl2.glEnable(GL2.GL_POINT_SPRITE);
|
gl2.glEnable(GL2.GL_POINT_SPRITE);
|
||||||
context.pointSprite = true;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -605,6 +601,14 @@ public final class GLRenderer implements Renderer {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setDefaultAnisotropicFilter(int level) {
|
||||||
|
if (level < 1) {
|
||||||
|
throw new IllegalArgumentException("level cannot be less than 1");
|
||||||
|
}
|
||||||
|
this.defaultAnisotropicFilter = level;
|
||||||
|
}
|
||||||
|
|
||||||
public void setAlphaToCoverage(boolean value) {
|
public void setAlphaToCoverage(boolean value) {
|
||||||
if (caps.contains(Caps.Multisample)) {
|
if (caps.contains(Caps.Multisample)) {
|
||||||
if (value) {
|
if (value) {
|
||||||
@ -746,6 +750,19 @@ public final class GLRenderer implements Renderer {
|
|||||||
throw new UnsupportedOperationException("Unrecognized blend mode: "
|
throw new UnsupportedOperationException("Unrecognized blend mode: "
|
||||||
+ state.getBlendMode());
|
+ state.getBlendMode());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (state.getBlendEquation() != context.blendEquation || state.getBlendEquationAlpha() != context.blendEquationAlpha) {
|
||||||
|
int colorMode = convertBlendEquation(state.getBlendEquation());
|
||||||
|
int alphaMode;
|
||||||
|
if (state.getBlendEquationAlpha() == RenderState.BlendEquationAlpha.InheritColor) {
|
||||||
|
alphaMode = colorMode;
|
||||||
|
} else {
|
||||||
|
alphaMode = convertBlendEquationAlpha(state.getBlendEquationAlpha());
|
||||||
|
}
|
||||||
|
gl.glBlendEquationSeparate(colorMode, alphaMode);
|
||||||
|
context.blendEquation = state.getBlendEquation();
|
||||||
|
context.blendEquationAlpha = state.getBlendEquationAlpha();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
context.blendMode = state.getBlendMode();
|
context.blendMode = state.getBlendMode();
|
||||||
@ -796,6 +813,41 @@ public final class GLRenderer implements Renderer {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private int convertBlendEquation(RenderState.BlendEquation blendEquation) {
|
||||||
|
switch (blendEquation) {
|
||||||
|
case Add:
|
||||||
|
return GL2.GL_FUNC_ADD;
|
||||||
|
case Subtract:
|
||||||
|
return GL2.GL_FUNC_SUBTRACT;
|
||||||
|
case ReverseSubtract:
|
||||||
|
return GL2.GL_FUNC_REVERSE_SUBTRACT;
|
||||||
|
case Min:
|
||||||
|
return GL2.GL_MIN;
|
||||||
|
case Max:
|
||||||
|
return GL2.GL_MAX;
|
||||||
|
default:
|
||||||
|
throw new UnsupportedOperationException("Unrecognized blend operation: " + blendEquation);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private int convertBlendEquationAlpha(RenderState.BlendEquationAlpha blendEquationAlpha) {
|
||||||
|
//Note: InheritColor mode should already be handled, that is why it does not belong the the switch case.
|
||||||
|
switch (blendEquationAlpha) {
|
||||||
|
case Add:
|
||||||
|
return GL2.GL_FUNC_ADD;
|
||||||
|
case Subtract:
|
||||||
|
return GL2.GL_FUNC_SUBTRACT;
|
||||||
|
case ReverseSubtract:
|
||||||
|
return GL2.GL_FUNC_REVERSE_SUBTRACT;
|
||||||
|
case Min:
|
||||||
|
return GL2.GL_MIN;
|
||||||
|
case Max:
|
||||||
|
return GL2.GL_MAX;
|
||||||
|
default:
|
||||||
|
throw new UnsupportedOperationException("Unrecognized alpha blend operation: " + blendEquationAlpha);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private int convertStencilOperation(StencilOperation stencilOp) {
|
private int convertStencilOperation(StencilOperation stencilOp) {
|
||||||
switch (stencilOp) {
|
switch (stencilOp) {
|
||||||
case Keep:
|
case Keep:
|
||||||
@ -1883,13 +1935,18 @@ public final class GLRenderer implements Renderer {
|
|||||||
gl.glTexParameteri(target, GL.GL_TEXTURE_MIN_FILTER, convertMinFilter(tex.getMinFilter(), haveMips));
|
gl.glTexParameteri(target, GL.GL_TEXTURE_MIN_FILTER, convertMinFilter(tex.getMinFilter(), haveMips));
|
||||||
curState.minFilter = tex.getMinFilter();
|
curState.minFilter = tex.getMinFilter();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int desiredAnisoFilter = tex.getAnisotropicFilter() == 0
|
||||||
|
? defaultAnisotropicFilter
|
||||||
|
: tex.getAnisotropicFilter();
|
||||||
|
|
||||||
if (caps.contains(Caps.TextureFilterAnisotropic)
|
if (caps.contains(Caps.TextureFilterAnisotropic)
|
||||||
&& curState.anisoFilter != tex.getAnisotropicFilter()) {
|
&& curState.anisoFilter != desiredAnisoFilter) {
|
||||||
bindTextureAndUnit(target, image, unit);
|
bindTextureAndUnit(target, image, unit);
|
||||||
gl.glTexParameterf(target,
|
gl.glTexParameterf(target,
|
||||||
GLExt.GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
GLExt.GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
||||||
tex.getAnisotropicFilter());
|
desiredAnisoFilter);
|
||||||
curState.anisoFilter = tex.getAnisotropicFilter();
|
curState.anisoFilter = desiredAnisoFilter;
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (tex.getType()) {
|
switch (tex.getType()) {
|
||||||
|
@ -589,28 +589,26 @@ public class Mesh implements Savable, Cloneable, JmeCloneable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns the size of points for point meshes
|
* @deprecated Always returns <code>1.0</code> since point size is
|
||||||
|
* determined in the vertex shader.
|
||||||
*
|
*
|
||||||
* @return the size of points
|
* @return <code>1.0</code>
|
||||||
*
|
*
|
||||||
* @see #setPointSize(float)
|
* @see #setPointSize(float)
|
||||||
*/
|
*/
|
||||||
|
@Deprecated
|
||||||
public float getPointSize() {
|
public float getPointSize() {
|
||||||
return pointSize;
|
return 1.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Set the size of points for meshes of mode {@link Mode#Points}.
|
* @deprecated Does nothing, since the size of {@link Mode#Points points} is
|
||||||
* The point size is specified as on-screen pixels, the default
|
* determined via the vertex shader's <code>gl_PointSize</code> output.
|
||||||
* value is 1.0. The point size
|
|
||||||
* does nothing if {@link RenderState#setPointSprite(boolean) point sprite}
|
|
||||||
* render state is enabled, in that case, the vertex shader must specify the
|
|
||||||
* point size by writing to <code>gl_PointSize</code>.
|
|
||||||
*
|
*
|
||||||
* @param pointSize The size of points
|
* @param pointSize ignored
|
||||||
*/
|
*/
|
||||||
|
@Deprecated
|
||||||
public void setPointSize(float pointSize) {
|
public void setPointSize(float pointSize) {
|
||||||
this.pointSize = pointSize;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -108,8 +108,7 @@ public class VertexBuffer extends NativeObject implements Savable, Cloneable {
|
|||||||
* Do not use.
|
* Do not use.
|
||||||
*/
|
*/
|
||||||
@Deprecated
|
@Deprecated
|
||||||
MiscAttrib,
|
Reserved0,
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Specifies the index buffer, must contain integer data
|
* Specifies the index buffer, must contain integer data
|
||||||
* (ubyte, ushort, or uint).
|
* (ubyte, ushort, or uint).
|
||||||
|
@ -102,14 +102,6 @@ public class WireBox extends Mesh {
|
|||||||
updateBound();
|
updateBound();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Old method retained for compatibility: use makeGeometry instead.
|
|
||||||
*/
|
|
||||||
@Deprecated
|
|
||||||
public void fromBoundingBox(BoundingBox bbox) {
|
|
||||||
updatePositions(bbox.getXExtent(), bbox.getYExtent(), bbox.getZExtent());
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Create a geometry suitable for visualizing the specified bounding box.
|
* Create a geometry suitable for visualizing the specified bounding box.
|
||||||
*
|
*
|
||||||
|
@ -330,12 +330,7 @@ public abstract class AbstractShadowRenderer implements SceneProcessor, Savable
|
|||||||
public void initialize(RenderManager rm, ViewPort vp) {
|
public void initialize(RenderManager rm, ViewPort vp) {
|
||||||
renderManager = rm;
|
renderManager = rm;
|
||||||
viewPort = vp;
|
viewPort = vp;
|
||||||
//checking for caps to chosse the appropriate post material technique
|
|
||||||
if (renderManager.getRenderer().getCaps().contains(Caps.GLSL150)) {
|
|
||||||
postTechniqueName = "PostShadow15";
|
|
||||||
} else {
|
|
||||||
postTechniqueName = "PostShadow";
|
postTechniqueName = "PostShadow";
|
||||||
}
|
|
||||||
if(zFarOverride>0 && frustumCam == null){
|
if(zFarOverride>0 && frustumCam == null){
|
||||||
initFrustumCam();
|
initFrustumCam();
|
||||||
}
|
}
|
||||||
|
@ -355,13 +355,8 @@ public class PssmShadowRenderer implements SceneProcessor {
|
|||||||
public void initialize(RenderManager rm, ViewPort vp) {
|
public void initialize(RenderManager rm, ViewPort vp) {
|
||||||
renderManager = rm;
|
renderManager = rm;
|
||||||
viewPort = vp;
|
viewPort = vp;
|
||||||
//checking for caps to chosse the appropriate post material technique
|
|
||||||
if (renderManager.getRenderer().getCaps().contains(Caps.GLSL150)) {
|
|
||||||
postTechniqueName = "PostShadow15";
|
|
||||||
} else {
|
|
||||||
postTechniqueName = "PostShadow";
|
postTechniqueName = "PostShadow";
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
public boolean isInitialized() {
|
public boolean isInitialized() {
|
||||||
return viewPort != null;
|
return viewPort != null;
|
||||||
|
@ -39,6 +39,7 @@ import com.jme3.material.RenderState;
|
|||||||
import com.jme3.math.ColorRGBA;
|
import com.jme3.math.ColorRGBA;
|
||||||
import com.jme3.math.Matrix4f;
|
import com.jme3.math.Matrix4f;
|
||||||
import com.jme3.renderer.Caps;
|
import com.jme3.renderer.Caps;
|
||||||
|
import com.jme3.renderer.Limits;
|
||||||
import com.jme3.renderer.Renderer;
|
import com.jme3.renderer.Renderer;
|
||||||
import com.jme3.renderer.Statistics;
|
import com.jme3.renderer.Statistics;
|
||||||
import com.jme3.scene.Mesh;
|
import com.jme3.scene.Mesh;
|
||||||
@ -48,13 +49,23 @@ import com.jme3.shader.Shader.ShaderSource;
|
|||||||
import com.jme3.texture.FrameBuffer;
|
import com.jme3.texture.FrameBuffer;
|
||||||
import com.jme3.texture.Image;
|
import com.jme3.texture.Image;
|
||||||
import com.jme3.texture.Texture;
|
import com.jme3.texture.Texture;
|
||||||
|
import java.util.EnumMap;
|
||||||
|
|
||||||
public class NullRenderer implements Renderer {
|
public class NullRenderer implements Renderer {
|
||||||
|
|
||||||
private static final EnumSet<Caps> caps = EnumSet.allOf(Caps.class);
|
private final EnumSet<Caps> caps = EnumSet.allOf(Caps.class);
|
||||||
private static final Statistics stats = new Statistics();
|
private final EnumMap<Limits, Integer> limits = new EnumMap<>(Limits.class);
|
||||||
|
private final Statistics stats = new Statistics();
|
||||||
|
|
||||||
public void initialize() {
|
public void initialize() {
|
||||||
|
for (Limits limit : Limits.values()) {
|
||||||
|
limits.put(limit, Integer.MAX_VALUE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public EnumMap<Limits, Integer> getLimits() {
|
||||||
|
return limits;
|
||||||
}
|
}
|
||||||
|
|
||||||
public EnumSet<Caps> getCaps() {
|
public EnumSet<Caps> getCaps() {
|
||||||
@ -164,4 +175,7 @@ public class NullRenderer implements Renderer {
|
|||||||
public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) {
|
public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setDefaultAnisotropicFilter(int level) {
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -58,7 +58,7 @@ public final class LastTextureState {
|
|||||||
rWrap = null;
|
rWrap = null;
|
||||||
magFilter = null;
|
magFilter = null;
|
||||||
minFilter = null;
|
minFilter = null;
|
||||||
anisoFilter = 0;
|
anisoFilter = 1;
|
||||||
|
|
||||||
// The default in OpenGL is OFF, so we avoid setting this per texture
|
// The default in OpenGL is OFF, so we avoid setting this per texture
|
||||||
// if its not used.
|
// if its not used.
|
||||||
|
@ -218,7 +218,7 @@ MaterialDef Phong Lighting {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
Technique PostShadow15{
|
Technique PostShadow {
|
||||||
VertexShader GLSL150: Common/MatDefs/Shadow/PostShadow.vert
|
VertexShader GLSL150: Common/MatDefs/Shadow/PostShadow.vert
|
||||||
FragmentShader GLSL150: Common/MatDefs/Shadow/PostShadow.frag
|
FragmentShader GLSL150: Common/MatDefs/Shadow/PostShadow.frag
|
||||||
|
|
||||||
|
@ -148,7 +148,7 @@ MaterialDef Unshaded {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
Technique PostShadow15{
|
Technique PostShadow {
|
||||||
VertexShader GLSL150: Common/MatDefs/Shadow/PostShadow.vert
|
VertexShader GLSL150: Common/MatDefs/Shadow/PostShadow.vert
|
||||||
FragmentShader GLSL150: Common/MatDefs/Shadow/PostShadow.frag
|
FragmentShader GLSL150: Common/MatDefs/Shadow/PostShadow.frag
|
||||||
|
|
||||||
|
@ -22,5 +22,4 @@ LOADER com.jme3.scene.plugins.ogre.MaterialLoader : material
|
|||||||
LOADER com.jme3.scene.plugins.ogre.SceneLoader : scene
|
LOADER com.jme3.scene.plugins.ogre.SceneLoader : scene
|
||||||
LOADER com.jme3.scene.plugins.blender.BlenderModelLoader : blend
|
LOADER com.jme3.scene.plugins.blender.BlenderModelLoader : blend
|
||||||
LOADER com.jme3.shader.plugins.GLSLLoader : vert, frag, geom, tsctrl, tseval, glsl, glsllib
|
LOADER com.jme3.shader.plugins.GLSLLoader : vert, frag, geom, tsctrl, tseval, glsl, glsllib
|
||||||
LOADER com.jme3.scene.plugins.fbx.SceneLoader : fbx
|
LOADER com.jme3.scene.plugins.fbx.FbxLoader : fbx
|
||||||
LOADER com.jme3.scene.plugins.fbx.SceneWithAnimationLoader : fba
|
|
||||||
|
@ -34,6 +34,7 @@ package com.jme3.material.plugins;
|
|||||||
import com.jme3.material.logic.*;
|
import com.jme3.material.logic.*;
|
||||||
import com.jme3.asset.*;
|
import com.jme3.asset.*;
|
||||||
import com.jme3.material.*;
|
import com.jme3.material.*;
|
||||||
|
import com.jme3.material.RenderState.BlendEquation;
|
||||||
import com.jme3.material.RenderState.BlendMode;
|
import com.jme3.material.RenderState.BlendMode;
|
||||||
import com.jme3.material.RenderState.FaceCullMode;
|
import com.jme3.material.RenderState.FaceCullMode;
|
||||||
import com.jme3.material.TechniqueDef.LightMode;
|
import com.jme3.material.TechniqueDef.LightMode;
|
||||||
@ -77,14 +78,14 @@ public class J3MLoader implements AssetLoader {
|
|||||||
private RenderState renderState;
|
private RenderState renderState;
|
||||||
private ArrayList<String> presetDefines = new ArrayList<String>();
|
private ArrayList<String> presetDefines = new ArrayList<String>();
|
||||||
|
|
||||||
private EnumMap<Shader.ShaderType, String> shaderLanguage;
|
private EnumMap<Shader.ShaderType, String> shaderLanguages;
|
||||||
private EnumMap<Shader.ShaderType, String> shaderName;
|
private EnumMap<Shader.ShaderType, String> shaderNames;
|
||||||
|
|
||||||
private static final String whitespacePattern = "\\p{javaWhitespace}+";
|
private static final String whitespacePattern = "\\p{javaWhitespace}+";
|
||||||
|
|
||||||
public J3MLoader() {
|
public J3MLoader() {
|
||||||
shaderLanguage = new EnumMap<Shader.ShaderType, String>(Shader.ShaderType.class);
|
shaderLanguages = new EnumMap<>(Shader.ShaderType.class);
|
||||||
shaderName = new EnumMap<Shader.ShaderType, String>(Shader.ShaderType.class);
|
shaderNames = new EnumMap<>(Shader.ShaderType.class);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -107,8 +108,8 @@ public class J3MLoader implements AssetLoader {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void readShaderDefinition(Shader.ShaderType shaderType, String name, String language) {
|
private void readShaderDefinition(Shader.ShaderType shaderType, String name, String language) {
|
||||||
shaderName.put(shaderType, name);
|
shaderNames.put(shaderType, name);
|
||||||
shaderLanguage.put(shaderType, language);
|
shaderLanguages.put(shaderType, language);
|
||||||
}
|
}
|
||||||
|
|
||||||
// LightMode <MODE>
|
// LightMode <MODE>
|
||||||
@ -119,9 +120,6 @@ public class J3MLoader implements AssetLoader {
|
|||||||
}
|
}
|
||||||
|
|
||||||
LightMode lm = LightMode.valueOf(split[1]);
|
LightMode lm = LightMode.valueOf(split[1]);
|
||||||
if (lm == LightMode.FixedPipeline) {
|
|
||||||
throw new UnsupportedOperationException("OpenGL1 is not supported");
|
|
||||||
}
|
|
||||||
technique.setLightMode(lm);
|
technique.setLightMode(lm);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -461,9 +459,12 @@ public class J3MLoader implements AssetLoader {
|
|||||||
renderState.setDepthTest(parseBoolean(split[1]));
|
renderState.setDepthTest(parseBoolean(split[1]));
|
||||||
}else if (split[0].equals("Blend")){
|
}else if (split[0].equals("Blend")){
|
||||||
renderState.setBlendMode(BlendMode.valueOf(split[1]));
|
renderState.setBlendMode(BlendMode.valueOf(split[1]));
|
||||||
|
}else if (split[0].equals("BlendEquation")){
|
||||||
|
renderState.setBlendEquation(BlendEquation.valueOf(split[1]));
|
||||||
|
}else if (split[0].equals("BlendEquationAlpha")){
|
||||||
|
renderState.setBlendEquationAlpha(RenderState.BlendEquationAlpha.valueOf(split[1]));
|
||||||
}else if (split[0].equals("AlphaTestFalloff")){
|
}else if (split[0].equals("AlphaTestFalloff")){
|
||||||
renderState.setAlphaTest(true);
|
// Ignore for backwards compatbility
|
||||||
renderState.setAlphaFallOff(Float.parseFloat(split[1]));
|
|
||||||
}else if (split[0].equals("PolyOffset")){
|
}else if (split[0].equals("PolyOffset")){
|
||||||
float factor = Float.parseFloat(split[1]);
|
float factor = Float.parseFloat(split[1]);
|
||||||
float units = Float.parseFloat(split[2]);
|
float units = Float.parseFloat(split[2]);
|
||||||
@ -471,7 +472,7 @@ public class J3MLoader implements AssetLoader {
|
|||||||
}else if (split[0].equals("ColorWrite")){
|
}else if (split[0].equals("ColorWrite")){
|
||||||
renderState.setColorWrite(parseBoolean(split[1]));
|
renderState.setColorWrite(parseBoolean(split[1]));
|
||||||
}else if (split[0].equals("PointSprite")){
|
}else if (split[0].equals("PointSprite")){
|
||||||
renderState.setPointSprite(parseBoolean(split[1]));
|
// Ignore for backwards compatbility
|
||||||
}else if (split[0].equals("DepthFunc")){
|
}else if (split[0].equals("DepthFunc")){
|
||||||
renderState.setDepthFunc(RenderState.TestFunction.valueOf(split[1]));
|
renderState.setDepthFunc(RenderState.TestFunction.valueOf(split[1]));
|
||||||
}else if (split[0].equals("AlphaFunc")){
|
}else if (split[0].equals("AlphaFunc")){
|
||||||
@ -607,17 +608,18 @@ public class J3MLoader implements AssetLoader {
|
|||||||
isUseNodes = false;
|
isUseNodes = false;
|
||||||
String[] split = techStat.getLine().split(whitespacePattern);
|
String[] split = techStat.getLine().split(whitespacePattern);
|
||||||
|
|
||||||
|
String name;
|
||||||
if (split.length == 1) {
|
if (split.length == 1) {
|
||||||
String techniqueUniqueName = materialDef.getAssetName() + "@Default";
|
name = TechniqueDef.DEFAULT_TECHNIQUE_NAME;
|
||||||
technique = new TechniqueDef(null, techniqueUniqueName.hashCode());
|
|
||||||
} else if (split.length == 2) {
|
} else if (split.length == 2) {
|
||||||
String techName = split[1];
|
name = split[1];
|
||||||
String techniqueUniqueName = materialDef.getAssetName() + "@" + techName;
|
|
||||||
technique = new TechniqueDef(techName, techniqueUniqueName.hashCode());
|
|
||||||
} else {
|
} else {
|
||||||
throw new IOException("Technique statement syntax incorrect");
|
throw new IOException("Technique statement syntax incorrect");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
String techniqueUniqueName = materialDef.getAssetName() + "@" + name;
|
||||||
|
technique = new TechniqueDef(name, techniqueUniqueName.hashCode());
|
||||||
|
|
||||||
for (Statement statement : techStat.getContents()){
|
for (Statement statement : techStat.getContents()){
|
||||||
readTechniqueStatement(statement);
|
readTechniqueStatement(statement);
|
||||||
}
|
}
|
||||||
@ -633,8 +635,17 @@ public class J3MLoader implements AssetLoader {
|
|||||||
technique.setShaderFile(technique.hashCode() + "", technique.hashCode() + "", "GLSL100", "GLSL100");
|
technique.setShaderFile(technique.hashCode() + "", technique.hashCode() + "", "GLSL100", "GLSL100");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (shaderName.containsKey(Shader.ShaderType.Vertex) && shaderName.containsKey(Shader.ShaderType.Fragment)) {
|
if (shaderNames.containsKey(Shader.ShaderType.Vertex) && shaderNames.containsKey(Shader.ShaderType.Fragment)) {
|
||||||
technique.setShaderFile(shaderName, shaderLanguage);
|
technique.setShaderFile(shaderNames, shaderLanguages);
|
||||||
|
} else {
|
||||||
|
technique = null;
|
||||||
|
shaderLanguages.clear();
|
||||||
|
shaderNames.clear();
|
||||||
|
presetDefines.clear();
|
||||||
|
logger.log(Level.WARNING, "Fixed function technique was ignored");
|
||||||
|
logger.log(Level.WARNING, "Fixed function technique ''{0}'' was ignored for material {1}",
|
||||||
|
new Object[]{name, key});
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
technique.setShaderPrologue(createShaderPrologue(presetDefines));
|
technique.setShaderPrologue(createShaderPrologue(presetDefines));
|
||||||
@ -658,8 +669,8 @@ public class J3MLoader implements AssetLoader {
|
|||||||
|
|
||||||
materialDef.addTechniqueDef(technique);
|
materialDef.addTechniqueDef(technique);
|
||||||
technique = null;
|
technique = null;
|
||||||
shaderLanguage.clear();
|
shaderLanguages.clear();
|
||||||
shaderName.clear();
|
shaderNames.clear();
|
||||||
presetDefines.clear();
|
presetDefines.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -781,7 +792,7 @@ public class J3MLoader implements AssetLoader {
|
|||||||
|
|
||||||
protected void initNodesLoader() {
|
protected void initNodesLoader() {
|
||||||
if (!isUseNodes) {
|
if (!isUseNodes) {
|
||||||
isUseNodes = shaderName.get(Shader.ShaderType.Vertex) == null && shaderName.get(Shader.ShaderType.Fragment) == null;
|
isUseNodes = shaderNames.get(Shader.ShaderType.Vertex) == null && shaderNames.get(Shader.ShaderType.Fragment) == null;
|
||||||
if (isUseNodes) {
|
if (isUseNodes) {
|
||||||
if (nodesLoaderDelegate == null) {
|
if (nodesLoaderDelegate == null) {
|
||||||
nodesLoaderDelegate = new ShaderNodeLoaderDelegate();
|
nodesLoaderDelegate = new ShaderNodeLoaderDelegate();
|
||||||
|
@ -149,8 +149,7 @@ public class MTLLoader implements AssetLoader {
|
|||||||
if (transparent){
|
if (transparent){
|
||||||
material.setTransparent(true);
|
material.setTransparent(true);
|
||||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||||
material.getAdditionalRenderState().setAlphaTest(true);
|
material.setFloat("AlphaDiscardThreshold", 0.01f);
|
||||||
material.getAdditionalRenderState().setAlphaFallOff(0.01f);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
matList.put(matName, material);
|
matList.put(matName, material);
|
||||||
|
171
jme3-core/src/test/java/com/jme3/material/MaterialTest.java
Normal file
171
jme3-core/src/test/java/com/jme3/material/MaterialTest.java
Normal file
@ -0,0 +1,171 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c) 2009-2016 jMonkeyEngine
|
||||||
|
* All rights reserved.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are
|
||||||
|
* met:
|
||||||
|
*
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
*
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
*
|
||||||
|
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||||
|
* may be used to endorse or promote products derived from this software
|
||||||
|
* without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||||
|
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||||
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||||
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||||
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
package com.jme3.material;
|
||||||
|
|
||||||
|
import com.jme3.asset.AssetManager;
|
||||||
|
import com.jme3.light.LightList;
|
||||||
|
import com.jme3.renderer.Caps;
|
||||||
|
import com.jme3.renderer.RenderManager;
|
||||||
|
import com.jme3.scene.Geometry;
|
||||||
|
import com.jme3.scene.shape.Box;
|
||||||
|
import com.jme3.system.NullRenderer;
|
||||||
|
import com.jme3.system.TestUtil;
|
||||||
|
import java.util.Arrays;
|
||||||
|
import java.util.EnumSet;
|
||||||
|
import static org.junit.Assert.*;
|
||||||
|
import org.junit.Test;
|
||||||
|
import org.junit.runner.RunWith;
|
||||||
|
import org.mockito.runners.MockitoJUnitRunner;
|
||||||
|
|
||||||
|
@RunWith(MockitoJUnitRunner.class)
|
||||||
|
public class MaterialTest {
|
||||||
|
|
||||||
|
private Material material;
|
||||||
|
private final Geometry geometry = new Geometry("Geometry", new Box(1, 1, 1));
|
||||||
|
private final EnumSet<Caps> myCaps = EnumSet.noneOf(Caps.class);
|
||||||
|
private final RenderManager renderManager = new RenderManager(new NullRenderer() {
|
||||||
|
@Override
|
||||||
|
public EnumSet<Caps> getCaps() {
|
||||||
|
return MaterialTest.this.myCaps;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
@Test(expected = IllegalArgumentException.class)
|
||||||
|
public void testSelectNonExistentTechnique() {
|
||||||
|
material("Common/MatDefs/Gui/Gui.j3md");
|
||||||
|
material.selectTechnique("Doesn't Exist", renderManager);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test(expected = UnsupportedOperationException.class)
|
||||||
|
public void testSelectDefaultTechnique_NoCaps() {
|
||||||
|
material("Common/MatDefs/Gui/Gui.j3md");
|
||||||
|
material.selectTechnique("Default", renderManager);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void testSelectDefaultTechnique_GLSL100Cap() {
|
||||||
|
supportGlsl(100);
|
||||||
|
material("Common/MatDefs/Gui/Gui.j3md");
|
||||||
|
|
||||||
|
material.selectTechnique("Default", renderManager);
|
||||||
|
|
||||||
|
checkRequiredCaps(Caps.GLSL100);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void testSelectDefaultTechnique_GLSL150Cap() {
|
||||||
|
supportGlsl(150);
|
||||||
|
material("Common/MatDefs/Gui/Gui.j3md");
|
||||||
|
|
||||||
|
material.selectTechnique("Default", renderManager);
|
||||||
|
|
||||||
|
checkRequiredCaps(Caps.GLSL150);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void testSelectDefaultTechnique_GLSL120Cap_MultipleLangs() {
|
||||||
|
supportGlsl(120);
|
||||||
|
material("Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
|
||||||
|
material.selectTechnique("Default", renderManager);
|
||||||
|
|
||||||
|
checkRequiredCaps(Caps.GLSL100, Caps.GLSL120);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void testSelectDefaultTechnique_GLSL100Cap_MultipleLangs() {
|
||||||
|
supportGlsl(100);
|
||||||
|
material("Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
|
||||||
|
material.selectTechnique("Default", renderManager);
|
||||||
|
|
||||||
|
checkRequiredCaps(Caps.GLSL100);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void testSelectNamedTechnique_GLSL150Cap() {
|
||||||
|
supportGlsl(150);
|
||||||
|
material("Common/MatDefs/Light/Lighting.j3md");
|
||||||
|
|
||||||
|
material.selectTechnique("PostShadow", renderManager);
|
||||||
|
|
||||||
|
checkRequiredCaps(Caps.GLSL150);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void testSelectNamedTechnique_GLSL100Cap() {
|
||||||
|
supportGlsl(100);
|
||||||
|
material("Common/MatDefs/Light/Lighting.j3md");
|
||||||
|
|
||||||
|
material.selectTechnique("PostShadow", renderManager);
|
||||||
|
|
||||||
|
checkRequiredCaps(Caps.GLSL100);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void checkRequiredCaps(Caps... caps) {
|
||||||
|
EnumSet<Caps> expected = EnumSet.noneOf(Caps.class);
|
||||||
|
expected.addAll(Arrays.asList(caps));
|
||||||
|
|
||||||
|
Technique tech = material.getActiveTechnique();
|
||||||
|
|
||||||
|
assertEquals(expected, tech.getDef().getRequiredCaps());
|
||||||
|
}
|
||||||
|
|
||||||
|
private void supportGlsl(int version) {
|
||||||
|
switch (version) {
|
||||||
|
case 150:
|
||||||
|
myCaps.add(Caps.GLSL150);
|
||||||
|
case 140:
|
||||||
|
myCaps.add(Caps.GLSL140);
|
||||||
|
case 130:
|
||||||
|
myCaps.add(Caps.GLSL130);
|
||||||
|
case 120:
|
||||||
|
myCaps.add(Caps.GLSL120);
|
||||||
|
case 110:
|
||||||
|
myCaps.add(Caps.GLSL110);
|
||||||
|
case 100:
|
||||||
|
myCaps.add(Caps.GLSL100);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void caps(Caps... caps) {
|
||||||
|
myCaps.addAll(Arrays.asList(caps));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void material(String path) {
|
||||||
|
AssetManager assetManager = TestUtil.createAssetManager();
|
||||||
|
material = new Material(assetManager, path);
|
||||||
|
geometry.setMaterial(material);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -55,6 +55,21 @@ public class J3MLoaderTest {
|
|||||||
j3MLoader = new J3MLoader();
|
j3MLoader = new J3MLoader();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void noDefaultTechnique_shouldBeSupported() throws IOException {
|
||||||
|
when(assetInfo.openStream()).thenReturn(J3MLoader.class.getResourceAsStream("/no-default-technique.j3md"));
|
||||||
|
MaterialDef def = (MaterialDef) j3MLoader.load(assetInfo);
|
||||||
|
assertEquals(1, def.getTechniqueDefs("Test").size());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void fixedPipelineTechnique_shouldBeIgnored() throws IOException {
|
||||||
|
when(assetInfo.openStream()).thenReturn(J3MLoader.class.getResourceAsStream("/no-shader-specified.j3md"));
|
||||||
|
MaterialDef def = (MaterialDef) j3MLoader.load(assetInfo);
|
||||||
|
assertEquals(null, def.getTechniqueDefs("A"));
|
||||||
|
assertEquals(1, def.getTechniqueDefs("B").size());
|
||||||
|
}
|
||||||
|
|
||||||
@Test
|
@Test
|
||||||
public void multipleSameNamedTechniques_shouldBeSupported() throws IOException {
|
public void multipleSameNamedTechniques_shouldBeSupported() throws IOException {
|
||||||
when(assetInfo.openStream()).thenReturn(J3MLoader.class.getResourceAsStream("/same-name-technique.j3md"));
|
when(assetInfo.openStream()).thenReturn(J3MLoader.class.getResourceAsStream("/same-name-technique.j3md"));
|
||||||
|
6
jme3-core/src/test/resources/no-default-technique.j3md
Normal file
6
jme3-core/src/test/resources/no-default-technique.j3md
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
MaterialDef Test Material {
|
||||||
|
Technique Test {
|
||||||
|
VertexShader GLSL100 : test.vert
|
||||||
|
FragmentShader GLSL100 : test.frag
|
||||||
|
}
|
||||||
|
}
|
8
jme3-core/src/test/resources/no-shader-specified.j3md
Normal file
8
jme3-core/src/test/resources/no-shader-specified.j3md
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
MaterialDef Test Material {
|
||||||
|
Technique A {
|
||||||
|
}
|
||||||
|
Technique B {
|
||||||
|
VertexShader GLSL100 : test.vert
|
||||||
|
FragmentShader GLSL100 : test.frag
|
||||||
|
}
|
||||||
|
}
|
@ -504,7 +504,6 @@ public class TextureAtlas {
|
|||||||
geom.setMesh(mesh);
|
geom.setMesh(mesh);
|
||||||
|
|
||||||
Material mat = new Material(mgr, "Common/MatDefs/Light/Lighting.j3md");
|
Material mat = new Material(mgr, "Common/MatDefs/Light/Lighting.j3md");
|
||||||
mat.getAdditionalRenderState().setAlphaTest(true);
|
|
||||||
Texture diffuseMap = atlas.getAtlasTexture("DiffuseMap");
|
Texture diffuseMap = atlas.getAtlasTexture("DiffuseMap");
|
||||||
Texture normalMap = atlas.getAtlasTexture("NormalMap");
|
Texture normalMap = atlas.getAtlasTexture("NormalMap");
|
||||||
Texture specularMap = atlas.getAtlasTexture("SpecularMap");
|
Texture specularMap = atlas.getAtlasTexture("SpecularMap");
|
||||||
|
@ -1,359 +0,0 @@
|
|||||||
/*
|
|
||||||
* Copyright (c) 2009-2012 jMonkeyEngine
|
|
||||||
* All rights reserved.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are
|
|
||||||
* met:
|
|
||||||
*
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
*
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
*
|
|
||||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
|
||||||
* may be used to endorse or promote products derived from this software
|
|
||||||
* without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
||||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
|
||||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
||||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
||||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
||||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
||||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
|
||||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
package com.jme3.system;
|
|
||||||
|
|
||||||
import java.io.*;
|
|
||||||
import java.net.MalformedURLException;
|
|
||||||
import java.net.URL;
|
|
||||||
import java.net.URLConnection;
|
|
||||||
import java.util.logging.Level;
|
|
||||||
import java.util.logging.Logger;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Helper class for extracting the natives (dll, so) from the jars.
|
|
||||||
* This class should only be used internally.
|
|
||||||
*
|
|
||||||
* @deprecated Use {@link NativeLibraryLoader} instead.
|
|
||||||
*/
|
|
||||||
@Deprecated
|
|
||||||
public final class Natives {
|
|
||||||
|
|
||||||
private static final Logger logger = Logger.getLogger(Natives.class.getName());
|
|
||||||
private static final byte[] buf = new byte[1024 * 100];
|
|
||||||
private static File extractionDirOverride = null;
|
|
||||||
private static File extractionDir = null;
|
|
||||||
|
|
||||||
public static void setExtractionDir(String name) {
|
|
||||||
extractionDirOverride = new File(name).getAbsoluteFile();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static File getExtractionDir() {
|
|
||||||
if (extractionDirOverride != null) {
|
|
||||||
return extractionDirOverride;
|
|
||||||
}
|
|
||||||
if (extractionDir == null) {
|
|
||||||
File workingFolder = new File("").getAbsoluteFile();
|
|
||||||
if (!workingFolder.canWrite()) {
|
|
||||||
setStorageExtractionDir();
|
|
||||||
} else {
|
|
||||||
try {
|
|
||||||
File file = new File(workingFolder.getAbsolutePath() + File.separator + ".jmetestwrite");
|
|
||||||
file.createNewFile();
|
|
||||||
file.delete();
|
|
||||||
extractionDir = workingFolder;
|
|
||||||
} catch (Exception e) {
|
|
||||||
setStorageExtractionDir();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return extractionDir;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void setStorageExtractionDir() {
|
|
||||||
logger.log(Level.WARNING, "Working directory is not writable. Using home directory instead.");
|
|
||||||
extractionDir = new File(JmeSystem.getStorageFolder(),
|
|
||||||
"natives_" + Integer.toHexString(computeNativesHash()));
|
|
||||||
if (!extractionDir.exists()) {
|
|
||||||
extractionDir.mkdir();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static int computeNativesHash() {
|
|
||||||
URLConnection conn = null;
|
|
||||||
try {
|
|
||||||
String classpath = System.getProperty("java.class.path");
|
|
||||||
URL url = Thread.currentThread().getContextClassLoader().getResource("com/jme3/system/Natives.class");
|
|
||||||
|
|
||||||
StringBuilder sb = new StringBuilder(url.toString());
|
|
||||||
if (sb.indexOf("jar:") == 0) {
|
|
||||||
sb.delete(0, 4);
|
|
||||||
sb.delete(sb.indexOf("!"), sb.length());
|
|
||||||
sb.delete(sb.lastIndexOf("/") + 1, sb.length());
|
|
||||||
}
|
|
||||||
try {
|
|
||||||
url = new URL(sb.toString());
|
|
||||||
} catch (MalformedURLException ex) {
|
|
||||||
throw new UnsupportedOperationException(ex);
|
|
||||||
}
|
|
||||||
|
|
||||||
conn = url.openConnection();
|
|
||||||
int hash = classpath.hashCode() ^ (int) conn.getLastModified();
|
|
||||||
return hash;
|
|
||||||
} catch (IOException ex) {
|
|
||||||
throw new UnsupportedOperationException(ex);
|
|
||||||
} finally {
|
|
||||||
if (conn != null) {
|
|
||||||
try {
|
|
||||||
conn.getInputStream().close();
|
|
||||||
conn.getOutputStream().close();
|
|
||||||
} catch (IOException ex) { }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void extractNativeLib(String sysName, String name) throws IOException {
|
|
||||||
extractNativeLib(sysName, name, false, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void extractNativeLib(String sysName, String name, boolean load) throws IOException {
|
|
||||||
extractNativeLib(sysName, name, load, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void extractNativeLib(String sysName, String name, boolean load, boolean warning) throws IOException {
|
|
||||||
String fullname;
|
|
||||||
String path;
|
|
||||||
//XXX: hack to allow specifying the extension via supplying an extension in the name (e.g. "blah.dylib")
|
|
||||||
// this is needed on osx where the openal.dylib always needs to be extracted as dylib
|
|
||||||
// and never as jnilib, even if that is the platform JNI lib suffix (OpenAL is no JNI library)
|
|
||||||
if(!name.contains(".")){
|
|
||||||
// automatic name mapping
|
|
||||||
fullname = System.mapLibraryName(name);
|
|
||||||
path = "native/" + sysName + "/" + fullname;
|
|
||||||
//XXX: Hack to extract jnilib to dylib on OSX Java 1.7+
|
|
||||||
// This assumes all jni libs for osx are stored as "jnilib" in the jar file.
|
|
||||||
// It will be extracted with the name required for the platform.
|
|
||||||
// At a later stage this should probably inverted so that dylib is the default name.
|
|
||||||
if(sysName.equals("macosx")){
|
|
||||||
path = path.replaceAll("dylib","jnilib");
|
|
||||||
}
|
|
||||||
} else{
|
|
||||||
fullname = name;
|
|
||||||
path = "native/" + sysName + "/" + fullname;
|
|
||||||
}
|
|
||||||
|
|
||||||
URL url = Thread.currentThread().getContextClassLoader().getResource(path);
|
|
||||||
|
|
||||||
// Also check for binaries that are not packed in folders by jme team, e.g. maven artifacts
|
|
||||||
if(url == null){
|
|
||||||
path = fullname;
|
|
||||||
if(sysName.equals("macosx") && !name.contains(".")){
|
|
||||||
path = path.replaceAll("dylib","jnilib");
|
|
||||||
}
|
|
||||||
url = Thread.currentThread().getContextClassLoader().getResource(path);
|
|
||||||
}
|
|
||||||
|
|
||||||
if(url == null){
|
|
||||||
if (!warning) {
|
|
||||||
logger.log(Level.WARNING, "Cannot locate native library in classpath: {0}/{1}",
|
|
||||||
new String[]{sysName, fullname});
|
|
||||||
}
|
|
||||||
// Still try loading the library without a filename, maybe it is
|
|
||||||
// accessible otherwise
|
|
||||||
try{
|
|
||||||
System.loadLibrary(name);
|
|
||||||
} catch(UnsatisfiedLinkError e){
|
|
||||||
if (!warning) {
|
|
||||||
logger.log(Level.WARNING, "Cannot load native library: {0}/{1}",
|
|
||||||
new String[]{sysName, fullname});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
URLConnection conn = url.openConnection();
|
|
||||||
InputStream in = conn.getInputStream();
|
|
||||||
File targetFile = new File(getExtractionDir(), fullname);
|
|
||||||
OutputStream out = null;
|
|
||||||
try {
|
|
||||||
if (targetFile.exists()) {
|
|
||||||
// OK, compare last modified date of this file to
|
|
||||||
// file in jar
|
|
||||||
long targetLastModified = targetFile.lastModified();
|
|
||||||
long sourceLastModified = conn.getLastModified();
|
|
||||||
|
|
||||||
// Allow ~1 second range for OSes that only support low precision
|
|
||||||
if (targetLastModified + 1000 > sourceLastModified) {
|
|
||||||
logger.log(Level.FINE, "Not copying library {0}. Latest already extracted.", fullname);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
out = new FileOutputStream(targetFile);
|
|
||||||
int len;
|
|
||||||
while ((len = in.read(buf)) > 0) {
|
|
||||||
out.write(buf, 0, len);
|
|
||||||
}
|
|
||||||
in.close();
|
|
||||||
in = null;
|
|
||||||
out.close();
|
|
||||||
out = null;
|
|
||||||
|
|
||||||
// NOTE: On OSes that support "Date Created" property,
|
|
||||||
// this will cause the last modified date to be lower than
|
|
||||||
// date created which makes no sense
|
|
||||||
targetFile.setLastModified(conn.getLastModified());
|
|
||||||
} catch (FileNotFoundException ex) {
|
|
||||||
if (ex.getMessage().contains("used by another process")) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
throw ex;
|
|
||||||
} finally {
|
|
||||||
if (load) {
|
|
||||||
System.load(targetFile.getAbsolutePath());
|
|
||||||
}
|
|
||||||
if(in != null){
|
|
||||||
in.close();
|
|
||||||
}
|
|
||||||
if(out != null){
|
|
||||||
out.close();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
logger.log(Level.FINE, "Copied {0} to {1}", new Object[]{fullname, targetFile});
|
|
||||||
}
|
|
||||||
|
|
||||||
protected static boolean isUsingNativeBullet() {
|
|
||||||
try {
|
|
||||||
Class clazz = Class.forName("com.jme3.bullet.util.NativeMeshUtil");
|
|
||||||
return clazz != null;
|
|
||||||
} catch (ClassNotFoundException ex) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void extractNativeLibs(Platform platform, AppSettings settings) throws IOException {
|
|
||||||
if (true) {
|
|
||||||
throw new UnsupportedEncodingException("Now, why would you EVER want to do that?");
|
|
||||||
}
|
|
||||||
|
|
||||||
String renderer = settings.getRenderer();
|
|
||||||
String audioRenderer = settings.getAudioRenderer();
|
|
||||||
boolean needLWJGL = false;
|
|
||||||
boolean needOAL = false;
|
|
||||||
boolean needJInput = false;
|
|
||||||
boolean needNativeBullet = isUsingNativeBullet();
|
|
||||||
|
|
||||||
if (renderer != null) {
|
|
||||||
if (renderer.startsWith("LWJGL")) {
|
|
||||||
needLWJGL = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (audioRenderer != null) {
|
|
||||||
if (audioRenderer.equals("LWJGL")) {
|
|
||||||
needLWJGL = true;
|
|
||||||
needOAL = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
needJInput = settings.useJoysticks();
|
|
||||||
|
|
||||||
String libraryPath = getExtractionDir().toString();
|
|
||||||
if (needLWJGL) {
|
|
||||||
logger.log(Level.INFO, "Extraction Directory: {0}", getExtractionDir().toString());
|
|
||||||
|
|
||||||
// LWJGL supports this feature where
|
|
||||||
// it can load libraries from this path.
|
|
||||||
System.setProperty("org.lwjgl.librarypath", libraryPath);
|
|
||||||
}
|
|
||||||
if (needJInput) {
|
|
||||||
// AND Luckily enough JInput supports the same feature.
|
|
||||||
System.setProperty("net.java.games.input.librarypath", libraryPath);
|
|
||||||
}
|
|
||||||
|
|
||||||
switch (platform) {
|
|
||||||
case Windows64:
|
|
||||||
if (needLWJGL) {
|
|
||||||
extractNativeLib("windows", "lwjgl64");
|
|
||||||
}
|
|
||||||
if (needOAL) {
|
|
||||||
extractNativeLib("windows", "OpenAL64", true, false);
|
|
||||||
}
|
|
||||||
if (needJInput) {
|
|
||||||
extractNativeLib("windows", "jinput-dx8_64");
|
|
||||||
extractNativeLib("windows", "jinput-raw_64");
|
|
||||||
}
|
|
||||||
if (needNativeBullet) {
|
|
||||||
extractNativeLib("windows", "bulletjme64", true, false);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case Windows32:
|
|
||||||
if (needLWJGL) {
|
|
||||||
extractNativeLib("windows", "lwjgl");
|
|
||||||
}
|
|
||||||
if (needOAL) {
|
|
||||||
extractNativeLib("windows", "OpenAL32", true, false);
|
|
||||||
}
|
|
||||||
if (needJInput) {
|
|
||||||
extractNativeLib("windows", "jinput-dx8");
|
|
||||||
extractNativeLib("windows", "jinput-raw");
|
|
||||||
}
|
|
||||||
if (needNativeBullet) {
|
|
||||||
extractNativeLib("windows", "bulletjme", true, false);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case Linux64:
|
|
||||||
if (needLWJGL) {
|
|
||||||
extractNativeLib("linux", "lwjgl64");
|
|
||||||
}
|
|
||||||
if (needJInput) {
|
|
||||||
extractNativeLib("linux", "jinput-linux64");
|
|
||||||
}
|
|
||||||
if (needOAL) {
|
|
||||||
extractNativeLib("linux", "openal64");
|
|
||||||
}
|
|
||||||
if (needNativeBullet) {
|
|
||||||
extractNativeLib("linux", "bulletjme64", true, false);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case Linux32:
|
|
||||||
if (needLWJGL) {
|
|
||||||
extractNativeLib("linux", "lwjgl");
|
|
||||||
}
|
|
||||||
if (needJInput) {
|
|
||||||
extractNativeLib("linux", "jinput-linux");
|
|
||||||
}
|
|
||||||
if (needOAL) {
|
|
||||||
extractNativeLib("linux", "openal");
|
|
||||||
}
|
|
||||||
if (needNativeBullet) {
|
|
||||||
extractNativeLib("linux", "bulletjme", true, false);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case MacOSX_PPC32:
|
|
||||||
case MacOSX32:
|
|
||||||
case MacOSX_PPC64:
|
|
||||||
case MacOSX64:
|
|
||||||
if (needLWJGL) {
|
|
||||||
extractNativeLib("macosx", "lwjgl");
|
|
||||||
}
|
|
||||||
if (needOAL){
|
|
||||||
extractNativeLib("macosx", "openal.dylib");
|
|
||||||
}
|
|
||||||
if (needJInput) {
|
|
||||||
extractNativeLib("macosx", "jinput-osx");
|
|
||||||
}
|
|
||||||
if (needNativeBullet) {
|
|
||||||
extractNativeLib("macosx", "bulletjme", true, false);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -139,7 +139,8 @@ public class TestCameraMotionPath extends SimpleApplication {
|
|||||||
|
|
||||||
|
|
||||||
rootNode.attachChild(teapot);
|
rootNode.attachChild(teapot);
|
||||||
Geometry soil = new Geometry("soil", new Box(new Vector3f(0, -1.0f, 0), 50, 1, 50));
|
Geometry soil = new Geometry("soil", new Box(50, 1, 50));
|
||||||
|
soil.setLocalTranslation(0, -1, 0);
|
||||||
soil.setMaterial(matSoil);
|
soil.setMaterial(matSoil);
|
||||||
rootNode.attachChild(soil);
|
rootNode.attachChild(soil);
|
||||||
DirectionalLight light = new DirectionalLight();
|
DirectionalLight light = new DirectionalLight();
|
||||||
|
@ -222,7 +222,8 @@ public class TestCinematic extends SimpleApplication {
|
|||||||
matSoil.setColor("Diffuse", ColorRGBA.Green);
|
matSoil.setColor("Diffuse", ColorRGBA.Green);
|
||||||
matSoil.setColor("Specular", ColorRGBA.Black);
|
matSoil.setColor("Specular", ColorRGBA.Black);
|
||||||
|
|
||||||
Geometry soil = new Geometry("soil", new Box(new Vector3f(0, -6.0f, 0), 50, 1, 50));
|
Geometry soil = new Geometry("soil", new Box(50, 1, 50));
|
||||||
|
soil.setLocalTranslation(0, -6, 0);
|
||||||
soil.setMaterial(matSoil);
|
soil.setMaterial(matSoil);
|
||||||
soil.setShadowMode(ShadowMode.Receive);
|
soil.setShadowMode(ShadowMode.Receive);
|
||||||
rootNode.attachChild(soil);
|
rootNode.attachChild(soil);
|
||||||
|
@ -136,7 +136,8 @@ public class TestMotionPath extends SimpleApplication {
|
|||||||
|
|
||||||
|
|
||||||
rootNode.attachChild(teapot);
|
rootNode.attachChild(teapot);
|
||||||
Geometry soil = new Geometry("soil", new Box(new Vector3f(0, -1.0f, 0), 50, 1, 50));
|
Geometry soil = new Geometry("soil", new Box(50, 1, 50));
|
||||||
|
soil.setLocalTranslation(0, -1, 0);
|
||||||
soil.setMaterial(matSoil);
|
soil.setMaterial(matSoil);
|
||||||
|
|
||||||
rootNode.attachChild(soil);
|
rootNode.attachChild(soil);
|
||||||
|
@ -57,7 +57,7 @@ public class TestAppStateLifeCycle extends SimpleApplication {
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void simpleInitApp() {
|
public void simpleInitApp() {
|
||||||
Box b = new Box(Vector3f.ZERO, 1, 1, 1);
|
Box b = new Box(1, 1, 1);
|
||||||
Geometry geom = new Geometry("Box", b);
|
Geometry geom = new Geometry("Box", b);
|
||||||
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
|
mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
|
||||||
|
@ -56,7 +56,7 @@ public class TestBareBonesApp extends LegacyApplication {
|
|||||||
System.out.println("Initialize");
|
System.out.println("Initialize");
|
||||||
|
|
||||||
// create a box
|
// create a box
|
||||||
boxGeom = new Geometry("Box", new Box(Vector3f.ZERO, 2, 2, 2));
|
boxGeom = new Geometry("Box", new Box(2, 2, 2));
|
||||||
|
|
||||||
// load some default material
|
// load some default material
|
||||||
boxGeom.setMaterial(assetManager.loadMaterial("Interface/Logo/Logo.j3m"));
|
boxGeom.setMaterial(assetManager.loadMaterial("Interface/Logo/Logo.j3m"));
|
||||||
|
@ -50,7 +50,7 @@ public class TestReleaseDirectMemory extends SimpleApplication {
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void simpleInitApp() {
|
public void simpleInitApp() {
|
||||||
Box b = new Box(Vector3f.ZERO, 1, 1, 1);
|
Box b = new Box(1, 1, 1);
|
||||||
Geometry geom = new Geometry("Box", b);
|
Geometry geom = new Geometry("Box", b);
|
||||||
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
|
mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
|
||||||
|
@ -69,7 +69,7 @@ public class TestAmbient extends SimpleApplication {
|
|||||||
nature.play();
|
nature.play();
|
||||||
|
|
||||||
// just a blue box to mark the spot
|
// just a blue box to mark the spot
|
||||||
Box box1 = new Box(Vector3f.ZERO, .5f, .5f, .5f);
|
Box box1 = new Box(.5f, .5f, .5f);
|
||||||
Geometry player = new Geometry("Player", box1);
|
Geometry player = new Geometry("Player", box1);
|
||||||
Material mat1 = new Material(assetManager,
|
Material mat1 = new Material(assetManager,
|
||||||
"Common/MatDefs/Misc/Unshaded.j3md");
|
"Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
|
@ -33,25 +33,22 @@
|
|||||||
package jme3test.audio;
|
package jme3test.audio;
|
||||||
|
|
||||||
import com.jme3.app.SimpleApplication;
|
import com.jme3.app.SimpleApplication;
|
||||||
|
import com.jme3.audio.AudioData;
|
||||||
import com.jme3.audio.AudioNode;
|
import com.jme3.audio.AudioNode;
|
||||||
import com.jme3.audio.Environment;
|
|
||||||
import com.jme3.math.FastMath;
|
import com.jme3.math.FastMath;
|
||||||
import com.jme3.math.Vector3f;
|
import com.jme3.math.Vector3f;
|
||||||
import org.lwjgl.openal.AL10;
|
import com.jme3.scene.Geometry;
|
||||||
import org.lwjgl.openal.AL11;
|
import com.jme3.scene.shape.Sphere;
|
||||||
|
import com.jme3.scene.shape.Torus;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Test Doppler Effect
|
* Test Doppler Effect
|
||||||
*/
|
*/
|
||||||
public class TestDoppler extends SimpleApplication {
|
public class TestDoppler extends SimpleApplication {
|
||||||
|
|
||||||
private AudioNode ufo;
|
private float pos = -5;
|
||||||
|
private float vel = 5;
|
||||||
private float x = 20, z = 0;
|
private AudioNode ufoNode;
|
||||||
private float rate = -0.05f;
|
|
||||||
private float xDist = 20;
|
|
||||||
private float zDist = 5;
|
|
||||||
private float angle = FastMath.TWO_PI;
|
|
||||||
|
|
||||||
public static void main(String[] args){
|
public static void main(String[] args){
|
||||||
TestDoppler test = new TestDoppler();
|
TestDoppler test = new TestDoppler();
|
||||||
@ -60,45 +57,38 @@ public class TestDoppler extends SimpleApplication {
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void simpleInitApp() {
|
public void simpleInitApp() {
|
||||||
audioRenderer.setEnvironment(Environment.Dungeon);
|
flyCam.setMoveSpeed(10);
|
||||||
AL10.alDistanceModel(AL11.AL_EXPONENT_DISTANCE);
|
|
||||||
|
|
||||||
ufo = new AudioNode(assetManager, "Sound/Effects/Beep.ogg", false);
|
Torus torus = new Torus(10, 6, 1, 3);
|
||||||
ufo.setPositional(true);
|
Geometry g = new Geometry("Torus Geom", torus);
|
||||||
ufo.setLooping(true);
|
g.rotate(-FastMath.HALF_PI, 0, 0);
|
||||||
ufo.setReverbEnabled(true);
|
g.center();
|
||||||
ufo.setRefDistance(100000000);
|
|
||||||
ufo.setMaxDistance(100000000);
|
g.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
|
||||||
ufo.play();
|
// rootNode.attachChild(g);
|
||||||
|
|
||||||
|
ufoNode = new AudioNode(assetManager, "Sound/Effects/Beep.ogg", AudioData.DataType.Buffer);
|
||||||
|
ufoNode.setLooping(true);
|
||||||
|
ufoNode.setPitch(0.5f);
|
||||||
|
ufoNode.setRefDistance(1);
|
||||||
|
ufoNode.setMaxDistance(100000000);
|
||||||
|
ufoNode.setVelocityFromTranslation(true);
|
||||||
|
ufoNode.play();
|
||||||
|
|
||||||
|
Geometry ball = new Geometry("Beeper", new Sphere(10, 10, 0.1f));
|
||||||
|
ball.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
|
||||||
|
ufoNode.attachChild(ball);
|
||||||
|
|
||||||
|
rootNode.attachChild(ufoNode);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void simpleUpdate(float tpf) {
|
public void simpleUpdate(float tpf) {
|
||||||
//float x = (float) (Math.cos(angle) * xDist);
|
pos += tpf * vel;
|
||||||
float dx = (float) Math.sin(angle) * xDist;
|
if (pos < -10 || pos > 10) {
|
||||||
|
vel *= -1;
|
||||||
//float z = (float) (Math.sin(angle) * zDist);
|
|
||||||
float dz = (float)(-Math.cos(angle) * zDist);
|
|
||||||
|
|
||||||
x += dx * tpf * 0.05f;
|
|
||||||
z += dz * tpf * 0.05f;
|
|
||||||
|
|
||||||
angle += tpf * rate;
|
|
||||||
|
|
||||||
if (angle > FastMath.TWO_PI){
|
|
||||||
angle = FastMath.TWO_PI;
|
|
||||||
rate = -rate;
|
|
||||||
}else if (angle < -0){
|
|
||||||
angle = -0;
|
|
||||||
rate = -rate;
|
|
||||||
}
|
}
|
||||||
|
ufoNode.setLocalTranslation(new Vector3f(pos, 0, 0));
|
||||||
ufo.setVelocity(new Vector3f(dx, 0, dz));
|
|
||||||
ufo.setLocalTranslation(x, 0, z);
|
|
||||||
ufo.updateGeometricState();
|
|
||||||
|
|
||||||
System.out.println("LOC: " + (int)x +", " + (int)z +
|
|
||||||
", VEL: " + (int)dx + ", " + (int)dz);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -90,7 +90,7 @@ public class TestAwtPanels extends SimpleApplication {
|
|||||||
public void simpleInitApp() {
|
public void simpleInitApp() {
|
||||||
flyCam.setDragToRotate(true);
|
flyCam.setDragToRotate(true);
|
||||||
|
|
||||||
Box b = new Box(Vector3f.ZERO, 1, 1, 1);
|
Box b = new Box(1, 1, 1);
|
||||||
Geometry geom = new Geometry("Box", b);
|
Geometry geom = new Geometry("Box", b);
|
||||||
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
|
mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
|
||||||
|
@ -59,7 +59,7 @@ public class TestSafeCanvas extends SimpleApplication {
|
|||||||
public void simpleInitApp() {
|
public void simpleInitApp() {
|
||||||
flyCam.setDragToRotate(true);
|
flyCam.setDragToRotate(true);
|
||||||
|
|
||||||
Box b = new Box(Vector3f.ZERO, 1, 1, 1);
|
Box b = new Box(1, 1, 1);
|
||||||
Geometry geom = new Geometry("Box", b);
|
Geometry geom = new Geometry("Box", b);
|
||||||
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
|
mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
|
||||||
|
@ -82,7 +82,7 @@ public class TestBatchNode extends SimpleApplication {
|
|||||||
* A cube with a color "bleeding" through transparent texture. Uses
|
* A cube with a color "bleeding" through transparent texture. Uses
|
||||||
* Texture from jme3-test-data library!
|
* Texture from jme3-test-data library!
|
||||||
*/
|
*/
|
||||||
Box boxshape4 = new Box(Vector3f.ZERO, 1f, 1f, 1f);
|
Box boxshape4 = new Box(1f, 1f, 1f);
|
||||||
cube = new Geometry("cube1", boxshape4);
|
cube = new Geometry("cube1", boxshape4);
|
||||||
Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
|
Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
|
||||||
cube.setMaterial(mat);
|
cube.setMaterial(mat);
|
||||||
@ -93,7 +93,7 @@ public class TestBatchNode extends SimpleApplication {
|
|||||||
* A cube with a color "bleeding" through transparent texture. Uses
|
* A cube with a color "bleeding" through transparent texture. Uses
|
||||||
* Texture from jme3-test-data library!
|
* Texture from jme3-test-data library!
|
||||||
*/
|
*/
|
||||||
Box box = new Box(Vector3f.ZERO, 1f, 1f, 1f);
|
Box box = new Box(1f, 1f, 1f);
|
||||||
cube2 = new Geometry("cube2", box);
|
cube2 = new Geometry("cube2", box);
|
||||||
cube2.setMaterial(mat);
|
cube2.setMaterial(mat);
|
||||||
|
|
||||||
|
@ -166,7 +166,7 @@ public class TestBatchNodeCluster extends SimpleApplication {
|
|||||||
public void randomGenerator() {
|
public void randomGenerator() {
|
||||||
for (int i = startAt; i < maxCubes - 1; i++) {
|
for (int i = startAt; i < maxCubes - 1; i++) {
|
||||||
randomize();
|
randomize();
|
||||||
Geometry box = new Geometry("Box" + i, new Box(Vector3f.ZERO, 1, 1, 1));
|
Geometry box = new Geometry("Box" + i, new Box(1, 1, 1));
|
||||||
box.setLocalTranslation(new Vector3f(xPosition.get(xPosition.size() - 1),
|
box.setLocalTranslation(new Vector3f(xPosition.get(xPosition.size() - 1),
|
||||||
yPosition.get(yPosition.size() - 1),
|
yPosition.get(yPosition.size() - 1),
|
||||||
zPosition.get(zPosition.size() - 1)));
|
zPosition.get(zPosition.size() - 1)));
|
||||||
|
@ -193,7 +193,7 @@ public class TestBatchNodeTower extends SimpleApplication {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void initFloor() {
|
public void initFloor() {
|
||||||
Box floorBox = new Box(Vector3f.ZERO, 10f, 0.1f, 5f);
|
Box floorBox = new Box(10f, 0.1f, 5f);
|
||||||
floorBox.scaleTextureCoordinates(new Vector2f(3, 6));
|
floorBox.scaleTextureCoordinates(new Vector2f(3, 6));
|
||||||
|
|
||||||
Geometry floor = new Geometry("floor", floorBox);
|
Geometry floor = new Geometry("floor", floorBox);
|
||||||
|
@ -112,7 +112,7 @@ public class TestAttachDriver extends SimpleApplication implements ActionListene
|
|||||||
tex.setMinFilter(Texture.MinFilter.Trilinear);
|
tex.setMinFilter(Texture.MinFilter.Trilinear);
|
||||||
mat.setTexture("ColorMap", tex);
|
mat.setTexture("ColorMap", tex);
|
||||||
|
|
||||||
Box floor = new Box(Vector3f.ZERO, 100, 1f, 100);
|
Box floor = new Box(100, 1f, 100);
|
||||||
Geometry floorGeom = new Geometry("Floor", floor);
|
Geometry floorGeom = new Geometry("Floor", floor);
|
||||||
floorGeom.setMaterial(mat);
|
floorGeom.setMaterial(mat);
|
||||||
floorGeom.setLocalTranslation(new Vector3f(0f, -3, 0f));
|
floorGeom.setLocalTranslation(new Vector3f(0f, -3, 0f));
|
||||||
|
@ -126,7 +126,7 @@ public class TestBrickTower extends SimpleApplication {
|
|||||||
bullet.setTextureMode(TextureMode.Projected);
|
bullet.setTextureMode(TextureMode.Projected);
|
||||||
bulletCollisionShape = new SphereCollisionShape(0.4f);
|
bulletCollisionShape = new SphereCollisionShape(0.4f);
|
||||||
|
|
||||||
brick = new Box(Vector3f.ZERO, brickWidth, brickHeight, brickDepth);
|
brick = new Box(brickWidth, brickHeight, brickDepth);
|
||||||
brick.scaleTextureCoordinates(new Vector2f(1f, .5f));
|
brick.scaleTextureCoordinates(new Vector2f(1f, .5f));
|
||||||
//bulletAppState.getPhysicsSpace().enableDebug(assetManager);
|
//bulletAppState.getPhysicsSpace().enableDebug(assetManager);
|
||||||
initMaterial();
|
initMaterial();
|
||||||
@ -204,7 +204,7 @@ public class TestBrickTower extends SimpleApplication {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void initFloor() {
|
public void initFloor() {
|
||||||
Box floorBox = new Box(Vector3f.ZERO, 10f, 0.1f, 5f);
|
Box floorBox = new Box(10f, 0.1f, 5f);
|
||||||
floorBox.scaleTextureCoordinates(new Vector2f(3, 6));
|
floorBox.scaleTextureCoordinates(new Vector2f(3, 6));
|
||||||
|
|
||||||
Geometry floor = new Geometry("floor", floorBox);
|
Geometry floor = new Geometry("floor", floorBox);
|
||||||
|
@ -90,7 +90,7 @@ public class TestBrickWall extends SimpleApplication {
|
|||||||
bullet = new Sphere(32, 32, 0.4f, true, false);
|
bullet = new Sphere(32, 32, 0.4f, true, false);
|
||||||
bullet.setTextureMode(TextureMode.Projected);
|
bullet.setTextureMode(TextureMode.Projected);
|
||||||
bulletCollisionShape = new SphereCollisionShape(0.4f);
|
bulletCollisionShape = new SphereCollisionShape(0.4f);
|
||||||
brick = new Box(Vector3f.ZERO, bLength, bHeight, bWidth);
|
brick = new Box(bLength, bHeight, bWidth);
|
||||||
brick.scaleTextureCoordinates(new Vector2f(1f, .5f));
|
brick.scaleTextureCoordinates(new Vector2f(1f, .5f));
|
||||||
|
|
||||||
initMaterial();
|
initMaterial();
|
||||||
@ -151,7 +151,7 @@ public class TestBrickWall extends SimpleApplication {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void initFloor() {
|
public void initFloor() {
|
||||||
Box floorBox = new Box(Vector3f.ZERO, 10f, 0.1f, 5f);
|
Box floorBox = new Box(10f, 0.1f, 5f);
|
||||||
floorBox.scaleTextureCoordinates(new Vector2f(3, 6));
|
floorBox.scaleTextureCoordinates(new Vector2f(3, 6));
|
||||||
|
|
||||||
Geometry floor = new Geometry("floor", floorBox);
|
Geometry floor = new Geometry("floor", floorBox);
|
||||||
|
@ -98,7 +98,7 @@ public class TestCcd extends SimpleApplication implements ActionListener {
|
|||||||
Node node2 = new Node();
|
Node node2 = new Node();
|
||||||
node2.setName("mesh");
|
node2.setName("mesh");
|
||||||
node2.setLocalTranslation(new Vector3f(2.5f, 0, 0f));
|
node2.setLocalTranslation(new Vector3f(2.5f, 0, 0f));
|
||||||
node2.addControl(new RigidBodyControl(new MeshCollisionShape(new Box(Vector3f.ZERO, 4, 4, 0.1f)), 0));
|
node2.addControl(new RigidBodyControl(new MeshCollisionShape(new Box(4, 4, 0.1f)), 0));
|
||||||
rootNode.attachChild(node2);
|
rootNode.attachChild(node2);
|
||||||
getPhysicsSpace().add(node2);
|
getPhysicsSpace().add(node2);
|
||||||
|
|
||||||
|
@ -85,7 +85,7 @@ public class TestCollisionGroups extends SimpleApplication {
|
|||||||
getPhysicsSpace().add(node2);
|
getPhysicsSpace().add(node2);
|
||||||
|
|
||||||
// the floor, does not move (mass=0)
|
// the floor, does not move (mass=0)
|
||||||
Node node3 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new MeshCollisionShape(new Box(Vector3f.ZERO, 100f, 0.2f, 100f)), 0);
|
Node node3 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new MeshCollisionShape(new Box(100f, 0.2f, 100f)), 0);
|
||||||
node3.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, -6, 0f));
|
node3.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, -6, 0f));
|
||||||
rootNode.attachChild(node3);
|
rootNode.attachChild(node3);
|
||||||
getPhysicsSpace().add(node3);
|
getPhysicsSpace().add(node3);
|
||||||
|
@ -65,7 +65,7 @@ public class TestGhostObject extends SimpleApplication {
|
|||||||
bulletAppState.setDebugEnabled(true);
|
bulletAppState.setDebugEnabled(true);
|
||||||
|
|
||||||
// Mesh to be shared across several boxes.
|
// Mesh to be shared across several boxes.
|
||||||
Box boxGeom = new Box(Vector3f.ZERO, 1f, 1f, 1f);
|
Box boxGeom = new Box(1f, 1f, 1f);
|
||||||
// CollisionShape to be shared across several boxes.
|
// CollisionShape to be shared across several boxes.
|
||||||
CollisionShape shape = new BoxCollisionShape(new Vector3f(1, 1, 1));
|
CollisionShape shape = new BoxCollisionShape(new Vector3f(1, 1, 1));
|
||||||
|
|
||||||
|
@ -139,7 +139,7 @@ public class TestRagdollCharacter extends SimpleApplication implements AnimEvent
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void initWall(float bLength, float bWidth, float bHeight) {
|
public void initWall(float bLength, float bWidth, float bHeight) {
|
||||||
Box brick = new Box(Vector3f.ZERO, bLength, bHeight, bWidth);
|
Box brick = new Box(bLength, bHeight, bWidth);
|
||||||
brick.scaleTextureCoordinates(new Vector2f(1f, .5f));
|
brick.scaleTextureCoordinates(new Vector2f(1f, .5f));
|
||||||
Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg");
|
TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg");
|
||||||
|
@ -171,7 +171,7 @@ public class TestWalkingChar extends SimpleApplication implements ActionListener
|
|||||||
float zOff = -40;
|
float zOff = -40;
|
||||||
float startpt = bLength / 4 - xOff;
|
float startpt = bLength / 4 - xOff;
|
||||||
float height = 6.1f;
|
float height = 6.1f;
|
||||||
brick = new Box(Vector3f.ZERO, bLength, bHeight, bWidth);
|
brick = new Box(bLength, bHeight, bWidth);
|
||||||
brick.scaleTextureCoordinates(new Vector2f(1f, .5f));
|
brick.scaleTextureCoordinates(new Vector2f(1f, .5f));
|
||||||
for (int j = 0; j < 15; j++) {
|
for (int j = 0; j < 15; j++) {
|
||||||
for (int i = 0; i < 4; i++) {
|
for (int i = 0; i < 4; i++) {
|
||||||
|
@ -107,8 +107,9 @@ public class TestMousePick extends SimpleApplication {
|
|||||||
|
|
||||||
/** A cube object for target practice */
|
/** A cube object for target practice */
|
||||||
protected Geometry makeCube(String name, float x, float y, float z) {
|
protected Geometry makeCube(String name, float x, float y, float z) {
|
||||||
Box box = new Box(new Vector3f(x, y, z), 1, 1, 1);
|
Box box = new Box(1, 1, 1);
|
||||||
Geometry cube = new Geometry(name, box);
|
Geometry cube = new Geometry(name, box);
|
||||||
|
cube.setLocalTranslation(x, y, z);
|
||||||
Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
mat1.setColor("Color", ColorRGBA.randomColor());
|
mat1.setColor("Color", ColorRGBA.randomColor());
|
||||||
cube.setMaterial(mat1);
|
cube.setMaterial(mat1);
|
||||||
@ -117,8 +118,9 @@ public class TestMousePick extends SimpleApplication {
|
|||||||
|
|
||||||
/** A floor to show that the "shot" can go through several objects. */
|
/** A floor to show that the "shot" can go through several objects. */
|
||||||
protected Geometry makeFloor() {
|
protected Geometry makeFloor() {
|
||||||
Box box = new Box(new Vector3f(0, -4, -5), 15, .2f, 15);
|
Box box = new Box(15, .2f, 15);
|
||||||
Geometry floor = new Geometry("the Floor", box);
|
Geometry floor = new Geometry("the Floor", box);
|
||||||
|
floor.setLocalTranslation(0, -4, -5);
|
||||||
Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
mat1.setColor("Color", ColorRGBA.Gray);
|
mat1.setColor("Color", ColorRGBA.Gray);
|
||||||
floor.setMaterial(mat1);
|
floor.setMaterial(mat1);
|
||||||
|
@ -76,7 +76,7 @@ public class TestSoftParticles extends SimpleApplication {
|
|||||||
|
|
||||||
|
|
||||||
// -------- floor
|
// -------- floor
|
||||||
Box b = new Box(Vector3f.ZERO, 10, 0.1f, 10);
|
Box b = new Box(10, 0.1f, 10);
|
||||||
Geometry geom = new Geometry("Box", b);
|
Geometry geom = new Geometry("Box", b);
|
||||||
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
mat.setColor("Color", ColorRGBA.Gray);
|
mat.setColor("Color", ColorRGBA.Gray);
|
||||||
@ -84,7 +84,7 @@ public class TestSoftParticles extends SimpleApplication {
|
|||||||
geom.setMaterial(mat);
|
geom.setMaterial(mat);
|
||||||
rootNode.attachChild(geom);
|
rootNode.attachChild(geom);
|
||||||
|
|
||||||
Box b2 = new Box(Vector3f.ZERO, 1, 1, 1);
|
Box b2 = new Box(1, 1, 1);
|
||||||
Geometry geom2 = new Geometry("Box", b2);
|
Geometry geom2 = new Geometry("Box", b2);
|
||||||
Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
mat2.setColor("Color", ColorRGBA.DarkGray);
|
mat2.setColor("Color", ColorRGBA.DarkGray);
|
||||||
|
@ -197,9 +197,9 @@ public class CubeField extends SimpleApplication implements AnalogListener {
|
|||||||
private Geometry createFirstCube() {
|
private Geometry createFirstCube() {
|
||||||
Vector3f loc = player.getLocalTranslation();
|
Vector3f loc = player.getLocalTranslation();
|
||||||
loc.addLocal(4, 0, 0);
|
loc.addLocal(4, 0, 0);
|
||||||
Box b = new Box(loc, 1, 1, 1);
|
Box b = new Box(1, 1, 1);
|
||||||
|
|
||||||
Geometry geom = new Geometry("Box", b);
|
Geometry geom = new Geometry("Box", b);
|
||||||
|
geom.setLocalTranslation(loc);
|
||||||
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
mat.setColor("Color", ColorRGBA.Blue);
|
mat.setColor("Color", ColorRGBA.Blue);
|
||||||
geom.setMaterial(mat);
|
geom.setMaterial(mat);
|
||||||
@ -216,10 +216,15 @@ public class CubeField extends SimpleApplication implements AnalogListener {
|
|||||||
playerMesh.setMaterial(playerMaterial);
|
playerMesh.setMaterial(playerMaterial);
|
||||||
playerMesh.setName("player");
|
playerMesh.setName("player");
|
||||||
|
|
||||||
Box floor = new Box(Vector3f.ZERO.add(playerMesh.getLocalTranslation().getX(),
|
Box floor = new Box(100, 0, 100);
|
||||||
playerMesh.getLocalTranslation().getY() - 1, 0), 100, 0, 100);
|
|
||||||
Geometry floorMesh = new Geometry("Box", floor);
|
Geometry floorMesh = new Geometry("Box", floor);
|
||||||
|
|
||||||
|
Vector3f translation = Vector3f.ZERO.add(playerMesh.getLocalTranslation().getX(),
|
||||||
|
playerMesh.getLocalTranslation().getY() - 1, 0);
|
||||||
|
|
||||||
|
floorMesh.setLocalTranslation(translation);
|
||||||
|
|
||||||
floorMaterial = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
floorMaterial = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
floorMaterial.setColor("Color", ColorRGBA.LightGray);
|
floorMaterial.setColor("Color", ColorRGBA.LightGray);
|
||||||
floorMesh.setMaterial(floorMaterial);
|
floorMesh.setMaterial(floorMaterial);
|
||||||
|
@ -60,7 +60,7 @@ public class HelloAssets extends SimpleApplication {
|
|||||||
rootNode.attachChild(teapot);
|
rootNode.attachChild(teapot);
|
||||||
|
|
||||||
/** Create a wall (Box with material and texture from test-data) */
|
/** Create a wall (Box with material and texture from test-data) */
|
||||||
Box box = new Box(Vector3f.ZERO, 2.5f,2.5f,1.0f);
|
Box box = new Box(2.5f, 2.5f, 1.0f);
|
||||||
Spatial wall = new Geometry("Box", box );
|
Spatial wall = new Geometry("Box", box );
|
||||||
Material mat_brick = new Material( assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
Material mat_brick = new Material( assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
mat_brick.setTexture("ColorMap", assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg"));
|
mat_brick.setTexture("ColorMap", assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg"));
|
||||||
|
@ -57,7 +57,7 @@ public class HelloInput extends SimpleApplication {
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void simpleInitApp() {
|
public void simpleInitApp() {
|
||||||
Box b = new Box(Vector3f.ZERO, 1, 1, 1);
|
Box b = new Box(1, 1, 1);
|
||||||
player = new Geometry("Player", b);
|
player = new Geometry("Player", b);
|
||||||
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
mat.setColor("Color", ColorRGBA.Blue);
|
mat.setColor("Color", ColorRGBA.Blue);
|
||||||
|
@ -127,9 +127,10 @@ public class TestDirectionalLightShadow extends SimpleApplication implements Act
|
|||||||
t.setLocalTranslation(FastMath.nextRandomFloat() * 200f, FastMath.nextRandomFloat() * 30f + 20, 30f * (i + 2f));
|
t.setLocalTranslation(FastMath.nextRandomFloat() * 200f, FastMath.nextRandomFloat() * 30f + 20, 30f * (i + 2f));
|
||||||
}
|
}
|
||||||
|
|
||||||
Box b = new Box(new Vector3f(0, 10, 550), 1000, 2, 1000);
|
Box b = new Box(1000, 2, 1000);
|
||||||
b.scaleTextureCoordinates(new Vector2f(10, 10));
|
b.scaleTextureCoordinates(new Vector2f(10, 10));
|
||||||
ground = new Geometry("soil", b);
|
ground = new Geometry("soil", b);
|
||||||
|
ground.setLocalTranslation(0, 10, 550);
|
||||||
matGroundU = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
matGroundU = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
matGroundU.setColor("Color", ColorRGBA.Green);
|
matGroundU.setColor("Color", ColorRGBA.Green);
|
||||||
|
|
||||||
|
@ -113,9 +113,10 @@ public class TestPssmShadow extends SimpleApplication implements ActionListener
|
|||||||
t.setLocalTranslation(FastMath.nextRandomFloat() * 200f, FastMath.nextRandomFloat() * 30f + 20, 30f * (i + 2f));
|
t.setLocalTranslation(FastMath.nextRandomFloat() * 200f, FastMath.nextRandomFloat() * 30f + 20, 30f * (i + 2f));
|
||||||
}
|
}
|
||||||
|
|
||||||
Box b = new Box(new Vector3f(0, 10, 550), 1000, 2, 1000);
|
Box b = new Box(1000, 2, 1000);
|
||||||
b.scaleTextureCoordinates(new Vector2f(10, 10));
|
b.scaleTextureCoordinates(new Vector2f(10, 10));
|
||||||
ground = new Geometry("soil", b);
|
ground = new Geometry("soil", b);
|
||||||
|
ground.setLocalTranslation(0, 10, 550);
|
||||||
matGroundU = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
matGroundU = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
matGroundU.setColor("Color", ColorRGBA.Green);
|
matGroundU.setColor("Color", ColorRGBA.Green);
|
||||||
|
|
||||||
|
@ -76,7 +76,7 @@ public class TestShadow extends SimpleApplication {
|
|||||||
|
|
||||||
Material mat = assetManager.loadMaterial("Common/Materials/WhiteColor.j3m");
|
Material mat = assetManager.loadMaterial("Common/Materials/WhiteColor.j3m");
|
||||||
rootNode.setShadowMode(ShadowMode.Off);
|
rootNode.setShadowMode(ShadowMode.Off);
|
||||||
Box floor = new Box(Vector3f.ZERO, 3, 0.1f, 3);
|
Box floor = new Box(3, 0.1f, 3);
|
||||||
Geometry floorGeom = new Geometry("Floor", floor);
|
Geometry floorGeom = new Geometry("Floor", floor);
|
||||||
floorGeom.setMaterial(mat);
|
floorGeom.setMaterial(mat);
|
||||||
floorGeom.setLocalTranslation(0,-0.2f,0);
|
floorGeom.setLocalTranslation(0,-0.2f,0);
|
||||||
|
@ -83,7 +83,7 @@ public class TestShadowsPerf extends SimpleApplication {
|
|||||||
|
|
||||||
mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
|
mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
|
||||||
|
|
||||||
Box b = new Box(Vector3f.ZERO, 800, 1, 700);
|
Box b = new Box(800, 1, 700);
|
||||||
b.scaleTextureCoordinates(new Vector2f(50, 50));
|
b.scaleTextureCoordinates(new Vector2f(50, 50));
|
||||||
Geometry ground = new Geometry("ground", b);
|
Geometry ground = new Geometry("ground", b);
|
||||||
ground.setMaterial(mat);
|
ground.setMaterial(mat);
|
||||||
|
@ -100,7 +100,7 @@ public class TestSpotLight extends SimpleApplication {
|
|||||||
// mat.setBoolean("VertexLighting", true);
|
// mat.setBoolean("VertexLighting", true);
|
||||||
|
|
||||||
|
|
||||||
Box floor = new Box(Vector3f.ZERO, 50, 1f, 50);
|
Box floor = new Box(50, 1f, 50);
|
||||||
TangentBinormalGenerator.generate(floor);
|
TangentBinormalGenerator.generate(floor);
|
||||||
floor.scaleTextureCoordinates(new Vector2f(5, 5));
|
floor.scaleTextureCoordinates(new Vector2f(5, 5));
|
||||||
Geometry floorGeom = new Geometry("Floor", floor);
|
Geometry floorGeom = new Geometry("Floor", floor);
|
||||||
|
@ -148,7 +148,7 @@ public class TestSpotLightShadows extends SimpleApplication {
|
|||||||
// mat.setBoolean("VertexLighting", true);
|
// mat.setBoolean("VertexLighting", true);
|
||||||
|
|
||||||
|
|
||||||
Box floor = new Box(Vector3f.ZERO, 50, 1f, 50);
|
Box floor = new Box(50, 1f, 50);
|
||||||
TangentBinormalGenerator.generate(floor);
|
TangentBinormalGenerator.generate(floor);
|
||||||
floor.scaleTextureCoordinates(new Vector2f(5, 5));
|
floor.scaleTextureCoordinates(new Vector2f(5, 5));
|
||||||
Geometry floorGeom = new Geometry("Floor", floor);
|
Geometry floorGeom = new Geometry("Floor", floor);
|
||||||
|
@ -64,8 +64,9 @@ public class TestBillboard extends SimpleApplication {
|
|||||||
g3.setMaterial(mat2);
|
g3.setMaterial(mat2);
|
||||||
g3.setLocalTranslation(.5f, .5f, .01f);
|
g3.setLocalTranslation(.5f, .5f, .01f);
|
||||||
|
|
||||||
Box b = new Box(new Vector3f(0, 0, 3), .25f, .5f, .25f);
|
Box b = new Box(.25f, .5f, .25f);
|
||||||
Geometry g2 = new Geometry("Box", b);
|
Geometry g2 = new Geometry("Box", b);
|
||||||
|
g2.setLocalTranslation(0, 0, 3);
|
||||||
g2.setMaterial(mat);
|
g2.setMaterial(mat);
|
||||||
|
|
||||||
Node bb = new Node("billboard");
|
Node bb = new Node("billboard");
|
||||||
|
@ -34,7 +34,6 @@ package jme3test.model.shape;
|
|||||||
|
|
||||||
import com.jme3.app.SimpleApplication;
|
import com.jme3.app.SimpleApplication;
|
||||||
import com.jme3.material.Material;
|
import com.jme3.material.Material;
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.scene.Geometry;
|
import com.jme3.scene.Geometry;
|
||||||
import com.jme3.scene.shape.Box;
|
import com.jme3.scene.shape.Box;
|
||||||
|
|
||||||
|
@ -54,7 +54,7 @@ public class TestNiftyGui extends SimpleApplication implements ScreenController
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void simpleInitApp() {
|
public void simpleInitApp() {
|
||||||
Box b = new Box(Vector3f.ZERO, 1, 1, 1);
|
Box b = new Box(1, 1, 1);
|
||||||
Geometry geom = new Geometry("Box", b);
|
Geometry geom = new Geometry("Box", b);
|
||||||
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
|
mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
|
||||||
|
@ -79,7 +79,7 @@ public class TestNiftyToMesh extends SimpleApplication{
|
|||||||
niftyView.setClearFlags(true, true, true);
|
niftyView.setClearFlags(true, true, true);
|
||||||
niftyView.setOutputFrameBuffer(fb);
|
niftyView.setOutputFrameBuffer(fb);
|
||||||
|
|
||||||
Box b = new Box(Vector3f.ZERO, 1, 1, 1);
|
Box b = new Box(1, 1, 1);
|
||||||
Geometry geom = new Geometry("Box", b);
|
Geometry geom = new Geometry("Box", b);
|
||||||
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
mat.setTexture("ColorMap", tex);
|
mat.setTexture("ColorMap", tex);
|
||||||
|
@ -102,7 +102,8 @@ public class TestBloom extends SimpleApplication {
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
Geometry soil=new Geometry("soil", new Box(new Vector3f(0, -13, 550), 800, 10, 700));
|
Geometry soil = new Geometry("soil", new Box(800, 10, 700));
|
||||||
|
soil.setLocalTranslation(0, -13, 550);
|
||||||
soil.setMaterial(matSoil);
|
soil.setMaterial(matSoil);
|
||||||
soil.setShadowMode(ShadowMode.CastAndReceive);
|
soil.setShadowMode(ShadowMode.CastAndReceive);
|
||||||
rootNode.attachChild(soil);
|
rootNode.attachChild(soil);
|
||||||
|
@ -102,7 +102,8 @@ public class TestCrossHatch extends SimpleApplication {
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
Geometry soil=new Geometry("soil", new Box(new Vector3f(0, -13, 550), 800, 10, 700));
|
Geometry soil = new Geometry("soil", new Box(800, 10, 700));
|
||||||
|
soil.setLocalTranslation(0, -13, 550);
|
||||||
soil.setMaterial(matSoil);
|
soil.setMaterial(matSoil);
|
||||||
soil.setShadowMode(ShadowMode.CastAndReceive);
|
soil.setShadowMode(ShadowMode.CastAndReceive);
|
||||||
rootNode.attachChild(soil);
|
rootNode.attachChild(soil);
|
||||||
|
@ -102,7 +102,8 @@ public class TestPosterization extends SimpleApplication {
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
Geometry soil=new Geometry("soil", new Box(new Vector3f(0, -13, 550), 800, 10, 700));
|
Geometry soil = new Geometry("soil", new Box(800, 10, 700));
|
||||||
|
soil.setLocalTranslation(0, -13, 550);
|
||||||
soil.setMaterial(matSoil);
|
soil.setMaterial(matSoil);
|
||||||
soil.setShadowMode(ShadowMode.CastAndReceive);
|
soil.setShadowMode(ShadowMode.CastAndReceive);
|
||||||
rootNode.attachChild(soil);
|
rootNode.attachChild(soil);
|
||||||
|
@ -202,7 +202,7 @@ public class TestRenderToMemory extends SimpleApplication implements SceneProces
|
|||||||
offView.setOutputFrameBuffer(offBuffer);
|
offView.setOutputFrameBuffer(offBuffer);
|
||||||
|
|
||||||
// setup framebuffer's scene
|
// setup framebuffer's scene
|
||||||
Box boxMesh = new Box(Vector3f.ZERO, 1,1,1);
|
Box boxMesh = new Box(1, 1, 1);
|
||||||
Material material = assetManager.loadMaterial("Interface/Logo/Logo.j3m");
|
Material material = assetManager.loadMaterial("Interface/Logo/Logo.j3m");
|
||||||
offBox = new Geometry("box", boxMesh);
|
offBox = new Geometry("box", boxMesh);
|
||||||
offBox.setMaterial(material);
|
offBox.setMaterial(material);
|
||||||
|
@ -93,7 +93,7 @@ public class TestRenderToTexture extends SimpleApplication implements ActionList
|
|||||||
offView.setOutputFrameBuffer(offBuffer);
|
offView.setOutputFrameBuffer(offBuffer);
|
||||||
|
|
||||||
// setup framebuffer's scene
|
// setup framebuffer's scene
|
||||||
Box boxMesh = new Box(Vector3f.ZERO, 1,1,1);
|
Box boxMesh = new Box(1, 1, 1);
|
||||||
Material material = assetManager.loadMaterial("Interface/Logo/Logo.j3m");
|
Material material = assetManager.loadMaterial("Interface/Logo/Logo.j3m");
|
||||||
offBox = new Geometry("box", boxMesh);
|
offBox = new Geometry("box", boxMesh);
|
||||||
offBox.setMaterial(material);
|
offBox.setMaterial(material);
|
||||||
@ -110,7 +110,7 @@ public class TestRenderToTexture extends SimpleApplication implements ActionList
|
|||||||
cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
|
cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
|
||||||
|
|
||||||
//setup main scene
|
//setup main scene
|
||||||
Geometry quad = new Geometry("box", new Box(Vector3f.ZERO, 1,1,1));
|
Geometry quad = new Geometry("box", new Box(1, 1, 1));
|
||||||
|
|
||||||
Texture offTex = setupOffscreenView();
|
Texture offTex = setupOffscreenView();
|
||||||
|
|
||||||
|
@ -0,0 +1,110 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c) 2009-2016 jMonkeyEngine
|
||||||
|
* All rights reserved.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are
|
||||||
|
* met:
|
||||||
|
*
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
*
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
*
|
||||||
|
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||||
|
* may be used to endorse or promote products derived from this software
|
||||||
|
* without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||||
|
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||||
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||||
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||||
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
package jme3test.renderer;
|
||||||
|
|
||||||
|
import com.jme3.app.SimpleApplication;
|
||||||
|
import com.jme3.light.DirectionalLight;
|
||||||
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.material.RenderState;
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.renderer.queue.RenderQueue;
|
||||||
|
import com.jme3.scene.Geometry;
|
||||||
|
import com.jme3.scene.shape.Quad;
|
||||||
|
|
||||||
|
public class TestBlendEquations extends SimpleApplication {
|
||||||
|
|
||||||
|
public static void main(String[] args) {
|
||||||
|
TestBlendEquations app = new TestBlendEquations();
|
||||||
|
app.start();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void simpleInitApp() {
|
||||||
|
Geometry teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
|
||||||
|
teaGeom.scale(6);
|
||||||
|
teaGeom.getMaterial().getAdditionalRenderState().setBlendEquation(RenderState.BlendEquation.Add);
|
||||||
|
teaGeom.move(0, -2f, 0);
|
||||||
|
|
||||||
|
DirectionalLight dl = new DirectionalLight();
|
||||||
|
dl.setColor(ColorRGBA.Red);
|
||||||
|
dl.setDirection(Vector3f.UNIT_XYZ.negate());
|
||||||
|
|
||||||
|
rootNode.addLight(dl);
|
||||||
|
rootNode.attachChild(teaGeom);
|
||||||
|
|
||||||
|
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
|
mat.setColor("Color", new ColorRGBA(0.5f, 0f, 1f, 0.3f));
|
||||||
|
mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Color);
|
||||||
|
mat.getAdditionalRenderState().setBlendEquation(RenderState.BlendEquation.Subtract);
|
||||||
|
|
||||||
|
Geometry geo = new Geometry("BottomLeft", new Quad(guiViewPort.getCamera().getWidth() / 2, guiViewPort.getCamera().getHeight() / 2));
|
||||||
|
geo.setMaterial(mat);
|
||||||
|
geo.setQueueBucket(RenderQueue.Bucket.Gui);
|
||||||
|
geo.setLocalTranslation(0, 0, 1);
|
||||||
|
|
||||||
|
guiNode.attachChild(geo);
|
||||||
|
|
||||||
|
Material m = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
|
m.getAdditionalRenderState().setBlendEquation(RenderState.BlendEquation.ReverseSubtract);
|
||||||
|
m.setColor("Color", new ColorRGBA(0.0f, 1f, 1.f, 1f));
|
||||||
|
m.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.AlphaAdditive);
|
||||||
|
|
||||||
|
geo = new Geometry("BottomRight", new Quad(guiViewPort.getCamera().getWidth() / 2, guiViewPort.getCamera().getHeight() / 2));
|
||||||
|
geo.setMaterial(m);
|
||||||
|
geo.setQueueBucket(RenderQueue.Bucket.Gui);
|
||||||
|
geo.setLocalTranslation(guiViewPort.getCamera().getWidth() / 2, 0, 1);
|
||||||
|
|
||||||
|
guiNode.attachChild(geo);
|
||||||
|
|
||||||
|
m = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
|
m.getAdditionalRenderState().setBlendEquation(RenderState.BlendEquation.Min);
|
||||||
|
m.setColor("Color", new ColorRGBA(0.3f, 0f, 0.1f, 0.3f));
|
||||||
|
m.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Additive);
|
||||||
|
|
||||||
|
geo = new Geometry("TopRight", new Quad(guiViewPort.getCamera().getWidth() / 2, guiViewPort.getCamera().getHeight() / 2));
|
||||||
|
geo.setMaterial(m);
|
||||||
|
geo.setQueueBucket(RenderQueue.Bucket.Gui);
|
||||||
|
geo.setLocalTranslation(guiViewPort.getCamera().getWidth() / 2, guiViewPort.getCamera().getHeight() / 2, 1);
|
||||||
|
|
||||||
|
guiNode.attachChild(geo);
|
||||||
|
|
||||||
|
geo = new Geometry("OverTeaPot", new Quad(guiViewPort.getCamera().getWidth() / 2, guiViewPort.getCamera().getHeight() / 2));
|
||||||
|
geo.setMaterial(mat);
|
||||||
|
geo.setQueueBucket(RenderQueue.Bucket.Transparent);
|
||||||
|
geo.setLocalTranslation(0, -100, 5);
|
||||||
|
|
||||||
|
rootNode.attachChild(geo);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
116
jme3-examples/src/main/java/jme3test/texture/TestAnisotropicFilter.java
Executable file
116
jme3-examples/src/main/java/jme3test/texture/TestAnisotropicFilter.java
Executable file
@ -0,0 +1,116 @@
|
|||||||
|
package jme3test.texture;
|
||||||
|
|
||||||
|
import com.jme3.app.SimpleApplication;
|
||||||
|
import com.jme3.app.state.ScreenshotAppState;
|
||||||
|
import com.jme3.asset.AssetManager;
|
||||||
|
import com.jme3.input.KeyInput;
|
||||||
|
import com.jme3.input.controls.ActionListener;
|
||||||
|
import com.jme3.input.controls.KeyTrigger;
|
||||||
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.math.FastMath;
|
||||||
|
import com.jme3.math.Quaternion;
|
||||||
|
import com.jme3.math.Vector2f;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.renderer.Limits;
|
||||||
|
import com.jme3.scene.Geometry;
|
||||||
|
import com.jme3.scene.shape.Quad;
|
||||||
|
import com.jme3.texture.Image;
|
||||||
|
import com.jme3.texture.Image.Format;
|
||||||
|
import com.jme3.texture.Texture;
|
||||||
|
import com.jme3.texture.Texture2D;
|
||||||
|
import com.jme3.texture.image.ColorSpace;
|
||||||
|
import com.jme3.texture.image.ImageRaster;
|
||||||
|
import com.jme3.util.BufferUtils;
|
||||||
|
|
||||||
|
public class TestAnisotropicFilter extends SimpleApplication implements ActionListener {
|
||||||
|
|
||||||
|
private int globalAniso = 1;
|
||||||
|
private int maxAniso = 1;
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void simpleInitApp() {
|
||||||
|
maxAniso = renderer.getLimits().get(Limits.TextureAnisotropy);
|
||||||
|
|
||||||
|
flyCam.setDragToRotate(true);
|
||||||
|
flyCam.setMoveSpeed(100);
|
||||||
|
cam.setLocation(new Vector3f(197.02617f, 4.6769195f, -194.89545f));
|
||||||
|
cam.setRotation(new Quaternion(0.07921988f, 0.8992258f, -0.18292196f, 0.38943136f));
|
||||||
|
Quad q = new Quad(1000, 1000);
|
||||||
|
q.scaleTextureCoordinates(new Vector2f(1000, 1000));
|
||||||
|
Geometry geom = new Geometry("quad", q);
|
||||||
|
geom.rotate(-FastMath.HALF_PI, 0, 0);
|
||||||
|
geom.setMaterial(createCheckerBoardMaterial(assetManager));
|
||||||
|
rootNode.attachChild(geom);
|
||||||
|
|
||||||
|
inputManager.addMapping("higher", new KeyTrigger(KeyInput.KEY_1));
|
||||||
|
inputManager.addMapping("lower", new KeyTrigger(KeyInput.KEY_2));
|
||||||
|
inputManager.addListener(this, "higher");
|
||||||
|
inputManager.addListener(this, "lower");
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Material createCheckerBoardMaterial(AssetManager assetManager) {
|
||||||
|
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
|
Texture tex = createCheckerBoardTexture(); // assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.dds");
|
||||||
|
tex.setMagFilter(Texture.MagFilter.Bilinear);
|
||||||
|
tex.setMinFilter(Texture.MinFilter.Trilinear);
|
||||||
|
tex.setWrap(Texture.WrapMode.Repeat);
|
||||||
|
mat.setTexture("ColorMap", tex);
|
||||||
|
return mat;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Texture2D createCheckerBoardTexture() {
|
||||||
|
Image image = new Image(Format.RGBA8, 1024, 1024, BufferUtils.createByteBuffer(1024 * 1024 * 4), ColorSpace.sRGB);
|
||||||
|
|
||||||
|
ImageRaster raster = ImageRaster.create(image);
|
||||||
|
for (int y = 0; y < 1024; y++) {
|
||||||
|
for (int x = 0; x < 1024; x++) {
|
||||||
|
if (y < 512) {
|
||||||
|
if (x < 512) {
|
||||||
|
raster.setPixel(x, y, ColorRGBA.Black);
|
||||||
|
} else {
|
||||||
|
raster.setPixel(x, y, ColorRGBA.White);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (x < 512) {
|
||||||
|
raster.setPixel(x, y, ColorRGBA.White);
|
||||||
|
} else {
|
||||||
|
raster.setPixel(x, y, ColorRGBA.Black);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return new Texture2D(image);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onAction(String name, boolean isPressed, float tpf) {
|
||||||
|
if (isPressed) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
switch (name) {
|
||||||
|
case "higher":
|
||||||
|
globalAniso++;
|
||||||
|
if (globalAniso > 32) {
|
||||||
|
globalAniso = 32;
|
||||||
|
}
|
||||||
|
renderer.setDefaultAnisotropicFilter(globalAniso);
|
||||||
|
System.out.format("Global Aniso: %d / %d\r\n", globalAniso, maxAniso);
|
||||||
|
break;
|
||||||
|
case "lower":
|
||||||
|
globalAniso--;
|
||||||
|
if (globalAniso < 1) {
|
||||||
|
globalAniso = 1;
|
||||||
|
}
|
||||||
|
renderer.setDefaultAnisotropicFilter(globalAniso);
|
||||||
|
System.out.format("Global Aniso: %d / %d\r\n", globalAniso, maxAniso);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void main(String[] args) {
|
||||||
|
TestAnisotropicFilter app = new TestAnisotropicFilter();
|
||||||
|
app.start();
|
||||||
|
}
|
||||||
|
}
|
@ -194,7 +194,7 @@ public class TestPostWater extends SimpleApplication {
|
|||||||
|
|
||||||
private void createBox() {
|
private void createBox() {
|
||||||
//creating a transluscent box
|
//creating a transluscent box
|
||||||
box = new Geometry("box", new Box(new Vector3f(0, 0, 0), 50, 50, 50));
|
box = new Geometry("box", new Box(50, 50, 50));
|
||||||
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
mat.setColor("Color", new ColorRGBA(1.0f, 0, 0, 0.3f));
|
mat.setColor("Color", new ColorRGBA(1.0f, 0, 0, 0.3f));
|
||||||
mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||||
|
@ -79,6 +79,11 @@ public class IosGL implements GL, GLExt, GLFbo {
|
|||||||
return buffer.limit() / elementSize;
|
return buffer.limit() / elementSize;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void glBlendEquationSeparate(int colorMode, int alphaMode) {
|
||||||
|
JmeIosGLES.glBlendEquationSeparate(colorMode, alphaMode);
|
||||||
|
}
|
||||||
|
|
||||||
private int toArray(IntBuffer buffer) {
|
private int toArray(IntBuffer buffer) {
|
||||||
int remain = buffer.remaining();
|
int remain = buffer.remaining();
|
||||||
if (buffer.remaining() > 16) {
|
if (buffer.remaining() > 16) {
|
||||||
|
@ -142,6 +142,7 @@ public class JmeIosGLES {
|
|||||||
public static native void glBindRenderbuffer(int target, int renderbuffer);
|
public static native void glBindRenderbuffer(int target, int renderbuffer);
|
||||||
public static native void glBindTexture(int target, int texture);
|
public static native void glBindTexture(int target, int texture);
|
||||||
// public static native void glBindVertexArray // TODO: Investigate this
|
// public static native void glBindVertexArray // TODO: Investigate this
|
||||||
|
public static native void glBlendEquationSeparate(int colorMode, int alphaMode);
|
||||||
public static native void glBlendFunc(int sfactor, int dfactor);
|
public static native void glBlendFunc(int sfactor, int dfactor);
|
||||||
public static native void glBufferData(int target, int size, Buffer data, int usage);
|
public static native void glBufferData(int target, int size, Buffer data, int usage);
|
||||||
public static native void glBufferData2(int target, int size, byte[] data, int offset, int usage);
|
public static native void glBufferData2(int target, int size, byte[] data, int offset, int usage);
|
||||||
|
@ -78,6 +78,11 @@ public class JoglGL implements GL, GL2, GL3, GL4 {
|
|||||||
GLContext.getCurrentGL().glBindTexture(param1, param2);
|
GLContext.getCurrentGL().glBindTexture(param1, param2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void glBlendEquationSeparate(int colorMode, int alphaMode){
|
||||||
|
GLContext.getCurrentGL().glBlendEquationSeparate(colorMode, alphaMode);
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void glBlendFunc(int param1, int param2) {
|
public void glBlendFunc(int param1, int param2) {
|
||||||
GLContext.getCurrentGL().glBlendFunc(param1, param2);
|
GLContext.getCurrentGL().glBlendFunc(param1, param2);
|
||||||
|
@ -50,6 +50,10 @@ public final class LwjglGL implements GL, GL2, GL3, GL4 {
|
|||||||
GL11.glBindTexture(param1, param2);
|
GL11.glBindTexture(param1, param2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void glBlendEquationSeparate(int colorMode, int alphaMode){
|
||||||
|
GL20.glBlendEquationSeparate(colorMode,alphaMode);
|
||||||
|
}
|
||||||
|
|
||||||
public void glBlendFunc(int param1, int param2) {
|
public void glBlendFunc(int param1, int param2) {
|
||||||
GL11.glBlendFunc(param1, param2);
|
GL11.glBlendFunc(param1, param2);
|
||||||
}
|
}
|
||||||
|
@ -79,6 +79,10 @@ public class LwjglGL implements GL, GL2, GL3, GL4 {
|
|||||||
GL11.glBindTexture(param1, param2);
|
GL11.glBindTexture(param1, param2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void glBlendEquationSeparate(int colorMode, int alphaMode){
|
||||||
|
GL20.glBlendEquationSeparate(colorMode,alphaMode);
|
||||||
|
}
|
||||||
|
|
||||||
public void glBlendFunc(int param1, int param2) {
|
public void glBlendFunc(int param1, int param2) {
|
||||||
GL11.glBlendFunc(param1, param2);
|
GL11.glBlendFunc(param1, param2);
|
||||||
}
|
}
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user