Rendering depth to texture arrays.

cleanup_build_scripts
Jan Ivenz 9 years ago
parent 4162fb9447
commit c6143ae640
  1. 1
      jme3-core/src/main/java/com/jme3/renderer/opengl/GL3.java
  2. 6
      jme3-core/src/main/java/com/jme3/renderer/opengl/GLDebugDesktop.java
  3. 8
      jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java
  4. 2
      jme3-core/src/main/java/com/jme3/shader/VarType.java
  5. 25
      jme3-core/src/main/java/com/jme3/texture/FrameBuffer.java
  6. 5
      jme3-jogl/src/main/java/com/jme3/renderer/jogl/JoglGL.java
  7. 5
      jme3-lwjgl/src/main/java/com/jme3/renderer/lwjgl/LwjglGL.java
  8. 5
      jme3-lwjgl3/src/main/java/com/jme3/renderer/lwjgl/LwjglGL.java

@ -58,6 +58,7 @@ public interface GL3 extends GL2 {
public void glBindFragDataLocation(int param1, int param2, String param3); /// GL3+ public void glBindFragDataLocation(int param1, int param2, String param3); /// GL3+
public void glBindVertexArray(int param1); /// GL3+ public void glBindVertexArray(int param1); /// GL3+
public void glDeleteVertexArrays(IntBuffer arrays); /// GL3+ public void glDeleteVertexArrays(IntBuffer arrays); /// GL3+
public void glFramebufferTextureLayer(int param1, int param2, int param3, int param4, int param5); /// GL3+
public void glGenVertexArrays(IntBuffer param1); /// GL3+ public void glGenVertexArrays(IntBuffer param1); /// GL3+
public String glGetString(int param1, int param2); /// GL3+ public String glGetString(int param1, int param2); /// GL3+
} }

@ -94,4 +94,10 @@ public class GLDebugDesktop extends GLDebugES implements GL2, GL3, GL4 {
gl4.glPatchParameter(count); gl4.glPatchParameter(count);
checkError(); checkError();
} }
@Override
public void glFramebufferTextureLayer(int param1, int param2, int param3, int param4, int param5) {
gl3.glFramebufferTextureLayer(param1, param2, param3, param4, param5);
checkError();
}
} }

@ -1442,11 +1442,19 @@ public final class GLRenderer implements Renderer {
setupTextureParams(0, tex); setupTextureParams(0, tex);
} }
if (rb.getLayer() < 0){
glfbo.glFramebufferTexture2DEXT(GLFbo.GL_FRAMEBUFFER_EXT, glfbo.glFramebufferTexture2DEXT(GLFbo.GL_FRAMEBUFFER_EXT,
convertAttachmentSlot(rb.getSlot()), convertAttachmentSlot(rb.getSlot()),
convertTextureType(tex.getType(), image.getMultiSamples(), rb.getFace()), convertTextureType(tex.getType(), image.getMultiSamples(), rb.getFace()),
image.getId(), image.getId(),
0); 0);
} else {
gl3.glFramebufferTextureLayer(GLFbo.GL_FRAMEBUFFER_EXT,
convertAttachmentSlot(rb.getSlot()),
image.getId(),
0,
rb.getLayer());
}
} }
public void updateFrameBufferAttachment(FrameBuffer fb, RenderBuffer rb) { public void updateFrameBufferAttachment(FrameBuffer fb, RenderBuffer rb) {

@ -55,7 +55,7 @@ public enum VarType {
TextureBuffer(false,true,"sampler1D|sampler1DShadow"), TextureBuffer(false,true,"sampler1D|sampler1DShadow"),
Texture2D(false,true,"sampler2D|sampler2DShadow"), Texture2D(false,true,"sampler2D|sampler2DShadow"),
Texture3D(false,true,"sampler3D"), Texture3D(false,true,"sampler3D"),
TextureArray(false,true,"sampler2DArray"), TextureArray(false,true,"sampler2DArray|sampler2DArrayShadow"),
TextureCubeMap(false,true,"samplerCube"), TextureCubeMap(false,true,"samplerCube"),
Int("int"); Int("int");

@ -97,6 +97,7 @@ public class FrameBuffer extends NativeObject {
int id = -1; int id = -1;
int slot = SLOT_UNDEF; int slot = SLOT_UNDEF;
int face = -1; int face = -1;
int layer = -1;
/** /**
* @return The image format of the render buffer. * @return The image format of the render buffer.
@ -160,6 +161,10 @@ public class FrameBuffer extends NativeObject {
return "BufferTarget[format=" + format + "]"; return "BufferTarget[format=" + format + "]";
} }
} }
public int getLayer() {
return this.layer;
}
} }
/** /**
@ -332,9 +337,9 @@ public class FrameBuffer extends NativeObject {
* *
* @param tex The color texture array to set. * @param tex The color texture array to set.
*/ */
public void setColorTexture(TextureArray tex){ public void setColorTexture(TextureArray tex, int layer){
clearColorTargets(); clearColorTargets();
addColorTexture(tex); addColorTexture(tex, layer);
} }
/** /**
@ -391,7 +396,7 @@ public class FrameBuffer extends NativeObject {
* *
* @param tex The texture array to add. * @param tex The texture array to add.
*/ */
public void addColorTexture(TextureArray tex) { public void addColorTexture(TextureArray tex, int layer) {
if (id != -1) if (id != -1)
throw new UnsupportedOperationException("FrameBuffer already initialized."); throw new UnsupportedOperationException("FrameBuffer already initialized.");
@ -402,6 +407,7 @@ public class FrameBuffer extends NativeObject {
colorBuf.slot = colorBufs.size(); colorBuf.slot = colorBufs.size();
colorBuf.tex = tex; colorBuf.tex = tex;
colorBuf.format = img.getFormat(); colorBuf.format = img.getFormat();
colorBuf.layer = layer;
colorBufs.add(colorBuf); colorBufs.add(colorBuf);
} }
@ -449,6 +455,19 @@ public class FrameBuffer extends NativeObject {
depthBuf.tex = tex; depthBuf.tex = tex;
depthBuf.format = img.getFormat(); depthBuf.format = img.getFormat();
} }
public void setDepthTexture(TextureArray tex, int layer){
if (id != -1)
throw new UnsupportedOperationException("FrameBuffer already initialized.");
Image img = tex.getImage();
checkSetTexture(tex, true);
depthBuf = new RenderBuffer();
depthBuf.slot = img.getFormat().isDepthStencilFormat() ? SLOT_DEPTH_STENCIL : SLOT_DEPTH;
depthBuf.tex = tex;
depthBuf.format = img.getFormat();
depthBuf.layer = layer;
}
/** /**
* @return The number of color buffers attached to this texture. * @return The number of color buffers attached to this texture.

@ -600,4 +600,9 @@ public class JoglGL implements GL, GL2, GL3, GL4 {
checkLimit(arrays); checkLimit(arrays);
GLContext.getCurrentGL().getGL2ES3().glDeleteVertexArrays(arrays.limit(), arrays); GLContext.getCurrentGL().getGL2ES3().glDeleteVertexArrays(arrays.limit(), arrays);
} }
@Override
public void glFramebufferTextureLayer(int param1, int param2, int param3, int param4, int param5) {
GLContext.getCurrentGL().getGL3().glFramebufferTextureLayer(param1, param2, param3, param4, param5);
}
} }

@ -457,4 +457,9 @@ public final class LwjglGL implements GL, GL2, GL3, GL4 {
checkLimit(arrays); checkLimit(arrays);
ARBVertexArrayObject.glDeleteVertexArrays(arrays); ARBVertexArrayObject.glDeleteVertexArrays(arrays);
} }
@Override
public void glFramebufferTextureLayer(int param1, int param2, int param3, int param4, int param5) {
GL30.glFramebufferTextureLayer(param1, param2, param3, param4, param5);
}
} }

@ -486,4 +486,9 @@ public class LwjglGL implements GL, GL2, GL3, GL4 {
checkLimit(arrays); checkLimit(arrays);
ARBVertexArrayObject.glDeleteVertexArrays(arrays); ARBVertexArrayObject.glDeleteVertexArrays(arrays);
} }
@Override
public void glFramebufferTextureLayer(int param1, int param2, int param3, int param4, int param5) {
GL30.glFramebufferTextureLayer(param1, param2, param3, param4, param5);
}
} }

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