- Inverted red channel of the pond normal map so it looks bumpy
- Fixed the HelloMaterial tuto so the rock shines like in the screen shots git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9174 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -95,6 +95,9 @@ public class HelloMaterial extends SimpleApplication {
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Material mat_lit = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
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Material mat_lit = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
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mat_lit.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Terrain/Pond/Pond.jpg"));
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mat_lit.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Terrain/Pond/Pond.jpg"));
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mat_lit.setTexture("NormalMap", assetManager.loadTexture("Textures/Terrain/Pond/Pond_normal.png"));
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mat_lit.setTexture("NormalMap", assetManager.loadTexture("Textures/Terrain/Pond/Pond_normal.png"));
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mat_lit.setBoolean("UseMaterialColors",true);
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mat_lit.setColor("Specular",ColorRGBA.White);
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mat_lit.setColor("Diffuse",ColorRGBA.White);
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mat_lit.setFloat("Shininess", 5f); // [0,128]
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mat_lit.setFloat("Shininess", 5f); // [0,128]
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shiny_rock.setMaterial(mat_lit);
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shiny_rock.setMaterial(mat_lit);
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shiny_rock.setLocalTranslation(0,2,-2); // Move it a bit
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shiny_rock.setLocalTranslation(0,2,-2); // Move it a bit
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@ -1,7 +1,12 @@
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Material Pong Rock : Common/MatDefs/Light/Lighting.j3md {
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Material Pong Rock : Common/MatDefs/Light/Lighting.j3md {
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MaterialParameters {
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MaterialParameters {
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Shininess: 8.0
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Shininess: 8.0
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DiffuseMap: Repeat Textures/Terrain/Pond/Pond.jpg
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DiffuseMap: Repeat Textures/Terrain/Pond/Pond.jpg
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NormalMap: Repeat Textures/Terrain/Pond/Pond_normal.png
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NormalMap: Repeat Textures/Terrain/Pond/Pond_normal.png
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}
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Diffuse : 0.8 0.8 0.8 1.0
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}
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UseMaterialColors : true
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Specular : 1.0 1.0 1.0 1.0
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}
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AdditionalRenderState {
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}
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}
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