- Bone : Attached Node transforsm are now correctly updated when using setUserTransformWorld

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8830 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
rem..om 13 years ago
parent 6113425db9
commit c4d3e7ea6f
  1. 6
      engine/src/core/com/jme3/animation/Bone.java

@ -469,6 +469,12 @@ public final class Bone implements Savable {
// TODO: add scale here ??? // TODO: add scale here ???
worldPos.set(translation); worldPos.set(translation);
worldRot.set(rotation); worldRot.set(rotation);
//if there is an attached Node we need to set it's local transforms too.
if(attachNode != null){
attachNode.setLocalTranslation(translation);
attachNode.setLocalRotation(rotation);
}
} }
/** /**

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