* Gui shader now supports vertex color on GL1

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9532 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
Sha..rd 2012-06-30 18:00:53 +00:00
parent 37f74cdb07
commit c498e79511
3 changed files with 8 additions and 10 deletions

View File

@ -3,7 +3,7 @@ MaterialDef Default GUI {
MaterialParameters { MaterialParameters {
Texture2D Texture Texture2D Texture
Color Color (Color) Color Color (Color)
Boolean VertexColor Boolean VertexColor (UseVertexColor)
} }
Technique { Technique {
@ -20,7 +20,7 @@ MaterialDef Default GUI {
} }
} }
Technique FixedFunc { Technique {
} }
} }

View File

@ -15,8 +15,6 @@ varying vec2 texCoord;
varying vec4 color; varying vec4 color;
void main() { void main() {
//vec2 pos = (g_WorldViewProjectionMatrix * inPosition).xy;
//gl_Position = vec4(pos, 0.0, 1.0);
gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition, 1.0); gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition, 1.0);
#ifdef TEXTURE #ifdef TEXTURE
texCoord = inTexCoord; texCoord = inTexCoord;