diff --git a/.gitignore b/.gitignore
index 09d505187..6b6f30e2d 100644
--- a/.gitignore
+++ b/.gitignore
@@ -10,6 +10,7 @@
/jme3-desktop/build/
/jme3-android-native/build/
/jme3-android/build/
+/jme3-android-examples/build/
/jme3-blender/build/
/jme3-effects/build/
/jme3-bullet/build/
diff --git a/build.gradle b/build.gradle
index adb31217b..8e6790230 100644
--- a/build.gradle
+++ b/build.gradle
@@ -1,14 +1,23 @@
import org.gradle.api.artifacts.*
-apply plugin: 'base' // To add "clean" task to the root project.
-//apply plugin: 'java-library-distribution'
+buildscript {
+ repositories {
+ mavenCentral()
+ }
+ dependencies {
+ classpath 'com.android.tools.build:gradle:1.1.0'
+ }
+}
+
+apply plugin: 'base'
// This is applied to all sub projects
subprojects {
- // Don't add to native builds
- // if(!project.name.endsWith('native')){
- apply from: rootProject.file('common.gradle')
- // }
+ if(!project.name.equals('jme3-android-examples')) {
+ apply from: rootProject.file('common.gradle')
+ } else {
+ apply from: rootProject.file('common-android-app.gradle')
+ }
}
task run(dependsOn: ':jme3-examples:run') {
@@ -166,11 +175,11 @@ ext {
// }
//}
-allprojects {
- tasks.withType(JavaExec) {
- enableAssertions = true // false by default
- }
- tasks.withType(Test) {
- enableAssertions = true // true by default
- }
-}
\ No newline at end of file
+//allprojects {
+// tasks.withType(JavaExec) {
+// enableAssertions = true // false by default
+// }
+// tasks.withType(Test) {
+// enableAssertions = true // true by default
+// }
+//}
\ No newline at end of file
diff --git a/common-android-app.gradle b/common-android-app.gradle
new file mode 100644
index 000000000..0ec48fbd7
--- /dev/null
+++ b/common-android-app.gradle
@@ -0,0 +1,13 @@
+apply plugin: 'com.android.application'
+
+group = 'com.jme3'
+version = jmeVersion + '-' + jmeVersionTag
+
+sourceCompatibility = '1.6'
+
+repositories {
+ mavenCentral()
+ maven {
+ url "http://nifty-gui.sourceforge.net/nifty-maven-repo"
+ }
+}
\ No newline at end of file
diff --git a/gradle.properties b/gradle.properties
index ccc3ed460..a00139bdf 100644
--- a/gradle.properties
+++ b/gradle.properties
@@ -11,6 +11,7 @@ buildJavaDoc = true
# specify if SDK and Native libraries get built
buildSdkProject = true
buildNativeProjects = false
+buildAndroidExamples = false
# Path to android NDK for building native libraries
#ndkPath=/Users/normenhansen/Documents/Code-Import/android-ndk-r7
diff --git a/jme3-android-examples/build.gradle b/jme3-android-examples/build.gradle
new file mode 100644
index 000000000..f1ee38739
--- /dev/null
+++ b/jme3-android-examples/build.gradle
@@ -0,0 +1,40 @@
+dependencies {
+ compile project(':jme3-core')
+ compile project(':jme3-android')
+ compile project(':jme3-effects')
+ compile project(':jme3-bullet')
+ compile project(':jme3-bullet-native-android')
+ compile project(':jme3-networking')
+ compile project(':jme3-niftygui')
+ compile project(':jme3-plugins')
+ compile project(':jme3-terrain')
+ compile project(':jme3-testdata')
+}
+
+android {
+ compileSdkVersion 10
+ buildToolsVersion "22.0.1"
+
+ lintOptions {
+ // Fix nifty gui referencing "java.awt" package.
+ disable 'InvalidPackage'
+ }
+
+ defaultConfig {
+ applicationId "com.jme3.android"
+ minSdkVersion 10 // Android 2.3 GINGERBREAD
+ targetSdkVersion 22 // Android 5.1 LOLLIPOP
+ versionCode 1
+ versionName "1.0" // TODO: from settings.gradle
+ }
+
+ buildTypes {
+ release {
+ minifyEnabled false
+ }
+ debug {
+ applicationIdSuffix ".debug"
+ debuggable true
+ }
+ }
+}
\ No newline at end of file
diff --git a/jme3-android-examples/src/main/AndroidManifest.xml b/jme3-android-examples/src/main/AndroidManifest.xml
new file mode 100644
index 000000000..ee80b6b28
--- /dev/null
+++ b/jme3-android-examples/src/main/AndroidManifest.xml
@@ -0,0 +1,20 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/jme3-android-examples/src/main/java/jme3test/android/TestChooserAndroid.java b/jme3-android-examples/src/main/java/jme3test/android/TestChooserAndroid.java
new file mode 100644
index 000000000..e704bc85a
--- /dev/null
+++ b/jme3-android-examples/src/main/java/jme3test/android/TestChooserAndroid.java
@@ -0,0 +1,12 @@
+package jme3test.android;
+
+import android.content.pm.ActivityInfo;
+import android.app.*;
+import android.os.Bundle;
+
+public class TestChooserAndroid extends Activity {
+ @Override
+ public void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+ }
+}
\ No newline at end of file
diff --git a/jme3-android-examples/src/main/res/values/strings.xml b/jme3-android-examples/src/main/res/values/strings.xml
new file mode 100644
index 000000000..b184fa936
--- /dev/null
+++ b/jme3-android-examples/src/main/res/values/strings.xml
@@ -0,0 +1,6 @@
+
+
+ JMEAndroidTest
+ About
+ Quit
+
\ No newline at end of file
diff --git a/jme3-android/src/main/java/com/jme3/renderer/android/OGLESShaderRenderer.java b/jme3-android/src/main/java/com/jme3/renderer/android/OGLESShaderRenderer.java
deleted file mode 100644
index 462715f37..000000000
--- a/jme3-android/src/main/java/com/jme3/renderer/android/OGLESShaderRenderer.java
+++ /dev/null
@@ -1,2549 +0,0 @@
-/*
- * Copyright (c) 2009-2012 jMonkeyEngine
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-package com.jme3.renderer.android;
-
-import android.opengl.GLES20;
-import android.os.Build;
-import com.jme3.asset.AndroidImageInfo;
-import com.jme3.light.LightList;
-import com.jme3.material.RenderState;
-import com.jme3.math.ColorRGBA;
-import com.jme3.math.Quaternion;
-import com.jme3.math.Vector2f;
-import com.jme3.math.Vector3f;
-import com.jme3.math.Vector4f;
-import com.jme3.renderer.Caps;
-import com.jme3.renderer.IDList;
-import com.jme3.renderer.RenderContext;
-import com.jme3.renderer.Renderer;
-import com.jme3.renderer.RendererException;
-import com.jme3.renderer.Statistics;
-import com.jme3.renderer.android.TextureUtil.AndroidGLImageFormat;
-import com.jme3.renderer.opengl.GLRenderer;
-import com.jme3.scene.Mesh;
-import com.jme3.scene.Mesh.Mode;
-import com.jme3.scene.VertexBuffer;
-import com.jme3.scene.VertexBuffer.Format;
-import com.jme3.scene.VertexBuffer.Type;
-import com.jme3.scene.VertexBuffer.Usage;
-import com.jme3.shader.Attribute;
-import com.jme3.shader.Shader;
-import com.jme3.shader.Shader.ShaderSource;
-import com.jme3.shader.Shader.ShaderType;
-import com.jme3.shader.Uniform;
-import com.jme3.texture.FrameBuffer;
-import com.jme3.texture.FrameBuffer.RenderBuffer;
-import com.jme3.texture.Image;
-import com.jme3.texture.Texture;
-import com.jme3.texture.Texture.WrapAxis;
-import com.jme3.util.BufferUtils;
-import com.jme3.util.ListMap;
-import com.jme3.util.NativeObjectManager;
-import java.nio.Buffer;
-import java.nio.ByteBuffer;
-import java.nio.FloatBuffer;
-import java.nio.IntBuffer;
-import java.nio.ShortBuffer;
-import java.util.EnumSet;
-import java.util.List;
-import java.util.logging.Level;
-import java.util.logging.Logger;
-import java.util.regex.Matcher;
-import java.util.regex.Pattern;
-import jme3tools.shader.ShaderDebug;
-
-/**
- * @deprecated Should not be used anymore. Use {@link GLRenderer} instead.
- */
-@Deprecated
-public class OGLESShaderRenderer implements Renderer {
-
- private static final Logger logger = Logger.getLogger(OGLESShaderRenderer.class.getName());
- private static final boolean VALIDATE_SHADER = false;
- private final ByteBuffer nameBuf = BufferUtils.createByteBuffer(250);
- private final StringBuilder stringBuf = new StringBuilder(250);
- private final IntBuffer intBuf1 = BufferUtils.createIntBuffer(1);
- private final IntBuffer intBuf16 = BufferUtils.createIntBuffer(16);
- private final RenderContext context = new RenderContext();
- private final NativeObjectManager objManager = new NativeObjectManager();
- private final EnumSet caps = EnumSet.noneOf(Caps.class);
- // current state
- private Shader boundShader;
- // initalDrawBuf and initialReadBuf are not used on ES,
- // http://www.khronos.org/opengles/sdk/docs/man/xhtml/glBindFramebuffer.xml
- //private int initialDrawBuf, initialReadBuf;
- private int glslVer;
- private int vertexTextureUnits;
- private int fragTextureUnits;
- private int vertexUniforms;
- private int fragUniforms;
- private int vertexAttribs;
-// private int maxFBOSamples;
- private final int maxFBOAttachs = 1; // Only 1 color attachment on ES
- private final int maxMRTFBOAttachs = 1; // FIXME for now, not sure if > 1 is needed for ES
- private int maxRBSize;
- private int maxTexSize;
- private int maxCubeTexSize;
- private int maxVertCount;
- private int maxTriCount;
- private boolean tdc;
- private FrameBuffer lastFb = null;
- private FrameBuffer mainFbOverride = null;
- private final Statistics statistics = new Statistics();
- private int vpX, vpY, vpW, vpH;
- private int clipX, clipY, clipW, clipH;
- //private final GL10 gl;
- private boolean powerVr = false;
- private boolean useVBO = false;
-
- public OGLESShaderRenderer() {
- }
-
- protected void updateNameBuffer() {
- int len = stringBuf.length();
-
- nameBuf.position(0);
- nameBuf.limit(len);
- for (int i = 0; i < len; i++) {
- nameBuf.put((byte) stringBuf.charAt(i));
- }
-
- nameBuf.rewind();
- }
-
- public Statistics getStatistics() {
- return statistics;
- }
-
- public EnumSet getCaps() {
- return caps;
- }
-
- private static final Pattern VERSION = Pattern.compile(".*?(\\d+)\\.(\\d+).*");
-
- public static int extractVersion(String version) {
-
- Matcher m = VERSION.matcher(version);
- if (m.matches()) {
- int major = Integer.parseInt(m.group(1));
- int minor = Integer.parseInt(m.group(2));
-
- return major * 100 + minor * 10;
- } else {
- return -1;
- }
- }
-
- public void initialize() {
- logger.log(Level.FINE, "Vendor: {0}", GLES20.glGetString(GLES20.GL_VENDOR));
- logger.log(Level.FINE, "Renderer: {0}", GLES20.glGetString(GLES20.GL_RENDERER));
- logger.log(Level.FINE, "Version: {0}", GLES20.glGetString(GLES20.GL_VERSION));
- logger.log(Level.FINE, "Shading Language Version: {0}", GLES20.glGetString(GLES20.GL_SHADING_LANGUAGE_VERSION));
-
- powerVr = GLES20.glGetString(GLES20.GL_RENDERER).contains("PowerVR");
-
-
- //workaround, always assume we support GLSL100
- //some cards just don't report this correctly
- caps.add(Caps.GLSL100);
-
- /*
- // Fix issue in TestRenderToMemory when GL_FRONT is the main
- // buffer being used.
- initialDrawBuf = glGetInteger(GL_DRAW_BUFFER);
- initialReadBuf = glGetInteger(GL_READ_BUFFER);
-
- // XXX: This has to be GL_BACK for canvas on Mac
- // Since initialDrawBuf is GL_FRONT for pbuffer, gotta
- // change this value later on ...
-// initialDrawBuf = GL_BACK;
-// initialReadBuf = GL_BACK;
- */
-
- // Check OpenGL version
- int openGlVer = extractVersion(GLES20.glGetString(GLES20.GL_VERSION));
- if (openGlVer == -1) {
- glslVer = -1;
- throw new UnsupportedOperationException("OpenGL ES 2.0+ is required for OGLESShaderRenderer!");
- }
-
- // Check shader language version
- glslVer = extractVersion(GLES20.glGetString(GLES20.GL_SHADING_LANGUAGE_VERSION));
- switch (glslVer) {
- // TODO: When new versions of OpenGL ES shader language come out,
- // update this.
- default:
- caps.add(Caps.GLSL100);
- break;
- }
-
- GLES20.glGetIntegerv(GLES20.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, intBuf16);
- vertexTextureUnits = intBuf16.get(0);
- logger.log(Level.FINE, "VTF Units: {0}", vertexTextureUnits);
- if (vertexTextureUnits > 0) {
- caps.add(Caps.VertexTextureFetch);
- }
-
- GLES20.glGetIntegerv(GLES20.GL_MAX_TEXTURE_IMAGE_UNITS, intBuf16);
- fragTextureUnits = intBuf16.get(0);
- logger.log(Level.FINE, "Texture Units: {0}", fragTextureUnits);
-
- // Multiply vector count by 4 to get float count.
- GLES20.glGetIntegerv(GLES20.GL_MAX_VERTEX_UNIFORM_VECTORS, intBuf16);
- vertexUniforms = intBuf16.get(0) * 4;
- logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
-
- GLES20.glGetIntegerv(GLES20.GL_MAX_FRAGMENT_UNIFORM_VECTORS, intBuf16);
- fragUniforms = intBuf16.get(0) * 4;
- logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
-
- GLES20.glGetIntegerv(GLES20.GL_MAX_VARYING_VECTORS, intBuf16);
- int varyingFloats = intBuf16.get(0) * 4;
- logger.log(Level.FINER, "Varying Floats: {0}", varyingFloats);
-
- GLES20.glGetIntegerv(GLES20.GL_MAX_VERTEX_ATTRIBS, intBuf16);
- vertexAttribs = intBuf16.get(0);
- logger.log(Level.FINE, "Vertex Attributes: {0}", vertexAttribs);
-
- GLES20.glGetIntegerv(GLES20.GL_SUBPIXEL_BITS, intBuf16);
- int subpixelBits = intBuf16.get(0);
- logger.log(Level.FINE, "Subpixel Bits: {0}", subpixelBits);
-
-// GLES10.glGetIntegerv(GLES10.GL_MAX_ELEMENTS_VERTICES, intBuf16);
-// maxVertCount = intBuf16.get(0);
-// logger.log(Level.FINER, "Preferred Batch Vertex Count: {0}", maxVertCount);
-//
-// GLES10.glGetIntegerv(GLES10.GL_MAX_ELEMENTS_INDICES, intBuf16);
-// maxTriCount = intBuf16.get(0);
-// logger.log(Level.FINER, "Preferred Batch Index Count: {0}", maxTriCount);
-
- GLES20.glGetIntegerv(GLES20.GL_MAX_TEXTURE_SIZE, intBuf16);
- maxTexSize = intBuf16.get(0);
- logger.log(Level.FINE, "Maximum Texture Resolution: {0}", maxTexSize);
-
- GLES20.glGetIntegerv(GLES20.GL_MAX_CUBE_MAP_TEXTURE_SIZE, intBuf16);
- maxCubeTexSize = intBuf16.get(0);
- logger.log(Level.FINE, "Maximum CubeMap Resolution: {0}", maxCubeTexSize);
-
- GLES20.glGetIntegerv(GLES20.GL_MAX_RENDERBUFFER_SIZE, intBuf16);
- maxRBSize = intBuf16.get(0);
- logger.log(Level.FINER, "FBO RB Max Size: {0}", maxRBSize);
-
- /*
- if (ctxCaps.GL_ARB_color_buffer_float){
- // XXX: Require both 16 and 32 bit float support for FloatColorBuffer.
- if (ctxCaps.GL_ARB_half_float_pixel){
- caps.add(Caps.FloatColorBuffer);
- }
- }
-
- if (ctxCaps.GL_ARB_depth_buffer_float){
- caps.add(Caps.FloatDepthBuffer);
- }
-
- if (ctxCaps.GL_ARB_draw_instanced)
- caps.add(Caps.MeshInstancing);
-
- if (ctxCaps.GL_ARB_texture_buffer_object)
- caps.add(Caps.TextureBuffer);
-
- if (ctxCaps.GL_ARB_texture_float){
- if (ctxCaps.GL_ARB_half_float_pixel){
- caps.add(Caps.FloatTexture);
- }
- }
-
- if (ctxCaps.GL_EXT_packed_float){
- caps.add(Caps.PackedFloatColorBuffer);
- if (ctxCaps.GL_ARB_half_float_pixel){
- // because textures are usually uploaded as RGB16F
- // need half-float pixel
- caps.add(Caps.PackedFloatTexture);
- }
- }
-
- if (ctxCaps.GL_EXT_texture_array)
- caps.add(Caps.TextureArray);
-
- if (ctxCaps.GL_EXT_texture_shared_exponent)
- caps.add(Caps.SharedExponentTexture);
-
- if (ctxCaps.GL_EXT_framebuffer_object){
- caps.add(Caps.FrameBuffer);
-
- glGetInteger(GL_MAX_RENDERBUFFER_SIZE_EXT, intBuf16);
- maxRBSize = intBuf16.get(0);
- logger.log(Level.FINER, "FBO RB Max Size: {0}", maxRBSize);
-
- glGetInteger(GL_MAX_COLOR_ATTACHMENTS_EXT, intBuf16);
- maxFBOAttachs = intBuf16.get(0);
- logger.log(Level.FINER, "FBO Max renderbuffers: {0}", maxFBOAttachs);
-
- if (ctxCaps.GL_EXT_framebuffer_multisample){
- caps.add(Caps.FrameBufferMultisample);
-
- glGetInteger(GL_MAX_SAMPLES_EXT, intBuf16);
- maxFBOSamples = intBuf16.get(0);
- logger.log(Level.FINER, "FBO Max Samples: {0}", maxFBOSamples);
- }
-
- if (ctxCaps.GL_ARB_draw_buffers){
- caps.add(Caps.FrameBufferMRT);
- glGetInteger(ARBDrawBuffers.GL_MAX_DRAW_BUFFERS_ARB, intBuf16);
- maxMRTFBOAttachs = intBuf16.get(0);
- logger.log(Level.FINER, "FBO Max MRT renderbuffers: {0}", maxMRTFBOAttachs);
- }
- }
-
- if (ctxCaps.GL_ARB_multisample){
- glGetInteger(ARBMultisample.GL_SAMPLE_BUFFERS_ARB, intBuf16);
- boolean available = intBuf16.get(0) != 0;
- glGetInteger(ARBMultisample.GL_SAMPLES_ARB, intBuf16);
- int samples = intBuf16.get(0);
- logger.log(Level.FINER, "Samples: {0}", samples);
- boolean enabled = glIsEnabled(ARBMultisample.GL_MULTISAMPLE_ARB);
- if (samples > 0 && available && !enabled){
- glEnable(ARBMultisample.GL_MULTISAMPLE_ARB);
- }
- }
- */
-
- String extensions = GLES20.glGetString(GLES20.GL_EXTENSIONS);
- logger.log(Level.FINE, "GL_EXTENSIONS: {0}", extensions);
-
- // Get number of compressed formats available.
- GLES20.glGetIntegerv(GLES20.GL_NUM_COMPRESSED_TEXTURE_FORMATS, intBuf16);
- int numCompressedFormats = intBuf16.get(0);
-
- // Allocate buffer for compressed formats.
- IntBuffer compressedFormats = BufferUtils.createIntBuffer(numCompressedFormats);
- GLES20.glGetIntegerv(GLES20.GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats);
-
- // Check for errors after all glGet calls.
- RendererUtil.checkGLError();
-
- // Print compressed formats.
- for (int i = 0; i < numCompressedFormats; i++) {
- logger.log(Level.FINE, "Compressed Texture Formats: {0}", compressedFormats.get(i));
- }
-
- TextureUtil.loadTextureFeatures(extensions);
-
- applyRenderState(RenderState.DEFAULT);
- GLES20.glDisable(GLES20.GL_DITHER);
- RendererUtil.checkGLError();
-
- useVBO = false;
-
- // NOTE: SDK_INT is only available since 1.6,
- // but for jME3 it doesn't matter since android versions 1.5 and below
- // are not supported.
- if (Build.VERSION.SDK_INT >= 9){
- logger.log(Level.FINE, "Force-enabling VBO (Android 2.3 or higher)");
- useVBO = true;
- } else {
- useVBO = false;
- }
-
- logger.log(Level.FINE, "Caps: {0}", caps);
- }
-
- /**
- * resetGLObjects
should be called when die GLView gets recreated to reset all GPU objects
- */
- public void resetGLObjects() {
- objManager.resetObjects();
- statistics.clearMemory();
- boundShader = null;
- lastFb = null;
- context.reset();
- }
-
- public void cleanup() {
- objManager.deleteAllObjects(this);
- statistics.clearMemory();
- }
-
- private void checkCap(Caps cap) {
- if (!caps.contains(cap)) {
- throw new UnsupportedOperationException("Required capability missing: " + cap.name());
- }
- }
-
- /*********************************************************************\
- |* Render State *|
- \*********************************************************************/
- public void setDepthRange(float start, float end) {
- GLES20.glDepthRangef(start, end);
- RendererUtil.checkGLError();
- }
-
- public void clearBuffers(boolean color, boolean depth, boolean stencil) {
- int bits = 0;
- if (color) {
- //See explanations of the depth below, we must enable color write to be able to clear the color buffer
- if (context.colorWriteEnabled == false) {
- GLES20.glColorMask(true, true, true, true);
- context.colorWriteEnabled = true;
- }
- bits = GLES20.GL_COLOR_BUFFER_BIT;
- }
- if (depth) {
- //glClear(GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false
- //here s some link on openl board
- //http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=257223
- //if depth clear is requested, we enable the depthMask
- if (context.depthWriteEnabled == false) {
- GLES20.glDepthMask(true);
- context.depthWriteEnabled = true;
- }
- bits |= GLES20.GL_DEPTH_BUFFER_BIT;
- }
- if (stencil) {
- bits |= GLES20.GL_STENCIL_BUFFER_BIT;
- }
- if (bits != 0) {
- GLES20.glClear(bits);
- RendererUtil.checkGLError();
- }
- }
-
- public void setBackgroundColor(ColorRGBA color) {
- GLES20.glClearColor(color.r, color.g, color.b, color.a);
- RendererUtil.checkGLError();
- }
-
- public void applyRenderState(RenderState state) {
- /*
- if (state.isWireframe() && !context.wireframe){
- GLES20.glPolygonMode(GLES20.GL_FRONT_AND_BACK, GLES20.GL_LINE);
- context.wireframe = true;
- }else if (!state.isWireframe() && context.wireframe){
- GLES20.glPolygonMode(GLES20.GL_FRONT_AND_BACK, GLES20.GL_FILL);
- context.wireframe = false;
- }
- */
- if (state.isDepthTest() && !context.depthTestEnabled) {
- GLES20.glEnable(GLES20.GL_DEPTH_TEST);
- GLES20.glDepthFunc(convertTestFunction(context.depthFunc));
- RendererUtil.checkGLError();
- context.depthTestEnabled = true;
- } else if (!state.isDepthTest() && context.depthTestEnabled) {
- GLES20.glDisable(GLES20.GL_DEPTH_TEST);
- RendererUtil.checkGLError();
- context.depthTestEnabled = false;
- }
- if (state.getDepthFunc() != context.depthFunc) {
- GLES20.glDepthFunc(convertTestFunction(state.getDepthFunc()));
- context.depthFunc = state.getDepthFunc();
- }
-
- if (state.isDepthWrite() && !context.depthWriteEnabled) {
- GLES20.glDepthMask(true);
- RendererUtil.checkGLError();
- context.depthWriteEnabled = true;
- } else if (!state.isDepthWrite() && context.depthWriteEnabled) {
- GLES20.glDepthMask(false);
- RendererUtil.checkGLError();
- context.depthWriteEnabled = false;
- }
- if (state.isColorWrite() && !context.colorWriteEnabled) {
- GLES20.glColorMask(true, true, true, true);
- RendererUtil.checkGLError();
- context.colorWriteEnabled = true;
- } else if (!state.isColorWrite() && context.colorWriteEnabled) {
- GLES20.glColorMask(false, false, false, false);
- RendererUtil.checkGLError();
- context.colorWriteEnabled = false;
- }
-// if (state.isPointSprite() && !context.pointSprite) {
-//// GLES20.glEnable(GLES20.GL_POINT_SPRITE);
-//// GLES20.glTexEnvi(GLES20.GL_POINT_SPRITE, GLES20.GL_COORD_REPLACE, GLES20.GL_TRUE);
-//// GLES20.glEnable(GLES20.GL_VERTEX_PROGRAM_POINT_SIZE);
-//// GLES20.glPointParameterf(GLES20.GL_POINT_SIZE_MIN, 1.0f);
-// } else if (!state.isPointSprite() && context.pointSprite) {
-//// GLES20.glDisable(GLES20.GL_POINT_SPRITE);
-// }
-
- if (state.isPolyOffset()) {
- if (!context.polyOffsetEnabled) {
- GLES20.glEnable(GLES20.GL_POLYGON_OFFSET_FILL);
- GLES20.glPolygonOffset(state.getPolyOffsetFactor(),
- state.getPolyOffsetUnits());
- RendererUtil.checkGLError();
-
- context.polyOffsetEnabled = true;
- context.polyOffsetFactor = state.getPolyOffsetFactor();
- context.polyOffsetUnits = state.getPolyOffsetUnits();
- } else {
- if (state.getPolyOffsetFactor() != context.polyOffsetFactor
- || state.getPolyOffsetUnits() != context.polyOffsetUnits) {
- GLES20.glPolygonOffset(state.getPolyOffsetFactor(),
- state.getPolyOffsetUnits());
- RendererUtil.checkGLError();
-
- context.polyOffsetFactor = state.getPolyOffsetFactor();
- context.polyOffsetUnits = state.getPolyOffsetUnits();
- }
- }
- } else {
- if (context.polyOffsetEnabled) {
- GLES20.glDisable(GLES20.GL_POLYGON_OFFSET_FILL);
- RendererUtil.checkGLError();
-
- context.polyOffsetEnabled = false;
- context.polyOffsetFactor = 0;
- context.polyOffsetUnits = 0;
- }
- }
- if (state.getFaceCullMode() != context.cullMode) {
- if (state.getFaceCullMode() == RenderState.FaceCullMode.Off) {
- GLES20.glDisable(GLES20.GL_CULL_FACE);
- RendererUtil.checkGLError();
- } else {
- GLES20.glEnable(GLES20.GL_CULL_FACE);
- RendererUtil.checkGLError();
- }
-
- switch (state.getFaceCullMode()) {
- case Off:
- break;
- case Back:
- GLES20.glCullFace(GLES20.GL_BACK);
- RendererUtil.checkGLError();
- break;
- case Front:
- GLES20.glCullFace(GLES20.GL_FRONT);
- RendererUtil.checkGLError();
- break;
- case FrontAndBack:
- GLES20.glCullFace(GLES20.GL_FRONT_AND_BACK);
- RendererUtil.checkGLError();
- break;
- default:
- throw new UnsupportedOperationException("Unrecognized face cull mode: "
- + state.getFaceCullMode());
- }
-
- context.cullMode = state.getFaceCullMode();
- }
-
- if (state.getBlendMode() != context.blendMode) {
- if (state.getBlendMode() == RenderState.BlendMode.Off) {
- GLES20.glDisable(GLES20.GL_BLEND);
- RendererUtil.checkGLError();
- } else {
- GLES20.glEnable(GLES20.GL_BLEND);
- switch (state.getBlendMode()) {
- case Off:
- break;
- case Additive:
- GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE);
- break;
- case AlphaAdditive:
- GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE);
- break;
- case Color:
- GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_COLOR);
- break;
- case Alpha:
- GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA);
- break;
- case PremultAlpha:
- GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA);
- break;
- case Modulate:
- GLES20.glBlendFunc(GLES20.GL_DST_COLOR, GLES20.GL_ZERO);
- break;
- case ModulateX2:
- GLES20.glBlendFunc(GLES20.GL_DST_COLOR, GLES20.GL_SRC_COLOR);
- break;
- case Screen:
- GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_COLOR);
- break;
- case Exclusion:
- GLES20.glBlendFunc(GLES20.GL_ONE_MINUS_DST_COLOR, GLES20.GL_ONE_MINUS_SRC_COLOR);
- break;
- default:
- throw new UnsupportedOperationException("Unrecognized blend mode: "
- + state.getBlendMode());
- }
- RendererUtil.checkGLError();
- }
- context.blendMode = state.getBlendMode();
- }
- }
-
- /*********************************************************************\
- |* Camera and World transforms *|
- \*********************************************************************/
- public void setViewPort(int x, int y, int w, int h) {
- if (x != vpX || vpY != y || vpW != w || vpH != h) {
- GLES20.glViewport(x, y, w, h);
- RendererUtil.checkGLError();
-
- vpX = x;
- vpY = y;
- vpW = w;
- vpH = h;
- }
- }
-
- public void setClipRect(int x, int y, int width, int height) {
- if (!context.clipRectEnabled) {
- GLES20.glEnable(GLES20.GL_SCISSOR_TEST);
- RendererUtil.checkGLError();
- context.clipRectEnabled = true;
- }
- if (clipX != x || clipY != y || clipW != width || clipH != height) {
- GLES20.glScissor(x, y, width, height);
- RendererUtil.checkGLError();
- clipX = x;
- clipY = y;
- clipW = width;
- clipH = height;
- }
- }
-
- public void clearClipRect() {
- if (context.clipRectEnabled) {
- GLES20.glDisable(GLES20.GL_SCISSOR_TEST);
- RendererUtil.checkGLError();
- context.clipRectEnabled = false;
-
- clipX = 0;
- clipY = 0;
- clipW = 0;
- clipH = 0;
- }
- }
-
- public void postFrame() {
- RendererUtil.checkGLErrorForced();
-
- objManager.deleteUnused(this);
- }
-
- /*********************************************************************\
- |* Shaders *|
- \*********************************************************************/
- protected void updateUniformLocation(Shader shader, Uniform uniform) {
- stringBuf.setLength(0);
- stringBuf.append(uniform.getName()).append('\0');
- updateNameBuffer();
- int loc = GLES20.glGetUniformLocation(shader.getId(), uniform.getName());
- RendererUtil.checkGLError();
-
- if (loc < 0) {
- uniform.setLocation(-1);
- // uniform is not declared in shader
- } else {
- uniform.setLocation(loc);
- }
- }
-
- protected void bindProgram(Shader shader) {
- int shaderId = shader.getId();
- if (context.boundShaderProgram != shaderId) {
- GLES20.glUseProgram(shaderId);
- RendererUtil.checkGLError();
-
- statistics.onShaderUse(shader, true);
- boundShader = shader;
- context.boundShaderProgram = shaderId;
- } else {
- statistics.onShaderUse(shader, false);
- }
- }
-
- protected void updateUniform(Shader shader, Uniform uniform) {
- assert uniform.getName() != null;
- assert shader.getId() > 0;
-
- bindProgram(shader);
-
- int loc = uniform.getLocation();
- if (loc == -1) {
- return;
- }
-
- if (loc == -2) {
- // get uniform location
- updateUniformLocation(shader, uniform);
- if (uniform.getLocation() == -1) {
- // not declared, ignore
- uniform.clearUpdateNeeded();
- return;
- }
- loc = uniform.getLocation();
- }
-
- if (uniform.getVarType() == null) {
- // removed logging the warning to avoid flooding the log
- // (LWJGL also doesn't post a warning)
- //logger.log(Level.FINEST, "Uniform value is not set yet. Shader: {0}, Uniform: {1}",
- // new Object[]{shader.toString(), uniform.toString()});
- return; // value not set yet..
- }
-
- statistics.onUniformSet();
-
- uniform.clearUpdateNeeded();
- FloatBuffer fb;
- IntBuffer ib;
- switch (uniform.getVarType()) {
- case Float:
- Float f = (Float) uniform.getValue();
- GLES20.glUniform1f(loc, f.floatValue());
- break;
- case Vector2:
- Vector2f v2 = (Vector2f) uniform.getValue();
- GLES20.glUniform2f(loc, v2.getX(), v2.getY());
- break;
- case Vector3:
- Vector3f v3 = (Vector3f) uniform.getValue();
- GLES20.glUniform3f(loc, v3.getX(), v3.getY(), v3.getZ());
- break;
- case Vector4:
- Object val = uniform.getValue();
- if (val instanceof ColorRGBA) {
- ColorRGBA c = (ColorRGBA) val;
- GLES20.glUniform4f(loc, c.r, c.g, c.b, c.a);
- } else if (val instanceof Vector4f) {
- Vector4f c = (Vector4f) val;
- GLES20.glUniform4f(loc, c.x, c.y, c.z, c.w);
- } else {
- Quaternion c = (Quaternion) uniform.getValue();
- GLES20.glUniform4f(loc, c.getX(), c.getY(), c.getZ(), c.getW());
- }
- break;
- case Boolean:
- Boolean b = (Boolean) uniform.getValue();
- GLES20.glUniform1i(loc, b.booleanValue() ? GLES20.GL_TRUE : GLES20.GL_FALSE);
- break;
- case Matrix3:
- fb = (FloatBuffer) uniform.getValue();
- assert fb.remaining() == 9;
- GLES20.glUniformMatrix3fv(loc, 1, false, fb);
- break;
- case Matrix4:
- fb = (FloatBuffer) uniform.getValue();
- assert fb.remaining() == 16;
- GLES20.glUniformMatrix4fv(loc, 1, false, fb);
- break;
- case IntArray:
- ib = (IntBuffer) uniform.getValue();
- GLES20.glUniform1iv(loc, ib.limit(), ib);
- break;
- case FloatArray:
- fb = (FloatBuffer) uniform.getValue();
- GLES20.glUniform1fv(loc, fb.limit(), fb);
- break;
- case Vector2Array:
- fb = (FloatBuffer) uniform.getValue();
- GLES20.glUniform2fv(loc, fb.limit() / 2, fb);
- break;
- case Vector3Array:
- fb = (FloatBuffer) uniform.getValue();
- GLES20.glUniform3fv(loc, fb.limit() / 3, fb);
- break;
- case Vector4Array:
- fb = (FloatBuffer) uniform.getValue();
- GLES20.glUniform4fv(loc, fb.limit() / 4, fb);
- break;
- case Matrix4Array:
- fb = (FloatBuffer) uniform.getValue();
- GLES20.glUniformMatrix4fv(loc, fb.limit() / 16, false, fb);
- break;
- case Int:
- Integer i = (Integer) uniform.getValue();
- GLES20.glUniform1i(loc, i.intValue());
- break;
- default:
- throw new UnsupportedOperationException("Unsupported uniform type: " + uniform.getVarType());
- }
- RendererUtil.checkGLError();
- }
-
- protected void updateShaderUniforms(Shader shader) {
- ListMap uniforms = shader.getUniformMap();
- for (int i = 0; i < uniforms.size(); i++) {
- Uniform uniform = uniforms.getValue(i);
- if (uniform.isUpdateNeeded()) {
- updateUniform(shader, uniform);
- }
- }
- }
-
- protected void resetUniformLocations(Shader shader) {
- ListMap uniforms = shader.getUniformMap();
- for (int i = 0; i < uniforms.size(); i++) {
- Uniform uniform = uniforms.getValue(i);
- uniform.reset(); // e.g check location again
- }
- }
-
- /*
- * (Non-javadoc)
- * Only used for fixed-function. Ignored.
- */
- public void setLighting(LightList list) {
- }
-
- public int convertShaderType(ShaderType type) {
- switch (type) {
- case Fragment:
- return GLES20.GL_FRAGMENT_SHADER;
- case Vertex:
- return GLES20.GL_VERTEX_SHADER;
-// case Geometry:
-// return ARBGeometryShader4.GL_GEOMETRY_SHADER_ARB;
- default:
- throw new RuntimeException("Unrecognized shader type.");
- }
- }
-
- public void updateShaderSourceData(ShaderSource source) {
- int id = source.getId();
- if (id == -1) {
- // Create id
- id = GLES20.glCreateShader(convertShaderType(source.getType()));
- RendererUtil.checkGLError();
-
- if (id <= 0) {
- throw new RendererException("Invalid ID received when trying to create shader.");
- }
- source.setId(id);
- }
-
- if (!source.getLanguage().equals("GLSL100")) {
- throw new RendererException("This shader cannot run in OpenGL ES. "
- + "Only GLSL 1.0 shaders are supported.");
- }
-
- // upload shader source
- // merge the defines and source code
- byte[] definesCodeData = source.getDefines().getBytes();
- byte[] sourceCodeData = source.getSource().getBytes();
- ByteBuffer codeBuf = BufferUtils.createByteBuffer(definesCodeData.length
- + sourceCodeData.length);
- codeBuf.put(definesCodeData);
- codeBuf.put(sourceCodeData);
- codeBuf.flip();
-
- if (powerVr && source.getType() == ShaderType.Vertex) {
- // XXX: This is to fix a bug in old PowerVR, remove
- // when no longer applicable.
- GLES20.glShaderSource(
- id, source.getDefines()
- + source.getSource());
- } else {
- String precision ="";
- if (source.getType() == ShaderType.Fragment) {
- precision = "precision mediump float;\n";
- }
- GLES20.glShaderSource(
- id,
- precision
- +source.getDefines()
- + source.getSource());
- }
-// int range[] = new int[2];
-// int precision[] = new int[1];
-// GLES20.glGetShaderPrecisionFormat(GLES20.GL_VERTEX_SHADER, GLES20.GL_HIGH_FLOAT, range, 0, precision, 0);
-// System.out.println("PRECISION HIGH FLOAT VERTEX");
-// System.out.println("range "+range[0]+"," +range[1]);
-// System.out.println("precision "+precision[0]);
-
- GLES20.glCompileShader(id);
- RendererUtil.checkGLError();
-
- GLES20.glGetShaderiv(id, GLES20.GL_COMPILE_STATUS, intBuf1);
- RendererUtil.checkGLError();
-
- boolean compiledOK = intBuf1.get(0) == GLES20.GL_TRUE;
- String infoLog = null;
-
- if (VALIDATE_SHADER || !compiledOK) {
- // even if compile succeeded, check
- // log for warnings
- GLES20.glGetShaderiv(id, GLES20.GL_INFO_LOG_LENGTH, intBuf1);
- RendererUtil.checkGLError();
- infoLog = GLES20.glGetShaderInfoLog(id);
- }
-
- if (compiledOK) {
- if (infoLog != null) {
- logger.log(Level.FINE, "compile success: {0}, {1}", new Object[]{source.getName(), infoLog});
- } else {
- logger.log(Level.FINE, "compile success: {0}", source.getName());
- }
- source.clearUpdateNeeded();
- } else {
- logger.log(Level.WARNING, "Bad compile of:\n{0}",
- new Object[]{ShaderDebug.formatShaderSource(stringBuf.toString() + source.getDefines() + source.getSource())});
- if (infoLog != null) {
- throw new RendererException("compile error in: " + source + "\n" + infoLog);
- } else {
- throw new RendererException("compile error in: " + source + "\nerror: ");
- }
- }
- }
-
- public void updateShaderData(Shader shader) {
- int id = shader.getId();
- boolean needRegister = false;
- if (id == -1) {
- // create program
- id = GLES20.glCreateProgram();
- RendererUtil.checkGLError();
-
- if (id <= 0) {
- throw new RendererException("Invalid ID received when trying to create shader program.");
- }
-
- shader.setId(id);
- needRegister = true;
- }
-
- for (ShaderSource source : shader.getSources()) {
- if (source.isUpdateNeeded()) {
- updateShaderSourceData(source);
- }
-
- GLES20.glAttachShader(id, source.getId());
- RendererUtil.checkGLError();
- }
-
- // link shaders to program
- GLES20.glLinkProgram(id);
- RendererUtil.checkGLError();
-
- GLES20.glGetProgramiv(id, GLES20.GL_LINK_STATUS, intBuf1);
- RendererUtil.checkGLError();
-
- boolean linkOK = intBuf1.get(0) == GLES20.GL_TRUE;
- String infoLog = null;
-
- if (VALIDATE_SHADER || !linkOK) {
- GLES20.glGetProgramiv(id, GLES20.GL_INFO_LOG_LENGTH, intBuf1);
- RendererUtil.checkGLError();
-
- int length = intBuf1.get(0);
- if (length > 3) {
- // get infos
- infoLog = GLES20.glGetProgramInfoLog(id);
- RendererUtil.checkGLError();
- }
- }
-
- if (linkOK) {
- if (infoLog != null) {
- logger.log(Level.FINE, "shader link success. \n{0}", infoLog);
- } else {
- logger.fine("shader link success");
- }
- shader.clearUpdateNeeded();
- if (needRegister) {
- // Register shader for clean up if it was created in this method.
- objManager.registerObject(shader);
- statistics.onNewShader();
- } else {
- // OpenGL spec: uniform locations may change after re-link
- resetUniformLocations(shader);
- }
- } else {
- if (infoLog != null) {
- throw new RendererException("Shader link failure, shader: " + shader + "\n" + infoLog);
- } else {
- throw new RendererException("Shader link failure, shader: " + shader + "\ninfo: ");
- }
- }
- }
-
- public void setShader(Shader shader) {
- if (shader == null) {
- throw new IllegalArgumentException("Shader cannot be null");
- } else {
- if (shader.isUpdateNeeded()) {
- updateShaderData(shader);
- }
-
- // NOTE: might want to check if any of the
- // sources need an update?
-
- assert shader.getId() > 0;
-
- updateShaderUniforms(shader);
- bindProgram(shader);
- }
- }
-
- public void deleteShaderSource(ShaderSource source) {
- if (source.getId() < 0) {
- logger.warning("Shader source is not uploaded to GPU, cannot delete.");
- return;
- }
-
- source.clearUpdateNeeded();
-
- GLES20.glDeleteShader(source.getId());
- RendererUtil.checkGLError();
-
- source.resetObject();
- }
-
- public void deleteShader(Shader shader) {
- if (shader.getId() == -1) {
- logger.warning("Shader is not uploaded to GPU, cannot delete.");
- return;
- }
-
- for (ShaderSource source : shader.getSources()) {
- if (source.getId() != -1) {
- GLES20.glDetachShader(shader.getId(), source.getId());
- RendererUtil.checkGLError();
-
- deleteShaderSource(source);
- }
- }
-
- GLES20.glDeleteProgram(shader.getId());
- RendererUtil.checkGLError();
-
- statistics.onDeleteShader();
- shader.resetObject();
- }
-
- private int convertTestFunction(RenderState.TestFunction testFunc) {
- switch (testFunc) {
- case Never:
- return GLES20.GL_NEVER;
- case Less:
- return GLES20.GL_LESS;
- case LessOrEqual:
- return GLES20.GL_LEQUAL;
- case Greater:
- return GLES20.GL_GREATER;
- case GreaterOrEqual:
- return GLES20.GL_GEQUAL;
- case Equal:
- return GLES20.GL_EQUAL;
- case NotEqual:
- return GLES20.GL_NOTEQUAL;
- case Always:
- return GLES20.GL_ALWAYS;
- default:
- throw new UnsupportedOperationException("Unrecognized test function: " + testFunc);
- }
- }
-
- /*********************************************************************\
- |* Framebuffers *|
- \*********************************************************************/
-
- public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) {
- throw new RendererException("Copy framebuffer not implemented yet.");
-
-// if (GLContext.getCapabilities().GL_EXT_framebuffer_blit) {
-// int srcX0 = 0;
-// int srcY0 = 0;
-// int srcX1 = 0;
-// int srcY1 = 0;
-//
-// int dstX0 = 0;
-// int dstY0 = 0;
-// int dstX1 = 0;
-// int dstY1 = 0;
-//
-// int prevFBO = context.boundFBO;
-//
-// if (mainFbOverride != null) {
-// if (src == null) {
-// src = mainFbOverride;
-// }
-// if (dst == null) {
-// dst = mainFbOverride;
-// }
-// }
-//
-// if (src != null && src.isUpdateNeeded()) {
-// updateFrameBuffer(src);
-// }
-//
-// if (dst != null && dst.isUpdateNeeded()) {
-// updateFrameBuffer(dst);
-// }
-//
-// if (src == null) {
-// GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
-// srcX0 = vpX;
-// srcY0 = vpY;
-// srcX1 = vpX + vpW;
-// srcY1 = vpY + vpH;
-// } else {
-// GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, src.getId());
-// srcX1 = src.getWidth();
-// srcY1 = src.getHeight();
-// }
-// if (dst == null) {
-// GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
-// dstX0 = vpX;
-// dstY0 = vpY;
-// dstX1 = vpX + vpW;
-// dstY1 = vpY + vpH;
-// } else {
-// GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, dst.getId());
-// dstX1 = dst.getWidth();
-// dstY1 = dst.getHeight();
-// }
-//
-//
-// int mask = GL_COLOR_BUFFER_BIT;
-// if (copyDepth) {
-// mask |= GL_DEPTH_BUFFER_BIT;
-// }
-// GLES20.glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1,
-// dstX0, dstY0, dstX1, dstY1, mask,
-// GL_NEAREST);
-//
-//
-// GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, prevFBO);
-// try {
-// checkFrameBufferError();
-// } catch (IllegalStateException ex) {
-// logger.log(Level.SEVERE, "Source FBO:\n{0}", src);
-// logger.log(Level.SEVERE, "Dest FBO:\n{0}", dst);
-// throw ex;
-// }
-// } else {
-// throw new RendererException("EXT_framebuffer_blit required.");
-// // TODO: support non-blit copies?
-// }
- }
-
- private void checkFrameBufferStatus(FrameBuffer fb) {
- try {
- checkFrameBufferError();
- } catch (IllegalStateException ex) {
- logger.log(Level.SEVERE, "=== jMonkeyEngine FBO State ===\n{0}", fb);
- printRealFrameBufferInfo(fb);
- throw ex;
- }
- }
-
- private void checkFrameBufferError() {
- int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER);
- switch (status) {
- case GLES20.GL_FRAMEBUFFER_COMPLETE:
- break;
- case GLES20.GL_FRAMEBUFFER_UNSUPPORTED:
- //Choose different formats
- throw new IllegalStateException("Framebuffer object format is "
- + "unsupported by the video hardware.");
- case GLES20.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
- throw new IllegalStateException("Framebuffer has erronous attachment.");
- case GLES20.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
- throw new IllegalStateException("Framebuffer doesn't have any renderbuffers attached.");
- case GLES20.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
- throw new IllegalStateException("Framebuffer attachments must have same dimensions.");
-// case GLES20.GL_FRAMEBUFFER_INCOMPLETE_FORMATS:
-// throw new IllegalStateException("Framebuffer attachments must have same formats.");
-// case GLES20.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
-// throw new IllegalStateException("Incomplete draw buffer.");
-// case GLES20.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
-// throw new IllegalStateException("Incomplete read buffer.");
-// case GLES20.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
-// throw new IllegalStateException("Incomplete multisample buffer.");
- default:
- //Programming error; will fail on all hardware
- throw new IllegalStateException("Some video driver error "
- + "or programming error occured. "
- + "Framebuffer object status is invalid: " + status);
- }
- }
-
- private void printRealRenderBufferInfo(FrameBuffer fb, RenderBuffer rb, String name) {
- System.out.println("== Renderbuffer " + name + " ==");
- System.out.println("RB ID: " + rb.getId());
- System.out.println("Is proper? " + GLES20.glIsRenderbuffer(rb.getId()));
-
- int attachment = convertAttachmentSlot(rb.getSlot());
-
- intBuf16.clear();
- GLES20.glGetFramebufferAttachmentParameteriv(GLES20.GL_FRAMEBUFFER,
- attachment, GLES20.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, intBuf16);
- int type = intBuf16.get(0);
-
- intBuf16.clear();
- GLES20.glGetFramebufferAttachmentParameteriv(GLES20.GL_FRAMEBUFFER,
- attachment, GLES20.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, intBuf16);
- int rbName = intBuf16.get(0);
-
- switch (type) {
- case GLES20.GL_NONE:
- System.out.println("Type: None");
- break;
- case GLES20.GL_TEXTURE:
- System.out.println("Type: Texture");
- break;
- case GLES20.GL_RENDERBUFFER:
- System.out.println("Type: Buffer");
- System.out.println("RB ID: " + rbName);
- break;
- }
-
-
-
- }
-
- private void printRealFrameBufferInfo(FrameBuffer fb) {
-// boolean doubleBuffer = GLES20.glGetBooleanv(GLES20.GL_DOUBLEBUFFER);
- boolean doubleBuffer = false; // FIXME
-// String drawBuf = getTargetBufferName(glGetInteger(GL_DRAW_BUFFER));
-// String readBuf = getTargetBufferName(glGetInteger(GL_READ_BUFFER));
-
- int fbId = fb.getId();
- intBuf16.clear();
-// int curDrawBinding = GLES20.glGetIntegerv(GLES20.GL_DRAW_FRAMEBUFFER_BINDING);
-// int curReadBinding = glGetInteger(ARBFramebufferObject.GL_READ_FRAMEBUFFER_BINDING);
-
- System.out.println("=== OpenGL FBO State ===");
- System.out.println("Context doublebuffered? " + doubleBuffer);
- System.out.println("FBO ID: " + fbId);
- System.out.println("Is proper? " + GLES20.glIsFramebuffer(fbId));
-// System.out.println("Is bound to draw? " + (fbId == curDrawBinding));
-// System.out.println("Is bound to read? " + (fbId == curReadBinding));
-// System.out.println("Draw buffer: " + drawBuf);
-// System.out.println("Read buffer: " + readBuf);
-
- if (context.boundFBO != fbId) {
- GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fbId);
- context.boundFBO = fbId;
- }
-
- if (fb.getDepthBuffer() != null) {
- printRealRenderBufferInfo(fb, fb.getDepthBuffer(), "Depth");
- }
- for (int i = 0; i < fb.getNumColorBuffers(); i++) {
- printRealRenderBufferInfo(fb, fb.getColorBuffer(i), "Color" + i);
- }
- }
-
- private void updateRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
- int id = rb.getId();
- if (id == -1) {
- GLES20.glGenRenderbuffers(1, intBuf1);
- RendererUtil.checkGLError();
-
- id = intBuf1.get(0);
- rb.setId(id);
- }
-
- if (context.boundRB != id) {
- GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, id);
- RendererUtil.checkGLError();
-
- context.boundRB = id;
- }
-
- if (fb.getWidth() > maxRBSize || fb.getHeight() > maxRBSize) {
- throw new RendererException("Resolution " + fb.getWidth()
- + ":" + fb.getHeight() + " is not supported.");
- }
-
- AndroidGLImageFormat imageFormat = TextureUtil.getImageFormat(rb.getFormat(), true);
- if (imageFormat.renderBufferStorageFormat == 0) {
- throw new RendererException("The format '" + rb.getFormat() + "' cannot be used for renderbuffers.");
- }
-
-// if (fb.getSamples() > 1 && GLContext.getCapabilities().GL_EXT_framebuffer_multisample) {
- if (fb.getSamples() > 1) {
-// // FIXME
- throw new RendererException("Multisample FrameBuffer is not supported yet.");
-// int samples = fb.getSamples();
-// if (maxFBOSamples < samples) {
-// samples = maxFBOSamples;
-// }
-// glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT,
-// samples,
-// glFmt.internalFormat,
-// fb.getWidth(),
-// fb.getHeight());
- } else {
- GLES20.glRenderbufferStorage(GLES20.GL_RENDERBUFFER,
- imageFormat.renderBufferStorageFormat,
- fb.getWidth(),
- fb.getHeight());
-
- RendererUtil.checkGLError();
- }
- }
-
- private int convertAttachmentSlot(int attachmentSlot) {
- // can also add support for stencil here
- if (attachmentSlot == FrameBuffer.SLOT_DEPTH) {
- return GLES20.GL_DEPTH_ATTACHMENT;
-// if (attachmentSlot == FrameBuffer.SLOT_DEPTH_STENCIL) {
-// return GLES30.GL_DEPTH_STENCIL_ATTACHMENT;
- } else if (attachmentSlot == 0) {
- return GLES20.GL_COLOR_ATTACHMENT0;
- } else {
- throw new UnsupportedOperationException("Android does not support multiple color attachments to an FBO");
- }
- }
-
- public void updateRenderTexture(FrameBuffer fb, RenderBuffer rb) {
- Texture tex = rb.getTexture();
- Image image = tex.getImage();
- if (image.isUpdateNeeded()) {
- updateTexImageData(image, tex.getType());
-
- // NOTE: For depth textures, sets nearest/no-mips mode
- // Required to fix "framebuffer unsupported"
- // for old NVIDIA drivers!
- setupTextureParams(tex);
- }
-
- GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER,
- convertAttachmentSlot(rb.getSlot()),
- convertTextureType(tex.getType()),
- image.getId(),
- 0);
-
- RendererUtil.checkGLError();
- }
-
- public void updateFrameBufferAttachment(FrameBuffer fb, RenderBuffer rb) {
- boolean needAttach;
- if (rb.getTexture() == null) {
- // if it hasn't been created yet, then attach is required.
- needAttach = rb.getId() == -1;
- updateRenderBuffer(fb, rb);
- } else {
- needAttach = false;
- updateRenderTexture(fb, rb);
- }
- if (needAttach) {
- GLES20.glFramebufferRenderbuffer(GLES20.GL_FRAMEBUFFER,
- convertAttachmentSlot(rb.getSlot()),
- GLES20.GL_RENDERBUFFER,
- rb.getId());
-
- RendererUtil.checkGLError();
- }
- }
-
- public void updateFrameBuffer(FrameBuffer fb) {
- int id = fb.getId();
- if (id == -1) {
- intBuf1.clear();
- // create FBO
- GLES20.glGenFramebuffers(1, intBuf1);
- RendererUtil.checkGLError();
-
- id = intBuf1.get(0);
- fb.setId(id);
- objManager.registerObject(fb);
-
- statistics.onNewFrameBuffer();
- }
-
- if (context.boundFBO != id) {
- GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, id);
- RendererUtil.checkGLError();
-
- // binding an FBO automatically sets draw buf to GL_COLOR_ATTACHMENT0
- context.boundDrawBuf = 0;
- context.boundFBO = id;
- }
-
- FrameBuffer.RenderBuffer depthBuf = fb.getDepthBuffer();
- if (depthBuf != null) {
- updateFrameBufferAttachment(fb, depthBuf);
- }
-
- for (int i = 0; i < fb.getNumColorBuffers(); i++) {
- FrameBuffer.RenderBuffer colorBuf = fb.getColorBuffer(i);
- updateFrameBufferAttachment(fb, colorBuf);
- }
-
- fb.clearUpdateNeeded();
- }
-
- public void setMainFrameBufferOverride(FrameBuffer fb){
- mainFbOverride = fb;
- }
-
- public void setFrameBuffer(FrameBuffer fb) {
- if (fb == null && mainFbOverride != null) {
- fb = mainFbOverride;
- }
-
- if (lastFb == fb) {
- if (fb == null || !fb.isUpdateNeeded()) {
- return;
- }
- }
-
- // generate mipmaps for last FB if needed
- if (lastFb != null) {
- for (int i = 0; i < lastFb.getNumColorBuffers(); i++) {
- RenderBuffer rb = lastFb.getColorBuffer(i);
- Texture tex = rb.getTexture();
- if (tex != null
- && tex.getMinFilter().usesMipMapLevels()) {
- setTexture(0, rb.getTexture());
-
-// int textureType = convertTextureType(tex.getType(), tex.getImage().getMultiSamples(), rb.getFace());
- int textureType = convertTextureType(tex.getType());
- GLES20.glGenerateMipmap(textureType);
- RendererUtil.checkGLError();
- }
- }
- }
-
- if (fb == null) {
- // unbind any fbos
- if (context.boundFBO != 0) {
- GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
- RendererUtil.checkGLError();
-
- statistics.onFrameBufferUse(null, true);
-
- context.boundFBO = 0;
- }
-
- /*
- // select back buffer
- if (context.boundDrawBuf != -1) {
- glDrawBuffer(initialDrawBuf);
- context.boundDrawBuf = -1;
- }
- if (context.boundReadBuf != -1) {
- glReadBuffer(initialReadBuf);
- context.boundReadBuf = -1;
- }
- */
-
- lastFb = null;
- } else {
- if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null) {
- throw new IllegalArgumentException("The framebuffer: " + fb
- + "\nDoesn't have any color/depth buffers");
- }
-
- if (fb.isUpdateNeeded()) {
- updateFrameBuffer(fb);
- }
-
- if (context.boundFBO != fb.getId()) {
- GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fb.getId());
- RendererUtil.checkGLError();
-
- statistics.onFrameBufferUse(fb, true);
-
- // update viewport to reflect framebuffer's resolution
- setViewPort(0, 0, fb.getWidth(), fb.getHeight());
-
- context.boundFBO = fb.getId();
- } else {
- statistics.onFrameBufferUse(fb, false);
- }
- if (fb.getNumColorBuffers() == 0) {
-// // make sure to select NONE as draw buf
-// // no color buffer attached. select NONE
- if (context.boundDrawBuf != -2) {
-// glDrawBuffer(GL_NONE);
- context.boundDrawBuf = -2;
- }
- if (context.boundReadBuf != -2) {
-// glReadBuffer(GL_NONE);
- context.boundReadBuf = -2;
- }
- } else {
- if (fb.getNumColorBuffers() > maxFBOAttachs) {
- throw new RendererException("Framebuffer has more color "
- + "attachments than are supported"
- + " by the video hardware!");
- }
- if (fb.isMultiTarget()) {
- if (fb.getNumColorBuffers() > maxMRTFBOAttachs) {
- throw new RendererException("Framebuffer has more"
- + " multi targets than are supported"
- + " by the video hardware!");
- }
-
- if (context.boundDrawBuf != 100 + fb.getNumColorBuffers()) {
- intBuf16.clear();
- for (int i = 0; i < fb.getNumColorBuffers(); i++) {
- intBuf16.put(GLES20.GL_COLOR_ATTACHMENT0 + i);
- }
-
- intBuf16.flip();
-// glDrawBuffers(intBuf16);
- context.boundDrawBuf = 100 + fb.getNumColorBuffers();
- }
- } else {
- RenderBuffer rb = fb.getColorBuffer(fb.getTargetIndex());
- // select this draw buffer
- if (context.boundDrawBuf != rb.getSlot()) {
- GLES20.glActiveTexture(convertAttachmentSlot(rb.getSlot()));
- RendererUtil.checkGLError();
-
- context.boundDrawBuf = rb.getSlot();
- }
- }
- }
-
- assert fb.getId() >= 0;
- assert context.boundFBO == fb.getId();
-
- lastFb = fb;
-
- checkFrameBufferStatus(fb);
- }
- }
-
- /**
- * Reads the Color Buffer from OpenGL and stores into the ByteBuffer.
- * Make sure to call setViewPort with the appropriate viewport size before
- * calling readFrameBuffer.
- * @param fb FrameBuffer
- * @param byteBuf ByteBuffer to store the Color Buffer from OpenGL
- */
- public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
- if (fb != null) {
- RenderBuffer rb = fb.getColorBuffer();
- if (rb == null) {
- throw new IllegalArgumentException("Specified framebuffer"
- + " does not have a colorbuffer");
- }
-
- setFrameBuffer(fb);
- } else {
- setFrameBuffer(null);
- }
-
- GLES20.glReadPixels(vpX, vpY, vpW, vpH, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, byteBuf);
- RendererUtil.checkGLError();
- }
-
- private void deleteRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
- intBuf1.put(0, rb.getId());
- GLES20.glDeleteRenderbuffers(1, intBuf1);
- RendererUtil.checkGLError();
- }
-
- public void deleteFrameBuffer(FrameBuffer fb) {
- if (fb.getId() != -1) {
- if (context.boundFBO == fb.getId()) {
- GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
- RendererUtil.checkGLError();
-
- context.boundFBO = 0;
- }
-
- if (fb.getDepthBuffer() != null) {
- deleteRenderBuffer(fb, fb.getDepthBuffer());
- }
- if (fb.getColorBuffer() != null) {
- deleteRenderBuffer(fb, fb.getColorBuffer());
- }
-
- intBuf1.put(0, fb.getId());
- GLES20.glDeleteFramebuffers(1, intBuf1);
- RendererUtil.checkGLError();
-
- fb.resetObject();
-
- statistics.onDeleteFrameBuffer();
- }
- }
-
- /*********************************************************************\
- |* Textures *|
- \*********************************************************************/
- private int convertTextureType(Texture.Type type) {
- switch (type) {
- case TwoDimensional:
- return GLES20.GL_TEXTURE_2D;
- // case TwoDimensionalArray:
- // return EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT;
-// case ThreeDimensional:
- // return GLES20.GL_TEXTURE_3D;
- case CubeMap:
- return GLES20.GL_TEXTURE_CUBE_MAP;
- default:
- throw new UnsupportedOperationException("Unknown texture type: " + type);
- }
- }
-
- private int convertMagFilter(Texture.MagFilter filter) {
- switch (filter) {
- case Bilinear:
- return GLES20.GL_LINEAR;
- case Nearest:
- return GLES20.GL_NEAREST;
- default:
- throw new UnsupportedOperationException("Unknown mag filter: " + filter);
- }
- }
-
- private int convertMinFilter(Texture.MinFilter filter) {
- switch (filter) {
- case Trilinear:
- return GLES20.GL_LINEAR_MIPMAP_LINEAR;
- case BilinearNearestMipMap:
- return GLES20.GL_LINEAR_MIPMAP_NEAREST;
- case NearestLinearMipMap:
- return GLES20.GL_NEAREST_MIPMAP_LINEAR;
- case NearestNearestMipMap:
- return GLES20.GL_NEAREST_MIPMAP_NEAREST;
- case BilinearNoMipMaps:
- return GLES20.GL_LINEAR;
- case NearestNoMipMaps:
- return GLES20.GL_NEAREST;
- default:
- throw new UnsupportedOperationException("Unknown min filter: " + filter);
- }
- }
-
- private int convertWrapMode(Texture.WrapMode mode) {
- switch (mode) {
- case BorderClamp:
- case Clamp:
- case EdgeClamp:
- return GLES20.GL_CLAMP_TO_EDGE;
- case Repeat:
- return GLES20.GL_REPEAT;
- case MirroredRepeat:
- return GLES20.GL_MIRRORED_REPEAT;
- default:
- throw new UnsupportedOperationException("Unknown wrap mode: " + mode);
- }
- }
-
- /**
- * setupTextureParams
sets the OpenGL context texture parameters
- * @param tex the Texture to set the texture parameters from
- */
- private void setupTextureParams(Texture tex) {
- int target = convertTextureType(tex.getType());
-
- // filter things
- int minFilter = convertMinFilter(tex.getMinFilter());
- int magFilter = convertMagFilter(tex.getMagFilter());
-
- GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_MIN_FILTER, minFilter);
- GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_MAG_FILTER, magFilter);
- RendererUtil.checkGLError();
-
- /*
- if (tex.getAnisotropicFilter() > 1){
-
- if (GLContext.getCapabilities().GL_EXT_texture_filter_anisotropic){
- glTexParameterf(target,
- EXTTextureFilterAnisotropic.GL_TEXTURE_MAX_ANISOTROPY_EXT,
- tex.getAnisotropicFilter());
- }
-
- }
- */
- // repeat modes
-
- switch (tex.getType()) {
- case ThreeDimensional:
- case CubeMap: // cubemaps use 3D coords
- // GL_TEXTURE_WRAP_R is not available in api 8
- //GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R)));
- case TwoDimensional:
- case TwoDimensionalArray:
- GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T)));
-
- // fall down here is intentional..
-// case OneDimensional:
- GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S)));
-
- RendererUtil.checkGLError();
- break;
- default:
- throw new UnsupportedOperationException("Unknown texture type: " + tex.getType());
- }
-
- // R to Texture compare mode
-/*
- if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off){
- GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_MODE, GLES20.GL_COMPARE_R_TO_TEXTURE);
- GLES20.glTexParameteri(target, GLES20.GL_DEPTH_TEXTURE_MODE, GLES20.GL_INTENSITY);
- if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual){
- GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_FUNC, GLES20.GL_GEQUAL);
- }else{
- GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_FUNC, GLES20.GL_LEQUAL);
- }
- }
- */
- }
-
- /**
- * activates and binds the texture
- * @param img
- * @param type
- */
- public void updateTexImageData(Image img, Texture.Type type) {
- int texId = img.getId();
- if (texId == -1) {
- // create texture
- GLES20.glGenTextures(1, intBuf1);
- RendererUtil.checkGLError();
-
- texId = intBuf1.get(0);
- img.setId(texId);
- objManager.registerObject(img);
-
- statistics.onNewTexture();
- }
-
- // bind texture
- int target = convertTextureType(type);
- if (context.boundTextures[0] != img) {
- if (context.boundTextureUnit != 0) {
- GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
- RendererUtil.checkGLError();
-
- context.boundTextureUnit = 0;
- }
-
- GLES20.glBindTexture(target, texId);
- RendererUtil.checkGLError();
-
- context.boundTextures[0] = img;
- }
-
- boolean needMips = false;
- if (img.isGeneratedMipmapsRequired()) {
- needMips = true;
- img.setMipmapsGenerated(true);
- }
-
- if (target == GLES20.GL_TEXTURE_CUBE_MAP) {
- // Check max texture size before upload
- if (img.getWidth() > maxCubeTexSize || img.getHeight() > maxCubeTexSize) {
- throw new RendererException("Cannot upload cubemap " + img + ". The maximum supported cubemap resolution is " + maxCubeTexSize);
- }
- } else {
- if (img.getWidth() > maxTexSize || img.getHeight() > maxTexSize) {
- throw new RendererException("Cannot upload texture " + img + ". The maximum supported texture resolution is " + maxTexSize);
- }
- }
-
- if (target == GLES20.GL_TEXTURE_CUBE_MAP) {
- // Upload a cube map / sky box
- @SuppressWarnings("unchecked")
- List bmps = (List) img.getEfficentData();
- if (bmps != null) {
- // Native android bitmap
- if (bmps.size() != 6) {
- throw new UnsupportedOperationException("Invalid texture: " + img
- + "Cubemap textures must contain 6 data units.");
- }
- for (int i = 0; i < 6; i++) {
- TextureUtil.uploadTextureBitmap(GLES20.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, bmps.get(i).getBitmap(), needMips);
- bmps.get(i).notifyBitmapUploaded();
- }
- } else {
- // Standard jme3 image data
- List data = img.getData();
- if (data.size() != 6) {
- throw new UnsupportedOperationException("Invalid texture: " + img
- + "Cubemap textures must contain 6 data units.");
- }
- for (int i = 0; i < 6; i++) {
- TextureUtil.uploadTextureAny(img, GLES20.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, needMips);
- }
- }
- } else {
- TextureUtil.uploadTextureAny(img, target, 0, needMips);
- if (img.getEfficentData() instanceof AndroidImageInfo) {
- AndroidImageInfo info = (AndroidImageInfo) img.getEfficentData();
- info.notifyBitmapUploaded();
- }
- }
-
- img.clearUpdateNeeded();
- }
-
- public void setTexture(int unit, Texture tex) {
- Image image = tex.getImage();
- if (image.isUpdateNeeded() || (image.isGeneratedMipmapsRequired() && !image.isMipmapsGenerated()) ) {
- updateTexImageData(image, tex.getType());
- }
-
- int texId = image.getId();
- assert texId != -1;
-
- if (texId == -1) {
- logger.warning("error: texture image has -1 id");
- }
-
- Image[] textures = context.boundTextures;
-
- int type = convertTextureType(tex.getType());
-// if (!context.textureIndexList.moveToNew(unit)) {
-// if (context.boundTextureUnit != unit){
-// glActiveTexture(GL_TEXTURE0 + unit);
-// context.boundTextureUnit = unit;
-// }
-// glEnable(type);
-// }
-
- if (textures[unit] != image) {
- if (context.boundTextureUnit != unit) {
- GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + unit);
- context.boundTextureUnit = unit;
- }
-
- GLES20.glBindTexture(type, texId);
- RendererUtil.checkGLError();
-
- textures[unit] = image;
-
- statistics.onTextureUse(tex.getImage(), true);
- } else {
- statistics.onTextureUse(tex.getImage(), false);
- }
-
- setupTextureParams(tex);
- }
-
- public void modifyTexture(Texture tex, Image pixels, int x, int y) {
- setTexture(0, tex);
- TextureUtil.uploadSubTexture(pixels, convertTextureType(tex.getType()), 0, x, y);
- }
-
- public void deleteImage(Image image) {
- int texId = image.getId();
- if (texId != -1) {
- intBuf1.put(0, texId);
- intBuf1.position(0).limit(1);
-
- GLES20.glDeleteTextures(1, intBuf1);
- RendererUtil.checkGLError();
-
- image.resetObject();
-
- statistics.onDeleteTexture();
- }
- }
-
- /*********************************************************************\
- |* Vertex Buffers and Attributes *|
- \*********************************************************************/
- private int convertUsage(Usage usage) {
- switch (usage) {
- case Static:
- return GLES20.GL_STATIC_DRAW;
- case Dynamic:
- return GLES20.GL_DYNAMIC_DRAW;
- case Stream:
- return GLES20.GL_STREAM_DRAW;
- default:
- throw new RuntimeException("Unknown usage type.");
- }
- }
-
- private int convertVertexBufferFormat(Format format) {
- switch (format) {
- case Byte:
- return GLES20.GL_BYTE;
- case UnsignedByte:
- return GLES20.GL_UNSIGNED_BYTE;
- case Short:
- return GLES20.GL_SHORT;
- case UnsignedShort:
- return GLES20.GL_UNSIGNED_SHORT;
- case Int:
- return GLES20.GL_INT;
- case UnsignedInt:
- return GLES20.GL_UNSIGNED_INT;
- /*
- case Half:
- return NVHalfFloat.GL_HALF_FLOAT_NV;
- // return ARBHalfFloatVertex.GL_HALF_FLOAT;
- */
- case Float:
- return GLES20.GL_FLOAT;
-// case Double:
-// return GLES20.GL_DOUBLE;
- default:
- throw new RuntimeException("Unknown buffer format.");
-
- }
- }
-
- public void updateBufferData(VertexBuffer vb) {
- int bufId = vb.getId();
- boolean created = false;
- if (bufId == -1) {
- // create buffer
- GLES20.glGenBuffers(1, intBuf1);
- RendererUtil.checkGLError();
-
- bufId = intBuf1.get(0);
- vb.setId(bufId);
- objManager.registerObject(vb);
-
- created = true;
- }
-
- // bind buffer
- int target;
- if (vb.getBufferType() == VertexBuffer.Type.Index) {
- target = GLES20.GL_ELEMENT_ARRAY_BUFFER;
- if (context.boundElementArrayVBO != bufId) {
- GLES20.glBindBuffer(target, bufId);
- RendererUtil.checkGLError();
-
- context.boundElementArrayVBO = bufId;
- }
- } else {
- target = GLES20.GL_ARRAY_BUFFER;
- if (context.boundArrayVBO != bufId) {
- GLES20.glBindBuffer(target, bufId);
- RendererUtil.checkGLError();
-
- context.boundArrayVBO = bufId;
- }
- }
-
- int usage = convertUsage(vb.getUsage());
- vb.getData().rewind();
-
- // if (created || vb.hasDataSizeChanged()) {
- // upload data based on format
- int size = vb.getData().limit() * vb.getFormat().getComponentSize();
-
- switch (vb.getFormat()) {
- case Byte:
- case UnsignedByte:
- GLES20.glBufferData(target, size, (ByteBuffer) vb.getData(), usage);
- RendererUtil.checkGLError();
- break;
- case Short:
- case UnsignedShort:
- GLES20.glBufferData(target, size, (ShortBuffer) vb.getData(), usage);
- RendererUtil.checkGLError();
- break;
- case Int:
- case UnsignedInt:
- GLES20.glBufferData(target, size, (IntBuffer) vb.getData(), usage);
- RendererUtil.checkGLError();
- break;
- case Float:
- GLES20.glBufferData(target, size, (FloatBuffer) vb.getData(), usage);
- RendererUtil.checkGLError();
- break;
- default:
- throw new RuntimeException("Unknown buffer format.");
- }
-// } else {
-// int size = vb.getData().limit() * vb.getFormat().getComponentSize();
-//
-// switch (vb.getFormat()) {
-// case Byte:
-// case UnsignedByte:
-// GLES20.glBufferSubData(target, 0, size, (ByteBuffer) vb.getData());
-// RendererUtil.checkGLError();
-// break;
-// case Short:
-// case UnsignedShort:
-// GLES20.glBufferSubData(target, 0, size, (ShortBuffer) vb.getData());
-// RendererUtil.checkGLError();
-// break;
-// case Int:
-// case UnsignedInt:
-// GLES20.glBufferSubData(target, 0, size, (IntBuffer) vb.getData());
-// RendererUtil.checkGLError();
-// break;
-// case Float:
-// GLES20.glBufferSubData(target, 0, size, (FloatBuffer) vb.getData());
-// RendererUtil.checkGLError();
-// break;
-// default:
-// throw new RuntimeException("Unknown buffer format.");
-// }
-// }
- vb.clearUpdateNeeded();
- }
-
- public void deleteBuffer(VertexBuffer vb) {
- int bufId = vb.getId();
- if (bufId != -1) {
- // delete buffer
- intBuf1.put(0, bufId);
- intBuf1.position(0).limit(1);
-
- GLES20.glDeleteBuffers(1, intBuf1);
- RendererUtil.checkGLError();
-
- vb.resetObject();
- }
- }
-
- public void clearVertexAttribs() {
- IDList attribList = context.attribIndexList;
- for (int i = 0; i < attribList.oldLen; i++) {
- int idx = attribList.oldList[i];
-
- GLES20.glDisableVertexAttribArray(idx);
- RendererUtil.checkGLError();
-
- context.boundAttribs[idx] = null;
- }
- context.attribIndexList.copyNewToOld();
- }
-
- public void setVertexAttrib(VertexBuffer vb, VertexBuffer idb) {
- if (vb.getBufferType() == VertexBuffer.Type.Index) {
- throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
- }
-
- if (vb.isUpdateNeeded() && idb == null) {
- updateBufferData(vb);
- }
-
- int programId = context.boundShaderProgram;
- if (programId > 0) {
- Attribute attrib = boundShader.getAttribute(vb.getBufferType());
- int loc = attrib.getLocation();
- if (loc == -1) {
- return; // not defined
- }
-
- if (loc == -2) {
-// stringBuf.setLength(0);
-// stringBuf.append("in").append(vb.getBufferType().name()).append('\0');
-// updateNameBuffer();
-
- String attributeName = "in" + vb.getBufferType().name();
- loc = GLES20.glGetAttribLocation(programId, attributeName);
- RendererUtil.checkGLError();
-
- // not really the name of it in the shader (inPosition\0) but
- // the internal name of the enum (Position).
- if (loc < 0) {
- attrib.setLocation(-1);
- return; // not available in shader.
- } else {
- attrib.setLocation(loc);
- }
- }
-
- VertexBuffer[] attribs = context.boundAttribs;
- if (!context.attribIndexList.moveToNew(loc)) {
- GLES20.glEnableVertexAttribArray(loc);
- RendererUtil.checkGLError();
- //System.out.println("Enabled ATTRIB IDX: "+loc);
- }
- if (attribs[loc] != vb) {
- // NOTE: Use id from interleaved buffer if specified
- int bufId = idb != null ? idb.getId() : vb.getId();
- assert bufId != -1;
-
- if (bufId == -1) {
- logger.warning("invalid buffer id");
- }
-
- if (context.boundArrayVBO != bufId) {
- GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, bufId);
- RendererUtil.checkGLError();
-
- context.boundArrayVBO = bufId;
- }
-
- vb.getData().rewind();
-
- GLES20.glVertexAttribPointer(loc,
- vb.getNumComponents(),
- convertVertexBufferFormat(vb.getFormat()),
- vb.isNormalized(),
- vb.getStride(),
- 0);
-
- RendererUtil.checkGLError();
-
- attribs[loc] = vb;
- }
- } else {
- throw new IllegalStateException("Cannot render mesh without shader bound");
- }
- }
-
- public void setVertexAttrib(VertexBuffer vb) {
- setVertexAttrib(vb, null);
- }
-
- public void drawTriangleArray(Mesh.Mode mode, int count, int vertCount) {
- /* if (count > 1){
- ARBDrawInstanced.glDrawArraysInstancedARB(convertElementMode(mode), 0,
- vertCount, count);
- }else{*/
- GLES20.glDrawArrays(convertElementMode(mode), 0, vertCount);
- RendererUtil.checkGLError();
- /*
- }*/
- }
-
- public void drawTriangleList(VertexBuffer indexBuf, Mesh mesh, int count) {
- if (indexBuf.getBufferType() != VertexBuffer.Type.Index) {
- throw new IllegalArgumentException("Only index buffers are allowed as triangle lists.");
- }
-
- if (indexBuf.isUpdateNeeded()) {
- updateBufferData(indexBuf);
- }
-
- int bufId = indexBuf.getId();
- assert bufId != -1;
-
- if (bufId == -1) {
- throw new RendererException("Invalid buffer ID");
- }
-
- if (context.boundElementArrayVBO != bufId) {
- GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, bufId);
- RendererUtil.checkGLError();
-
- context.boundElementArrayVBO = bufId;
- }
-
- int vertCount = mesh.getVertexCount();
- boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
-
- Buffer indexData = indexBuf.getData();
-
- if (indexBuf.getFormat() == Format.UnsignedInt) {
- throw new RendererException("OpenGL ES does not support 32-bit index buffers." +
- "Split your models to avoid going over 65536 vertices.");
- }
-
- if (mesh.getMode() == Mode.Hybrid) {
- int[] modeStart = mesh.getModeStart();
- int[] elementLengths = mesh.getElementLengths();
-
- int elMode = convertElementMode(Mode.Triangles);
- int fmt = convertVertexBufferFormat(indexBuf.getFormat());
- int elSize = indexBuf.getFormat().getComponentSize();
- int listStart = modeStart[0];
- int stripStart = modeStart[1];
- int fanStart = modeStart[2];
- int curOffset = 0;
- for (int i = 0; i < elementLengths.length; i++) {
- if (i == stripStart) {
- elMode = convertElementMode(Mode.TriangleStrip);
- } else if (i == fanStart) {
- elMode = convertElementMode(Mode.TriangleStrip);
- }
- int elementLength = elementLengths[i];
-
- if (useInstancing) {
- //ARBDrawInstanced.
- throw new IllegalArgumentException("instancing is not supported.");
- /*
- GLES20.glDrawElementsInstancedARB(elMode,
- elementLength,
- fmt,
- curOffset,
- count);
- */
- } else {
- indexBuf.getData().position(curOffset);
- GLES20.glDrawElements(elMode, elementLength, fmt, indexBuf.getData());
- RendererUtil.checkGLError();
- /*
- glDrawRangeElements(elMode,
- 0,
- vertCount,
- elementLength,
- fmt,
- curOffset);
- */
- }
-
- curOffset += elementLength * elSize;
- }
- } else {
- if (useInstancing) {
- throw new IllegalArgumentException("instancing is not supported.");
- //ARBDrawInstanced.
-/*
- GLES20.glDrawElementsInstancedARB(convertElementMode(mesh.getMode()),
- indexBuf.getData().limit(),
- convertVertexBufferFormat(indexBuf.getFormat()),
- 0,
- count);
- */
- } else {
- indexData.rewind();
- GLES20.glDrawElements(
- convertElementMode(mesh.getMode()),
- indexBuf.getData().limit(),
- convertVertexBufferFormat(indexBuf.getFormat()),
- 0);
- RendererUtil.checkGLError();
- }
- }
- }
-
- /*********************************************************************\
- |* Render Calls *|
- \*********************************************************************/
- public int convertElementMode(Mesh.Mode mode) {
- switch (mode) {
- case Points:
- return GLES20.GL_POINTS;
- case Lines:
- return GLES20.GL_LINES;
- case LineLoop:
- return GLES20.GL_LINE_LOOP;
- case LineStrip:
- return GLES20.GL_LINE_STRIP;
- case Triangles:
- return GLES20.GL_TRIANGLES;
- case TriangleFan:
- return GLES20.GL_TRIANGLE_FAN;
- case TriangleStrip:
- return GLES20.GL_TRIANGLE_STRIP;
- default:
- throw new UnsupportedOperationException("Unrecognized mesh mode: " + mode);
- }
- }
-
- public void updateVertexArray(Mesh mesh) {
- logger.log(Level.FINE, "updateVertexArray({0})", mesh);
- int id = mesh.getId();
- /*
- if (id == -1){
- IntBuffer temp = intBuf1;
- // ARBVertexArrayObject.glGenVertexArrays(temp);
- GLES20.glGenVertexArrays(temp);
- id = temp.get(0);
- mesh.setId(id);
- }
-
- if (context.boundVertexArray != id){
- // ARBVertexArrayObject.glBindVertexArray(id);
- GLES20.glBindVertexArray(id);
- context.boundVertexArray = id;
- }
- */
- VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
- if (interleavedData != null && interleavedData.isUpdateNeeded()) {
- updateBufferData(interleavedData);
- }
-
-
- for (VertexBuffer vb : mesh.getBufferList().getArray()){
-
- if (vb.getBufferType() == Type.InterleavedData
- || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
- || vb.getBufferType() == Type.Index) {
- continue;
- }
-
- if (vb.getStride() == 0) {
- // not interleaved
- setVertexAttrib(vb);
- } else {
- // interleaved
- setVertexAttrib(vb, interleavedData);
- }
- }
- }
-
- /**
- * renderMeshVertexArray renders a mesh using vertex arrays
- */
- private void renderMeshVertexArray(Mesh mesh, int lod, int count) {
- for (VertexBuffer vb : mesh.getBufferList().getArray()) {
- if (vb.getBufferType() == Type.InterleavedData
- || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
- || vb.getBufferType() == Type.Index) {
- continue;
- }
-
- if (vb.getStride() == 0) {
- // not interleaved
- setVertexAttrib_Array(vb);
- } else {
- // interleaved
- VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
- setVertexAttrib_Array(vb, interleavedData);
- }
- }
-
- VertexBuffer indices;
- if (mesh.getNumLodLevels() > 0) {
- indices = mesh.getLodLevel(lod);
- } else {
- indices = mesh.getBuffer(Type.Index);//buffers.get(Type.Index.ordinal());
- }
- if (indices != null) {
- drawTriangleList_Array(indices, mesh, count);
- } else {
- GLES20.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount());
- RendererUtil.checkGLError();
- }
- clearVertexAttribs();
- }
-
- private void renderMeshDefault(Mesh mesh, int lod, int count) {
- VertexBuffer indices;
- VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
- if (interleavedData != null && interleavedData.isUpdateNeeded()) {
- updateBufferData(interleavedData);
- }
-
- //IntMap buffers = mesh.getBuffers(); ;
- if (mesh.getNumLodLevels() > 0) {
- indices = mesh.getLodLevel(lod);
- } else {
- indices = mesh.getBuffer(Type.Index);// buffers.get(Type.Index.ordinal());
- }
- for (VertexBuffer vb : mesh.getBufferList().getArray()){
- if (vb.getBufferType() == Type.InterleavedData
- || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
- || vb.getBufferType() == Type.Index) {
- continue;
- }
-
- if (vb.getStride() == 0) {
- // not interleaved
- setVertexAttrib(vb);
- } else {
- // interleaved
- setVertexAttrib(vb, interleavedData);
- }
- }
- if (indices != null) {
- drawTriangleList(indices, mesh, count);
- } else {
-// throw new UnsupportedOperationException("Cannot render without index buffer");
- GLES20.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount());
- RendererUtil.checkGLError();
- }
- clearVertexAttribs();
- }
-
- public void renderMesh(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
- if (mesh.getVertexCount() == 0) {
- return;
- }
-
- /*
- * NOTE: not supported in OpenGL ES 2.0.
- if (context.pointSize != mesh.getPointSize()) {
- GLES10.glPointSize(mesh.getPointSize());
- context.pointSize = mesh.getPointSize();
- }
- */
- if (context.lineWidth != mesh.getLineWidth()) {
- GLES20.glLineWidth(mesh.getLineWidth());
- RendererUtil.checkGLError();
- context.lineWidth = mesh.getLineWidth();
- }
-
- statistics.onMeshDrawn(mesh, lod);
-// if (GLContext.getCapabilities().GL_ARB_vertex_array_object){
-// renderMeshVertexArray(mesh, lod, count);
-// }else{
-
- if (useVBO) {
- renderMeshDefault(mesh, lod, count);
- } else {
- renderMeshVertexArray(mesh, lod, count);
- }
- }
-
- /**
- * drawTriangleList_Array uses Vertex Array
- * @param indexBuf
- * @param mesh
- * @param count
- */
- public void drawTriangleList_Array(VertexBuffer indexBuf, Mesh mesh, int count) {
- if (indexBuf.getBufferType() != VertexBuffer.Type.Index) {
- throw new IllegalArgumentException("Only index buffers are allowed as triangle lists.");
- }
-
- boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
- if (useInstancing) {
- throw new IllegalArgumentException("Caps.MeshInstancing is not supported.");
- }
-
- int vertCount = mesh.getVertexCount();
- Buffer indexData = indexBuf.getData();
- indexData.rewind();
-
- if (mesh.getMode() == Mode.Hybrid) {
- int[] modeStart = mesh.getModeStart();
- int[] elementLengths = mesh.getElementLengths();
-
- int elMode = convertElementMode(Mode.Triangles);
- int fmt = convertVertexBufferFormat(indexBuf.getFormat());
- int elSize = indexBuf.getFormat().getComponentSize();
- int listStart = modeStart[0];
- int stripStart = modeStart[1];
- int fanStart = modeStart[2];
- int curOffset = 0;
- for (int i = 0; i < elementLengths.length; i++) {
- if (i == stripStart) {
- elMode = convertElementMode(Mode.TriangleStrip);
- } else if (i == fanStart) {
- elMode = convertElementMode(Mode.TriangleFan);
- }
- int elementLength = elementLengths[i];
-
- indexBuf.getData().position(curOffset);
- GLES20.glDrawElements(elMode, elementLength, fmt, indexBuf.getData());
- RendererUtil.checkGLError();
-
- curOffset += elementLength * elSize;
- }
- } else {
- GLES20.glDrawElements(
- convertElementMode(mesh.getMode()),
- indexBuf.getData().limit(),
- convertVertexBufferFormat(indexBuf.getFormat()),
- indexBuf.getData());
- RendererUtil.checkGLError();
- }
- }
-
- /**
- * setVertexAttrib_Array uses Vertex Array
- * @param vb
- * @param idb
- */
- public void setVertexAttrib_Array(VertexBuffer vb, VertexBuffer idb) {
- if (vb.getBufferType() == VertexBuffer.Type.Index) {
- throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
- }
-
- // Get shader
- int programId = context.boundShaderProgram;
- if (programId > 0) {
- VertexBuffer[] attribs = context.boundAttribs;
-
- Attribute attrib = boundShader.getAttribute(vb.getBufferType());
- int loc = attrib.getLocation();
- if (loc == -1) {
- //throw new IllegalArgumentException("Location is invalid for attrib: [" + vb.getBufferType().name() + "]");
- return;
- } else if (loc == -2) {
- String attributeName = "in" + vb.getBufferType().name();
-
- loc = GLES20.glGetAttribLocation(programId, attributeName);
- RendererUtil.checkGLError();
-
- if (loc < 0) {
- attrib.setLocation(-1);
- return; // not available in shader.
- } else {
- attrib.setLocation(loc);
- }
-
- } // if (loc == -2)
-
- if ((attribs[loc] != vb) || vb.isUpdateNeeded()) {
- // NOTE: Use data from interleaved buffer if specified
- VertexBuffer avb = idb != null ? idb : vb;
- avb.getData().rewind();
- avb.getData().position(vb.getOffset());
-
- // Upload attribute data
- GLES20.glVertexAttribPointer(loc,
- vb.getNumComponents(),
- convertVertexBufferFormat(vb.getFormat()),
- vb.isNormalized(),
- vb.getStride(),
- avb.getData());
-
- RendererUtil.checkGLError();
-
- GLES20.glEnableVertexAttribArray(loc);
- RendererUtil.checkGLError();
-
- attribs[loc] = vb;
- } // if (attribs[loc] != vb)
- } else {
- throw new IllegalStateException("Cannot render mesh without shader bound");
- }
- }
-
- /**
- * setVertexAttrib_Array uses Vertex Array
- * @param vb
- */
- public void setVertexAttrib_Array(VertexBuffer vb) {
- setVertexAttrib_Array(vb, null);
- }
-
- public void setAlphaToCoverage(boolean value) {
- if (value) {
- GLES20.glEnable(GLES20.GL_SAMPLE_ALPHA_TO_COVERAGE);
- RendererUtil.checkGLError();
- } else {
- GLES20.glDisable(GLES20.GL_SAMPLE_ALPHA_TO_COVERAGE);
- RendererUtil.checkGLError();
- }
- }
-
- @Override
- public void invalidateState() {
- context.reset();
- boundShader = null;
- lastFb = null;
- }
-
- public void setMainFrameBufferSrgb(boolean srgb) {
- //TODO once opglES3.0 is supported maybe....
- }
-
- public void setLinearizeSrgbImages(boolean linearize) {
- //TODO once opglES3.0 is supported maybe....
- }
-
- public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) {
- throw new UnsupportedOperationException("Not supported yet. URA will make that work seamlessly");
- }
-}
diff --git a/jme3-blender/src/main/java/com/jme3/scene/plugins/blender/file/FileBlockHeader.java b/jme3-blender/src/main/java/com/jme3/scene/plugins/blender/file/FileBlockHeader.java
index 666da7896..6a5222a9c 100644
--- a/jme3-blender/src/main/java/com/jme3/scene/plugins/blender/file/FileBlockHeader.java
+++ b/jme3-blender/src/main/java/com/jme3/scene/plugins/blender/file/FileBlockHeader.java
@@ -31,6 +31,7 @@
*/
package com.jme3.scene.plugins.blender.file;
+import java.util.logging.Level;
import java.util.logging.Logger;
import com.jme3.scene.plugins.blender.BlenderContext;
@@ -171,8 +172,21 @@ public class FileBlockHeader {
BLOCK_IP00('I' << 24 | 'P' << 16), // ipo
BLOCK_AC00('A' << 24 | 'C' << 16), // action
BLOCK_IM00('I' << 24 | 'M' << 16), // image
- BLOCK_TE00('T' << 24 | 'E' << 16), BLOCK_WM00('W' << 24 | 'M' << 16), BLOCK_SR00('S' << 24 | 'R' << 16), BLOCK_SN00('S' << 24 | 'N' << 16), BLOCK_BR00('B' << 24 | 'R' << 16), BLOCK_LS00('L' << 24 | 'S' << 16), BLOCK_GLOB('G' << 24 | 'L' << 16 | 'O' << 8 | 'B'), BLOCK_REND('R' << 24 | 'E' << 16 | 'N' << 8 | 'D'), BLOCK_DATA('D' << 24 | 'A' << 16 | 'T' << 8 | 'A'), BLOCK_DNA1('D' << 24 | 'N' << 16 | 'A' << 8 | '1'), BLOCK_ENDB('E' << 24 | 'N' << 16 | 'D' << 8 | 'B'), BLOCK_TEST('T' << 24 | 'E' << 16
- | 'S' << 8 | 'T'), BLOCK_UNKN(0);
+ BLOCK_TE00('T' << 24 | 'E' << 16),
+ BLOCK_WM00('W' << 24 | 'M' << 16),
+ BLOCK_SR00('S' << 24 | 'R' << 16),
+ BLOCK_SN00('S' << 24 | 'N' << 16),
+ BLOCK_BR00('B' << 24 | 'R' << 16),
+ BLOCK_LS00('L' << 24 | 'S' << 16),
+ BLOCK_GR00('G' << 24 | 'R' << 16),
+ BLOCK_AR00('A' << 24 | 'R' << 16),
+ BLOCK_GLOB('G' << 24 | 'L' << 16 | 'O' << 8 | 'B'),
+ BLOCK_REND('R' << 24 | 'E' << 16 | 'N' << 8 | 'D'),
+ BLOCK_DATA('D' << 24 | 'A' << 16 | 'T' << 8 | 'A'),
+ BLOCK_DNA1('D' << 24 | 'N' << 16 | 'A' << 8 | '1'),
+ BLOCK_ENDB('E' << 24 | 'N' << 16 | 'D' << 8 | 'B'),
+ BLOCK_TEST('T' << 24 | 'E' << 16 | 'S' << 8 | 'T'),
+ BLOCK_UNKN(0);
private int code;
@@ -187,7 +201,12 @@ public class FileBlockHeader {
}
}
byte[] codeBytes = new byte[] { (byte) (code >> 24 & 0xFF), (byte) (code >> 16 & 0xFF), (byte) (code >> 8 & 0xFF), (byte) (code & 0xFF) };
- LOGGER.warning("Unknown block header: " + new String(codeBytes));
+ for (int i = 0; i < codeBytes.length; ++i) {
+ if (codeBytes[i] == 0) {
+ codeBytes[i] = '0';
+ }
+ }
+ LOGGER.log(Level.WARNING, "Unknown block header: {0}", new String(codeBytes));
return BLOCK_UNKN;
}
}
diff --git a/jme3-bullet-native/libs/native/windows/x86/bulletjme.dll b/jme3-bullet-native/libs/native/windows/x86/bulletjme.dll
index 6839705bf..6874ad53d 100644
Binary files a/jme3-bullet-native/libs/native/windows/x86/bulletjme.dll and b/jme3-bullet-native/libs/native/windows/x86/bulletjme.dll differ
diff --git a/jme3-bullet-native/libs/native/windows/x86_64/bulletjme.dll b/jme3-bullet-native/libs/native/windows/x86_64/bulletjme.dll
index 3a2aa3449..24ae0eb52 100644
Binary files a/jme3-bullet-native/libs/native/windows/x86_64/bulletjme.dll and b/jme3-bullet-native/libs/native/windows/x86_64/bulletjme.dll differ
diff --git a/jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java b/jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java
index 5e3eeca90..3f14bdb10 100644
--- a/jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java
+++ b/jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java
@@ -84,21 +84,6 @@ public class GLRenderer implements Renderer {
private final EnumSet caps = EnumSet.noneOf(Caps.class);
private final EnumMap limits = new EnumMap(Limits.class);
-// private int vertexTextureUnits;
-// private int fragTextureUnits;
-// private int vertexUniforms;
-// private int fragUniforms;
-// private int vertexAttribs;
-// private int maxFBOSamples;
-// private int maxFBOAttachs;
-// private int maxMRTFBOAttachs;
-// private int maxRBSize;
-// private int maxTexSize;
-// private int maxCubeTexSize;
-// private int maxVertCount;
-// private int maxTriCount;
-// private int maxColorTexSamples;
-// private int maxDepthTexSamples;
private FrameBuffer mainFbOverride = null;
private final Statistics statistics = new Statistics();
private int vpX, vpY, vpW, vpH;
@@ -366,7 +351,6 @@ public class GLRenderer implements Renderer {
if (hasExtension("GL_ARB_texture_non_power_of_two") ||
hasExtension("GL_OES_texture_npot") ||
- hasExtension("GL_APPLE_texture_2D_limited_npot") ||
caps.contains(Caps.OpenGL30)) {
caps.add(Caps.NonPowerOfTwoTextures);
} else {
@@ -1859,10 +1843,6 @@ public class GLRenderer implements Renderer {
}
}
- if (context.pointSprite) {
- return; // Attempt to fix glTexParameter crash for some ATI GPUs
- }
-
// repeat modes
switch (tex.getType()) {
case ThreeDimensional:
@@ -2671,7 +2651,7 @@ public class GLRenderer implements Renderer {
public void setMainFrameBufferSrgb(boolean enableSrgb) {
// Gamma correction
- if (!caps.contains(Caps.Srgb)) {
+ if (!caps.contains(Caps.Srgb) && enableSrgb) {
// Not supported, sorry.
logger.warning("sRGB framebuffer is not supported " +
"by video hardware, but was requested.");
diff --git a/jme3-core/src/main/java/com/jme3/shadow/AbstractShadowRenderer.java b/jme3-core/src/main/java/com/jme3/shadow/AbstractShadowRenderer.java
index 5fac9c834..5ff4ac8a7 100644
--- a/jme3-core/src/main/java/com/jme3/shadow/AbstractShadowRenderer.java
+++ b/jme3-core/src/main/java/com/jme3/shadow/AbstractShadowRenderer.java
@@ -424,7 +424,7 @@ public abstract class AbstractShadowRenderer implements SceneProcessor, Savable
renderManager.setCamera(shadowCam, false);
renderManager.getRenderer().setFrameBuffer(shadowFB[shadowMapIndex]);
- renderManager.getRenderer().clearBuffers(false, true, false);
+ renderManager.getRenderer().clearBuffers(true, true, true);
// render shadow casters to shadow map
viewPort.getQueue().renderShadowQueue(shadowMapOccluders, renderManager, shadowCam, true);
diff --git a/jme3-core/src/main/java/com/jme3/shadow/BasicShadowRenderer.java b/jme3-core/src/main/java/com/jme3/shadow/BasicShadowRenderer.java
index bc4273db7..1410574ea 100644
--- a/jme3-core/src/main/java/com/jme3/shadow/BasicShadowRenderer.java
+++ b/jme3-core/src/main/java/com/jme3/shadow/BasicShadowRenderer.java
@@ -190,7 +190,7 @@ public class BasicShadowRenderer implements SceneProcessor {
renderManager.setForcedMaterial(preshadowMat);
r.setFrameBuffer(shadowFB);
- r.clearBuffers(false, true, false);
+ r.clearBuffers(true, true, true);
viewPort.getQueue().renderShadowQueue(shadowOccluders, renderManager, shadowCam, true);
r.setFrameBuffer(viewPort.getOutputFrameBuffer());
diff --git a/jme3-core/src/main/java/com/jme3/shadow/PssmShadowRenderer.java b/jme3-core/src/main/java/com/jme3/shadow/PssmShadowRenderer.java
index 182052e13..e06b5c337 100644
--- a/jme3-core/src/main/java/com/jme3/shadow/PssmShadowRenderer.java
+++ b/jme3-core/src/main/java/com/jme3/shadow/PssmShadowRenderer.java
@@ -450,7 +450,7 @@ public class PssmShadowRenderer implements SceneProcessor {
}
r.setFrameBuffer(shadowFB[i]);
- r.clearBuffers(false, true, false);
+ r.clearBuffers(true, true, true);
// render shadow casters to shadow map
viewPort.getQueue().renderShadowQueue(splitOccluders, renderManager, shadowCam, true);
diff --git a/jme3-core/src/main/resources/Common/ShaderLib/MultiSample.glsllib b/jme3-core/src/main/resources/Common/ShaderLib/MultiSample.glsllib
index bea736f9d..3b06e6441 100644
--- a/jme3-core/src/main/resources/Common/ShaderLib/MultiSample.glsllib
+++ b/jme3-core/src/main/resources/Common/ShaderLib/MultiSample.glsllib
@@ -15,8 +15,14 @@ uniform int m_NumSamplesDepth;
#define DEPTHTEXTURE sampler2D
#endif
-// NOTE: Only define multisample functions if multisample is available and is being used!
-#if defined(GL_ARB_texture_multisample) && (defined(RESOLVE_MS) || defined(RESOLVE_DEPTH_MS))
+#if __VERSION__ >= 150
+ #define TEXTURE texture
+#else
+ #define TEXTURE texture2D
+#endif
+
+// NOTE: Only define multisample functions if multisample is available
+#if defined(GL_ARB_texture_multisample)
vec4 textureFetch(in sampler2DMS tex,in vec2 texC, in int numSamples){
ivec2 iTexC = ivec2(texC * vec2(textureSize(tex)));
vec4 color = vec4(0.0);
@@ -44,40 +50,21 @@ vec4 getDepth(in sampler2DMS tex,in vec2 texC){
return textureFetch(tex,texC,m_NumSamplesDepth);
}
-#elif __VERSION__ >= 150
-
-vec4 fetchTextureSample(in sampler2D tex,in vec2 texC,in int sample){
- return texture(tex,texC);
-}
-
-vec4 getColor(in sampler2D tex, in vec2 texC){
- return texture(tex,texC);
-}
-
-vec4 getColorSingle(in sampler2D tex, in vec2 texC){
- return texture(tex, texC);
-}
-
-vec4 getDepth(in sampler2D tex,in vec2 texC){
- return texture(tex,texC);
-}
-
-#else
+#endif
vec4 fetchTextureSample(in sampler2D tex,in vec2 texC,in int sample){
- return texture2D(tex,texC);
+ return TEXTURE(tex,texC);
}
vec4 getColor(in sampler2D tex, in vec2 texC){
- return texture2D(tex,texC);
+ return TEXTURE(tex,texC);
}
vec4 getColorSingle(in sampler2D tex, in vec2 texC){
- return texture2D(tex, texC);
+ return TEXTURE(tex, texC);
}
vec4 getDepth(in sampler2D tex,in vec2 texC){
- return texture2D(tex,texC);
+ return TEXTURE(tex,texC);
}
-#endif
\ No newline at end of file
diff --git a/jme3-examples/build.gradle b/jme3-examples/build.gradle
index 186a6bc2d..de1c3931c 100644
--- a/jme3-examples/build.gradle
+++ b/jme3-examples/build.gradle
@@ -6,7 +6,10 @@ if (!hasProperty('mainClass')) {
task run(dependsOn: 'build', type:JavaExec) {
main = mainClass
- classpath = sourceSets.main.runtimeClasspath
+ classpath = sourceSets.main.runtimeClasspath
+ if( assertions == "true" ){
+ enableAssertions = true;
+ }
}
dependencies {
diff --git a/jme3-examples/gradle.properties b/jme3-examples/gradle.properties
new file mode 100644
index 000000000..6f0993120
--- /dev/null
+++ b/jme3-examples/gradle.properties
@@ -0,0 +1,5 @@
+# When running this project we don't need javadoc to be built.
+buildJavaDoc = false
+
+# We want assertions, because this is the test project.
+assertions = true
diff --git a/jme3-lwjgl/src/main/java/com/jme3/renderer/lwjgl/LwjglRenderer.java b/jme3-lwjgl/src/main/java/com/jme3/renderer/lwjgl/LwjglRenderer.java
deleted file mode 100644
index e614d1dfd..000000000
--- a/jme3-lwjgl/src/main/java/com/jme3/renderer/lwjgl/LwjglRenderer.java
+++ /dev/null
@@ -1,2695 +0,0 @@
-/*
- * Copyright (c) 2009-2012 jMonkeyEngine
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-package com.jme3.renderer.lwjgl;
-
-import com.jme3.light.LightList;
-import com.jme3.material.RenderState;
-import com.jme3.material.RenderState.StencilOperation;
-import com.jme3.material.RenderState.TestFunction;
-import com.jme3.math.*;
-import com.jme3.renderer.*;
-import com.jme3.scene.Mesh;
-import com.jme3.scene.Mesh.Mode;
-import com.jme3.scene.VertexBuffer;
-import com.jme3.scene.VertexBuffer.Format;
-import com.jme3.scene.VertexBuffer.Type;
-import com.jme3.scene.VertexBuffer.Usage;
-import com.jme3.shader.Attribute;
-import com.jme3.shader.Shader;
-import com.jme3.shader.Shader.ShaderSource;
-import com.jme3.shader.Shader.ShaderType;
-import com.jme3.shader.Uniform;
-import com.jme3.texture.FrameBuffer;
-import com.jme3.texture.FrameBuffer.RenderBuffer;
-import com.jme3.texture.Image;
-import com.jme3.texture.Texture;
-import com.jme3.texture.Texture.WrapAxis;
-import com.jme3.util.BufferUtils;
-import com.jme3.util.ListMap;
-import com.jme3.util.NativeObjectManager;
-import java.nio.*;
-import java.util.EnumSet;
-import java.util.HashSet;
-import java.util.List;
-import java.util.logging.Level;
-import java.util.logging.Logger;
-import jme3tools.converters.MipMapGenerator;
-import jme3tools.shader.ShaderDebug;
-
-import static org.lwjgl.opengl.ARBDrawInstanced.*;
-import static org.lwjgl.opengl.ARBInstancedArrays.*;
-import static org.lwjgl.opengl.ARBMultisample.*;
-import static org.lwjgl.opengl.ARBTextureMultisample.*;
-import static org.lwjgl.opengl.ARBVertexArrayObject.*;
-import static org.lwjgl.opengl.EXTFramebufferBlit.*;
-import static org.lwjgl.opengl.EXTFramebufferMultisample.*;
-import static org.lwjgl.opengl.EXTFramebufferObject.*;
-import static org.lwjgl.opengl.EXTFramebufferSRGB.*;
-import static org.lwjgl.opengl.EXTTextureArray.*;
-import static org.lwjgl.opengl.EXTTextureFilterAnisotropic.*;
-import static org.lwjgl.opengl.GL11.*;
-import static org.lwjgl.opengl.GL12.*;
-import static org.lwjgl.opengl.GL13.*;
-import static org.lwjgl.opengl.GL14.*;
-import static org.lwjgl.opengl.GL15.*;
-import static org.lwjgl.opengl.GL20.*;
-import org.lwjgl.opengl.GL30;
-
-/**
- *
- * Should not be used, has been replaced by Unified Rendering Architechture.
- * @deprecated
- */
-@Deprecated
-public class LwjglRenderer {
-
- private static final Logger logger = Logger.getLogger(LwjglRenderer.class.getName());
- private static final boolean VALIDATE_SHADER = false;
- private final ByteBuffer nameBuf = BufferUtils.createByteBuffer(250);
- private final StringBuilder stringBuf = new StringBuilder(250);
- private final IntBuffer intBuf1 = BufferUtils.createIntBuffer(1);
- private final IntBuffer intBuf16 = BufferUtils.createIntBuffer(16);
- private final FloatBuffer floatBuf16 = BufferUtils.createFloatBuffer(16);
- private final RenderContext context = new RenderContext();
- private final NativeObjectManager objManager = new NativeObjectManager();
- private final EnumSet caps = EnumSet.noneOf(Caps.class);
-
- private int vertexTextureUnits;
- private int fragTextureUnits;
- private int vertexUniforms;
- private int fragUniforms;
- private int vertexAttribs;
- private int maxFBOSamples;
- private int maxFBOAttachs;
- private int maxMRTFBOAttachs;
- private int maxRBSize;
- private int maxTexSize;
- private int maxCubeTexSize;
- private int maxVertCount;
- private int maxTriCount;
- private int maxColorTexSamples;
- private int maxDepthTexSamples;
- private FrameBuffer mainFbOverride = null;
- private final Statistics statistics = new Statistics();
- private int vpX, vpY, vpW, vpH;
- private int clipX, clipY, clipW, clipH;
- private boolean linearizeSrgbImages;
- private HashSet extensions;
-
- public LwjglRenderer() {
- }
-
- protected void updateNameBuffer() {
- int len = stringBuf.length();
-
- nameBuf.position(0);
- nameBuf.limit(len);
- for (int i = 0; i < len; i++) {
- nameBuf.put((byte) stringBuf.charAt(i));
- }
-
- nameBuf.rewind();
- }
-
-// @Override
- public Statistics getStatistics() {
- return statistics;
- }
-
- // @Override
- public EnumSet getCaps() {
- return caps;
- }
-
- private static HashSet loadExtensions(String extensions) {
- HashSet extensionSet = new HashSet(64);
- for (String extension : extensions.split(" ")) {
- extensionSet.add(extension);
- }
- return extensionSet;
- }
-
- private static int extractVersion(String prefixStr, String versionStr) {
- if (versionStr != null) {
- int spaceIdx = versionStr.indexOf(" ", prefixStr.length());
- if (spaceIdx >= 1) {
- versionStr = versionStr.substring(prefixStr.length(), spaceIdx).trim();
- } else {
- versionStr = versionStr.substring(prefixStr.length()).trim();
- }
-
- // Find a character which is not a period or digit.
- for (int i = 0; i < versionStr.length(); i++) {
- char c = versionStr.charAt(i);
- if (c != '.' && (c < '0' || c > '9')) {
- versionStr = versionStr.substring(0, i);
- break;
- }
- }
-
- // Pivot on first point.
- int firstPoint = versionStr.indexOf(".");
-
- // Remove everything after second point.
- int secondPoint = versionStr.indexOf(".", firstPoint + 1);
-
- if (secondPoint != -1) {
- versionStr = versionStr.substring(0, secondPoint);
- }
-
- String majorVerStr = versionStr.substring(0, firstPoint);
- String minorVerStr = versionStr.substring(firstPoint + 1);
-
- if (minorVerStr.endsWith("0") && minorVerStr.length() > 1) {
- minorVerStr = minorVerStr.substring(0, minorVerStr.length() - 1);
- }
-
- int majorVer = Integer.parseInt(majorVerStr);
- int minorVer = Integer.parseInt(minorVerStr);
-
- return majorVer * 100 + minorVer * 10;
- } else {
- return -1;
- }
- }
-
- private boolean hasExtension(String extensionName) {
- return extensions.contains(extensionName);
- }
-
- private void loadCapabilities() {
- int oglVer = extractVersion("", glGetString(GL_VERSION));
-
- if (oglVer >= 200) {
- caps.add(Caps.OpenGL20);
- if (oglVer >= 210) {
- caps.add(Caps.OpenGL21);
- if (oglVer >= 300) {
- caps.add(Caps.OpenGL30);
- if (oglVer >= 310) {
- caps.add(Caps.OpenGL31);
- if (oglVer >= 320) {
- caps.add(Caps.OpenGL32);
- }
- }
- }
- }
- }
-
- int glslVer = extractVersion("", glGetString(GL_SHADING_LANGUAGE_VERSION));
-
- switch (glslVer) {
- default:
- if (glslVer < 400) {
- break;
- }
- // so that future OpenGL revisions wont break jme3
- // fall through intentional
- case 400:
- case 330:
- case 150:
- caps.add(Caps.GLSL150);
- case 140:
- caps.add(Caps.GLSL140);
- case 130:
- caps.add(Caps.GLSL130);
- case 120:
- caps.add(Caps.GLSL120);
- case 110:
- caps.add(Caps.GLSL110);
- case 100:
- caps.add(Caps.GLSL100);
- break;
- }
-
- // Workaround, always assume we support GLSL100.
- // Some cards just don't report this correctly.
- caps.add(Caps.GLSL100);
-
- extensions = loadExtensions(glGetString(GL_EXTENSIONS));
- }
-
- @SuppressWarnings("fallthrough")
- public void initialize() {
- loadCapabilities();
-
- // Fix issue in TestRenderToMemory when GL_FRONT is the main
- // buffer being used.
- context.initialDrawBuf = glGetInteger(GL_DRAW_BUFFER);
- context.initialReadBuf = glGetInteger(GL_READ_BUFFER);
-
- // XXX: This has to be GL_BACK for canvas on Mac
- // Since initialDrawBuf is GL_FRONT for pbuffer, gotta
- // change this value later on ...
-// initialDrawBuf = GL_BACK;
-// initialReadBuf = GL_BACK;
-
- glGetInteger(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, intBuf16);
- vertexTextureUnits = intBuf16.get(0);
- logger.log(Level.FINER, "VTF Units: {0}", vertexTextureUnits);
- if (vertexTextureUnits > 0) {
- caps.add(Caps.VertexTextureFetch);
- }
-
- glGetInteger(GL_MAX_TEXTURE_IMAGE_UNITS, intBuf16);
- fragTextureUnits = intBuf16.get(0);
- logger.log(Level.FINER, "Texture Units: {0}", fragTextureUnits);
-
- glGetInteger(GL_MAX_VERTEX_UNIFORM_COMPONENTS, intBuf16);
- vertexUniforms = intBuf16.get(0);
- logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
-
- glGetInteger(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, intBuf16);
- fragUniforms = intBuf16.get(0);
- logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
-
- glGetInteger(GL_MAX_VERTEX_ATTRIBS, intBuf16);
- vertexAttribs = intBuf16.get(0);
- logger.log(Level.FINER, "Vertex Attributes: {0}", vertexAttribs);
-
- glGetInteger(GL_SUBPIXEL_BITS, intBuf16);
- int subpixelBits = intBuf16.get(0);
- logger.log(Level.FINER, "Subpixel Bits: {0}", subpixelBits);
-
- glGetInteger(GL_MAX_ELEMENTS_VERTICES, intBuf16);
- maxVertCount = intBuf16.get(0);
- logger.log(Level.FINER, "Preferred Batch Vertex Count: {0}", maxVertCount);
-
- glGetInteger(GL_MAX_ELEMENTS_INDICES, intBuf16);
- maxTriCount = intBuf16.get(0);
- logger.log(Level.FINER, "Preferred Batch Index Count: {0}", maxTriCount);
-
- glGetInteger(GL_MAX_TEXTURE_SIZE, intBuf16);
- maxTexSize = intBuf16.get(0);
- logger.log(Level.FINER, "Maximum Texture Resolution: {0}", maxTexSize);
-
- glGetInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE, intBuf16);
- maxCubeTexSize = intBuf16.get(0);
- logger.log(Level.FINER, "Maximum CubeMap Resolution: {0}", maxCubeTexSize);
-
- // ctxCaps = GLContext.getCapabilities();
-
- if (hasExtension("GL_ARB_color_buffer_float") &&
- hasExtension("GL_ARB_half_float_pixel")) {
- // XXX: Require both 16 and 32 bit float support for FloatColorBuffer.
- caps.add(Caps.FloatColorBuffer);
- }
-
- if (hasExtension("GL_ARB_depth_buffer_float")) {
- caps.add(Caps.FloatDepthBuffer);
- }
-
- if (caps.contains(Caps.OpenGL30)) {
- caps.add(Caps.PackedDepthStencilBuffer);
- }
-
- if (hasExtension("GL_ARB_draw_instanced") &&
- hasExtension("GL_ARB_instanced_arrays")) {
- caps.add(Caps.MeshInstancing);
- }
-
- if (hasExtension("GL_ARB_texture_buffer_object")) {
- caps.add(Caps.TextureBuffer);
- }
-
- if (hasExtension("GL_ARB_texture_float") &&
- hasExtension("GL_ARB_half_float_pixel")) {
- caps.add(Caps.FloatTexture);
- }
-
- if (hasExtension("GL_ARB_vertex_array_object") || caps.contains(Caps.OpenGL30)) {
- caps.add(Caps.VertexBufferArray);
- }
-
- if (hasExtension("GL_ARB_texture_non_power_of_two") || caps.contains(Caps.OpenGL30)) {
- caps.add(Caps.NonPowerOfTwoTextures);
- } else {
- logger.log(Level.WARNING, "Your graphics card does not "
- + "support non-power-of-2 textures. "
- + "Some features might not work.");
- }
-
- if (hasExtension("GL_EXT_texture_compression_s3tc")) {
- caps.add(Caps.TextureCompressionS3TC);
- }
-
- if (hasExtension("GL_ARB_ES3_compatibility")) {
- caps.add(Caps.TextureCompressionETC1);
- }
-
- if (hasExtension("GL_EXT_packed_float") || caps.contains(Caps.OpenGL30)) {
- // This format is part of the OGL3 specification
- caps.add(Caps.PackedFloatColorBuffer);
-
- if (hasExtension("GL_ARB_half_float_pixel")) {
- // because textures are usually uploaded as RGB16F
- // need half-float pixel
- caps.add(Caps.PackedFloatTexture);
- }
- }
-
- if (hasExtension("GL_EXT_texture_array") || caps.contains(Caps.OpenGL30)) {
- caps.add(Caps.TextureArray);
- }
-
- if (hasExtension("GL_EXT_texture_shared_exponent") || caps.contains(Caps.OpenGL30)) {
- caps.add(Caps.SharedExponentTexture);
- }
-
- if (hasExtension("GL_EXT_texture_filter_anisotropic")) {
- caps.add(Caps.TextureFilterAnisotropic);
- }
-
- if (hasExtension("GL_EXT_framebuffer_object")) {
- caps.add(Caps.FrameBuffer);
-
- glGetInteger(GL_MAX_RENDERBUFFER_SIZE_EXT, intBuf16);
- maxRBSize = intBuf16.get(0);
- logger.log(Level.FINER, "FBO RB Max Size: {0}", maxRBSize);
-
- glGetInteger(GL_MAX_COLOR_ATTACHMENTS_EXT, intBuf16);
- maxFBOAttachs = intBuf16.get(0);
- logger.log(Level.FINER, "FBO Max renderbuffers: {0}", maxFBOAttachs);
-
- if (hasExtension("GL_EXT_framebuffer_blit")) {
- caps.add(Caps.FrameBufferBlit);
- }
-
- if (hasExtension("GL_EXT_framebuffer_multisample")) {
- caps.add(Caps.FrameBufferMultisample);
-
- glGetInteger(GL_MAX_SAMPLES_EXT, intBuf16);
- maxFBOSamples = intBuf16.get(0);
- logger.log(Level.FINER, "FBO Max Samples: {0}", maxFBOSamples);
- }
-
- if (hasExtension("GL_ARB_texture_multisample")) {
- caps.add(Caps.TextureMultisample);
-
- glGetInteger(GL_MAX_COLOR_TEXTURE_SAMPLES, intBuf16);
- maxColorTexSamples = intBuf16.get(0);
- logger.log(Level.FINER, "Texture Multisample Color Samples: {0}", maxColorTexSamples);
-
- glGetInteger(GL_MAX_DEPTH_TEXTURE_SAMPLES, intBuf16);
- maxDepthTexSamples = intBuf16.get(0);
- logger.log(Level.FINER, "Texture Multisample Depth Samples: {0}", maxDepthTexSamples);
- }
-
- if (hasExtension("GL_ARB_draw_buffers")) {
- glGetInteger(GL_MAX_DRAW_BUFFERS, intBuf16);
- maxMRTFBOAttachs = intBuf16.get(0);
- if (maxMRTFBOAttachs > 1) {
- caps.add(Caps.FrameBufferMRT);
- logger.log(Level.FINER, "FBO Max MRT renderbuffers: {0}", maxMRTFBOAttachs);
- }
- }
- }
-
- if (hasExtension("GL_ARB_multisample")) {
- glGetInteger(GL_SAMPLE_BUFFERS_ARB, intBuf16);
- boolean available = intBuf16.get(0) != 0;
- glGetInteger(GL_SAMPLES_ARB, intBuf16);
- int samples = intBuf16.get(0);
- logger.log(Level.FINER, "Samples: {0}", samples);
- boolean enabled = glIsEnabled(GL_MULTISAMPLE_ARB);
- if (samples > 0 && available && !enabled) {
- glEnable(GL_MULTISAMPLE_ARB);
- }
- caps.add(Caps.Multisample);
- }
-
- // Supports sRGB pipeline.
- if ( (hasExtension("GL_ARB_framebuffer_sRGB") && hasExtension("GL_EXT_texture_sRGB"))
- || caps.contains(Caps.OpenGL30) ) {
- caps.add(Caps.Srgb);
- }
-
- logger.log(Level.FINE, "Caps: {0}", caps);
- }
-
- public void invalidateState() {
- context.reset();
- context.initialDrawBuf = glGetInteger(GL_DRAW_BUFFER);
- context.initialReadBuf = glGetInteger(GL_READ_BUFFER);
- }
-
- public void resetGLObjects() {
- logger.log(Level.FINE, "Reseting objects and invalidating state");
- objManager.resetObjects();
- statistics.clearMemory();
- invalidateState();
- }
-
- public void cleanup() {
- logger.log(Level.FINE, "Deleting objects and invalidating state");
- objManager.deleteAllObjects(this);
- statistics.clearMemory();
- invalidateState();
- }
-
- private void checkCap(Caps cap) {
- if (!caps.contains(cap)) {
- throw new UnsupportedOperationException("Required capability missing: " + cap.name());
- }
- }
-
- /*********************************************************************\
- |* Render State *|
- \*********************************************************************/
- public void setDepthRange(float start, float end) {
- glDepthRange(start, end);
- }
-
- public void clearBuffers(boolean color, boolean depth, boolean stencil) {
- int bits = 0;
- if (color) {
- //See explanations of the depth below, we must enable color write to be able to clear the color buffer
- if (context.colorWriteEnabled == false) {
- glColorMask(true, true, true, true);
- context.colorWriteEnabled = true;
- }
- bits = GL_COLOR_BUFFER_BIT;
- }
- if (depth) {
-
- //glClear(GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false
- //here s some link on openl board
- //http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=257223
- //if depth clear is requested, we enable the depthMask
- if (context.depthWriteEnabled == false) {
- glDepthMask(true);
- context.depthWriteEnabled = true;
- }
- bits |= GL_DEPTH_BUFFER_BIT;
- }
- if (stencil) {
- bits |= GL_STENCIL_BUFFER_BIT;
- }
- if (bits != 0) {
- glClear(bits);
- }
- }
-
- public void setBackgroundColor(ColorRGBA color) {
- glClearColor(color.r, color.g, color.b, color.a);
- }
-
- public void setAlphaToCoverage(boolean value) {
- if (caps.contains(Caps.Multisample)) {
- if (value) {
- glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
- } else {
- glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
- }
- }
- }
-
- public void applyRenderState(RenderState state) {
- if (state.isWireframe() && !context.wireframe) {
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- context.wireframe = true;
- } else if (!state.isWireframe() && context.wireframe) {
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- context.wireframe = false;
- }
-
- if (state.isDepthTest() && !context.depthTestEnabled) {
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(convertTestFunction(context.depthFunc));
- context.depthTestEnabled = true;
- } else if (!state.isDepthTest() && context.depthTestEnabled) {
- glDisable(GL_DEPTH_TEST);
- context.depthTestEnabled = false;
- }
- if (state.getDepthFunc() != context.depthFunc) {
- glDepthFunc(convertTestFunction(state.getDepthFunc()));
- context.depthFunc = state.getDepthFunc();
- }
-
- if (state.isAlphaTest() && !context.alphaTestEnabled) {
- glEnable(GL_ALPHA_TEST);
- glAlphaFunc(convertTestFunction(context.alphaFunc), context.alphaTestFallOff);
- context.alphaTestEnabled = true;
- } else if (!state.isAlphaTest() && context.alphaTestEnabled) {
- glDisable(GL_ALPHA_TEST);
- context.alphaTestEnabled = false;
- }
- if (state.getAlphaFallOff() != context.alphaTestFallOff) {
- glAlphaFunc(convertTestFunction(context.alphaFunc), context.alphaTestFallOff);
- context.alphaTestFallOff = state.getAlphaFallOff();
- }
- if (state.getAlphaFunc() != context.alphaFunc) {
- glAlphaFunc(convertTestFunction(state.getAlphaFunc()), context.alphaTestFallOff);
- context.alphaFunc = state.getAlphaFunc();
- }
-
- if (state.isDepthWrite() && !context.depthWriteEnabled) {
- glDepthMask(true);
- context.depthWriteEnabled = true;
- } else if (!state.isDepthWrite() && context.depthWriteEnabled) {
- glDepthMask(false);
- context.depthWriteEnabled = false;
- }
-
- if (state.isColorWrite() && !context.colorWriteEnabled) {
- glColorMask(true, true, true, true);
- context.colorWriteEnabled = true;
- } else if (!state.isColorWrite() && context.colorWriteEnabled) {
- glColorMask(false, false, false, false);
- context.colorWriteEnabled = false;
- }
-
- if (state.isPointSprite() && !context.pointSprite) {
- // Only enable/disable sprite
- if (context.boundTextures[0] != null) {
- if (context.boundTextureUnit != 0) {
- glActiveTexture(GL_TEXTURE0);
- context.boundTextureUnit = 0;
- }
- glEnable(GL_POINT_SPRITE);
- glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
- }
- context.pointSprite = true;
- } else if (!state.isPointSprite() && context.pointSprite) {
- if (context.boundTextures[0] != null) {
- if (context.boundTextureUnit != 0) {
- glActiveTexture(GL_TEXTURE0);
- context.boundTextureUnit = 0;
- }
- glDisable(GL_POINT_SPRITE);
- glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
- context.pointSprite = false;
- }
- }
-
- if (state.isPolyOffset()) {
- if (!context.polyOffsetEnabled) {
- glEnable(GL_POLYGON_OFFSET_FILL);
- glPolygonOffset(state.getPolyOffsetFactor(),
- state.getPolyOffsetUnits());
- context.polyOffsetEnabled = true;
- context.polyOffsetFactor = state.getPolyOffsetFactor();
- context.polyOffsetUnits = state.getPolyOffsetUnits();
- } else {
- if (state.getPolyOffsetFactor() != context.polyOffsetFactor
- || state.getPolyOffsetUnits() != context.polyOffsetUnits) {
- glPolygonOffset(state.getPolyOffsetFactor(),
- state.getPolyOffsetUnits());
- context.polyOffsetFactor = state.getPolyOffsetFactor();
- context.polyOffsetUnits = state.getPolyOffsetUnits();
- }
- }
- } else {
- if (context.polyOffsetEnabled) {
- glDisable(GL_POLYGON_OFFSET_FILL);
- context.polyOffsetEnabled = false;
- context.polyOffsetFactor = 0;
- context.polyOffsetUnits = 0;
- }
- }
-
- if (state.getFaceCullMode() != context.cullMode) {
- if (state.getFaceCullMode() == RenderState.FaceCullMode.Off) {
- glDisable(GL_CULL_FACE);
- } else {
- glEnable(GL_CULL_FACE);
- }
-
- switch (state.getFaceCullMode()) {
- case Off:
- break;
- case Back:
- glCullFace(GL_BACK);
- break;
- case Front:
- glCullFace(GL_FRONT);
- break;
- case FrontAndBack:
- glCullFace(GL_FRONT_AND_BACK);
- break;
- default:
- throw new UnsupportedOperationException("Unrecognized face cull mode: "
- + state.getFaceCullMode());
- }
-
- context.cullMode = state.getFaceCullMode();
- }
-
- if (state.getBlendMode() != context.blendMode) {
- if (state.getBlendMode() == RenderState.BlendMode.Off) {
- glDisable(GL_BLEND);
- } else {
- glEnable(GL_BLEND);
- switch (state.getBlendMode()) {
- case Off:
- break;
- case Additive:
- glBlendFunc(GL_ONE, GL_ONE);
- break;
- case AlphaAdditive:
- glBlendFunc(GL_SRC_ALPHA, GL_ONE);
- break;
- case Color:
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
- break;
- case Alpha:
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- break;
- case PremultAlpha:
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
- break;
- case Modulate:
- glBlendFunc(GL_DST_COLOR, GL_ZERO);
- break;
- case ModulateX2:
- glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR);
- break;
- case Screen:
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
- break;
- case Exclusion:
- glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
- break;
- default:
- throw new UnsupportedOperationException("Unrecognized blend mode: "
- + state.getBlendMode());
- }
- }
-
- context.blendMode = state.getBlendMode();
- }
-
- if (context.stencilTest != state.isStencilTest()
- || context.frontStencilStencilFailOperation != state.getFrontStencilStencilFailOperation()
- || context.frontStencilDepthFailOperation != state.getFrontStencilDepthFailOperation()
- || context.frontStencilDepthPassOperation != state.getFrontStencilDepthPassOperation()
- || context.backStencilStencilFailOperation != state.getBackStencilStencilFailOperation()
- || context.backStencilDepthFailOperation != state.getBackStencilDepthFailOperation()
- || context.backStencilDepthPassOperation != state.getBackStencilDepthPassOperation()
- || context.frontStencilFunction != state.getFrontStencilFunction()
- || context.backStencilFunction != state.getBackStencilFunction()) {
-
- context.frontStencilStencilFailOperation = state.getFrontStencilStencilFailOperation(); //terrible looking, I know
- context.frontStencilDepthFailOperation = state.getFrontStencilDepthFailOperation();
- context.frontStencilDepthPassOperation = state.getFrontStencilDepthPassOperation();
- context.backStencilStencilFailOperation = state.getBackStencilStencilFailOperation();
- context.backStencilDepthFailOperation = state.getBackStencilDepthFailOperation();
- context.backStencilDepthPassOperation = state.getBackStencilDepthPassOperation();
- context.frontStencilFunction = state.getFrontStencilFunction();
- context.backStencilFunction = state.getBackStencilFunction();
-
- if (state.isStencilTest()) {
- glEnable(GL_STENCIL_TEST);
- glStencilOpSeparate(GL_FRONT,
- convertStencilOperation(state.getFrontStencilStencilFailOperation()),
- convertStencilOperation(state.getFrontStencilDepthFailOperation()),
- convertStencilOperation(state.getFrontStencilDepthPassOperation()));
- glStencilOpSeparate(GL_BACK,
- convertStencilOperation(state.getBackStencilStencilFailOperation()),
- convertStencilOperation(state.getBackStencilDepthFailOperation()),
- convertStencilOperation(state.getBackStencilDepthPassOperation()));
- glStencilFuncSeparate(GL_FRONT,
- convertTestFunction(state.getFrontStencilFunction()),
- 0, Integer.MAX_VALUE);
- glStencilFuncSeparate(GL_BACK,
- convertTestFunction(state.getBackStencilFunction()),
- 0, Integer.MAX_VALUE);
- } else {
- glDisable(GL_STENCIL_TEST);
- }
- }
- }
-
- private int convertStencilOperation(StencilOperation stencilOp) {
- switch (stencilOp) {
- case Keep:
- return GL_KEEP;
- case Zero:
- return GL_ZERO;
- case Replace:
- return GL_REPLACE;
- case Increment:
- return GL_INCR;
- case IncrementWrap:
- return GL_INCR_WRAP;
- case Decrement:
- return GL_DECR;
- case DecrementWrap:
- return GL_DECR_WRAP;
- case Invert:
- return GL_INVERT;
- default:
- throw new UnsupportedOperationException("Unrecognized stencil operation: " + stencilOp);
- }
- }
-
- private int convertTestFunction(TestFunction testFunc) {
- switch (testFunc) {
- case Never:
- return GL_NEVER;
- case Less:
- return GL_LESS;
- case LessOrEqual:
- return GL_LEQUAL;
- case Greater:
- return GL_GREATER;
- case GreaterOrEqual:
- return GL_GEQUAL;
- case Equal:
- return GL_EQUAL;
- case NotEqual:
- return GL_NOTEQUAL;
- case Always:
- return GL_ALWAYS;
- default:
- throw new UnsupportedOperationException("Unrecognized test function: " + testFunc);
- }
- }
-
- /*********************************************************************\
- |* Camera and World transforms *|
- \*********************************************************************/
- public void setViewPort(int x, int y, int w, int h) {
- if (x != vpX || vpY != y || vpW != w || vpH != h) {
- glViewport(x, y, w, h);
- vpX = x;
- vpY = y;
- vpW = w;
- vpH = h;
- }
- }
-
- public void setClipRect(int x, int y, int width, int height) {
- if (!context.clipRectEnabled) {
- glEnable(GL_SCISSOR_TEST);
- context.clipRectEnabled = true;
- }
- if (clipX != x || clipY != y || clipW != width || clipH != height) {
- glScissor(x, y, width, height);
- clipX = x;
- clipY = y;
- clipW = width;
- clipH = height;
- }
- }
-
- public void clearClipRect() {
- if (context.clipRectEnabled) {
- glDisable(GL_SCISSOR_TEST);
- context.clipRectEnabled = false;
-
- clipX = 0;
- clipY = 0;
- clipW = 0;
- clipH = 0;
- }
- }
-
- public void postFrame() {
- objManager.deleteUnused(this);
-// statistics.clearFrame();
- }
-
- public void setWorldMatrix(Matrix4f worldMatrix) {
- }
-
- public void setViewProjectionMatrices(Matrix4f viewMatrix, Matrix4f projMatrix) {
- }
-
- /*********************************************************************\
- |* Shaders *|
- \*********************************************************************/
- protected void updateUniformLocation(Shader shader, Uniform uniform) {
- stringBuf.setLength(0);
- stringBuf.append(uniform.getName()).append('\0');
- updateNameBuffer();
- int loc = glGetUniformLocation(shader.getId(), nameBuf);
- if (loc < 0) {
- uniform.setLocation(-1);
- // uniform is not declared in shader
- logger.log(Level.FINE, "Uniform {0} is not declared in shader {1}.", new Object[]{uniform.getName(), shader.getSources()});
- } else {
- uniform.setLocation(loc);
- }
- }
-
- protected void bindProgram(Shader shader) {
- int shaderId = shader.getId();
- if (context.boundShaderProgram != shaderId) {
- glUseProgram(shaderId);
- statistics.onShaderUse(shader, true);
- context.boundShader = shader;
- context.boundShaderProgram = shaderId;
- } else {
- statistics.onShaderUse(shader, false);
- }
- }
-
- protected void updateUniform(Shader shader, Uniform uniform) {
- int shaderId = shader.getId();
-
- assert uniform.getName() != null;
- assert shader.getId() > 0;
-
- bindProgram(shader);
-
- int loc = uniform.getLocation();
- if (loc == -1) {
- return;
- }
-
- if (loc == -2) {
- // get uniform location
- updateUniformLocation(shader, uniform);
- if (uniform.getLocation() == -1) {
- // not declared, ignore
- uniform.clearUpdateNeeded();
- return;
- }
- loc = uniform.getLocation();
- }
-
- if (uniform.getVarType() == null) {
- return; // value not set yet..
- }
- statistics.onUniformSet();
-
- uniform.clearUpdateNeeded();
- FloatBuffer fb;
- IntBuffer ib;
- switch (uniform.getVarType()) {
- case Float:
- Float f = (Float) uniform.getValue();
- glUniform1f(loc, f.floatValue());
- break;
- case Vector2:
- Vector2f v2 = (Vector2f) uniform.getValue();
- glUniform2f(loc, v2.getX(), v2.getY());
- break;
- case Vector3:
- Vector3f v3 = (Vector3f) uniform.getValue();
- glUniform3f(loc, v3.getX(), v3.getY(), v3.getZ());
- break;
- case Vector4:
- Object val = uniform.getValue();
- if (val instanceof ColorRGBA) {
- ColorRGBA c = (ColorRGBA) val;
- glUniform4f(loc, c.r, c.g, c.b, c.a);
- } else if (val instanceof Vector4f) {
- Vector4f c = (Vector4f) val;
- glUniform4f(loc, c.x, c.y, c.z, c.w);
- } else {
- Quaternion c = (Quaternion) uniform.getValue();
- glUniform4f(loc, c.getX(), c.getY(), c.getZ(), c.getW());
- }
- break;
- case Boolean:
- Boolean b = (Boolean) uniform.getValue();
- glUniform1i(loc, b.booleanValue() ? GL_TRUE : GL_FALSE);
- break;
- case Matrix3:
- fb = (FloatBuffer) uniform.getValue();
- assert fb.remaining() == 9;
- glUniformMatrix3(loc, false, fb);
- break;
- case Matrix4:
- fb = (FloatBuffer) uniform.getValue();
- assert fb.remaining() == 16;
- glUniformMatrix4(loc, false, fb);
- break;
- case IntArray:
- ib = (IntBuffer) uniform.getValue();
- glUniform1(loc, ib);
- break;
- case FloatArray:
- fb = (FloatBuffer) uniform.getValue();
- glUniform1(loc, fb);
- break;
- case Vector2Array:
- fb = (FloatBuffer) uniform.getValue();
- glUniform2(loc, fb);
- break;
- case Vector3Array:
- fb = (FloatBuffer) uniform.getValue();
- glUniform3(loc, fb);
- break;
- case Vector4Array:
- fb = (FloatBuffer) uniform.getValue();
- glUniform4(loc, fb);
- break;
- case Matrix4Array:
- fb = (FloatBuffer) uniform.getValue();
- glUniformMatrix4(loc, false, fb);
- break;
- case Int:
- Integer i = (Integer) uniform.getValue();
- glUniform1i(loc, i.intValue());
- break;
- default:
- throw new UnsupportedOperationException("Unsupported uniform type: " + uniform.getVarType());
- }
- }
-
- protected void updateShaderUniforms(Shader shader) {
- ListMap uniforms = shader.getUniformMap();
- for (int i = 0; i < uniforms.size(); i++) {
- Uniform uniform = uniforms.getValue(i);
- if (uniform.isUpdateNeeded()) {
- updateUniform(shader, uniform);
- }
- }
- }
-
- protected void resetUniformLocations(Shader shader) {
- ListMap uniforms = shader.getUniformMap();
- for (int i = 0; i < uniforms.size(); i++) {
- Uniform uniform = uniforms.getValue(i);
- uniform.reset(); // e.g check location again
- }
- }
-
- /*
- * (Non-javadoc)
- * Only used for fixed-function. Ignored.
- */
- public void setLighting(LightList list) {
- }
-
- public int convertShaderType(ShaderType type) {
- switch (type) {
- case Fragment:
- return GL_FRAGMENT_SHADER;
- case Vertex:
- return GL_VERTEX_SHADER;
- default:
- throw new UnsupportedOperationException("Unrecognized shader type.");
- }
- }
-
- public void updateShaderSourceData(ShaderSource source) {
- int id = source.getId();
- if (id == -1) {
- // Create id
- id = glCreateShader(convertShaderType(source.getType()));
- if (id <= 0) {
- throw new RendererException("Invalid ID received when trying to create shader.");
- }
-
- source.setId(id);
- } else {
- throw new RendererException("Cannot recompile shader source");
- }
-
- // Upload shader source.
- // Merge the defines and source code.
- String language = source.getLanguage();
- stringBuf.setLength(0);
- if (language.startsWith("GLSL")) {
- int version = Integer.parseInt(language.substring(4));
- if (version > 100) {
- stringBuf.append("#version ");
- stringBuf.append(language.substring(4));
- if (version >= 150) {
- stringBuf.append(" core");
- }
- stringBuf.append("\n");
- } else {
- // version 100 does not exist in desktop GLSL.
- // put version 110 in that case to enable strict checking
- stringBuf.append("#version 110\n");
- }
- }
- updateNameBuffer();
-
- byte[] definesCodeData = source.getDefines().getBytes();
- byte[] sourceCodeData = source.getSource().getBytes();
- ByteBuffer codeBuf = BufferUtils.createByteBuffer(nameBuf.limit()
- + definesCodeData.length
- + sourceCodeData.length);
- codeBuf.put(nameBuf);
- codeBuf.put(definesCodeData);
- codeBuf.put(sourceCodeData);
- codeBuf.flip();
-
- glShaderSource(id, codeBuf);
- glCompileShader(id);
-
- glGetShader(id, GL_COMPILE_STATUS, intBuf1);
-
- boolean compiledOK = intBuf1.get(0) == GL_TRUE;
- String infoLog = null;
-
- if (VALIDATE_SHADER || !compiledOK) {
- // even if compile succeeded, check
- // log for warnings
- glGetShader(id, GL_INFO_LOG_LENGTH, intBuf1);
- int length = intBuf1.get(0);
- if (length > 3) {
- // get infos
- ByteBuffer logBuf = BufferUtils.createByteBuffer(length);
- glGetShaderInfoLog(id, null, logBuf);
- byte[] logBytes = new byte[length];
- logBuf.get(logBytes, 0, length);
- // convert to string, etc
- infoLog = new String(logBytes);
- }
- }
-
- if (compiledOK) {
- if (infoLog != null) {
- logger.log(Level.WARNING, "{0} compiled successfully, compiler warnings: \n{1}",
- new Object[]{source.getName(), infoLog});
- } else {
- logger.log(Level.FINE, "{0} compiled successfully.", source.getName());
- }
- source.clearUpdateNeeded();
- } else {
- logger.log(Level.WARNING, "Bad compile of:\n{0}",
- new Object[]{ShaderDebug.formatShaderSource(stringBuf.toString() + source.getDefines() + source.getSource())});
- if (infoLog != null) {
- throw new RendererException("compile error in: " + source + "\n" + infoLog);
- } else {
- throw new RendererException("compile error in: " + source + "\nerror: ");
- }
- }
- }
-
- public void updateShaderData(Shader shader) {
- int id = shader.getId();
- boolean needRegister = false;
- if (id == -1) {
- // create program
- id = glCreateProgram();
- if (id == 0) {
- throw new RendererException("Invalid ID (" + id + ") received when trying to create shader program.");
- }
-
- shader.setId(id);
- needRegister = true;
- }
-
- for (ShaderSource source : shader.getSources()) {
- if (source.isUpdateNeeded()) {
- updateShaderSourceData(source);
- }
- glAttachShader(id, source.getId());
- }
-
- if (caps.contains(Caps.OpenGL30)) {
- // Check if GLSL version is 1.5 for shader
- GL30.glBindFragDataLocation(id, 0, "outFragColor");
- // For MRT
- for (int i = 0; i < maxMRTFBOAttachs; i++) {
- GL30.glBindFragDataLocation(id, i, "outFragData[" + i + "]");
- }
- }
-
- // Link shaders to program
- glLinkProgram(id);
-
- // Check link status
- glGetProgram(id, GL_LINK_STATUS, intBuf1);
- boolean linkOK = intBuf1.get(0) == GL_TRUE;
- String infoLog = null;
-
- if (VALIDATE_SHADER || !linkOK) {
- glGetProgram(id, GL_INFO_LOG_LENGTH, intBuf1);
- int length = intBuf1.get(0);
- if (length > 3) {
- // get infos
- ByteBuffer logBuf = BufferUtils.createByteBuffer(length);
- glGetProgramInfoLog(id, null, logBuf);
-
- // convert to string, etc
- byte[] logBytes = new byte[length];
- logBuf.get(logBytes, 0, length);
- infoLog = new String(logBytes);
- }
- }
-
- if (linkOK) {
- if (infoLog != null) {
- logger.log(Level.WARNING, "Shader linked successfully. Linker warnings: \n{0}", infoLog);
- } else {
- logger.fine("Shader linked successfully.");
- }
- shader.clearUpdateNeeded();
- if (needRegister) {
- // Register shader for clean up if it was created in this method.
- objManager.registerObject(shader);
- statistics.onNewShader();
- } else {
- // OpenGL spec: uniform locations may change after re-link
- resetUniformLocations(shader);
- }
- } else {
- if (infoLog != null) {
- throw new RendererException("Shader failed to link, shader:" + shader + "\n" + infoLog);
- } else {
- throw new RendererException("Shader failed to link, shader:" + shader + "\ninfo: ");
- }
- }
- }
-
- public void setShader(Shader shader) {
- if (shader == null) {
- throw new IllegalArgumentException("Shader cannot be null");
- } else {
- if (shader.isUpdateNeeded()) {
- updateShaderData(shader);
- }
-
- // NOTE: might want to check if any of the
- // sources need an update?
-
- assert shader.getId() > 0;
-
- updateShaderUniforms(shader);
- bindProgram(shader);
- }
- }
-
- public void deleteShaderSource(ShaderSource source) {
- if (source.getId() < 0) {
- logger.warning("Shader source is not uploaded to GPU, cannot delete.");
- return;
- }
- source.clearUpdateNeeded();
- glDeleteShader(source.getId());
- source.resetObject();
- }
-
- public void deleteShader(Shader shader) {
- if (shader.getId() == -1) {
- logger.warning("Shader is not uploaded to GPU, cannot delete.");
- return;
- }
-
- for (ShaderSource source : shader.getSources()) {
- if (source.getId() != -1) {
- glDetachShader(shader.getId(), source.getId());
- deleteShaderSource(source);
- }
- }
-
- glDeleteProgram(shader.getId());
- statistics.onDeleteShader();
- shader.resetObject();
- }
-
- /*********************************************************************\
- |* Framebuffers *|
- \*********************************************************************/
- public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
- copyFrameBuffer(src, dst, true);
- }
-
- public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) {
- if (caps.contains(Caps.FrameBufferBlit)) {
- int srcX0 = 0;
- int srcY0 = 0;
- int srcX1;
- int srcY1;
-
- int dstX0 = 0;
- int dstY0 = 0;
- int dstX1;
- int dstY1;
-
- int prevFBO = context.boundFBO;
-
- if (mainFbOverride != null) {
- if (src == null) {
- src = mainFbOverride;
- }
- if (dst == null) {
- dst = mainFbOverride;
- }
- }
-
- if (src != null && src.isUpdateNeeded()) {
- updateFrameBuffer(src);
- }
-
- if (dst != null && dst.isUpdateNeeded()) {
- updateFrameBuffer(dst);
- }
-
- if (src == null) {
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
- srcX0 = vpX;
- srcY0 = vpY;
- srcX1 = vpX + vpW;
- srcY1 = vpY + vpH;
- } else {
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, src.getId());
- srcX1 = src.getWidth();
- srcY1 = src.getHeight();
- }
- if (dst == null) {
- glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
- dstX0 = vpX;
- dstY0 = vpY;
- dstX1 = vpX + vpW;
- dstY1 = vpY + vpH;
- } else {
- glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, dst.getId());
- dstX1 = dst.getWidth();
- dstY1 = dst.getHeight();
- }
- int mask = GL_COLOR_BUFFER_BIT;
- if (copyDepth) {
- mask |= GL_DEPTH_BUFFER_BIT;
- }
- glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1, mask,
- GL_NEAREST);
-
-
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, prevFBO);
- try {
- checkFrameBufferError();
- } catch (IllegalStateException ex) {
- logger.log(Level.SEVERE, "Source FBO:\n{0}", src);
- logger.log(Level.SEVERE, "Dest FBO:\n{0}", dst);
- throw ex;
- }
- } else {
- throw new RendererException("EXT_framebuffer_blit required.");
- // TODO: support non-blit copies?
- }
- }
-
- private String getTargetBufferName(int buffer) {
- switch (buffer) {
- case GL_NONE:
- return "NONE";
- case GL_FRONT:
- return "GL_FRONT";
- case GL_BACK:
- return "GL_BACK";
- default:
- if (buffer >= GL_COLOR_ATTACHMENT0_EXT
- && buffer <= GL_COLOR_ATTACHMENT15_EXT) {
- return "GL_COLOR_ATTACHMENT"
- + (buffer - GL_COLOR_ATTACHMENT0_EXT);
- } else {
- return "UNKNOWN? " + buffer;
- }
- }
- }
-
- private void printRealRenderBufferInfo(FrameBuffer fb, RenderBuffer rb, String name) {
- System.out.println("== Renderbuffer " + name + " ==");
- System.out.println("RB ID: " + rb.getId());
- System.out.println("Is proper? " + glIsRenderbufferEXT(rb.getId()));
-
- int attachment = convertAttachmentSlot(rb.getSlot());
-
- int type = glGetFramebufferAttachmentParameteriEXT(GL_DRAW_FRAMEBUFFER_EXT,
- attachment,
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT);
-
- int rbName = glGetFramebufferAttachmentParameteriEXT(GL_DRAW_FRAMEBUFFER_EXT,
- attachment,
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT);
-
- switch (type) {
- case GL_NONE:
- System.out.println("Type: None");
- break;
- case GL_TEXTURE:
- System.out.println("Type: Texture");
- break;
- case GL_RENDERBUFFER_EXT:
- System.out.println("Type: Buffer");
- System.out.println("RB ID: " + rbName);
- break;
- }
-
-
-
- }
-
- private void printRealFrameBufferInfo(FrameBuffer fb) {
- boolean doubleBuffer = glGetBoolean(GL_DOUBLEBUFFER);
- String drawBuf = getTargetBufferName(glGetInteger(GL_DRAW_BUFFER));
- String readBuf = getTargetBufferName(glGetInteger(GL_READ_BUFFER));
-
- int fbId = fb.getId();
- int curDrawBinding = glGetInteger(GL_DRAW_FRAMEBUFFER_BINDING_EXT);
- int curReadBinding = glGetInteger(GL_READ_FRAMEBUFFER_BINDING_EXT);
-
- System.out.println("=== OpenGL FBO State ===");
- System.out.println("Context doublebuffered? " + doubleBuffer);
- System.out.println("FBO ID: " + fbId);
- System.out.println("Is proper? " + glIsFramebufferEXT(fbId));
- System.out.println("Is bound to draw? " + (fbId == curDrawBinding));
- System.out.println("Is bound to read? " + (fbId == curReadBinding));
- System.out.println("Draw buffer: " + drawBuf);
- System.out.println("Read buffer: " + readBuf);
-
- if (context.boundFBO != fbId) {
- glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, fbId);
- context.boundFBO = fbId;
- }
-
- if (fb.getDepthBuffer() != null) {
- printRealRenderBufferInfo(fb, fb.getDepthBuffer(), "Depth");
- }
- for (int i = 0; i < fb.getNumColorBuffers(); i++) {
- printRealRenderBufferInfo(fb, fb.getColorBuffer(i), "Color" + i);
- }
- }
-
- private void checkFrameBufferError() {
- int status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
- switch (status) {
- case GL_FRAMEBUFFER_COMPLETE_EXT:
- break;
- case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
- //Choose different formats
- throw new IllegalStateException("Framebuffer object format is "
- + "unsupported by the video hardware.");
- case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
- throw new IllegalStateException("Framebuffer has erronous attachment.");
- case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
- throw new IllegalStateException("Framebuffer doesn't have any renderbuffers attached.");
- case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
- throw new IllegalStateException("Framebuffer attachments must have same dimensions.");
- case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
- throw new IllegalStateException("Framebuffer attachments must have same formats.");
- case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
- throw new IllegalStateException("Incomplete draw buffer.");
- case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
- throw new IllegalStateException("Incomplete read buffer.");
- case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
- throw new IllegalStateException("Incomplete multisample buffer.");
- default:
- //Programming error; will fail on all hardware
- throw new IllegalStateException("Some video driver error "
- + "or programming error occured. "
- + "Framebuffer object status is invalid. ");
- }
- }
-
- private void updateRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
- int id = rb.getId();
- if (id == -1) {
- glGenRenderbuffersEXT(intBuf1);
- id = intBuf1.get(0);
- rb.setId(id);
- }
-
- if (context.boundRB != id) {
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, id);
- context.boundRB = id;
- }
-
- if (fb.getWidth() > maxRBSize || fb.getHeight() > maxRBSize) {
- throw new RendererException("Resolution " + fb.getWidth()
- + ":" + fb.getHeight() + " is not supported.");
- }
-
- TextureUtil.GLImageFormat glFmt = TextureUtil.getImageFormatWithError(caps, rb.getFormat(), fb.isSrgb());
-
- if (fb.getSamples() > 1 && caps.contains(Caps.FrameBufferMultisample)) {
- int samples = fb.getSamples();
- if (maxFBOSamples < samples) {
- samples = maxFBOSamples;
- }
- glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT,
- samples,
- glFmt.internalFormat,
- fb.getWidth(),
- fb.getHeight());
- } else {
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT,
- glFmt.internalFormat,
- fb.getWidth(),
- fb.getHeight());
- }
- }
-
- private int convertAttachmentSlot(int attachmentSlot) {
- // can also add support for stencil here
- if (attachmentSlot == FrameBuffer.SLOT_DEPTH) {
- return GL_DEPTH_ATTACHMENT_EXT;
- } else if (attachmentSlot == FrameBuffer.SLOT_DEPTH_STENCIL) {
- // NOTE: Using depth stencil format requires GL3, this is already
- // checked via render caps.
- return GL30.GL_DEPTH_STENCIL_ATTACHMENT;
- } else if (attachmentSlot < 0 || attachmentSlot >= 16) {
- throw new UnsupportedOperationException("Invalid FBO attachment slot: " + attachmentSlot);
- }
-
- return GL_COLOR_ATTACHMENT0_EXT + attachmentSlot;
- }
-
- public void updateRenderTexture(FrameBuffer fb, RenderBuffer rb) {
- Texture tex = rb.getTexture();
- Image image = tex.getImage();
- if (image.isUpdateNeeded()) {
- updateTexImageData(image, tex.getType(), 0);
-
- // NOTE: For depth textures, sets nearest/no-mips mode
- // Required to fix "framebuffer unsupported"
- // for old NVIDIA drivers!
- setupTextureParams(tex);
- }
-
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
- convertAttachmentSlot(rb.getSlot()),
- convertTextureType(tex.getType(), image.getMultiSamples(), rb.getFace()),
- image.getId(),
- 0);
- }
-
- public void updateFrameBufferAttachment(FrameBuffer fb, RenderBuffer rb) {
- boolean needAttach;
- if (rb.getTexture() == null) {
- // if it hasn't been created yet, then attach is required.
- needAttach = rb.getId() == -1;
- updateRenderBuffer(fb, rb);
- } else {
- needAttach = false;
- updateRenderTexture(fb, rb);
- }
- if (needAttach) {
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
- convertAttachmentSlot(rb.getSlot()),
- GL_RENDERBUFFER_EXT,
- rb.getId());
- }
- }
-
- public void updateFrameBuffer(FrameBuffer fb) {
- int id = fb.getId();
- if (id == -1) {
- // create FBO
- glGenFramebuffersEXT(intBuf1);
- id = intBuf1.get(0);
- fb.setId(id);
- objManager.registerObject(fb);
-
- statistics.onNewFrameBuffer();
- }
-
- if (context.boundFBO != id) {
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, id);
- // binding an FBO automatically sets draw buf to GL_COLOR_ATTACHMENT0
- context.boundDrawBuf = 0;
- context.boundFBO = id;
- }
-
- FrameBuffer.RenderBuffer depthBuf = fb.getDepthBuffer();
- if (depthBuf != null) {
- updateFrameBufferAttachment(fb, depthBuf);
- }
-
- for (int i = 0; i < fb.getNumColorBuffers(); i++) {
- FrameBuffer.RenderBuffer colorBuf = fb.getColorBuffer(i);
- updateFrameBufferAttachment(fb, colorBuf);
- }
-
- fb.clearUpdateNeeded();
- }
-
- public Vector2f[] getFrameBufferSamplePositions(FrameBuffer fb) {
- if (fb.getSamples() <= 1) {
- throw new IllegalArgumentException("Framebuffer must be multisampled");
- }
- if (!caps.contains(Caps.TextureMultisample)) {
- throw new RendererException("Multisampled textures are not supported");
- }
-
- setFrameBuffer(fb);
-
- Vector2f[] samplePositions = new Vector2f[fb.getSamples()];
- FloatBuffer samplePos = BufferUtils.createFloatBuffer(2);
- for (int i = 0; i < samplePositions.length; i++) {
- glGetMultisample(GL_SAMPLE_POSITION, i, samplePos);
- samplePos.clear();
- samplePositions[i] = new Vector2f(samplePos.get(0) - 0.5f,
- samplePos.get(1) - 0.5f);
- }
- return samplePositions;
- }
-
- public void setMainFrameBufferOverride(FrameBuffer fb) {
- mainFbOverride = fb;
- }
-
- public void setFrameBuffer(FrameBuffer fb) {
- if (!caps.contains(Caps.FrameBuffer)) {
- throw new RendererException("Framebuffer objects are not supported" +
- " by the video hardware");
- }
-
- if (fb == null && mainFbOverride != null) {
- fb = mainFbOverride;
- }
-
- if (context.boundFB == fb) {
- if (fb == null || !fb.isUpdateNeeded()) {
- return;
- }
- }
-
- // generate mipmaps for last FB if needed
- if (context.boundFB != null) {
- for (int i = 0; i < context.boundFB.getNumColorBuffers(); i++) {
- RenderBuffer rb = context.boundFB.getColorBuffer(i);
- Texture tex = rb.getTexture();
- if (tex != null
- && tex.getMinFilter().usesMipMapLevels()) {
- setTexture(0, rb.getTexture());
-
- int textureType = convertTextureType(tex.getType(), tex.getImage().getMultiSamples(), rb.getFace());
- glEnable(textureType);
- glGenerateMipmapEXT(textureType);
- glDisable(textureType);
- }
- }
- }
-
- if (fb == null) {
- // unbind any fbos
- if (context.boundFBO != 0) {
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- statistics.onFrameBufferUse(null, true);
-
- context.boundFBO = 0;
- }
- // select back buffer
- if (context.boundDrawBuf != -1) {
- glDrawBuffer(context.initialDrawBuf);
- context.boundDrawBuf = -1;
- }
- if (context.boundReadBuf != -1) {
- glReadBuffer(context.initialReadBuf);
- context.boundReadBuf = -1;
- }
-
- context.boundFB = null;
- } else {
- if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null) {
- throw new IllegalArgumentException("The framebuffer: " + fb
- + "\nDoesn't have any color/depth buffers");
- }
-
- if (fb.isUpdateNeeded()) {
- updateFrameBuffer(fb);
- }
-
- if (context.boundFBO != fb.getId()) {
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb.getId());
- statistics.onFrameBufferUse(fb, true);
-
- // update viewport to reflect framebuffer's resolution
- setViewPort(0, 0, fb.getWidth(), fb.getHeight());
-
- context.boundFBO = fb.getId();
- } else {
- statistics.onFrameBufferUse(fb, false);
- }
- if (fb.getNumColorBuffers() == 0) {
- // make sure to select NONE as draw buf
- // no color buffer attached. select NONE
- if (context.boundDrawBuf != -2) {
- glDrawBuffer(GL_NONE);
- context.boundDrawBuf = -2;
- }
- if (context.boundReadBuf != -2) {
- glReadBuffer(GL_NONE);
- context.boundReadBuf = -2;
- }
- } else {
- if (fb.getNumColorBuffers() > maxFBOAttachs) {
- throw new RendererException("Framebuffer has more color "
- + "attachments than are supported"
- + " by the video hardware!");
- }
- if (fb.isMultiTarget()) {
- if (fb.getNumColorBuffers() > maxMRTFBOAttachs) {
- throw new RendererException("Framebuffer has more"
- + " multi targets than are supported"
- + " by the video hardware!");
- }
-
- if (context.boundDrawBuf != 100 + fb.getNumColorBuffers()) {
- intBuf16.clear();
- for (int i = 0; i < fb.getNumColorBuffers(); i++) {
- intBuf16.put(GL_COLOR_ATTACHMENT0_EXT + i);
- }
-
- intBuf16.flip();
- glDrawBuffers(intBuf16);
- context.boundDrawBuf = 100 + fb.getNumColorBuffers();
- }
- } else {
- RenderBuffer rb = fb.getColorBuffer(fb.getTargetIndex());
- // select this draw buffer
- if (context.boundDrawBuf != rb.getSlot()) {
- glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT + rb.getSlot());
- context.boundDrawBuf = rb.getSlot();
- }
- }
- }
-
- assert fb.getId() >= 0;
- assert context.boundFBO == fb.getId();
-
- context.boundFB = fb;
-
- try {
- checkFrameBufferError();
- } catch (IllegalStateException ex) {
- logger.log(Level.SEVERE, "=== jMonkeyEngine FBO State ===\n{0}", fb);
- printRealFrameBufferInfo(fb);
- throw ex;
- }
- }
- }
-
- public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
- if (fb != null) {
- RenderBuffer rb = fb.getColorBuffer();
- if (rb == null) {
- throw new IllegalArgumentException("Specified framebuffer"
- + " does not have a colorbuffer");
- }
-
- setFrameBuffer(fb);
- if (context.boundReadBuf != rb.getSlot()) {
- glReadBuffer(GL_COLOR_ATTACHMENT0_EXT + rb.getSlot());
- context.boundReadBuf = rb.getSlot();
- }
- } else {
- setFrameBuffer(null);
- }
-
- glReadPixels(vpX, vpY, vpW, vpH, /*GL_RGBA*/ GL_BGRA, GL_UNSIGNED_BYTE, byteBuf);
- }
-
- private void deleteRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
- intBuf1.put(0, rb.getId());
- glDeleteRenderbuffersEXT(intBuf1);
- }
-
- public void deleteFrameBuffer(FrameBuffer fb) {
- if (fb.getId() != -1) {
- if (context.boundFBO == fb.getId()) {
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- context.boundFBO = 0;
- }
-
- if (fb.getDepthBuffer() != null) {
- deleteRenderBuffer(fb, fb.getDepthBuffer());
- }
- if (fb.getColorBuffer() != null) {
- deleteRenderBuffer(fb, fb.getColorBuffer());
- }
-
- intBuf1.put(0, fb.getId());
- glDeleteFramebuffersEXT(intBuf1);
- fb.resetObject();
-
- statistics.onDeleteFrameBuffer();
- }
- }
-
- /*********************************************************************\
- |* Textures *|
- \*********************************************************************/
- private int convertTextureType(Texture.Type type, int samples, int face) {
- if (samples > 1 && !caps.contains(Caps.TextureMultisample)) {
- throw new RendererException("Multisample textures are not supported" +
- " by the video hardware.");
- }
-
- switch (type) {
- case TwoDimensional:
- if (samples > 1) {
- return GL_TEXTURE_2D_MULTISAMPLE;
- } else {
- return GL_TEXTURE_2D;
- }
- case TwoDimensionalArray:
- if (samples > 1) {
- return GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
- } else {
- return GL_TEXTURE_2D_ARRAY_EXT;
- }
- case ThreeDimensional:
- return GL_TEXTURE_3D;
- case CubeMap:
- if (face < 0) {
- return GL_TEXTURE_CUBE_MAP;
- } else if (face < 6) {
- return GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
- } else {
- throw new UnsupportedOperationException("Invalid cube map face index: " + face);
- }
- default:
- throw new UnsupportedOperationException("Unknown texture type: " + type);
- }
- }
-
- private int convertMagFilter(Texture.MagFilter filter) {
- switch (filter) {
- case Bilinear:
- return GL_LINEAR;
- case Nearest:
- return GL_NEAREST;
- default:
- throw new UnsupportedOperationException("Unknown mag filter: " + filter);
- }
- }
-
- private int convertMinFilter(Texture.MinFilter filter, boolean haveMips) {
- if (haveMips){
- switch (filter) {
- case Trilinear:
- return GL_LINEAR_MIPMAP_LINEAR;
- case BilinearNearestMipMap:
- return GL_LINEAR_MIPMAP_NEAREST;
- case NearestLinearMipMap:
- return GL_NEAREST_MIPMAP_LINEAR;
- case NearestNearestMipMap:
- return GL_NEAREST_MIPMAP_NEAREST;
- case BilinearNoMipMaps:
- return GL_LINEAR;
- case NearestNoMipMaps:
- return GL_NEAREST;
- default:
- throw new UnsupportedOperationException("Unknown min filter: " + filter);
- }
- } else {
- switch (filter) {
- case Trilinear:
- case BilinearNearestMipMap:
- case BilinearNoMipMaps:
- return GL_LINEAR;
- case NearestLinearMipMap:
- case NearestNearestMipMap:
- case NearestNoMipMaps:
- return GL_NEAREST;
- default:
- throw new UnsupportedOperationException("Unknown min filter: " + filter);
- }
- }
- }
-
- private int convertWrapMode(Texture.WrapMode mode) {
- switch (mode) {
- case BorderClamp:
- return GL_CLAMP_TO_BORDER;
- case Clamp:
- // Falldown intentional.
- case EdgeClamp:
- return GL_CLAMP_TO_EDGE;
- case Repeat:
- return GL_REPEAT;
- case MirroredRepeat:
- return GL_MIRRORED_REPEAT;
- default:
- throw new UnsupportedOperationException("Unknown wrap mode: " + mode);
- }
- }
-
- @SuppressWarnings("fallthrough")
- private void setupTextureParams(Texture tex) {
- Image image = tex.getImage();
- int target = convertTextureType(tex.getType(), image != null ? image.getMultiSamples() : 1, -1);
-
- boolean haveMips = true;
-
- if (image != null) {
- haveMips = image.isGeneratedMipmapsRequired() || image.hasMipmaps();
- }
-
- // filter things
- int minFilter = convertMinFilter(tex.getMinFilter(), haveMips);
- int magFilter = convertMagFilter(tex.getMagFilter());
- glTexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilter);
- glTexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilter);
-
- if (tex.getAnisotropicFilter() > 1) {
- if (caps.contains(Caps.TextureFilterAnisotropic)) {
- glTexParameterf(target,
- GL_TEXTURE_MAX_ANISOTROPY_EXT,
- tex.getAnisotropicFilter());
- }
- }
-
- if (context.pointSprite) {
- return; // Attempt to fix glTexParameter crash for some ATI GPUs
- }
-
- // repeat modes
- switch (tex.getType()) {
- case ThreeDimensional:
- case CubeMap: // cubemaps use 3D coords
- glTexParameteri(target, GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R)));
- //There is no break statement on purpose here
- case TwoDimensional:
- case TwoDimensionalArray:
- glTexParameteri(target, GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T)));
- // fall down here is intentional..
-// case OneDimensional:
- glTexParameteri(target, GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S)));
- break;
- default:
- throw new UnsupportedOperationException("Unknown texture type: " + tex.getType());
- }
-
- if(tex.isNeedCompareModeUpdate()){
- // R to Texture compare mode
- if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) {
- glTexParameteri(target, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
- glTexParameteri(target, GL_DEPTH_TEXTURE_MODE, GL_INTENSITY);
- if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual) {
- glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, GL_GEQUAL);
- } else {
- glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
- }
- }else{
- //restoring default value
- glTexParameteri(target, GL_TEXTURE_COMPARE_MODE, GL_NONE);
- }
- tex.compareModeUpdated();
- }
- }
-
- /**
- * Uploads the given image to the GL driver.
- *
- * @param img The image to upload
- * @param type How the data in the image argument should be interpreted.
- * @param unit The texture slot to be used to upload the image, not important
- */
- public void updateTexImageData(Image img, Texture.Type type, int unit) {
- int texId = img.getId();
- if (texId == -1) {
- // create texture
- glGenTextures(intBuf1);
- texId = intBuf1.get(0);
- img.setId(texId);
- objManager.registerObject(img);
-
- statistics.onNewTexture();
- }
-
- // bind texture
- int target = convertTextureType(type, img.getMultiSamples(), -1);
- if (context.boundTextureUnit != unit) {
- glActiveTexture(GL_TEXTURE0 + unit);
- context.boundTextureUnit = unit;
- }
- if (context.boundTextures[unit] != img) {
- glBindTexture(target, texId);
- context.boundTextures[unit] = img;
-
- statistics.onTextureUse(img, true);
- }
-
- if (!img.hasMipmaps() && img.isGeneratedMipmapsRequired()) {
- // Image does not have mipmaps, but they are required.
- // Generate from base level.
-
- if (!caps.contains(Caps.OpenGL30) && !caps.contains(Caps.OpenGLES20)) {
- glTexParameteri(target, GL_GENERATE_MIPMAP, GL_TRUE);
- img.setMipmapsGenerated(true);
- } else {
- // For OpenGL3 and up.
- // We'll generate mipmaps via glGenerateMipmapEXT (see below)
- }
- } else if (img.hasMipmaps()) {
- // Image already has mipmaps, set the max level based on the
- // number of mipmaps we have.
- glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, img.getMipMapSizes().length - 1);
- } else {
- // Image does not have mipmaps and they are not required.
- // Specify that that the texture has no mipmaps.
- glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, 0);
- }
-
- int imageSamples = img.getMultiSamples();
- if (imageSamples > 1) {
- if (img.getFormat().isDepthFormat()) {
- img.setMultiSamples(Math.min(maxDepthTexSamples, imageSamples));
- } else {
- img.setMultiSamples(Math.min(maxColorTexSamples, imageSamples));
- }
- }
-
- // Yes, some OpenGL2 cards (GeForce 5) still dont support NPOT.
- if (!caps.contains(Caps.NonPowerOfTwoTextures) && img.isNPOT()) {
- if (img.getData(0) == null) {
- throw new RendererException("non-power-of-2 framebuffer textures are not supported by the video hardware");
- } else {
- MipMapGenerator.resizeToPowerOf2(img);
- }
- }
-
- // Check if graphics card doesn't support multisample textures
- if (!caps.contains(Caps.TextureMultisample)) {
- if (img.getMultiSamples() > 1) {
- throw new RendererException("Multisample textures not supported by graphics hardware");
- }
- }
-
- if (target == GL_TEXTURE_CUBE_MAP) {
- // Check max texture size before upload
- if (img.getWidth() > maxCubeTexSize || img.getHeight() > maxCubeTexSize) {
- throw new RendererException("Cannot upload cubemap " + img + ". The maximum supported cubemap resolution is " + maxCubeTexSize);
- }
- if (img.getWidth() != img.getHeight()) {
- throw new RendererException("Cubemaps must have square dimensions");
- }
- } else {
- if (img.getWidth() > maxTexSize || img.getHeight() > maxTexSize) {
- throw new RendererException("Cannot upload texture " + img + ". The maximum supported texture resolution is " + maxTexSize);
- }
- }
-
- if (target == GL_TEXTURE_CUBE_MAP) {
- List data = img.getData();
- if (data.size() != 6) {
- logger.log(Level.WARNING, "Invalid texture: {0}\n"
- + "Cubemap textures must contain 6 data units.", img);
- return;
- }
- for (int i = 0; i < 6; i++) {
- TextureUtil.uploadTexture(caps, img, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, 0, linearizeSrgbImages);
- }
- } else if (target == GL_TEXTURE_2D_ARRAY_EXT) {
- if (!caps.contains(Caps.TextureArray)) {
- throw new RendererException("Texture arrays not supported by graphics hardware");
- }
-
- List data = img.getData();
-
- // -1 index specifies prepare data for 2D Array
- TextureUtil.uploadTexture(caps, img, target, -1, 0, linearizeSrgbImages);
-
- for (int i = 0; i < data.size(); i++) {
- // upload each slice of 2D array in turn
- // this time with the appropriate index
- TextureUtil.uploadTexture(caps, img, target, i, 0, linearizeSrgbImages);
- }
- } else {
- TextureUtil.uploadTexture(caps, img, target, 0, 0, linearizeSrgbImages);
- }
-
- if (img.getMultiSamples() != imageSamples) {
- img.setMultiSamples(imageSamples);
- }
-
- if (caps.contains(Caps.OpenGL30)) {
- if (!img.hasMipmaps() && img.isGeneratedMipmapsRequired() && img.getData() != null) {
- // XXX: Required for ATI
- glEnable(target);
- glGenerateMipmapEXT(target);
- glDisable(target);
- img.setMipmapsGenerated(true);
- }
- }
-
- img.clearUpdateNeeded();
- }
-
- public void setTexture(int unit, Texture tex) {
- Image image = tex.getImage();
- if (image.isUpdateNeeded() || (image.isGeneratedMipmapsRequired() && !image.isMipmapsGenerated())) {
- updateTexImageData(image, tex.getType(), unit);
- }
-
- int texId = image.getId();
- assert texId != -1;
-
- Image[] textures = context.boundTextures;
-
- int type = convertTextureType(tex.getType(), image.getMultiSamples(), -1);
-// if (!context.textureIndexList.moveToNew(unit)) {
-// if (context.boundTextureUnit != unit){
-// glActiveTexture(GL_TEXTURE0 + unit);
-// context.boundTextureUnit = unit;
-// }
-// glEnable(type);
-// }
-
- if (context.boundTextureUnit != unit) {
- glActiveTexture(GL_TEXTURE0 + unit);
- context.boundTextureUnit = unit;
- }
- if (textures[unit] != image) {
- glBindTexture(type, texId);
- textures[unit] = image;
-
- statistics.onTextureUse(image, true);
- } else {
- statistics.onTextureUse(image, false);
- }
-
- setupTextureParams(tex);
- }
-
- public void modifyTexture(Texture tex, Image pixels, int x, int y) {
- setTexture(0, tex);
- TextureUtil.uploadSubTexture(caps, pixels, convertTextureType(tex.getType(), pixels.getMultiSamples(), -1), 0, x, y, linearizeSrgbImages);
- }
-
- public void clearTextureUnits() {
-// IDList textureList = context.textureIndexList;
-// Image[] textures = context.boundTextures;
-// for (int i = 0; i < textureList.oldLen; i++) {
-// int idx = textureList.oldList[i];
-// if (context.boundTextureUnit != idx){
-// glActiveTexture(GL_TEXTURE0 + idx);
-// context.boundTextureUnit = idx;
-// }
-// glDisable(convertTextureType(textures[idx].getType()));
-// textures[idx] = null;
-// }
-// context.textureIndexList.copyNewToOld();
- }
-
- public void deleteImage(Image image) {
- int texId = image.getId();
- if (texId != -1) {
- intBuf1.put(0, texId);
- intBuf1.position(0).limit(1);
- glDeleteTextures(intBuf1);
- image.resetObject();
-
- statistics.onDeleteTexture();
- }
- }
-
- /*********************************************************************\
- |* Vertex Buffers and Attributes *|
- \*********************************************************************/
- private int convertUsage(Usage usage) {
- switch (usage) {
- case Static:
- return GL_STATIC_DRAW;
- case Dynamic:
- return GL_DYNAMIC_DRAW;
- case Stream:
- return GL_STREAM_DRAW;
- default:
- throw new UnsupportedOperationException("Unknown usage type.");
- }
- }
-
- private int convertFormat(Format format) {
- switch (format) {
- case Byte:
- return GL_BYTE;
- case UnsignedByte:
- return GL_UNSIGNED_BYTE;
- case Short:
- return GL_SHORT;
- case UnsignedShort:
- return GL_UNSIGNED_SHORT;
- case Int:
- return GL_INT;
- case UnsignedInt:
- return GL_UNSIGNED_INT;
- case Float:
- return GL_FLOAT;
- case Double:
- return GL_DOUBLE;
- default:
- throw new UnsupportedOperationException("Unknown buffer format.");
-
- }
- }
-
- public void updateBufferData(VertexBuffer vb) {
- int bufId = vb.getId();
- boolean created = false;
- if (bufId == -1) {
- // create buffer
- glGenBuffers(intBuf1);
- bufId = intBuf1.get(0);
- vb.setId(bufId);
- objManager.registerObject(vb);
-
- //statistics.onNewVertexBuffer();
-
- created = true;
- }
-
- // bind buffer
- int target;
- if (vb.getBufferType() == VertexBuffer.Type.Index) {
- target = GL_ELEMENT_ARRAY_BUFFER;
- if (context.boundElementArrayVBO != bufId) {
- glBindBuffer(target, bufId);
- context.boundElementArrayVBO = bufId;
- //statistics.onVertexBufferUse(vb, true);
- } else {
- //statistics.onVertexBufferUse(vb, false);
- }
- } else {
- target = GL_ARRAY_BUFFER;
- if (context.boundArrayVBO != bufId) {
- glBindBuffer(target, bufId);
- context.boundArrayVBO = bufId;
- //statistics.onVertexBufferUse(vb, true);
- } else {
- //statistics.onVertexBufferUse(vb, false);
- }
- }
-
- int usage = convertUsage(vb.getUsage());
- vb.getData().rewind();
-
- if (created || vb.hasDataSizeChanged()) {
- // upload data based on format
- switch (vb.getFormat()) {
- case Byte:
- case UnsignedByte:
- glBufferData(target, (ByteBuffer) vb.getData(), usage);
- break;
- // case Half:
- case Short:
- case UnsignedShort:
- glBufferData(target, (ShortBuffer) vb.getData(), usage);
- break;
- case Int:
- case UnsignedInt:
- glBufferData(target, (IntBuffer) vb.getData(), usage);
- break;
- case Float:
- glBufferData(target, (FloatBuffer) vb.getData(), usage);
- break;
- case Double:
- glBufferData(target, (DoubleBuffer) vb.getData(), usage);
- break;
- default:
- throw new UnsupportedOperationException("Unknown buffer format.");
- }
- } else {
- // Invalidate buffer data (orphan) before uploading new data.
-
-
- switch (vb.getFormat()) {
- case Byte:
- case UnsignedByte:
- glBufferSubData(target, 0, (ByteBuffer) vb.getData());
- break;
- case Short:
- case UnsignedShort:
- glBufferSubData(target, 0, (ShortBuffer) vb.getData());
- break;
- case Int:
- case UnsignedInt:
- glBufferSubData(target, 0, (IntBuffer) vb.getData());
- break;
- case Float:
- glBufferSubData(target, 0, (FloatBuffer) vb.getData());
- break;
- case Double:
- glBufferSubData(target, 0, (DoubleBuffer) vb.getData());
- break;
- default:
- throw new UnsupportedOperationException("Unknown buffer format.");
- }
- }
-
- vb.clearUpdateNeeded();
- }
-
- public void deleteBuffer(VertexBuffer vb) {
- int bufId = vb.getId();
- if (bufId != -1) {
- // delete buffer
- intBuf1.put(0, bufId);
- intBuf1.position(0).limit(1);
- glDeleteBuffers(intBuf1);
- vb.resetObject();
-
- //statistics.onDeleteVertexBuffer();
- }
- }
-
- public void clearVertexAttribs() {
- IDList attribList = context.attribIndexList;
- for (int i = 0; i < attribList.oldLen; i++) {
- int idx = attribList.oldList[i];
- glDisableVertexAttribArray(idx);
- if (context.boundAttribs[idx].isInstanced()) {
- glVertexAttribDivisorARB(idx, 0);
- }
- context.boundAttribs[idx] = null;
- }
- context.attribIndexList.copyNewToOld();
- }
-
- public void setVertexAttrib(VertexBuffer vb, VertexBuffer idb) {
- if (vb.getBufferType() == VertexBuffer.Type.Index) {
- throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
- }
-
- int programId = context.boundShaderProgram;
-
- if (programId > 0) {
- Attribute attrib = context.boundShader.getAttribute(vb.getBufferType());
- int loc = attrib.getLocation();
- if (loc == -1) {
- return; // not defined
- }
- if (loc == -2) {
- stringBuf.setLength(0);
- stringBuf.append("in").append(vb.getBufferType().name()).append('\0');
- updateNameBuffer();
- loc = glGetAttribLocation(programId, nameBuf);
-
- // not really the name of it in the shader (inPosition\0) but
- // the internal name of the enum (Position).
- if (loc < 0) {
- attrib.setLocation(-1);
- return; // not available in shader.
- } else {
- attrib.setLocation(loc);
- }
- }
-
- if (vb.isInstanced()) {
- if (!caps.contains(Caps.MeshInstancing)) {
- throw new RendererException("Instancing is required, "
- + "but not supported by the "
- + "graphics hardware");
- }
- }
- int slotsRequired = 1;
- if (vb.getNumComponents() > 4) {
- if (vb.getNumComponents() % 4 != 0) {
- throw new RendererException("Number of components in multi-slot "
- + "buffers must be divisible by 4");
- }
- slotsRequired = vb.getNumComponents() / 4;
- }
-
- if (vb.isUpdateNeeded() && idb == null) {
- updateBufferData(vb);
- }
-
- VertexBuffer[] attribs = context.boundAttribs;
- for (int i = 0; i < slotsRequired; i++) {
- if (!context.attribIndexList.moveToNew(loc + i)) {
- glEnableVertexAttribArray(loc + i);
- //System.out.println("Enabled ATTRIB IDX: "+loc);
- }
- }
- if (attribs[loc] != vb) {
- // NOTE: Use id from interleaved buffer if specified
- int bufId = idb != null ? idb.getId() : vb.getId();
- assert bufId != -1;
- if (context.boundArrayVBO != bufId) {
- glBindBuffer(GL_ARRAY_BUFFER, bufId);
- context.boundArrayVBO = bufId;
- //statistics.onVertexBufferUse(vb, true);
- } else {
- //statistics.onVertexBufferUse(vb, false);
- }
-
- if (slotsRequired == 1) {
- glVertexAttribPointer(loc,
- vb.getNumComponents(),
- convertFormat(vb.getFormat()),
- vb.isNormalized(),
- vb.getStride(),
- vb.getOffset());
- } else {
- for (int i = 0; i < slotsRequired; i++) {
- // The pointer maps the next 4 floats in the slot.
- // E.g.
- // P1: XXXX____________XXXX____________
- // P2: ____XXXX____________XXXX________
- // P3: ________XXXX____________XXXX____
- // P4: ____________XXXX____________XXXX
- // stride = 4 bytes in float * 4 floats in slot * num slots
- // offset = 4 bytes in float * 4 floats in slot * slot index
- glVertexAttribPointer(loc + i,
- 4,
- convertFormat(vb.getFormat()),
- vb.isNormalized(),
- 4 * 4 * slotsRequired,
- 4 * 4 * i);
- }
- }
-
- for (int i = 0; i < slotsRequired; i++) {
- int slot = loc + i;
- if (vb.isInstanced() && (attribs[slot] == null || !attribs[slot].isInstanced())) {
- // non-instanced -> instanced
- glVertexAttribDivisorARB(slot, vb.getInstanceSpan());
- } else if (!vb.isInstanced() && attribs[slot] != null && attribs[slot].isInstanced()) {
- // instanced -> non-instanced
- glVertexAttribDivisorARB(slot, 0);
- }
- attribs[slot] = vb;
- }
- }
- } else {
- throw new IllegalStateException("Cannot render mesh without shader bound");
- }
- }
-
- public void setVertexAttrib(VertexBuffer vb) {
- setVertexAttrib(vb, null);
- }
-
- public void drawTriangleArray(Mesh.Mode mode, int count, int vertCount) {
- boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
- if (useInstancing) {
- glDrawArraysInstancedARB(convertElementMode(mode), 0,
- vertCount, count);
- } else {
- glDrawArrays(convertElementMode(mode), 0, vertCount);
- }
- }
-
- public void drawTriangleList(VertexBuffer indexBuf, Mesh mesh, int count) {
- if (indexBuf.getBufferType() != VertexBuffer.Type.Index) {
- throw new IllegalArgumentException("Only index buffers are allowed as triangle lists.");
- }
-
- if (indexBuf.isUpdateNeeded()) {
- updateBufferData(indexBuf);
- }
-
- int bufId = indexBuf.getId();
- assert bufId != -1;
-
- if (context.boundElementArrayVBO != bufId) {
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufId);
- context.boundElementArrayVBO = bufId;
- //statistics.onVertexBufferUse(indexBuf, true);
- } else {
- //statistics.onVertexBufferUse(indexBuf, true);
- }
-
- int vertCount = mesh.getVertexCount();
- boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
-
- if (mesh.getMode() == Mode.Hybrid) {
- int[] modeStart = mesh.getModeStart();
- int[] elementLengths = mesh.getElementLengths();
-
- int elMode = convertElementMode(Mode.Triangles);
- int fmt = convertFormat(indexBuf.getFormat());
- int elSize = indexBuf.getFormat().getComponentSize();
- int listStart = modeStart[0];
- int stripStart = modeStart[1];
- int fanStart = modeStart[2];
- int curOffset = 0;
- for (int i = 0; i < elementLengths.length; i++) {
- if (i == stripStart) {
- elMode = convertElementMode(Mode.TriangleStrip);
- } else if (i == fanStart) {
- elMode = convertElementMode(Mode.TriangleFan);
- }
- int elementLength = elementLengths[i];
-
- if (useInstancing) {
- glDrawElementsInstancedARB(elMode,
- elementLength,
- fmt,
- curOffset,
- count);
- } else {
- glDrawRangeElements(elMode,
- 0,
- vertCount,
- elementLength,
- fmt,
- curOffset);
- }
-
- curOffset += elementLength * elSize;
- }
- } else {
- if (useInstancing) {
- glDrawElementsInstancedARB(convertElementMode(mesh.getMode()),
- indexBuf.getData().limit(),
- convertFormat(indexBuf.getFormat()),
- 0,
- count);
- } else {
- glDrawRangeElements(convertElementMode(mesh.getMode()),
- 0,
- vertCount,
- indexBuf.getData().limit(),
- convertFormat(indexBuf.getFormat()),
- 0);
- }
- }
- }
-
- /*********************************************************************\
- |* Render Calls *|
- \*********************************************************************/
- public int convertElementMode(Mesh.Mode mode) {
- switch (mode) {
- case Points:
- return GL_POINTS;
- case Lines:
- return GL_LINES;
- case LineLoop:
- return GL_LINE_LOOP;
- case LineStrip:
- return GL_LINE_STRIP;
- case Triangles:
- return GL_TRIANGLES;
- case TriangleFan:
- return GL_TRIANGLE_FAN;
- case TriangleStrip:
- return GL_TRIANGLE_STRIP;
- default:
- throw new UnsupportedOperationException("Unrecognized mesh mode: " + mode);
- }
- }
-
- public void updateVertexArray(Mesh mesh, VertexBuffer instanceData) {
- int id = mesh.getId();
- if (id == -1) {
- IntBuffer temp = intBuf1;
- glGenVertexArrays(temp);
- id = temp.get(0);
- mesh.setId(id);
- }
-
- if (context.boundVertexArray != id) {
- glBindVertexArray(id);
- context.boundVertexArray = id;
- }
-
- VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
- if (interleavedData != null && interleavedData.isUpdateNeeded()) {
- updateBufferData(interleavedData);
- }
-
- if (instanceData != null) {
- setVertexAttrib(instanceData, null);
- }
-
- for (VertexBuffer vb : mesh.getBufferList().getArray()) {
- if (vb.getBufferType() == Type.InterleavedData
- || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
- || vb.getBufferType() == Type.Index) {
- continue;
- }
-
- if (vb.getStride() == 0) {
- // not interleaved
- setVertexAttrib(vb);
- } else {
- // interleaved
- setVertexAttrib(vb, interleavedData);
- }
- }
- }
-
- private void renderMeshVertexArray(Mesh mesh, int lod, int count, VertexBuffer instanceData) {
- if (mesh.getId() == -1) {
- updateVertexArray(mesh, instanceData);
- } else {
- // TODO: Check if it was updated
- }
-
- if (context.boundVertexArray != mesh.getId()) {
- glBindVertexArray(mesh.getId());
- context.boundVertexArray = mesh.getId();
- }
-
-// IntMap buffers = mesh.getBuffers();
- VertexBuffer indices;
- if (mesh.getNumLodLevels() > 0) {
- indices = mesh.getLodLevel(lod);
- } else {
- indices = mesh.getBuffer(Type.Index);
- }
- if (indices != null) {
- drawTriangleList(indices, mesh, count);
- } else {
- drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount());
- }
- clearVertexAttribs();
- clearTextureUnits();
- }
-
- private void renderMeshDefault(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
-
- // Here while count is still passed in. Can be removed when/if
- // the method is collapsed again. -pspeed
- count = Math.max(mesh.getInstanceCount(), count);
-
- VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
- if (interleavedData != null && interleavedData.isUpdateNeeded()) {
- updateBufferData(interleavedData);
- }
-
- VertexBuffer indices;
- if (mesh.getNumLodLevels() > 0) {
- indices = mesh.getLodLevel(lod);
- } else {
- indices = mesh.getBuffer(Type.Index);
- }
-
- if (instanceData != null) {
- for (VertexBuffer vb : instanceData) {
- setVertexAttrib(vb, null);
- }
- }
-
- for (VertexBuffer vb : mesh.getBufferList().getArray()) {
- if (vb.getBufferType() == Type.InterleavedData
- || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
- || vb.getBufferType() == Type.Index) {
- continue;
- }
-
- if (vb.getStride() == 0) {
- // not interleaved
- setVertexAttrib(vb);
- } else {
- // interleaved
- setVertexAttrib(vb, interleavedData);
- }
- }
-
- if (indices != null) {
- drawTriangleList(indices, mesh, count);
- } else {
- drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount());
- }
- clearVertexAttribs();
- clearTextureUnits();
- }
-
- public void renderMesh(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
- if (mesh.getVertexCount() == 0) {
- return;
- }
-
- if (context.pointSprite && mesh.getMode() != Mode.Points) {
- // XXX: Hack, disable point sprite mode if mesh not in point mode
- if (context.boundTextures[0] != null) {
- if (context.boundTextureUnit != 0) {
- glActiveTexture(GL_TEXTURE0);
- context.boundTextureUnit = 0;
- }
- glDisable(GL_POINT_SPRITE);
- glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
- context.pointSprite = false;
- }
- }
-
- if (context.pointSize != mesh.getPointSize()) {
- glPointSize(mesh.getPointSize());
- context.pointSize = mesh.getPointSize();
- }
- if (context.lineWidth != mesh.getLineWidth()) {
- glLineWidth(mesh.getLineWidth());
- context.lineWidth = mesh.getLineWidth();
- }
-
- statistics.onMeshDrawn(mesh, lod, count);
-// if (ctxCaps.GL_ARB_vertex_array_object){
-// renderMeshVertexArray(mesh, lod, count);
-// }else{
- renderMeshDefault(mesh, lod, count, instanceData);
-// }
- }
-
- public void setMainFrameBufferSrgb(boolean enableSrgb) {
- // Gamma correction
-
- if (!caps.contains(Caps.Srgb)) {
- // Not supported, sorry.
-
- logger.warning("sRGB framebuffer is not supported " +
- "by video hardware, but was requested.");
-
- return;
- }
-
- setFrameBuffer(null);
-
- if (enableSrgb) {
- if (!glGetBoolean(GL_FRAMEBUFFER_SRGB_CAPABLE_EXT)) {
- logger.warning("Driver claims that default framebuffer "
- + "is not sRGB capable. Enabling anyway.");
- }
-
-
-
- glEnable(GL_FRAMEBUFFER_SRGB_EXT);
-
- logger.log(Level.FINER, "SRGB FrameBuffer enabled (Gamma Correction)");
- } else {
- glDisable(GL_FRAMEBUFFER_SRGB_EXT);
- }
- }
-
- public void setLinearizeSrgbImages(boolean linearize) {
- if (caps.contains(Caps.Srgb)) {
- linearizeSrgbImages = linearize;
- }
- }
-}
diff --git a/jme3-lwjgl/src/main/java/com/jme3/renderer/lwjgl/TextureUtil.java b/jme3-lwjgl/src/main/java/com/jme3/renderer/lwjgl/TextureUtil.java
deleted file mode 100644
index 41dddd6ae..000000000
--- a/jme3-lwjgl/src/main/java/com/jme3/renderer/lwjgl/TextureUtil.java
+++ /dev/null
@@ -1,514 +0,0 @@
-/*
- * Copyright (c) 2009-2012 jMonkeyEngine
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-package com.jme3.renderer.lwjgl;
-
-import com.jme3.renderer.Caps;
-import com.jme3.renderer.RendererException;
-import com.jme3.texture.Image;
-import com.jme3.texture.Image.Format;
-import com.jme3.texture.image.ColorSpace;
-import java.nio.ByteBuffer;
-import java.util.EnumSet;
-import java.util.logging.Level;
-import java.util.logging.Logger;
-import static org.lwjgl.opengl.ARBDepthBufferFloat.*;
-import static org.lwjgl.opengl.ARBES3Compatibility.*;
-import static org.lwjgl.opengl.ARBHalfFloatPixel.*;
-import static org.lwjgl.opengl.ARBTextureFloat.*;
-import static org.lwjgl.opengl.ARBTextureMultisample.*;
-import static org.lwjgl.opengl.EXTPackedDepthStencil.*;
-import static org.lwjgl.opengl.EXTPackedFloat.*;
-import static org.lwjgl.opengl.EXTTextureArray.*;
-import static org.lwjgl.opengl.EXTTextureCompressionS3TC.*;
-import static org.lwjgl.opengl.EXTTextureSRGB.*;
-import static org.lwjgl.opengl.EXTTextureSharedExponent.*;
-import static org.lwjgl.opengl.GL11.*;
-import static org.lwjgl.opengl.GL12.*;
-import static org.lwjgl.opengl.GL13.*;
-import static org.lwjgl.opengl.GL14.*;
-
-/**
- *
- * Should not be used, has been replaced by Unified Rendering Architechture.
- * @deprecated
- */
-@Deprecated
-class TextureUtil {
-
- static class GLImageFormat {
-
- int internalFormat;
- int format;
- int dataType;
- boolean compressed;
-
- public GLImageFormat(int internalFormat, int format, int dataType, boolean compressed) {
- this.internalFormat = internalFormat;
- this.format = format;
- this.dataType = dataType;
- this.compressed = compressed;
- }
- }
-
- private static final GLImageFormat[] formatToGL = new GLImageFormat[Format.values().length];
-
- private static void setFormat(Format format, int glInternalFormat, int glFormat, int glDataType, boolean glCompressed){
- formatToGL[format.ordinal()] = new GLImageFormat(glInternalFormat, glFormat, glDataType, glCompressed);
- }
-
- static {
- // Alpha formats
- setFormat(Format.Alpha8, GL_ALPHA8, GL_ALPHA, GL_UNSIGNED_BYTE, false);
-
- // Luminance formats
- setFormat(Format.Luminance8, GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE, false);
- setFormat(Format.Luminance16F, GL_LUMINANCE16F_ARB, GL_LUMINANCE, GL_HALF_FLOAT_ARB, false);
- setFormat(Format.Luminance32F, GL_LUMINANCE32F_ARB, GL_LUMINANCE, GL_FLOAT, false);
-
- // Luminance alpha formats
- setFormat(Format.Luminance8Alpha8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, false);
- setFormat(Format.Luminance16FAlpha16F, GL_LUMINANCE_ALPHA16F_ARB, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_ARB, false);
-
- // Depth formats
- setFormat(Format.Depth, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, false);
- setFormat(Format.Depth16, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, false);
- setFormat(Format.Depth24, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, false);
- setFormat(Format.Depth32, GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, false);
- setFormat(Format.Depth32F, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, false);
-
- // Depth stencil formats
- setFormat(Format.Depth24Stencil8, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, false);
-
- // RGB formats
- setFormat(Format.BGR8, GL_RGB8, GL_BGR, GL_UNSIGNED_BYTE, false);
- setFormat(Format.ARGB8, GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, false);
- setFormat(Format.BGRA8, GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, false);
- setFormat(Format.RGB8, GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE, false);
- setFormat(Format.RGB16F, GL_RGB16F_ARB, GL_RGB, GL_HALF_FLOAT_ARB, false);
- setFormat(Format.RGB32F, GL_RGB32F_ARB, GL_RGB, GL_FLOAT, false);
-
- // Special RGB formats
- setFormat(Format.RGB111110F, GL_R11F_G11F_B10F_EXT, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV_EXT, false);
- setFormat(Format.RGB9E5, GL_RGB9_E5_EXT, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV_EXT, false);
- setFormat(Format.RGB16F_to_RGB111110F, GL_R11F_G11F_B10F_EXT, GL_RGB, GL_HALF_FLOAT_ARB, false);
- setFormat(Format.RGB16F_to_RGB9E5, GL_RGB9_E5_EXT, GL_RGB, GL_HALF_FLOAT_ARB, false);
-
- // RGBA formats
- setFormat(Format.ABGR8, GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, false);
- setFormat(Format.RGB5A1, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, false);
- setFormat(Format.RGBA8, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false);
- setFormat(Format.RGBA16F, GL_RGBA16F_ARB, GL_RGBA, GL_HALF_FLOAT_ARB, false);
- setFormat(Format.RGBA32F, GL_RGBA32F_ARB, GL_RGBA, GL_FLOAT, false);
-
- // DXT formats
- setFormat(Format.DXT1, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_BYTE, true);
- setFormat(Format.DXT1A, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_BYTE, true);
- setFormat(Format.DXT3, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_BYTE, true);
- setFormat(Format.DXT5, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_BYTE, true);
-
- // ETC1 support on regular OpenGL requires ES3 compatibility extension.
- // NOTE: ETC2 is backwards compatible with ETC1, so we can
- // upload ETC1 textures as ETC2.
- setFormat(Format.ETC1, GL_COMPRESSED_RGB8_ETC2, GL_RGB, GL_UNSIGNED_BYTE, true);
- }
-
- //sRGB formats
- private static final GLImageFormat sRGB_RGB8 = new GLImageFormat(GL_SRGB8_EXT, GL_RGB, GL_UNSIGNED_BYTE, false);
- private static final GLImageFormat sRGB_RGBA8 = new GLImageFormat(GL_SRGB8_ALPHA8_EXT, GL_RGBA, GL_UNSIGNED_BYTE, false);
- private static final GLImageFormat sRGB_Luminance8 = new GLImageFormat(GL_SLUMINANCE8_EXT, GL_LUMINANCE, GL_UNSIGNED_BYTE, false);
- private static final GLImageFormat sRGB_LuminanceAlpha8 = new GLImageFormat(GL_SLUMINANCE8_ALPHA8_EXT, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, false);
- private static final GLImageFormat sRGB_BGR8 = new GLImageFormat(GL_SRGB8_EXT, GL_BGR, GL_UNSIGNED_BYTE, false);
- private static final GLImageFormat sRGB_ABGR8 = new GLImageFormat(GL_SRGB8_ALPHA8_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, false);
- private static final GLImageFormat sRGB_ARGB8 = new GLImageFormat(GL_SRGB8_ALPHA8_EXT, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, false);
- private static final GLImageFormat sRGB_BGRA8 = new GLImageFormat(GL_SRGB8_ALPHA8_EXT, GL_BGRA, GL_UNSIGNED_BYTE, false);
- private static final GLImageFormat sRGB_DXT1 = new GLImageFormat(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT,GL_RGB, GL_UNSIGNED_BYTE, true);
- private static final GLImageFormat sRGB_DXT1A = new GLImageFormat(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_BYTE, true);
- private static final GLImageFormat sRGB_DXT3 = new GLImageFormat(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_BYTE, true);
- private static final GLImageFormat sRGB_DXT5 = new GLImageFormat(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_BYTE, true);
-
- public static GLImageFormat getImageFormat(EnumSet caps, Format fmt, boolean isSrgb){
- switch (fmt){
- case ETC1:
- if (!caps.contains(Caps.TextureCompressionETC1)) {
- return null;
- }
- break;
- case DXT1:
- case DXT1A:
- case DXT3:
- case DXT5:
- if (!caps.contains(Caps.TextureCompressionS3TC)) {
- return null;
- }
- break;
- case Depth24Stencil8:
- if (!caps.contains(Caps.PackedDepthStencilBuffer)){
- return null;
- }
- break;
- case Luminance16F:
- case Luminance16FAlpha16F:
- case Luminance32F:
- case RGB16F:
- case RGB32F:
- case RGBA16F:
- case RGBA32F:
- if (!caps.contains(Caps.FloatTexture)){
- return null;
- }
- break;
- case Depth32F:
- if (!caps.contains(Caps.FloatDepthBuffer)){
- return null;
- }
- break;
- case RGB9E5:
- case RGB16F_to_RGB9E5:
- if (!caps.contains(Caps.SharedExponentTexture)){
- return null;
- }
- break;
- case RGB111110F:
- case RGB16F_to_RGB111110F:
- if (!caps.contains(Caps.PackedFloatTexture)){
- return null;
- }
- break;
- }
- if (isSrgb) {
- return getSrgbFormat(fmt);
- } else {
- return formatToGL[fmt.ordinal()];
- }
- }
-
- public static GLImageFormat getImageFormatWithError(EnumSet caps, Format fmt, boolean isSrgb) {
- GLImageFormat glFmt = getImageFormat(caps, fmt, isSrgb);
- if (glFmt == null) {
- throw new RendererException("Image format '" + fmt + "' is unsupported by the video hardware.");
- }
- return glFmt;
- }
-
- private static GLImageFormat getSrgbFormat(Format fmt){
- switch (fmt) {
- case RGB8:
- return sRGB_RGB8;
- case RGBA8:
- return sRGB_RGBA8;
- case BGR8:
- return sRGB_BGR8;
- case ABGR8:
- return sRGB_ABGR8;
- case ARGB8:
- return sRGB_ARGB8;
- case BGRA8:
- return sRGB_BGRA8;
- case Luminance8:
- return sRGB_Luminance8;
- case Luminance8Alpha8:
- return sRGB_LuminanceAlpha8;
- case DXT1:
- return sRGB_DXT1;
- case DXT1A:
- return sRGB_DXT1A;
- case DXT3:
- return sRGB_DXT3;
- case DXT5:
- return sRGB_DXT5;
- default:
- Logger.getLogger(TextureUtil.class.getName()).log(Level.WARNING, "Format {0} has no sRGB equivalent, using linear format.", fmt.toString());
- return formatToGL[fmt.ordinal()];
- }
- }
-
- public static void uploadTexture(EnumSet caps,
- Image image,
- int target,
- int index,
- int border,
- boolean linearizeSrgb){
-
- Image.Format fmt = image.getFormat();
- GLImageFormat glFmt = getImageFormatWithError(caps, fmt, image.getColorSpace() == ColorSpace.sRGB && linearizeSrgb);
-
- ByteBuffer data;
- if (index >= 0 && image.getData() != null && image.getData().size() > 0){
- data = image.getData(index);
- }else{
- data = null;
- }
-
- int width = image.getWidth();
- int height = image.getHeight();
- int depth = image.getDepth();
-
- if (data != null) {
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- }
-
- int[] mipSizes = image.getMipMapSizes();
- int pos = 0;
- // TODO: Remove unneccessary allocation
- if (mipSizes == null){
- if (data != null)
- mipSizes = new int[]{ data.capacity() };
- else
- mipSizes = new int[]{ width * height * fmt.getBitsPerPixel() / 8 };
- }
-
- boolean subtex = false;
- int samples = image.getMultiSamples();
-
- for (int i = 0; i < mipSizes.length; i++){
- int mipWidth = Math.max(1, width >> i);
- int mipHeight = Math.max(1, height >> i);
- int mipDepth = Math.max(1, depth >> i);
-
- if (data != null){
- data.position(pos);
- data.limit(pos + mipSizes[i]);
- }
-
- if (glFmt.compressed && data != null){
- if (target == GL_TEXTURE_3D){
- glCompressedTexImage3D(target,
- i,
- glFmt.internalFormat,
- mipWidth,
- mipHeight,
- mipDepth,
- border,
- data);
- } else if (target == GL_TEXTURE_2D_ARRAY_EXT) {
- // Upload compressed texture array slice
- glCompressedTexSubImage3D(target,
- i,
- 0,
- 0,
- index,
- mipWidth,
- mipHeight,
- 1,
- glFmt.internalFormat,
- data);
- }else{
- //all other targets use 2D: array, cubemap, 2d
- glCompressedTexImage2D(target,
- i,
- glFmt.internalFormat,
- mipWidth,
- mipHeight,
- border,
- data);
- }
- }else{
- if (target == GL_TEXTURE_3D){
- glTexImage3D(target,
- i,
- glFmt.internalFormat,
- mipWidth,
- mipHeight,
- mipDepth,
- border,
- glFmt.format,
- glFmt.dataType,
- data);
- }else if (target == GL_TEXTURE_2D_ARRAY_EXT){
- // prepare data for 2D array
- // or upload slice
- if (index == -1){
- glTexImage3D(target,
- i,
- glFmt.internalFormat,
- mipWidth,
- mipHeight,
- image.getData().size(), //# of slices
- border,
- glFmt.format,
- glFmt.dataType,
- data);
- }else{
- glTexSubImage3D(target,
- i, // level
- 0, // xoffset
- 0, // yoffset
- index, // zoffset
- mipWidth, // width
- mipHeight, // height
- 1, // depth
- glFmt.format,
- glFmt.dataType,
- data);
- }
- }else{
- if (subtex){
- if (samples > 1){
- throw new IllegalStateException("Cannot update multisample textures");
- }
-
- glTexSubImage2D(target,
- i,
- 0, 0,
- mipWidth, mipHeight,
- glFmt.format,
- glFmt.dataType,
- data);
- }else{
- if (samples > 1){
- glTexImage2DMultisample(target,
- samples,
- glFmt.internalFormat,
- mipWidth,
- mipHeight,
- true);
- }else{
- glTexImage2D(target,
- i,
- glFmt.internalFormat,
- mipWidth,
- mipHeight,
- border,
- glFmt.format,
- glFmt.dataType,
- data);
- }
- }
- }
- }
-
- pos += mipSizes[i];
- }
- }
-
- /**
- * Update the texture currently bound to target at with data from the given Image at position x and y. The parameter
- * index is used as the zoffset in case a 3d texture or texture 2d array is being updated.
- *
- * @param image Image with the source data (this data will be put into the texture)
- * @param target the target texture
- * @param index the mipmap level to update
- * @param x the x position where to put the image in the texture
- * @param y the y position where to put the image in the texture
- */
- public static void uploadSubTexture(
- EnumSet caps,
- Image image,
- int target,
- int index,
- int x,
- int y,
- boolean linearizeSrgb) {
- Image.Format fmt = image.getFormat();
- GLImageFormat glFmt = getImageFormatWithError(caps, fmt, image.getColorSpace() == ColorSpace.sRGB && linearizeSrgb);
-
- ByteBuffer data = null;
- if (index >= 0 && image.getData() != null && image.getData().size() > 0) {
- data = image.getData(index);
- }
-
- int width = image.getWidth();
- int height = image.getHeight();
- int depth = image.getDepth();
-
- if (data != null) {
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- }
-
- int[] mipSizes = image.getMipMapSizes();
- int pos = 0;
-
- // TODO: Remove unneccessary allocation
- if (mipSizes == null){
- if (data != null) {
- mipSizes = new int[]{ data.capacity() };
- } else {
- mipSizes = new int[]{ width * height * fmt.getBitsPerPixel() / 8 };
- }
- }
-
- int samples = image.getMultiSamples();
-
- for (int i = 0; i < mipSizes.length; i++){
- int mipWidth = Math.max(1, width >> i);
- int mipHeight = Math.max(1, height >> i);
- int mipDepth = Math.max(1, depth >> i);
-
- if (data != null){
- data.position(pos);
- data.limit(pos + mipSizes[i]);
- }
-
- // to remove the cumbersome if/then/else stuff below we'll update the pos right here and use continue after each
- // gl*Image call in an attempt to unclutter things a bit
- pos += mipSizes[i];
-
- int glFmtInternal = glFmt.internalFormat;
- int glFmtFormat = glFmt.format;
- int glFmtDataType = glFmt.dataType;
-
- if (glFmt.compressed && data != null){
- if (target == GL_TEXTURE_3D){
- glCompressedTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtInternal, data);
- continue;
- }
-
- // all other targets use 2D: array, cubemap, 2d
- glCompressedTexSubImage2D(target, i, x, y, mipWidth, mipHeight, glFmtInternal, data);
- continue;
- }
-
- if (target == GL_TEXTURE_3D){
- glTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtFormat, glFmtDataType, data);
- continue;
- }
-
- if (target == GL_TEXTURE_2D_ARRAY_EXT){
- // prepare data for 2D array or upload slice
- if (index == -1){
- glTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtFormat, glFmtDataType, data);
- continue;
- }
-
- glTexSubImage3D(target, i, x, y, index, width, height, 1, glFmtFormat, glFmtDataType, data);
- continue;
- }
-
- if (samples > 1){
- throw new IllegalStateException("Cannot update multisample textures");
- }
-
- glTexSubImage2D(target, i, x, y, mipWidth, mipHeight, glFmtFormat, glFmtDataType, data);
- }
- }
-}
diff --git a/jme3-networking/src/main/java/com/jme3/network/service/rpc/msg/RpcCallMessage.java b/jme3-networking/src/main/java/com/jme3/network/service/rpc/msg/RpcCallMessage.java
index 70f12f1e0..11c5db591 100644
--- a/jme3-networking/src/main/java/com/jme3/network/service/rpc/msg/RpcCallMessage.java
+++ b/jme3-networking/src/main/java/com/jme3/network/service/rpc/msg/RpcCallMessage.java
@@ -92,7 +92,7 @@ public class RpcCallMessage extends AbstractMessage {
+ (isAsync() ? ", async" : ", sync")
+ ", objId=" + objId
+ ", procId=" + procId
- + ", args.length=" + args.length
+ + ", args.length=" + (args == null ? 0 : args.length)
+ "]";
}
}
diff --git a/local.properties b/local.properties
new file mode 100644
index 000000000..27e823fff
--- /dev/null
+++ b/local.properties
@@ -0,0 +1 @@
+sdk.dir=C:\\AndroidSDK
\ No newline at end of file
diff --git a/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/SceneComposerToolController.java b/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/SceneComposerToolController.java
index 50b6d5cfe..00d15bb2f 100644
--- a/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/SceneComposerToolController.java
+++ b/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/SceneComposerToolController.java
@@ -11,6 +11,7 @@ import com.jme3.gde.core.scene.controller.SceneToolController;
import com.jme3.gde.core.sceneexplorer.nodes.JmeNode;
import com.jme3.gde.core.sceneexplorer.nodes.JmeSpatial;
import com.jme3.gde.scenecomposer.tools.PickManager;
+import com.jme3.gde.scenecomposer.tools.shortcuts.ShortcutManager;
import com.jme3.input.event.KeyInputEvent;
import com.jme3.light.Light;
import com.jme3.light.PointLight;
@@ -31,6 +32,7 @@ import com.jme3.scene.control.Control;
import com.jme3.scene.shape.Quad;
import com.jme3.texture.Texture;
import java.util.concurrent.Callable;
+import org.openide.util.Lookup;
/**
*
@@ -184,7 +186,12 @@ public class SceneComposerToolController extends SceneToolController {
* @param camera
*/
public void doEditToolActivatedPrimary(Vector2f mouseLoc, boolean pressed, Camera camera) {
- if (editTool != null) {
+ ShortcutManager scm = Lookup.getDefault().lookup(ShortcutManager.class);
+
+ if (scm.isActive()) {
+ scm.getActiveShortcut().setCamera(camera);
+ scm.getActiveShortcut().actionPrimary(mouseLoc, pressed, rootNode, editorController.getCurrentDataObject());
+ } else if (editTool != null) {
editTool.setCamera(camera);
editTool.actionPrimary(mouseLoc, pressed, rootNode, editorController.getCurrentDataObject());
}
@@ -198,36 +205,66 @@ public class SceneComposerToolController extends SceneToolController {
* @param camera
*/
public void doEditToolActivatedSecondary(Vector2f mouseLoc, boolean pressed, Camera camera) {
- if (editTool != null) {
+ ShortcutManager scm = Lookup.getDefault().lookup(ShortcutManager.class);
+
+ if (scm.isActive()) {
+ scm.getActiveShortcut().setCamera(camera);
+ scm.getActiveShortcut().actionSecondary(mouseLoc, pressed, rootNode, editorController.getCurrentDataObject());
+ } else if (editTool != null) {
editTool.setCamera(camera);
editTool.actionSecondary(mouseLoc, pressed, rootNode, editorController.getCurrentDataObject());
}
}
public void doEditToolMoved(Vector2f mouseLoc, Camera camera) {
- if (editTool != null) {
+ ShortcutManager scm = Lookup.getDefault().lookup(ShortcutManager.class);
+
+ if (scm.isActive()) {
+ scm.getActiveShortcut().setCamera(camera);
+ scm.getActiveShortcut().mouseMoved(mouseLoc, rootNode, editorController.getCurrentDataObject(), selectedSpatial);
+ } else if (editTool != null) {
editTool.setCamera(camera);
editTool.mouseMoved(mouseLoc, rootNode, editorController.getCurrentDataObject(), selectedSpatial);
}
}
public void doEditToolDraggedPrimary(Vector2f mouseLoc, boolean pressed, Camera camera) {
- if (editTool != null) {
+ ShortcutManager scm = Lookup.getDefault().lookup(ShortcutManager.class);
+
+ if (scm.isActive()) {
+ scm.getActiveShortcut().setCamera(camera);
+ scm.getActiveShortcut().draggedPrimary(mouseLoc, pressed, rootNode, editorController.getCurrentDataObject());
+ } else if (editTool != null) {
editTool.setCamera(camera);
editTool.draggedPrimary(mouseLoc, pressed, rootNode, editorController.getCurrentDataObject());
}
}
public void doEditToolDraggedSecondary(Vector2f mouseLoc, boolean pressed, Camera camera) {
- if (editTool != null) {
+ ShortcutManager scm = Lookup.getDefault().lookup(ShortcutManager.class);
+
+ if (scm.isActive()) {
+ scm.getActiveShortcut().setCamera(null);
+ scm.getActiveShortcut().draggedSecondary(mouseLoc, pressed, rootNode, editorController.getCurrentDataObject());
+ } else if (editTool != null) {
editTool.setCamera(camera);
editTool.draggedSecondary(mouseLoc, pressed, rootNode, editorController.getCurrentDataObject());
}
}
- void doKeyPressed(KeyInputEvent kie) {
- if (editTool != null) {
- editTool.keyPressed(kie);
+ public void doKeyPressed(KeyInputEvent kie) {
+ ShortcutManager scm = Lookup.getDefault().lookup(ShortcutManager.class);
+
+ if (scm.isActive()) {
+ scm.doKeyPressed(kie);
+ } else {
+ if (scm.activateShortcut(kie)) {
+ scm.getActiveShortcut().activate(manager, toolsNode, onTopToolsNode, selected, this);
+ } else {
+ if (editTool != null) {
+ editTool.keyPressed(kie);
+ }
+ }
}
}
diff --git a/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/MoveManager.java b/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/MoveManager.java
deleted file mode 100644
index d7b92db91..000000000
--- a/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/MoveManager.java
+++ /dev/null
@@ -1,204 +0,0 @@
-/*
- * To change this template, choose Tools | Templates
- * and open the template in the editor.
- */
-package com.jme3.gde.scenecomposer.tools;
-
-import com.jme3.bullet.control.CharacterControl;
-import com.jme3.bullet.control.RigidBodyControl;
-import com.jme3.gde.core.undoredo.AbstractUndoableSceneEdit;
-import com.jme3.gde.scenecomposer.SceneEditTool;
-import com.jme3.math.FastMath;
-import com.jme3.math.Quaternion;
-import com.jme3.math.Vector2f;
-import com.jme3.math.Vector3f;
-import com.jme3.renderer.Camera;
-import com.jme3.scene.Geometry;
-import com.jme3.scene.Node;
-import com.jme3.scene.Spatial;
-import com.jme3.scene.shape.Quad;
-import org.openide.util.lookup.ServiceProvider;
-
-/**
- *
- * @author Nehon
- */
-@ServiceProvider(service = MoveManager.class)
-public class MoveManager {
-
- private Vector3f startLoc;
- private Vector3f startWorldLoc;
- private Vector3f lastLoc;
- private Vector3f offset;
- private Node alternativePickTarget = null;
- private Node plane;
- private Spatial spatial;
- protected static final Quaternion XY = new Quaternion().fromAngleAxis(0, new Vector3f(1, 0, 0));
- protected static final Quaternion YZ = new Quaternion().fromAngleAxis(-FastMath.PI / 2, new Vector3f(0, 1, 0));
- protected static final Quaternion XZ = new Quaternion().fromAngleAxis(FastMath.PI / 2, new Vector3f(1, 0, 0));
- //temp vars
- private Quaternion rot = new Quaternion();
- private Vector3f newPos = new Vector3f();
-
- public MoveManager() {
- float size = 1000;
- Geometry g = new Geometry("plane", new Quad(size, size));
- g.setLocalTranslation(-size / 2, -size / 2, 0);
- plane = new Node();
- plane.attachChild(g);
- }
-
- public Vector3f getOffset() {
- return offset;
- }
-
- public void reset() {
- offset = null;
- startLoc = null;
- startWorldLoc = null;
- lastLoc = null;
- spatial = null;
- alternativePickTarget = null;
- }
-
- public void initiateMove(Spatial selectedSpatial, Quaternion planeRotation, boolean local) {
- spatial = selectedSpatial;
- startLoc = selectedSpatial.getLocalTranslation().clone();
- startWorldLoc = selectedSpatial.getWorldTranslation().clone();
- if (local) {
- rot.set(selectedSpatial.getWorldRotation());
- plane.setLocalRotation(rot.multLocal(planeRotation));
- } else {
- rot.set(planeRotation);
- }
-
- plane.setLocalRotation(rot);
- plane.setLocalTranslation(startWorldLoc);
-
- }
-
- public void updatePlaneRotation(Quaternion planeRotation) {
- plane.setLocalRotation(rot);
- }
-
- public boolean move(Camera camera, Vector2f screenCoord) {
- return move(camera, screenCoord, Vector3f.UNIT_XYZ, false);
- }
-
- public boolean move(Camera camera, Vector2f screenCoord, Vector3f constraintAxis, boolean gridSnap) {
- Node toPick = alternativePickTarget == null ? plane : alternativePickTarget;
-
- Vector3f planeHit = SceneEditTool.pickWorldLocation(camera, screenCoord, toPick, alternativePickTarget == null ? null : spatial);
- if (planeHit == null) {
- return false;
- }
-
- Spatial parent = spatial.getParent();
- //we are moving the root node, there is a slight chance that something went wrong.
- if (parent == null) {
- return false;
- }
-
- //offset in world space
- if (offset == null) {
- offset = planeHit.subtract(spatial.getWorldTranslation()); // get the offset when we start so it doesn't jump
- }
-
- newPos.set(planeHit).subtractLocal(offset);
-
- //constraining the translation with the contraintAxis.
- Vector3f tmp = startWorldLoc.mult(Vector3f.UNIT_XYZ.subtract(constraintAxis));
- newPos.multLocal(constraintAxis).addLocal(tmp);
- worldToLocalMove(gridSnap);
- return true;
- }
-
- private void worldToLocalMove(boolean gridSnap) {
- //snap to grid (grid is assumed 1 WU per cell)
- if (gridSnap) {
- newPos.set(Math.round(newPos.x), Math.round(newPos.y), Math.round(newPos.z));
- }
-
- //computing the inverse world transform to get the new localtranslation
- newPos.subtractLocal(spatial.getParent().getWorldTranslation());
- newPos = spatial.getParent().getWorldRotation().inverse().normalizeLocal().multLocal(newPos);
- newPos.divideLocal(spatial.getParent().getWorldScale());
-
- lastLoc = newPos;
- spatial.setLocalTranslation(newPos);
-
- RigidBodyControl control = spatial.getControl(RigidBodyControl.class);
- if (control != null) {
- control.setPhysicsLocation(spatial.getWorldTranslation());
- }
- CharacterControl character = spatial.getControl(CharacterControl.class);
- if (character != null) {
- character.setPhysicsLocation(spatial.getWorldTranslation());
- }
- }
-
- public boolean moveAcross(Vector3f constraintAxis, float value, boolean gridSnap) {
- newPos.set(startWorldLoc).addLocal(constraintAxis.mult(value));
- Spatial parent = spatial.getParent();
- //we are moving the root node, there is a slight chance that something went wrong.
- if (parent == null) {
- return false;
- }
- worldToLocalMove(gridSnap);
- return true;
- }
-
- public MoveUndo makeUndo() {
- return new MoveUndo(spatial, startLoc, lastLoc);
- }
-
- public void setAlternativePickTarget(Node alternativePickTarget) {
- this.alternativePickTarget = alternativePickTarget;
- }
-
- protected class MoveUndo extends AbstractUndoableSceneEdit {
-
- private Spatial spatial;
- private Vector3f before = new Vector3f(), after = new Vector3f();
-
- MoveUndo(Spatial spatial, Vector3f before, Vector3f after) {
- this.spatial = spatial;
- this.before.set(before);
- if (after != null) {
- this.after.set(after);
- }
- }
-
- @Override
- public void sceneUndo() {
- spatial.setLocalTranslation(before);
- RigidBodyControl control = spatial.getControl(RigidBodyControl.class);
- if (control != null) {
- control.setPhysicsLocation(spatial.getWorldTranslation());
- }
- CharacterControl character = spatial.getControl(CharacterControl.class);
- if (character != null) {
- character.setPhysicsLocation(spatial.getWorldTranslation());
- }
- // toolController.selectedSpatialTransformed();
- }
-
- @Override
- public void sceneRedo() {
- spatial.setLocalTranslation(after);
- RigidBodyControl control = spatial.getControl(RigidBodyControl.class);
- if (control != null) {
- control.setPhysicsLocation(spatial.getWorldTranslation());
- }
- CharacterControl character = spatial.getControl(CharacterControl.class);
- if (character != null) {
- character.setPhysicsLocation(spatial.getWorldTranslation());
- }
- //toolController.selectedSpatialTransformed();
- }
-
- public void setAfter(Vector3f after) {
- this.after.set(after);
- }
- }
-}
diff --git a/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/PickManager.java b/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/PickManager.java
index 22fa8478a..af4f11fe5 100644
--- a/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/PickManager.java
+++ b/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/PickManager.java
@@ -33,9 +33,9 @@ public class PickManager {
private Spatial spatial;
private SceneComposerToolController.TransformationType transformationType;
- protected static final Quaternion PLANE_XY = new Quaternion().fromAngleAxis(0, new Vector3f(1, 0, 0));
- protected static final Quaternion PLANE_YZ = new Quaternion().fromAngleAxis(-FastMath.PI / 2, new Vector3f(0, 1, 0));//YAW090
- protected static final Quaternion PLANE_XZ = new Quaternion().fromAngleAxis(FastMath.PI / 2, new Vector3f(1, 0, 0)); //PITCH090
+ public static final Quaternion PLANE_XY = new Quaternion().fromAngleAxis(0, new Vector3f(1, 0, 0));
+ public static final Quaternion PLANE_YZ = new Quaternion().fromAngleAxis(-FastMath.PI / 2, new Vector3f(0, 1, 0));//YAW090
+ public static final Quaternion PLANE_XZ = new Quaternion().fromAngleAxis(FastMath.PI / 2, new Vector3f(1, 0, 0)); //PITCH090
public PickManager() {
@@ -75,7 +75,7 @@ public class PickManager {
origineRotation = new Quaternion(Quaternion.IDENTITY);
} else if (transformationType == SceneComposerToolController.TransformationType.camera) {
rot.set(camera.getRotation());
- origineRotation = camera.getRotation().clone();
+ origineRotation = camera.getRotation();
}
plane.setLocalRotation(rot);
}
@@ -87,10 +87,6 @@ public class PickManager {
* @return true if the the new picked location is set, else return false.
*/
public boolean updatePick(Camera camera, Vector2f screenCoord) {
- if(transformationType == SceneComposerToolController.TransformationType.camera){
- origineRotation = camera.getRotation();
- plane.setLocalRotation(camera.getRotation());
- }
finalPickLoc = SceneEditTool.pickWorldLocation(camera, screenCoord, plane, null);
return finalPickLoc != null;
}
diff --git a/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/RotateTool.java b/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/RotateTool.java
index 21e9a56d8..e5a125771 100644
--- a/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/RotateTool.java
+++ b/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/RotateTool.java
@@ -25,7 +25,6 @@ import org.openide.util.Lookup;
public class RotateTool extends SceneEditTool {
private Vector3f pickedMarker;
- private Vector2f lastScreenCoord;
private Quaternion startRotate;
private Quaternion lastRotate;
private boolean wasDragging = false;
@@ -48,9 +47,8 @@ public class RotateTool extends SceneEditTool {
if (!pressed) {
setDefaultAxisMarkerColors();
pickedMarker = null; // mouse released, reset selection
- lastScreenCoord = null;
if (wasDragging) {
- actionPerformed(new ScaleUndo(toolController.getSelectedSpatial(), startRotate, lastRotate));
+ actionPerformed(new RotateUndo(toolController.getSelectedSpatial(), startRotate, lastRotate));
wasDragging = false;
}
pickManager.reset();
@@ -100,10 +98,9 @@ public class RotateTool extends SceneEditTool {
if (!pressed) {
setDefaultAxisMarkerColors();
pickedMarker = null; // mouse released, reset selection
- lastScreenCoord = null;
if (wasDragging) {
- actionPerformed(new ScaleUndo(toolController.getSelectedSpatial(), startRotate, lastRotate));
+ actionPerformed(new RotateUndo(toolController.getSelectedSpatial(), startRotate, lastRotate));
wasDragging = false;
}
pickManager.reset();
@@ -138,12 +135,12 @@ public class RotateTool extends SceneEditTool {
}
}
- private class ScaleUndo extends AbstractUndoableSceneEdit {
+ private class RotateUndo extends AbstractUndoableSceneEdit {
private Spatial spatial;
private Quaternion before, after;
- ScaleUndo(Spatial spatial, Quaternion before, Quaternion after) {
+ RotateUndo(Spatial spatial, Quaternion before, Quaternion after) {
this.spatial = spatial;
this.before = before;
this.after = after;
diff --git a/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/SelectTool.java b/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/SelectTool.java
index 43d3cba3a..87f3c283f 100644
--- a/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/SelectTool.java
+++ b/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/SelectTool.java
@@ -8,425 +8,51 @@ import com.jme3.gde.core.sceneexplorer.SceneExplorerTopComponent;
import com.jme3.gde.core.sceneexplorer.nodes.JmeNode;
import com.jme3.gde.core.sceneexplorer.nodes.JmeSpatial;
import com.jme3.gde.core.sceneviewer.SceneViewerTopComponent;
-import com.jme3.gde.core.undoredo.AbstractUndoableSceneEdit;
import com.jme3.gde.scenecomposer.SceneEditTool;
-import com.jme3.input.KeyInput;
-import com.jme3.input.event.KeyInputEvent;
-import com.jme3.math.FastMath;
-import com.jme3.math.Quaternion;
import com.jme3.math.Vector2f;
-import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.terrain.Terrain;
import org.openide.loaders.DataObject;
-import org.openide.util.Lookup;
/**
- * This duplicates the Blender manipulate tool.
- * It supports quick access to Grab, Rotate, and Scale operations
- * by typing one of the following keys: 'g', 'r', or 's'
- * Those keys can be followed by an axis key to specify what axis
- * to perform the transformation: x, y, z
- * Then, after the operation and axis are selected, you can type in a
- * number and then hit 'enter' to complete the transformation.
- *
- * Ctrl+Shift+D will duplicate an object
- * X will delete an object
- *
- * ITEMS TO FINISH:
- * 1) fixed scale and rotation values by holding Ctrl and dragging mouse
- * BUGS:
- * 1) window always needs focus from primary click when it should focus from secondary and middle mouse
- *
+ * This duplicates the Blender manipulate tool. It supports quick access to
+ * Grab, Rotate, and Scale operations by typing one of the following keys: 'g',
+ * 'r', or 's' Those keys can be followed by an axis key to specify what axis to
+ * perform the transformation: x, y, z Then, after the operation and axis are
+ * selected, you can type in a number and then hit 'enter' to complete the
+ * transformation.
+ *
+ * Ctrl+Shift+D will duplicate an object X will delete an object
+ *
+ * ITEMS TO FINISH: 1) fixed scale and rotation values by holding Ctrl and
+ * dragging mouse BUGS: 1) window always needs focus from primary click when it
+ * should focus from secondary and middle mouse
+ *
* @author Brent Owens
*/
public class SelectTool extends SceneEditTool {
- private enum State {
-
- translate, rotate, scale
- };
- private State currentState = null;
- private Vector3f currentAxis = Vector3f.UNIT_XYZ;
- private StringBuilder numberBuilder = new StringBuilder(); // gets appended with numbers
- private Quaternion startRot;
- private Vector3f startTrans;
- private Vector3f startScale;
- private boolean wasDraggingL = false;
private boolean wasDraggingR = false;
private boolean wasDownR = false;
- private boolean ctrlDown = false;
- private boolean shiftDown = false;
- private boolean altDown = false;
- private MoveManager.MoveUndo moving;
- private ScaleUndo scaling;
- private RotateUndo rotating;
- private Vector2f startMouseCoord; // for scaling and rotation
- private Vector2f startSelectedCoord; // for scaling and rotation
- private float lastRotAngle; // used for rotation
/**
- * This is stateful:
- * First it checks for a command (rotate, translate, delete, etc..)
- * Then it checks for an axis (x,y,z)
- * Then it checks for a number (user typed a number
- * Then, finally, it checks if Enter was hit.
- *
+ * This is stateful: First it checks for a command (rotate, translate,
+ * delete, etc..) Then it checks for an axis (x,y,z) Then it checks for a
+ * number (user typed a number Then, finally, it checks if Enter was hit.
+ *
* If either of the commands was actioned, the preceeding states/axis/amount
- * will be reset. For example if the user types: G Y 2 R
- * Then it will:
- * 1) Set state as 'Translate' for the G (grab)
- * 2) Set the axis as 'Y'; it will translate along the Y axis
- * 3) Distance will be 2, when the 2 key is hit
- * 4) Distance, Axis, and state are then reset because a new state was set: Rotate
- * it won't actually translate because 'Enter' was not hit and 'R' reset the state.
- *
+ * will be reset. For example if the user types: G Y 2 R Then it will: 1)
+ * Set state as 'Translate' for the G (grab) 2) Set the axis as 'Y'; it will
+ * translate along the Y axis 3) Distance will be 2, when the 2 key is hit
+ * 4) Distance, Axis, and state are then reset because a new state was set:
+ * Rotate it won't actually translate because 'Enter' was not hit and 'R'
+ * reset the state.
+ *
*/
- @Override
- public void keyPressed(KeyInputEvent kie) {
-
- checkModificatorKeys(kie); // alt,shift,ctrl
- Spatial selected = toolController.getSelectedSpatial();
-
- if (selected == null) {
- return; // only do anything if a spatial is selected
- }
- // key released
- if (kie.isPressed()) {
- boolean commandUsed = checkCommandKey(kie);
- boolean stateChange = checkStateKey(kie);
- boolean axisChange = checkAxisKey(kie);
- boolean numberChange = checkNumberKey(kie);
- boolean enterHit = checkEnterHit(kie);
- boolean escHit = checkEscHit(kie);
-
- if (commandUsed) {
- return; // commands take priority
- }
- if (stateChange) {
- currentAxis = Vector3f.UNIT_XYZ;
- numberBuilder = new StringBuilder();
- recordInitialState(selected);
- } else if (axisChange) {
- } else if (numberChange) {
- } else if (enterHit) {
- if (currentState != null && numberBuilder.length() > 0) {
- applyKeyedChangeState(selected);
- clearState(false);
- }
- }
-
-
- // -----------------------
- // reset conditions below:
-
- if (escHit) {
- if (moving != null) {
- moving.sceneUndo();
- }
-
- moving = null;
- clearState();
- }
-
- if (!stateChange && !axisChange && !numberChange && !enterHit && !escHit) {
- // nothing valid was hit, reset the state
- //clearState(); // this will be
- }
- }
- }
-
- /**
- * Abort any manipulations
- */
- private void clearState() {
- clearState(true);
- }
-
- private void clearState(boolean resetSelected) {
- Spatial selected = toolController.getSelectedSpatial();
- if (resetSelected && selected != null) {
- // reset the transforms
- if (startRot != null) {
- selected.setLocalRotation(startRot);
- }
- if (startTrans != null) {
- selected.setLocalTranslation(startTrans);
- }
- if (startScale != null) {
- selected.setLocalScale(startScale);
- }
- }
- currentState = null;
- currentAxis = Vector3f.UNIT_XYZ;
- numberBuilder = new StringBuilder();
- startRot = null;
- startTrans = null;
- startScale = null;
- startMouseCoord = null;
- startSelectedCoord = null;
- lastRotAngle = 0;
- }
-
- private void recordInitialState(Spatial selected) {
- startRot = selected.getLocalRotation().clone();
- startTrans = selected.getLocalTranslation().clone();
- startScale = selected.getLocalScale().clone();
- }
-
- /**
- * Applies the changes entered by a number, not by mouse.
- * Translate: adds the value to the current local translation
- * Rotate: rotates by X degrees
- * Scale: scale the current scale by X amount
- */
- private void applyKeyedChangeState(Spatial selected) {
- Float value = null;
- try {
- value = new Float(numberBuilder.toString());
- } catch (NumberFormatException e) {
- return;
- }
-
- if (currentState == State.translate) {
- MoveManager moveManager = Lookup.getDefault().lookup(MoveManager.class);
- moveManager.moveAcross(currentAxis, value, toolController.isSnapToGrid());
- moving.setAfter(selected.getLocalTranslation());
- actionPerformed(moving);
- moving = null;
- } else if (currentState == State.scale) {
- float x = 1, y = 1, z = 1;
- if (currentAxis == Vector3f.UNIT_X) {
- x = value;
- } else if (currentAxis == Vector3f.UNIT_Y) {
- y = value;
- } else if (currentAxis == Vector3f.UNIT_Z) {
- z = value;
- } else if (currentAxis == Vector3f.UNIT_XYZ) {
- x = value;
- y = value;
- z = value;
- }
- Vector3f before = selected.getLocalScale().clone();
- Vector3f after = selected.getLocalScale().multLocal(x, y, z);
- selected.setLocalScale(after);
- actionPerformed(new ScaleUndo(selected, before, after));
- } else if (currentState == State.rotate) {
- float x = 0, y = 0, z = 0;
- if (currentAxis == Vector3f.UNIT_X) {
- x = 1;
- } else if (currentAxis == Vector3f.UNIT_Y) {
- y = 1;
- } else if (currentAxis == Vector3f.UNIT_Z) {
- z = 1;
- }
- Vector3f axis = new Vector3f(x, y, z);
- Quaternion initialRot = selected.getLocalRotation().clone();
- Quaternion rot = new Quaternion();
- rot = rot.fromAngleAxis(value * FastMath.DEG_TO_RAD, axis);
- selected.setLocalRotation(selected.getLocalRotation().mult(rot));
- RotateUndo undo = new RotateUndo(selected, initialRot, rot);
- actionPerformed(undo);
- toolController.updateSelection(null);// force a re-draw of the bbox shape
- toolController.updateSelection(selected);
-
- }
- clearState(false);
- }
-
- private void checkModificatorKeys(KeyInputEvent kie) {
- if (kie.getKeyCode() == KeyInput.KEY_LCONTROL || kie.getKeyCode() == KeyInput.KEY_RCONTROL) {
- ctrlDown = kie.isPressed();
- }
-
- if (kie.getKeyCode() == KeyInput.KEY_LSHIFT || kie.getKeyCode() == KeyInput.KEY_RSHIFT) {
- shiftDown = kie.isPressed();
- }
-
- if (kie.getKeyCode() == KeyInput.KEY_LMENU || kie.getKeyCode() == KeyInput.KEY_RMENU) {
- altDown = kie.isPressed();
- }
- }
-
- private boolean checkCommandKey(KeyInputEvent kie) {
- if (kie.getKeyCode() == KeyInput.KEY_D) {
- if (shiftDown) {
- duplicateSelected();
- return true;
- }
- }
- // X will only delete if the user isn't already transforming
- if (currentState == null && kie.getKeyCode() == KeyInput.KEY_X) {
- if (!ctrlDown && !shiftDown) {
- deleteSelected();
- return true;
- }
- }
- return false;
- }
-
- private boolean checkStateKey(KeyInputEvent kie) {
- Spatial selected = toolController.getSelectedSpatial();
- if (kie.getKeyCode() == KeyInput.KEY_G && !ctrlDown) {
- currentState = State.translate;
- MoveManager moveManager = Lookup.getDefault().lookup(MoveManager.class);
- moveManager.reset();
- Quaternion rot = camera.getRotation().mult(new Quaternion().fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y));
- moveManager.initiateMove(selected, rot, false);
- moving = moveManager.makeUndo();
- return true;
- } else if (kie.getKeyCode() == KeyInput.KEY_R && !ctrlDown) {
- currentState = State.rotate;
- return true;
- } else if (kie.getKeyCode() == KeyInput.KEY_S && !ctrlDown) {
- currentState = State.scale;
- return true;
- }
- return false;
- }
-
- private boolean checkAxisKey(KeyInputEvent kie) {
- if (kie.getKeyCode() == KeyInput.KEY_X) {
- currentAxis = Vector3f.UNIT_X;
- checkMovePlane(MoveManager.XY, MoveManager.XZ);
- return true;
- } else if (kie.getKeyCode() == KeyInput.KEY_Y) {
- currentAxis = Vector3f.UNIT_Y;
- checkMovePlane(MoveManager.XY, MoveManager.YZ);
- return true;
- } else if (kie.getKeyCode() == KeyInput.KEY_Z) {
- currentAxis = Vector3f.UNIT_Z;
- checkMovePlane(MoveManager.XZ, MoveManager.YZ);
- return true;
- }
- return false;
- }
-
- private void checkMovePlane(Quaternion rot1, Quaternion rot2) {
- if (currentState == State.translate) {
- MoveManager moveManager = Lookup.getDefault().lookup(MoveManager.class);
- Quaternion rot = camera.getRotation().mult(new Quaternion().fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y));
- Quaternion planRot = null;
- if (rot.dot(rot1) < rot.dot(rot2)) {
- planRot = rot1;
- } else {
- planRot = rot2;
- }
- moveManager.updatePlaneRotation(planRot);
- }
- }
-
- private boolean checkNumberKey(KeyInputEvent kie) {
- if (kie.getKeyCode() == KeyInput.KEY_MINUS) {
- if (numberBuilder.length() > 0) {
- if (numberBuilder.charAt(0) == '-') {
- numberBuilder.replace(0, 1, "");
- } else {
- numberBuilder.insert(0, '-');
- }
- } else {
- numberBuilder.append('-');
- }
- return true;
- } else if (kie.getKeyCode() == KeyInput.KEY_0 || kie.getKeyCode() == KeyInput.KEY_NUMPAD0) {
- numberBuilder.append('0');
- return true;
- } else if (kie.getKeyCode() == KeyInput.KEY_1 || kie.getKeyCode() == KeyInput.KEY_NUMPAD1) {
- numberBuilder.append('1');
- return true;
- } else if (kie.getKeyCode() == KeyInput.KEY_2 || kie.getKeyCode() == KeyInput.KEY_NUMPAD2) {
- numberBuilder.append('2');
- return true;
- } else if (kie.getKeyCode() == KeyInput.KEY_3 || kie.getKeyCode() == KeyInput.KEY_NUMPAD3) {
- numberBuilder.append('3');
- return true;
- } else if (kie.getKeyCode() == KeyInput.KEY_4 || kie.getKeyCode() == KeyInput.KEY_NUMPAD4) {
- numberBuilder.append('4');
- return true;
- } else if (kie.getKeyCode() == KeyInput.KEY_5 || kie.getKeyCode() == KeyInput.KEY_NUMPAD5) {
- numberBuilder.append('5');
- return true;
- } else if (kie.getKeyCode() == KeyInput.KEY_6 || kie.getKeyCode() == KeyInput.KEY_NUMPAD6) {
- numberBuilder.append('6');
- return true;
- } else if (kie.getKeyCode() == KeyInput.KEY_7 || kie.getKeyCode() == KeyInput.KEY_NUMPAD7) {
- numberBuilder.append('7');
- return true;
- } else if (kie.getKeyCode() == KeyInput.KEY_8 || kie.getKeyCode() == KeyInput.KEY_NUMPAD8) {
- numberBuilder.append('8');
- return true;
- } else if (kie.getKeyCode() == KeyInput.KEY_9 || kie.getKeyCode() == KeyInput.KEY_NUMPAD9) {
- numberBuilder.append('9');
- return true;
- } else if (kie.getKeyCode() == KeyInput.KEY_PERIOD) {
- if (numberBuilder.indexOf(".") == -1) { // if it doesn't exist yet
- if (numberBuilder.length() == 0
- || (numberBuilder.length() == 1 && numberBuilder.charAt(0) == '-')) {
- numberBuilder.append("0.");
- } else {
- numberBuilder.append(".");
- }
- }
- return true;
- }
-
- return false;
- }
-
- private boolean checkEnterHit(KeyInputEvent kie) {
- if (kie.getKeyCode() == KeyInput.KEY_RETURN) {
- return true;
- }
- return false;
- }
-
- private boolean checkEscHit(KeyInputEvent kie) {
- if (kie.getKeyCode() == KeyInput.KEY_ESCAPE) {
- return true;
- }
- return false;
- }
-
@Override
public void actionPrimary(Vector2f screenCoord, boolean pressed, final JmeNode rootNode, DataObject dataObject) {
- if (!pressed) {
- Spatial selected = toolController.getSelectedSpatial();
- // left mouse released
- if (!wasDraggingL) {
- // left mouse pressed
- if (currentState != null) {
- // finish manipulating the spatial
- if (moving != null) {
- moving.setAfter(selected.getLocalTranslation());
- actionPerformed(moving);
- moving = null;
- clearState(false);
- } else if (scaling != null) {
- scaling.after = selected.getLocalScale().clone();
- actionPerformed(scaling);
- scaling = null;
- clearState(false);
- toolController.rebuildSelectionBox();
- } else if (rotating != null) {
- rotating.after = selected.getLocalRotation().clone();
- actionPerformed(rotating);
- rotating = null;
- clearState(false);
- }
- } else {
- // mouse released and wasn't dragging, place cursor
- final Vector3f result = pickWorldLocation(getCamera(), screenCoord, rootNode);
- if (result != null) {
- if (toolController.isSnapToGrid()) {
- result.set(Math.round(result.x), result.y, Math.round(result.z));
- }
- toolController.setCursorLocation(result);
- }
- }
- }
- wasDraggingL = false;
- }
+
}
@Override
@@ -435,19 +61,7 @@ public class SelectTool extends SceneEditTool {
Spatial selected = toolController.getSelectedSpatial();
// mouse down
- if (moving != null) {
- moving.sceneUndo();
- moving = null;
- clearState();
- } else if (scaling != null) {
- scaling.sceneUndo();
- scaling = null;
- clearState();
- } else if (rotating != null) {
- rotating.sceneUndo();
- rotating = null;
- clearState();
- } else if (!wasDraggingR && !wasDownR) { // wasn't dragging and was not down already
+ if (!wasDraggingR && !wasDownR) { // wasn't dragging and was not down already
// pick on the spot
Spatial s = pickWorldSpatial(camera, screenCoord, rootNode);
if (!toolController.selectTerrain() && isTerrain(s)) {
@@ -498,8 +112,8 @@ public class SelectTool extends SceneEditTool {
}
/**
- * Climb up the spatial until we find the first node parent.
- * TODO: use userData to determine the actual model's parent.
+ * Climb up the spatial until we find the first node parent. TODO: use
+ * userData to determine the actual model's parent.
*/
private Spatial findModelNodeParent(Spatial child) {
if (child == null) {
@@ -519,14 +133,10 @@ public class SelectTool extends SceneEditTool {
@Override
public void mouseMoved(Vector2f screenCoord, JmeNode rootNode, DataObject currentDataObject, JmeSpatial selectedSpatial) {
- if (currentState != null) {
- handleMouseManipulate(screenCoord, currentState, currentAxis, rootNode, currentDataObject, selectedSpatial);
- }
}
@Override
public void draggedPrimary(Vector2f screenCoord, boolean pressed, JmeNode rootNode, DataObject currentDataObject) {
- wasDraggingL = pressed;
}
@Override
@@ -535,252 +145,8 @@ public class SelectTool extends SceneEditTool {
}
/**
- * Manipulate the spatial
- */
- private void handleMouseManipulate(Vector2f screenCoord,
- State state,
- Vector3f axis,
- JmeNode rootNode,
- DataObject currentDataObject,
- JmeSpatial selectedSpatial) {
- if (state == State.translate) {
- doMouseTranslate(axis, screenCoord, rootNode, selectedSpatial);
- } else if (state == State.scale) {
- doMouseScale(axis, screenCoord, rootNode, selectedSpatial);
- } else if (state == State.rotate) {
- doMouseRotate(axis, screenCoord, rootNode, selectedSpatial);
- }
-
- }
-
- private void doMouseTranslate(Vector3f axis, Vector2f screenCoord, JmeNode rootNode, JmeSpatial selectedSpatial) {
- MoveManager moveManager = Lookup.getDefault().lookup(MoveManager.class);
- if (toolController.isSnapToScene()) {
- moveManager.setAlternativePickTarget(rootNode.getLookup().lookup(Node.class));
- }
- // free form translation
- moveManager.move(camera, screenCoord, axis, toolController.isSnapToGrid());
- }
-
- private void doMouseScale(Vector3f axis, Vector2f screenCoord, JmeNode rootNode, JmeSpatial selectedSpatial) {
- Spatial selected = toolController.getSelectedSpatial();
- // scale based on the original mouse position and original model-to-screen position
- // and compare that to the distance from the new mouse position and the original distance
- if (startMouseCoord == null) {
- startMouseCoord = screenCoord.clone();
- }
- if (startSelectedCoord == null) {
- Vector3f screen = getCamera().getScreenCoordinates(selected.getWorldTranslation());
- startSelectedCoord = new Vector2f(screen.x, screen.y);
- }
-
- if (scaling == null) {
- scaling = new ScaleUndo(selected, selected.getLocalScale().clone(), null);
- }
-
- float origDist = startMouseCoord.distanceSquared(startSelectedCoord);
- float newDist = screenCoord.distanceSquared(startSelectedCoord);
- if (origDist == 0) {
- origDist = 1;
- }
- float ratio = newDist / origDist;
- Vector3f prev = selected.getLocalScale();
- if (axis == Vector3f.UNIT_X) {
- selected.setLocalScale(ratio, prev.y, prev.z);
- } else if (axis == Vector3f.UNIT_Y) {
- selected.setLocalScale(prev.x, ratio, prev.z);
- } else if (axis == Vector3f.UNIT_Z) {
- selected.setLocalScale(prev.x, prev.y, ratio);
- } else {
- selected.setLocalScale(ratio, ratio, ratio);
- }
- }
-
- private void doMouseRotate(Vector3f axis, Vector2f screenCoord, JmeNode rootNode, JmeSpatial selectedSpatial) {
- Spatial selected = toolController.getSelectedSpatial();
- if (startMouseCoord == null) {
- startMouseCoord = screenCoord.clone();
- }
- if (startSelectedCoord == null) {
- Vector3f screen = getCamera().getScreenCoordinates(selected.getWorldTranslation());
- startSelectedCoord = new Vector2f(screen.x, screen.y);
- }
-
- if (rotating == null) {
- rotating = new RotateUndo(selected, selected.getLocalRotation().clone(), null);
- }
-
- Vector2f origRot = startMouseCoord.subtract(startSelectedCoord);
- Vector2f newRot = screenCoord.subtract(startSelectedCoord);
- float newRotAngle = origRot.angleBetween(newRot);
- float temp = newRotAngle;
-
- if (lastRotAngle != 0) {
- newRotAngle -= lastRotAngle;
- }
-
- lastRotAngle = temp;
-
- Quaternion rotate = new Quaternion();
- if (axis != Vector3f.UNIT_XYZ) {
- rotate = rotate.fromAngleAxis(newRotAngle, selected.getWorldRotation().inverse().mult(axis));
- } else {
- rotate = rotate.fromAngleAxis(newRotAngle, selected.getWorldRotation().inverse().mult(getCamera().getDirection().mult(-1).normalizeLocal()));
- }
- selected.setLocalRotation(selected.getLocalRotation().mult(rotate));
-
-
- }
-
- private void duplicateSelected() {
- Spatial selected = toolController.getSelectedSpatial();
- if (selected == null) {
- return;
- }
- Spatial clone = selected.clone();
- clone.move(1, 0, 1);
-
- selected.getParent().attachChild(clone);
- actionPerformed(new DuplicateUndo(clone, selected.getParent()));
- selected = clone;
- final Spatial cloned = clone;
- final JmeNode rootNode = toolController.getRootNode();
- refreshSelected(rootNode, selected.getParent());
-
- java.awt.EventQueue.invokeLater(new Runnable() {
-
- @Override
- public void run() {
- if (cloned != null) {
- SceneViewerTopComponent.findInstance().setActivatedNodes(new org.openide.nodes.Node[]{rootNode.getChild(cloned)});
- SceneExplorerTopComponent.findInstance().setSelectedNode(rootNode.getChild(cloned));
- }
- }
- });
-
- // set to automatically 'grab'/'translate' the new cloned model
- toolController.updateSelection(selected);
- currentState = State.translate;
- currentAxis = Vector3f.UNIT_XYZ;
- }
-
- private void deleteSelected() {
- Spatial selected = toolController.getSelectedSpatial();
- if (selected == null) {
- return;
- }
- Node parent = selected.getParent();
- selected.removeFromParent();
- actionPerformed(new DeleteUndo(selected, parent));
-
- selected = null;
- toolController.updateSelection(selected);
-
- final JmeNode rootNode = toolController.getRootNode();
- refreshSelected(rootNode, parent);
- }
-
- private void refreshSelected(final JmeNode jmeRootNode, final Node parent) {
- java.awt.EventQueue.invokeLater(new Runnable() {
-
- @Override
- public void run() {
- jmeRootNode.getChild(parent).refresh(false);
- }
- });
- }
-
- private class ScaleUndo extends AbstractUndoableSceneEdit {
-
- private Spatial spatial;
- private Vector3f before, after;
-
- ScaleUndo(Spatial spatial, Vector3f before, Vector3f after) {
- this.spatial = spatial;
- this.before = before;
- this.after = after;
- }
-
- @Override
- public void sceneUndo() {
- spatial.setLocalScale(before);
- }
-
- @Override
- public void sceneRedo() {
- spatial.setLocalScale(after);
- }
- }
-
- private class RotateUndo extends AbstractUndoableSceneEdit {
-
- private Spatial spatial;
- private Quaternion before, after;
-
- RotateUndo(Spatial spatial, Quaternion before, Quaternion after) {
- this.spatial = spatial;
- this.before = before;
- this.after = after;
- }
-
- @Override
- public void sceneUndo() {
- spatial.setLocalRotation(before);
- }
-
- @Override
- public void sceneRedo() {
- spatial.setLocalRotation(after);
- }
- }
-
- private class DeleteUndo extends AbstractUndoableSceneEdit {
-
- private Spatial spatial;
- private Node parent;
-
- DeleteUndo(Spatial spatial, Node parent) {
- this.spatial = spatial;
- this.parent = parent;
- }
-
- @Override
- public void sceneUndo() {
- parent.attachChild(spatial);
- }
-
- @Override
- public void sceneRedo() {
- spatial.removeFromParent();
- }
- }
-
- private class DuplicateUndo extends AbstractUndoableSceneEdit {
-
- private Spatial spatial;
- private Node parent;
-
- DuplicateUndo(Spatial spatial, Node parent) {
- this.spatial = spatial;
- this.parent = parent;
- }
-
- @Override
- public void sceneUndo() {
- spatial.removeFromParent();
- }
-
- @Override
- public void sceneRedo() {
- parent.attachChild(spatial);
- }
- }
-
- /**
- * Check if the selected item is a Terrain
- * It will climb up the parent tree to see if
- * a parent is terrain too.
- * Recursive call.
+ * Check if the selected item is a Terrain It will climb up the parent tree
+ * to see if a parent is terrain too. Recursive call.
*/
protected boolean isTerrain(Spatial s) {
if (s == null) {
diff --git a/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/shortcuts/DeleteShortcut.java b/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/shortcuts/DeleteShortcut.java
new file mode 100644
index 000000000..cc13ece1d
--- /dev/null
+++ b/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/shortcuts/DeleteShortcut.java
@@ -0,0 +1,123 @@
+/*
+ * To change this license header, choose License Headers in Project Properties.
+ * To change this template file, choose Tools | Templates
+ * and open the template in the editor.
+ */
+package com.jme3.gde.scenecomposer.tools.shortcuts;
+
+import com.jme3.asset.AssetManager;
+import com.jme3.gde.core.sceneexplorer.SceneExplorerTopComponent;
+import com.jme3.gde.core.sceneexplorer.nodes.JmeNode;
+import com.jme3.gde.core.sceneexplorer.nodes.JmeSpatial;
+import com.jme3.gde.core.sceneviewer.SceneViewerTopComponent;
+import com.jme3.gde.core.undoredo.AbstractUndoableSceneEdit;
+import com.jme3.gde.scenecomposer.SceneComposerToolController;
+import com.jme3.input.KeyInput;
+import com.jme3.input.event.KeyInputEvent;
+import com.jme3.math.Vector2f;
+import com.jme3.scene.Node;
+import com.jme3.scene.Spatial;
+import org.openide.loaders.DataObject;
+import org.openide.util.Lookup;
+
+/**
+ *
+ * @author dokthar
+ */
+public class DeleteShortcut extends ShortcutTool {
+
+ @Override
+ public boolean isActivableBy(KeyInputEvent kie) {
+ if (kie.getKeyCode() == KeyInput.KEY_X && kie.isPressed()) {
+ if (Lookup.getDefault().lookup(ShortcutManager.class).isShiftDown()) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ @Override
+ public void cancel() {
+ terminate();
+ }
+
+ @Override
+ public void activate(AssetManager manager, Node toolNode, Node onTopToolNode, Spatial selectedSpatial, SceneComposerToolController toolController) {
+ super.activate(manager, toolNode, onTopToolNode, selectedSpatial, toolController); //To change body of generated methods, choose Tools | Templates.
+ hideMarker();
+ if (selectedSpatial != null) {
+ delete();
+ }
+ terminate();
+ }
+
+ private void delete() {
+ Spatial selected = toolController.getSelectedSpatial();
+
+ Node parent = selected.getParent();
+ selected.removeFromParent();
+ actionPerformed(new DeleteUndo(selected, parent));
+
+ selected = null;
+ toolController.updateSelection(selected);
+
+ final JmeNode rootNode = toolController.getRootNode();
+ refreshSelected(rootNode, parent);
+ }
+
+ private void refreshSelected(final JmeNode jmeRootNode, final Node parent) {
+ java.awt.EventQueue.invokeLater(new Runnable() {
+
+ @Override
+ public void run() {
+ jmeRootNode.getChild(parent).refresh(false);
+ }
+ });
+ }
+
+ @Override
+ public void keyPressed(KeyInputEvent kie) {
+
+ }
+
+ @Override
+ public void actionPrimary(Vector2f screenCoord, boolean pressed, JmeNode rootNode, DataObject dataObject) {
+ }
+
+ @Override
+ public void actionSecondary(Vector2f screenCoord, boolean pressed, JmeNode rootNode, DataObject dataObject) {
+ }
+
+ @Override
+ public void mouseMoved(Vector2f screenCoord, JmeNode rootNode, DataObject dataObject, JmeSpatial selectedSpatial) {
+ }
+
+ @Override
+ public void draggedPrimary(Vector2f screenCoord, boolean pressed, JmeNode rootNode, DataObject currentDataObject) {
+ }
+
+ @Override
+ public void draggedSecondary(Vector2f screenCoord, boolean pressed, JmeNode rootNode, DataObject currentDataObject) {
+ }
+
+ private class DeleteUndo extends AbstractUndoableSceneEdit {
+
+ private Spatial spatial;
+ private Node parent;
+
+ DeleteUndo(Spatial spatial, Node parent) {
+ this.spatial = spatial;
+ this.parent = parent;
+ }
+
+ @Override
+ public void sceneUndo() {
+ parent.attachChild(spatial);
+ }
+
+ @Override
+ public void sceneRedo() {
+ spatial.removeFromParent();
+ }
+ }
+}
diff --git a/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/shortcuts/DuplicateShortcut.java b/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/shortcuts/DuplicateShortcut.java
new file mode 100644
index 000000000..d98eb6ee9
--- /dev/null
+++ b/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/shortcuts/DuplicateShortcut.java
@@ -0,0 +1,141 @@
+/*
+ * To change this license header, choose License Headers in Project Properties.
+ * To change this template file, choose Tools | Templates
+ * and open the template in the editor.
+ */
+package com.jme3.gde.scenecomposer.tools.shortcuts;
+
+import com.jme3.asset.AssetManager;
+import com.jme3.gde.core.sceneexplorer.SceneExplorerTopComponent;
+import com.jme3.gde.core.sceneexplorer.nodes.JmeNode;
+import com.jme3.gde.core.sceneexplorer.nodes.JmeSpatial;
+import com.jme3.gde.core.sceneviewer.SceneViewerTopComponent;
+import com.jme3.gde.core.undoredo.AbstractUndoableSceneEdit;
+import com.jme3.gde.scenecomposer.SceneComposerToolController;
+import com.jme3.input.KeyInput;
+import com.jme3.input.event.KeyInputEvent;
+import com.jme3.math.Vector2f;
+import com.jme3.scene.Node;
+import com.jme3.scene.Spatial;
+import org.openide.loaders.DataObject;
+import org.openide.util.Lookup;
+
+/**
+ *
+ * @author dokthar
+ */
+public class DuplicateShortcut extends ShortcutTool {
+
+ @Override
+ public boolean isActivableBy(KeyInputEvent kie) {
+ if (kie.getKeyCode() == KeyInput.KEY_D && kie.isPressed()) {
+ if (Lookup.getDefault().lookup(ShortcutManager.class).isShiftDown()) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ @Override
+ public void cancel() {
+ terminate();
+ }
+
+ @Override
+ public void activate(AssetManager manager, Node toolNode, Node onTopToolNode, Spatial selectedSpatial, SceneComposerToolController toolController) {
+ super.activate(manager, toolNode, onTopToolNode, selectedSpatial, toolController); //To change body of generated methods, choose Tools | Templates.
+ hideMarker();
+ if (selectedSpatial != null) {
+ duplicate();
+ terminate();
+
+ //then enable move shortcut
+ toolController.doKeyPressed(new KeyInputEvent(KeyInput.KEY_G, 'g', true, false));
+ } else {
+ terminate();
+ }
+ }
+
+ private void duplicate() {
+ Spatial selected = toolController.getSelectedSpatial();
+
+ Spatial clone = selected.clone();
+ clone.move(1, 0, 1);
+
+ selected.getParent().attachChild(clone);
+ actionPerformed(new DuplicateUndo(clone, selected.getParent()));
+ selected = clone;
+ final Spatial cloned = clone;
+ final JmeNode rootNode = toolController.getRootNode();
+ refreshSelected(rootNode, selected.getParent());
+
+ java.awt.EventQueue.invokeLater(new Runnable() {
+
+ @Override
+ public void run() {
+ if (cloned != null) {
+ SceneViewerTopComponent.findInstance().setActivatedNodes(new org.openide.nodes.Node[]{rootNode.getChild(cloned)});
+ SceneExplorerTopComponent.findInstance().setSelectedNode(rootNode.getChild(cloned));
+ }
+ }
+ });
+
+ toolController.updateSelection(selected);
+ }
+
+ private void refreshSelected(final JmeNode jmeRootNode, final Node parent) {
+ java.awt.EventQueue.invokeLater(new Runnable() {
+
+ @Override
+ public void run() {
+ jmeRootNode.getChild(parent).refresh(false);
+ }
+ });
+ }
+
+ @Override
+ public void keyPressed(KeyInputEvent kie) {
+
+ }
+
+ @Override
+ public void actionPrimary(Vector2f screenCoord, boolean pressed, JmeNode rootNode, DataObject dataObject) {
+ }
+
+ @Override
+ public void actionSecondary(Vector2f screenCoord, boolean pressed, JmeNode rootNode, DataObject dataObject) {
+ }
+
+ @Override
+ public void mouseMoved(Vector2f screenCoord, JmeNode rootNode, DataObject dataObject, JmeSpatial selectedSpatial) {
+ }
+
+ @Override
+ public void draggedPrimary(Vector2f screenCoord, boolean pressed, JmeNode rootNode, DataObject currentDataObject) {
+ }
+
+ @Override
+ public void draggedSecondary(Vector2f screenCoord, boolean pressed, JmeNode rootNode, DataObject currentDataObject) {
+ }
+
+ private class DuplicateUndo extends AbstractUndoableSceneEdit {
+
+ private Spatial spatial;
+ private Node parent;
+
+ DuplicateUndo(Spatial spatial, Node parent) {
+ this.spatial = spatial;
+ this.parent = parent;
+ }
+
+ @Override
+ public void sceneUndo() {
+ spatial.removeFromParent();
+ }
+
+ @Override
+ public void sceneRedo() {
+ parent.attachChild(spatial);
+ }
+ }
+}
diff --git a/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/shortcuts/MoveShortcut.java b/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/shortcuts/MoveShortcut.java
new file mode 100644
index 000000000..6291ab932
--- /dev/null
+++ b/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/shortcuts/MoveShortcut.java
@@ -0,0 +1,227 @@
+/*
+ * To change this license header, choose License Headers in Project Properties.
+ * To change this template file, choose Tools | Templates
+ * and open the template in the editor.
+ */
+package com.jme3.gde.scenecomposer.tools.shortcuts;
+
+import com.jme3.asset.AssetManager;
+import com.jme3.bullet.control.CharacterControl;
+import com.jme3.bullet.control.RigidBodyControl;
+import com.jme3.gde.core.sceneexplorer.nodes.JmeNode;
+import com.jme3.gde.core.sceneexplorer.nodes.JmeSpatial;
+import com.jme3.gde.core.undoredo.AbstractUndoableSceneEdit;
+import com.jme3.gde.scenecomposer.SceneComposerToolController;
+import com.jme3.gde.scenecomposer.tools.PickManager;
+import com.jme3.input.KeyInput;
+import com.jme3.input.event.KeyInputEvent;
+import com.jme3.math.Vector2f;
+import com.jme3.math.Vector3f;
+import com.jme3.scene.Node;
+import com.jme3.scene.Spatial;
+import org.openide.loaders.DataObject;
+import org.openide.util.Lookup;
+
+/**
+ *
+ * @author dokthar
+ */
+public class MoveShortcut extends ShortcutTool {
+
+ private Vector3f currentAxis;
+ private StringBuilder numberBuilder;
+ private Spatial spatial;
+ private PickManager pickManager;
+ private boolean pickEnabled;
+ private Vector3f startPosition;
+ private Vector3f finalPosition;
+
+ @Override
+
+ public boolean isActivableBy(KeyInputEvent kie) {
+ return kie.getKeyCode() == KeyInput.KEY_G;
+ }
+
+ @Override
+ public void cancel() {
+ spatial.setLocalTranslation(startPosition);
+ terminate();
+ }
+
+ private void apply() {
+ actionPerformed(new MoveUndo(toolController.getSelectedSpatial(), startPosition, finalPosition));
+ terminate();
+ }
+
+ private void init(Spatial selectedSpatial) {
+ spatial = selectedSpatial;
+ startPosition = spatial.getLocalTranslation().clone();
+ currentAxis = Vector3f.UNIT_XYZ;
+ pickManager = Lookup.getDefault().lookup(PickManager.class);
+ pickEnabled = false;
+ }
+
+ @Override
+ public void activate(AssetManager manager, Node toolNode, Node onTopToolNode, Spatial selectedSpatial, SceneComposerToolController toolController) {
+ super.activate(manager, toolNode, onTopToolNode, selectedSpatial, toolController); //To change body of generated methods, choose Tools | Templates.
+ hideMarker();
+ numberBuilder = new StringBuilder();
+ if (selectedSpatial == null) {
+ terminate();
+ } else {
+ init(selectedSpatial);
+ }
+ }
+
+ @Override
+ public void keyPressed(KeyInputEvent kie) {
+ if (kie.isPressed()) {
+ Lookup.getDefault().lookup(ShortcutManager.class).activateShortcut(kie);
+
+ Vector3f axis = new Vector3f();
+ boolean axisChanged = ShortcutManager.checkAxisKey(kie, axis);
+ if (axisChanged) {
+ currentAxis = axis;
+ }
+ boolean numberChanged = ShortcutManager.checkNumberKey(kie, numberBuilder);
+ boolean enterHit = ShortcutManager.checkEnterHit(kie);
+ boolean escHit = ShortcutManager.checkEscHit(kie);
+
+ if (escHit) {
+ cancel();
+ } else if (enterHit) {
+ apply();
+ } else if (axisChanged && pickEnabled) {
+ //update pick manager
+
+ if (currentAxis.equals(Vector3f.UNIT_X)) {
+ pickManager.setTransformation(PickManager.PLANE_XY, getTransformType(), camera);
+ } else if (currentAxis.equals(Vector3f.UNIT_Y)) {
+ pickManager.setTransformation(PickManager.PLANE_YZ, getTransformType(), camera);
+ } else if (currentAxis.equals(Vector3f.UNIT_Z)) {
+ pickManager.setTransformation(PickManager.PLANE_XZ, getTransformType(), camera);
+ }
+ } else if (axisChanged || numberChanged) {
+ //update transformation
+ float number = ShortcutManager.getNumberKey(numberBuilder);
+ Vector3f translation = currentAxis.mult(number);
+ finalPosition = startPosition.add(translation);
+ spatial.setLocalTranslation(finalPosition);
+
+ }
+
+ }
+ }
+
+ @Override
+ public void actionPrimary(Vector2f screenCoord, boolean pressed, JmeNode rootNode, DataObject dataObject) {
+ if (pressed) {
+ apply();
+ }
+ }
+
+ @Override
+ public void actionSecondary(Vector2f screenCoord, boolean pressed, JmeNode rootNode, DataObject dataObject) {
+ if (pressed) {
+ cancel();
+ }
+ }
+
+ @Override
+ public void mouseMoved(Vector2f screenCoord, JmeNode rootNode, DataObject dataObject, JmeSpatial selectedSpatial) {
+
+ if (!pickEnabled) {
+ if (currentAxis.equals(Vector3f.UNIT_XYZ)) {
+ pickManager.initiatePick(toolController.getSelectedSpatial(), camera.getRotation(), SceneComposerToolController.TransformationType.camera, camera, screenCoord);
+ pickEnabled = true;
+ } else if (currentAxis.equals(Vector3f.UNIT_X)) {
+ pickManager.initiatePick(toolController.getSelectedSpatial(), PickManager.PLANE_XY, getTransformType(), camera, screenCoord);
+ pickEnabled = true;
+ } else if (currentAxis.equals(Vector3f.UNIT_Y)) {
+ pickManager.initiatePick(toolController.getSelectedSpatial(), PickManager.PLANE_YZ, getTransformType(), camera, screenCoord);
+ pickEnabled = true;
+ } else if (currentAxis.equals(Vector3f.UNIT_Z)) {
+ pickManager.initiatePick(toolController.getSelectedSpatial(), PickManager.PLANE_XZ, getTransformType(), camera, screenCoord);
+ pickEnabled = true;
+ } else {
+ return;
+ }
+ }
+
+ if (pickManager.updatePick(camera, screenCoord)) {
+ //pick update success
+ Vector3f diff;
+
+ if (currentAxis.equals(Vector3f.UNIT_XYZ)) {
+ diff = pickManager.getTranslation();
+ } else {
+ diff = pickManager.getTranslation(currentAxis);
+ }
+ Vector3f position = startPosition.add(diff);
+ finalPosition = position;
+ toolController.getSelectedSpatial().setLocalTranslation(position);
+ updateToolsTransformation();
+ }
+ }
+
+ @Override
+ public void draggedPrimary(Vector2f screenCoord, boolean pressed, JmeNode rootNode, DataObject currentDataObject) {
+ if (pressed) {
+ apply();
+ }
+ }
+
+ @Override
+ public void draggedSecondary(Vector2f screenCoord, boolean pressed, JmeNode rootNode, DataObject currentDataObject) {
+ if (pressed) {
+ cancel();
+ }
+ }
+
+ private class MoveUndo extends AbstractUndoableSceneEdit {
+
+ private Spatial spatial;
+ private Vector3f before = new Vector3f(), after = new Vector3f();
+
+ MoveUndo(Spatial spatial, Vector3f before, Vector3f after) {
+ this.spatial = spatial;
+ this.before.set(before);
+ if (after != null) {
+ this.after.set(after);
+ }
+ }
+
+ @Override
+ public void sceneUndo() {
+ spatial.setLocalTranslation(before);
+ RigidBodyControl control = spatial.getControl(RigidBodyControl.class);
+ if (control != null) {
+ control.setPhysicsLocation(spatial.getWorldTranslation());
+ }
+ CharacterControl character = spatial.getControl(CharacterControl.class);
+ if (character != null) {
+ character.setPhysicsLocation(spatial.getWorldTranslation());
+ }
+ // toolController.selectedSpatialTransformed();
+ }
+
+ @Override
+ public void sceneRedo() {
+ spatial.setLocalTranslation(after);
+ RigidBodyControl control = spatial.getControl(RigidBodyControl.class);
+ if (control != null) {
+ control.setPhysicsLocation(spatial.getWorldTranslation());
+ }
+ CharacterControl character = spatial.getControl(CharacterControl.class);
+ if (character != null) {
+ character.setPhysicsLocation(spatial.getWorldTranslation());
+ }
+ //toolController.selectedSpatialTransformed();
+ }
+
+ public void setAfter(Vector3f after) {
+ this.after.set(after);
+ }
+ }
+
+}
diff --git a/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/shortcuts/RotateShortcut.java b/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/shortcuts/RotateShortcut.java
new file mode 100644
index 000000000..8b9ffe404
--- /dev/null
+++ b/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/shortcuts/RotateShortcut.java
@@ -0,0 +1,189 @@
+/*
+ * To change this license header, choose License Headers in Project Properties.
+ * To change this template file, choose Tools | Templates
+ * and open the template in the editor.
+ */
+package com.jme3.gde.scenecomposer.tools.shortcuts;
+
+import com.jme3.asset.AssetManager;
+import com.jme3.gde.core.sceneexplorer.nodes.JmeNode;
+import com.jme3.gde.core.sceneexplorer.nodes.JmeSpatial;
+import com.jme3.gde.core.undoredo.AbstractUndoableSceneEdit;
+import com.jme3.gde.scenecomposer.SceneComposerToolController;
+import com.jme3.gde.scenecomposer.tools.PickManager;
+import com.jme3.input.KeyInput;
+import com.jme3.input.event.KeyInputEvent;
+import com.jme3.math.Quaternion;
+import com.jme3.math.Vector2f;
+import com.jme3.math.Vector3f;
+import com.jme3.scene.Node;
+import com.jme3.scene.Spatial;
+import org.openide.loaders.DataObject;
+import org.openide.util.Lookup;
+
+/**
+ *
+ * @author dokthar
+ */
+public class RotateShortcut extends ShortcutTool {
+
+ private Vector3f currentAxis;
+ private StringBuilder numberBuilder;
+ private Spatial spatial;
+ private PickManager pickManager;
+ private boolean pickEnabled;
+ private Quaternion startRotation;
+ private Quaternion finalRotation;
+
+ @Override
+
+ public boolean isActivableBy(KeyInputEvent kie) {
+ return kie.getKeyCode() == KeyInput.KEY_R;
+ }
+
+ @Override
+ public void cancel() {
+ spatial.setLocalRotation(startRotation);
+ terminate();
+ }
+
+ private void apply() {
+ actionPerformed(new RotateUndo(toolController.getSelectedSpatial(), startRotation, finalRotation));
+ terminate();
+ }
+
+ private void init(Spatial selectedSpatial) {
+ spatial = selectedSpatial;
+ startRotation = spatial.getLocalRotation().clone();
+ currentAxis = Vector3f.UNIT_XYZ;
+ pickManager = Lookup.getDefault().lookup(PickManager.class);
+ pickEnabled = false;
+ }
+
+ @Override
+ public void activate(AssetManager manager, Node toolNode, Node onTopToolNode, Spatial selectedSpatial, SceneComposerToolController toolController) {
+ super.activate(manager, toolNode, onTopToolNode, selectedSpatial, toolController); //To change body of generated methods, choose Tools | Templates.
+ hideMarker();
+ numberBuilder = new StringBuilder();
+ if (selectedSpatial == null) {
+ terminate();
+ } else {
+ init(selectedSpatial);
+ }
+ }
+
+ @Override
+ public void keyPressed(KeyInputEvent kie) {
+ if (kie.isPressed()) {
+ Lookup.getDefault().lookup(ShortcutManager.class).activateShortcut(kie);
+
+ Vector3f axis = new Vector3f();
+ boolean axisChanged = ShortcutManager.checkAxisKey(kie, axis);
+ if (axisChanged) {
+ currentAxis = axis;
+ }
+ boolean numberChanged = ShortcutManager.checkNumberKey(kie, numberBuilder);
+ boolean enterHit = ShortcutManager.checkEnterHit(kie);
+ boolean escHit = ShortcutManager.checkEscHit(kie);
+
+ if (escHit) {
+ cancel();
+ } else if (enterHit) {
+ apply();
+ } else if (axisChanged && pickEnabled) {
+ pickEnabled = false;
+ spatial.setLocalRotation(startRotation.clone());
+ } else if (axisChanged || numberChanged) {
+ //update transformation
+ /* float number = ShortcutManager.getNumberKey(numberBuilder);
+ Vector3f translation = currentAxis.mult(number);
+ finalPosition = startPosition.add(translation);
+ spatial.setLocalTranslation(finalPosition);
+ */
+ }
+
+ }
+ }
+
+ @Override
+ public void actionPrimary(Vector2f screenCoord, boolean pressed, JmeNode rootNode, DataObject dataObject) {
+ if (pressed) {
+ apply();
+ }
+ }
+
+ @Override
+ public void actionSecondary(Vector2f screenCoord, boolean pressed, JmeNode rootNode, DataObject dataObject) {
+ if (pressed) {
+ cancel();
+ }
+ }
+
+ @Override
+ public void mouseMoved(Vector2f screenCoord, JmeNode rootNode, DataObject dataObject, JmeSpatial selectedSpatial) {
+
+ if (!pickEnabled) {
+ if (currentAxis.equals(Vector3f.UNIT_XYZ)) {
+ pickManager.initiatePick(toolController.getSelectedSpatial(), camera.getRotation(), SceneComposerToolController.TransformationType.camera, camera, screenCoord);
+ pickEnabled = true;
+ } else if (currentAxis.equals(Vector3f.UNIT_X)) {
+ pickManager.initiatePick(toolController.getSelectedSpatial(), PickManager.PLANE_YZ, getTransformType(), camera, screenCoord);
+ pickEnabled = true;
+ } else if (currentAxis.equals(Vector3f.UNIT_Y)) {
+ pickManager.initiatePick(toolController.getSelectedSpatial(), PickManager.PLANE_XZ, getTransformType(), camera, screenCoord);
+ pickEnabled = true;
+ } else if (currentAxis.equals(Vector3f.UNIT_Z)) {
+ pickManager.initiatePick(toolController.getSelectedSpatial(), PickManager.PLANE_XY, getTransformType(), camera, screenCoord);
+ pickEnabled = true;
+ } else {
+ return;
+ }
+ }
+
+ if (pickManager.updatePick(camera, screenCoord)) {
+
+ Quaternion rotation = startRotation.mult(pickManager.getRotation(startRotation.inverse()));
+ toolController.getSelectedSpatial().setLocalRotation(rotation);
+ finalRotation = rotation;
+ updateToolsTransformation();
+ }
+ }
+
+ @Override
+ public void draggedPrimary(Vector2f screenCoord, boolean pressed, JmeNode rootNode, DataObject currentDataObject) {
+ if (pressed) {
+ apply();
+ }
+ }
+
+ @Override
+ public void draggedSecondary(Vector2f screenCoord, boolean pressed, JmeNode rootNode, DataObject currentDataObject) {
+ if (pressed) {
+ cancel();
+ }
+ }
+
+ private class RotateUndo extends AbstractUndoableSceneEdit {
+
+ private Spatial spatial;
+ private Quaternion before, after;
+
+ RotateUndo(Spatial spatial, Quaternion before, Quaternion after) {
+ this.spatial = spatial;
+ this.before = before;
+ this.after = after;
+ }
+
+ @Override
+ public void sceneUndo() {
+ spatial.setLocalRotation(before);
+ toolController.selectedSpatialTransformed();
+ }
+
+ @Override
+ public void sceneRedo() {
+ spatial.setLocalRotation(after);
+ toolController.selectedSpatialTransformed();
+ }
+ }
+}
diff --git a/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/shortcuts/ScaleShortcut.java b/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/shortcuts/ScaleShortcut.java
new file mode 100644
index 000000000..8fa18858f
--- /dev/null
+++ b/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/shortcuts/ScaleShortcut.java
@@ -0,0 +1,199 @@
+/*
+ * To change this license header, choose License Headers in Project Properties.
+ * To change this template file, choose Tools | Templates
+ * and open the template in the editor.
+ */
+package com.jme3.gde.scenecomposer.tools.shortcuts;
+
+import com.jme3.asset.AssetManager;
+import com.jme3.gde.core.sceneexplorer.nodes.JmeNode;
+import com.jme3.gde.core.sceneexplorer.nodes.JmeSpatial;
+import com.jme3.gde.core.undoredo.AbstractUndoableSceneEdit;
+import com.jme3.gde.scenecomposer.SceneComposerToolController;
+import com.jme3.gde.scenecomposer.tools.PickManager;
+import com.jme3.input.KeyInput;
+import com.jme3.input.event.KeyInputEvent;
+import com.jme3.math.Quaternion;
+import com.jme3.math.Vector2f;
+import com.jme3.math.Vector3f;
+import com.jme3.scene.Node;
+import com.jme3.scene.Spatial;
+import org.openide.loaders.DataObject;
+import org.openide.util.Lookup;
+
+/**
+ *
+ * @author dokthar
+ */
+public class ScaleShortcut extends ShortcutTool {
+
+ private Vector3f currentAxis;
+ private StringBuilder numberBuilder;
+ private Spatial spatial;
+ private PickManager pickManager;
+ private boolean pickEnabled;
+ private Vector3f startScale;
+ private Vector3f finalScale;
+
+ @Override
+
+ public boolean isActivableBy(KeyInputEvent kie) {
+ return kie.getKeyCode() == KeyInput.KEY_S;
+ }
+
+ @Override
+ public void cancel() {
+ spatial.setLocalScale(startScale);
+ terminate();
+ }
+
+ private void apply() {
+ actionPerformed(new ScaleUndo(toolController.getSelectedSpatial(), startScale, finalScale));
+ terminate();
+ }
+
+ private void init(Spatial selectedSpatial) {
+ spatial = selectedSpatial;
+ startScale = spatial.getLocalScale().clone();
+ currentAxis = Vector3f.UNIT_XYZ;
+ pickManager = Lookup.getDefault().lookup(PickManager.class);
+ pickEnabled = false;
+ }
+
+ @Override
+ public void activate(AssetManager manager, Node toolNode, Node onTopToolNode, Spatial selectedSpatial, SceneComposerToolController toolController) {
+ super.activate(manager, toolNode, onTopToolNode, selectedSpatial, toolController); //To change body of generated methods, choose Tools | Templates.
+ hideMarker();
+ numberBuilder = new StringBuilder();
+ if (selectedSpatial == null) {
+ terminate();
+ } else {
+ init(selectedSpatial);
+ }
+ }
+
+ @Override
+ public void keyPressed(KeyInputEvent kie) {
+ if (kie.isPressed()) {
+ Lookup.getDefault().lookup(ShortcutManager.class).activateShortcut(kie);
+
+ Vector3f axis = new Vector3f();
+ boolean axisChanged = ShortcutManager.checkAxisKey(kie, axis);
+ if (axisChanged) {
+ currentAxis = axis;
+ }
+ boolean numberChanged = ShortcutManager.checkNumberKey(kie, numberBuilder);
+ boolean enterHit = ShortcutManager.checkEnterHit(kie);
+ boolean escHit = ShortcutManager.checkEscHit(kie);
+
+ if (escHit) {
+ cancel();
+ } else if (enterHit) {
+ apply();
+ } else if (axisChanged && pickEnabled) {
+ pickEnabled = false;
+ } else if (axisChanged || numberChanged) {
+ //update transformation
+ /* float number = ShortcutManager.getNumberKey(numberBuilder);
+ Vector3f translation = currentAxis.mult(number);
+ finalPosition = startPosition.add(translation);
+ spatial.setLocalTranslation(finalPosition);
+ */
+ }
+
+ }
+ }
+
+ @Override
+ public void actionPrimary(Vector2f screenCoord, boolean pressed, JmeNode rootNode, DataObject dataObject) {
+ if (pressed) {
+ apply();
+ }
+ }
+
+ @Override
+ public void actionSecondary(Vector2f screenCoord, boolean pressed, JmeNode rootNode, DataObject dataObject) {
+ if (pressed) {
+ cancel();
+ }
+ }
+
+ @Override
+ public void mouseMoved(Vector2f screenCoord, JmeNode rootNode, DataObject dataObject, JmeSpatial selectedSpatial) {
+
+ if (!pickEnabled) {
+ if (currentAxis.equals(Vector3f.UNIT_XYZ)) {
+ pickManager.initiatePick(toolController.getSelectedSpatial(), camera.getRotation(), SceneComposerToolController.TransformationType.camera, camera, screenCoord);
+ pickEnabled = true;
+ } else if (currentAxis.equals(Vector3f.UNIT_X)) {
+ pickManager.initiatePick(toolController.getSelectedSpatial(), PickManager.PLANE_XY, getTransformType(), camera, screenCoord);
+ pickEnabled = true;
+ } else if (currentAxis.equals(Vector3f.UNIT_Y)) {
+ pickManager.initiatePick(toolController.getSelectedSpatial(), PickManager.PLANE_YZ, getTransformType(), camera, screenCoord);
+ pickEnabled = true;
+ } else if (currentAxis.equals(Vector3f.UNIT_Z)) {
+ pickManager.initiatePick(toolController.getSelectedSpatial(), PickManager.PLANE_XZ, getTransformType(), camera, screenCoord);
+ pickEnabled = true;
+ } else {
+ return;
+ }
+ }
+
+ if (pickManager.updatePick(camera, screenCoord)) {
+ Vector3f scale = startScale;
+ if (currentAxis.equals(Vector3f.UNIT_XYZ)) {
+ Vector3f constraintAxis = pickManager.getStartOffset().normalize();
+ float diff = pickManager.getTranslation(constraintAxis).dot(constraintAxis);
+ diff *= 0.5f;
+ scale = startScale.add(new Vector3f(diff, diff, diff));
+ } else {
+ // Get the translation in the spatial Space
+ Quaternion worldToSpatial = toolController.getSelectedSpatial().getWorldRotation().inverse();
+ Vector3f diff = pickManager.getTranslation(worldToSpatial.mult(currentAxis));
+ diff.multLocal(0.5f);
+ scale = startScale.add(diff);
+ }
+ finalScale = scale;
+ toolController.getSelectedSpatial().setLocalScale(scale);
+ updateToolsTransformation();
+ }
+ }
+
+ @Override
+ public void draggedPrimary(Vector2f screenCoord, boolean pressed, JmeNode rootNode, DataObject currentDataObject) {
+ if (pressed) {
+ apply();
+ }
+ }
+
+ @Override
+ public void draggedSecondary(Vector2f screenCoord, boolean pressed, JmeNode rootNode, DataObject currentDataObject) {
+ if (pressed) {
+ cancel();
+ }
+ }
+
+ private class ScaleUndo extends AbstractUndoableSceneEdit {
+
+ private Spatial spatial;
+ private Vector3f before, after;
+
+ ScaleUndo(Spatial spatial, Vector3f before, Vector3f after) {
+ this.spatial = spatial;
+ this.before = before;
+ this.after = after;
+ }
+
+ @Override
+ public void sceneUndo() {
+ spatial.setLocalScale(before);
+ toolController.selectedSpatialTransformed();
+ }
+
+ @Override
+ public void sceneRedo() {
+ spatial.setLocalScale(after);
+ toolController.selectedSpatialTransformed();
+ }
+ }
+}
diff --git a/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/shortcuts/ShortcutManager.java b/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/shortcuts/ShortcutManager.java
new file mode 100644
index 000000000..187293e92
--- /dev/null
+++ b/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/shortcuts/ShortcutManager.java
@@ -0,0 +1,335 @@
+/*
+ * To change this license header, choose License Headers in Project Properties.
+ * To change this template file, choose Tools | Templates
+ * and open the template in the editor.
+ */
+package com.jme3.gde.scenecomposer.tools.shortcuts;
+
+import com.jme3.gde.scenecomposer.SceneEditTool;
+import com.jme3.input.KeyInput;
+import com.jme3.input.event.KeyInputEvent;
+import com.jme3.math.Vector3f;
+import java.util.ArrayList;
+import org.openide.util.Lookup;
+import org.openide.util.lookup.ServiceProvider;
+
+/**
+ *
+ * @author dokthar
+ */
+@ServiceProvider(service = ShortcutManager.class)
+public class ShortcutManager {
+
+ private ShortcutTool currentShortcut;
+ private ArrayList shortcutList;
+ private boolean ctrlDown = false;
+ private boolean shiftDown = false;
+ private boolean altDown = false;
+
+ public ShortcutManager() {
+ shortcutList = new ArrayList();
+ shortcutList.add(new MoveShortcut());
+ shortcutList.add(new RotateShortcut());
+ shortcutList.add(new ScaleShortcut());
+ shortcutList.add(new DuplicateShortcut());
+ shortcutList.add(new DeleteShortcut());
+ }
+
+ /*
+ Methodes
+ */
+ /**
+ * This MUST be called by the shortcut tool once the modifications are done.
+ */
+ public void terminate() {
+ currentShortcut = null;
+ }
+
+ /**
+ *
+ * @return true if a shortCutTool is active, else return false.
+ */
+ public boolean isActive() {
+ return currentShortcut != null;
+ }
+
+ /**
+ * @return the ctrlDown
+ */
+ public boolean isCtrlDown() {
+ return ctrlDown;
+ }
+
+ /**
+ * @return the shiftDown
+ */
+ public boolean isShiftDown() {
+ return shiftDown;
+ }
+
+ /**
+ * @return the altDown
+ */
+ public boolean isAltDown() {
+ return altDown;
+ }
+
+ /**
+ * Set the current shortcut to shortcut
. cancel the current
+ * shortcut if it was still active
+ *
+ * @param shortcut the ShortCutTool to set
+ */
+ public void setShortCut(ShortcutTool shortcut) {
+ if (isActive()) {
+ currentShortcut.cancel();
+ }
+ currentShortcut = shortcut;
+ }
+
+ /**
+ * Get the shortcut that can be enable with the given kei, the current
+ * shortcut cannot be enable twice. This also check for command key used to
+ * provide isCtrlDown(), isShiftDown() and isAltDown().
+ *
+ * @param kie the KeyInputEvent
+ * @return the activable shortcut else return null
+ */
+ public ShortcutTool getActivableShortcut(KeyInputEvent kie) {
+ if (checkCommandeKey(kie)) {
+ return null;
+ }
+ for (ShortcutTool s : shortcutList) {
+ if (s != currentShortcut) {
+ if (s.isActivableBy(kie)) {
+ return s;
+ }
+ }
+ }
+ return null;
+ }
+
+ /**
+ *
+ * @return the current active shortcut
+ */
+ public ShortcutTool getActiveShortcut() {
+ return currentShortcut;
+ }
+
+ /**
+ *
+ * @param kie the KeyInputEvent
+ * @return true if the given Kei can enable a sortcut, else false
+ */
+ public boolean canActivateShortcut(KeyInputEvent kie) {
+ return getActivableShortcut(kie) != null;
+ }
+
+ /**
+ * Set the current shortcut with the shortcut one that can be enable with
+ * the given key
+ *
+ * @param kie the KeyInputEvent
+ * @return true is the shortcut changed, else false
+ */
+ public boolean activateShortcut(KeyInputEvent kie) {
+ ShortcutTool newShortcut = getActivableShortcut(kie);
+ if (newShortcut != null) {
+ currentShortcut = newShortcut;
+ }
+ return newShortcut != null;
+ }
+
+ /**
+ * This should be called to trigger the currentShortcut.keyPressed() method.
+ * This also check for command key used to provide isCtrlDown(),
+ * isShiftDown() and isAltDown().
+ *
+ * @param kie
+ */
+ public void doKeyPressed(KeyInputEvent kie) {
+ if (checkCommandeKey(kie)) {
+ //return;
+ } else if (isActive()) {
+ currentShortcut.keyPressed(kie);
+ }
+ }
+
+ private boolean checkCommandeKey(KeyInputEvent kie) {
+ if (checkCtrlHit(kie)) {
+ ctrlDown = kie.isPressed();
+ return true;
+ } else if (checkAltHit(kie)) {
+ altDown = kie.isPressed();
+ return true;
+ } else if (checkShiftHit(kie)) {
+ shiftDown = kie.isPressed();
+ return true;
+ }
+ return false;
+ }
+
+ /*
+ STATIC
+ */
+ /**
+ *
+ * @param kie
+ * @return true if the given kie is KEY_RETURN
+ */
+ public static boolean checkEnterHit(KeyInputEvent kie) {
+ if (kie.getKeyCode() == KeyInput.KEY_RETURN) {
+ return true;
+ }
+ return false;
+ }
+
+ /**
+ *
+ * @param kie
+ * @return true if the given kie is KEY_ESCAPE
+ */
+ public static boolean checkEscHit(KeyInputEvent kie) {
+ if (kie.getKeyCode() == KeyInput.KEY_ESCAPE) {
+ return true;
+ }
+ return false;
+ }
+
+ /**
+ *
+ * @param kie
+ * @return true if the given kie is KEY_LCONTROL || KEY_RCONTROL
+ */
+ public static boolean checkCtrlHit(KeyInputEvent kie) {
+ if (kie.getKeyCode() == KeyInput.KEY_LCONTROL || kie.getKeyCode() == KeyInput.KEY_RCONTROL) {
+ return true;
+ }
+ return false;
+ }
+
+ /**
+ *
+ * @param kie
+ * @return true if the given kie is KEY_LSHIFT || KEY_RSHIFT
+ */
+ public static boolean checkShiftHit(KeyInputEvent kie) {
+ if (kie.getKeyCode() == KeyInput.KEY_LSHIFT || kie.getKeyCode() == KeyInput.KEY_RSHIFT) {
+ return true;
+ }
+ return false;
+ }
+
+ /**
+ *
+ * @param kie
+ * @return true if the given kie is KEY_LMENU || KEY_RMENU
+ */
+ public static boolean checkAltHit(KeyInputEvent kie) {
+ if (kie.getKeyCode() == KeyInput.KEY_LMENU || kie.getKeyCode() == KeyInput.KEY_RMENU) {
+ return true;
+ }
+ return false;
+ }
+
+ /**
+ * store the number kie into the numberBuilder
+ *
+ * @param kie
+ * @param numberBuilder
+ * @return true if the given kie is handled as a number key event
+ */
+ public static boolean checkNumberKey(KeyInputEvent kie, StringBuilder numberBuilder) {
+ if (kie.getKeyCode() == KeyInput.KEY_MINUS) {
+ if (numberBuilder.length() > 0) {
+ if (numberBuilder.charAt(0) == '-') {
+ numberBuilder.replace(0, 1, "");
+ } else {
+ numberBuilder.insert(0, '-');
+ }
+ } else {
+ numberBuilder.append('-');
+ }
+ return true;
+ } else if (kie.getKeyCode() == KeyInput.KEY_0 || kie.getKeyCode() == KeyInput.KEY_NUMPAD0) {
+ numberBuilder.append('0');
+ return true;
+ } else if (kie.getKeyCode() == KeyInput.KEY_1 || kie.getKeyCode() == KeyInput.KEY_NUMPAD1) {
+ numberBuilder.append('1');
+ return true;
+ } else if (kie.getKeyCode() == KeyInput.KEY_2 || kie.getKeyCode() == KeyInput.KEY_NUMPAD2) {
+ numberBuilder.append('2');
+ return true;
+ } else if (kie.getKeyCode() == KeyInput.KEY_3 || kie.getKeyCode() == KeyInput.KEY_NUMPAD3) {
+ numberBuilder.append('3');
+ return true;
+ } else if (kie.getKeyCode() == KeyInput.KEY_4 || kie.getKeyCode() == KeyInput.KEY_NUMPAD4) {
+ numberBuilder.append('4');
+ return true;
+ } else if (kie.getKeyCode() == KeyInput.KEY_5 || kie.getKeyCode() == KeyInput.KEY_NUMPAD5) {
+ numberBuilder.append('5');
+ return true;
+ } else if (kie.getKeyCode() == KeyInput.KEY_6 || kie.getKeyCode() == KeyInput.KEY_NUMPAD6) {
+ numberBuilder.append('6');
+ return true;
+ } else if (kie.getKeyCode() == KeyInput.KEY_7 || kie.getKeyCode() == KeyInput.KEY_NUMPAD7) {
+ numberBuilder.append('7');
+ return true;
+ } else if (kie.getKeyCode() == KeyInput.KEY_8 || kie.getKeyCode() == KeyInput.KEY_NUMPAD8) {
+ numberBuilder.append('8');
+ return true;
+ } else if (kie.getKeyCode() == KeyInput.KEY_9 || kie.getKeyCode() == KeyInput.KEY_NUMPAD9) {
+ numberBuilder.append('9');
+ return true;
+ } else if (kie.getKeyCode() == KeyInput.KEY_PERIOD) {
+ if (numberBuilder.indexOf(".") == -1) { // if it doesn't exist yet
+ if (numberBuilder.length() == 0
+ || (numberBuilder.length() == 1 && numberBuilder.charAt(0) == '-')) {
+ numberBuilder.append("0.");
+ } else {
+ numberBuilder.append(".");
+ }
+ }
+ return true;
+ }
+
+ return false;
+ }
+
+ /**
+ *
+ * @param numberBuilder the StringBuilder storing the float number
+ * @return the float value created from the given StringBuilder
+ */
+ public static float getNumberKey(StringBuilder numberBuilder) {
+ if (numberBuilder.length() == 0) {
+ return 0;
+ } else {
+ return new Float(numberBuilder.toString());
+ }
+ }
+
+ /**
+ * Check for axis input for key X,Y,Z and store the corresponding UNIT_ into
+ * the axisStore
+ *
+ * @param kie
+ * @param axisStore
+ * @return true if the given kie is handled as a Axis input
+ */
+ public static boolean checkAxisKey(KeyInputEvent kie, Vector3f axisStore) {
+ if (kie.getKeyCode() == KeyInput.KEY_X) {
+ axisStore.set(Vector3f.UNIT_X);
+ return true;
+ } else if (kie.getKeyCode() == KeyInput.KEY_Y) {
+ axisStore.set(Vector3f.UNIT_Y);
+ return true;
+ } else if (kie.getKeyCode() == KeyInput.KEY_Z) {
+ axisStore.set(Vector3f.UNIT_Z);
+ return true;
+ }
+ return false;
+ }
+
+}
diff --git a/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/shortcuts/ShortcutTool.java b/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/shortcuts/ShortcutTool.java
new file mode 100644
index 000000000..9b094fc1d
--- /dev/null
+++ b/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/shortcuts/ShortcutTool.java
@@ -0,0 +1,29 @@
+/*
+ * To change this license header, choose License Headers in Project Properties.
+ * To change this template file, choose Tools | Templates
+ * and open the template in the editor.
+ */
+package com.jme3.gde.scenecomposer.tools.shortcuts;
+
+import com.jme3.gde.scenecomposer.SceneEditTool;
+import com.jme3.input.event.KeyInputEvent;
+import org.openide.util.Lookup;
+
+/**
+ *
+ * @author dokthar
+ */
+public abstract class ShortcutTool extends SceneEditTool {
+
+ public abstract boolean isActivableBy(KeyInputEvent kie);
+
+ public abstract void cancel();
+
+ protected final void terminate() {
+ Lookup.getDefault().lookup(ShortcutManager.class).terminate();
+ }
+
+ @Override
+ public abstract void keyPressed(KeyInputEvent kie);
+
+}
diff --git a/settings.gradle b/settings.gradle
index 346532460..89b8fc075 100644
--- a/settings.gradle
+++ b/settings.gradle
@@ -35,6 +35,10 @@ include 'jme3-testdata'
// Example projects
include 'jme3-examples'
+if(buildAndroidExamples == "true"){
+ include 'jme3-android-examples'
+}
+
if(buildSdkProject == "true"){
include 'sdk'
}