use 16-bit depth by default
This commit is contained in:
parent
c136a4212e
commit
c3cfab65c6
@ -93,7 +93,7 @@ public class PreShadowArrayRenderer implements SceneProcessor {
|
||||
points[i] = new Vector3f();
|
||||
}
|
||||
|
||||
prePassRenderState.setFaceCullMode(RenderState.FaceCullMode.Front);
|
||||
prePassRenderState.setFaceCullMode(RenderState.FaceCullMode.Back);
|
||||
prePassRenderState.setColorWrite(false);
|
||||
prePassRenderState.setDepthWrite(true);
|
||||
prePassRenderState.setDepthTest(true);
|
||||
@ -134,7 +134,7 @@ public class PreShadowArrayRenderer implements SceneProcessor {
|
||||
public void addLight(Light light) {
|
||||
if (array.getImage() == null) {
|
||||
array.setImage(new Image(
|
||||
Format.Depth32F,
|
||||
Format.Depth16,
|
||||
textureSize,
|
||||
textureSize,
|
||||
0,
|
||||
|
Loading…
x
Reference in New Issue
Block a user