use 16-bit depth by default
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c136a4212e
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c3cfab65c6
@ -93,7 +93,7 @@ public class PreShadowArrayRenderer implements SceneProcessor {
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points[i] = new Vector3f();
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points[i] = new Vector3f();
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}
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}
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prePassRenderState.setFaceCullMode(RenderState.FaceCullMode.Front);
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prePassRenderState.setFaceCullMode(RenderState.FaceCullMode.Back);
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prePassRenderState.setColorWrite(false);
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prePassRenderState.setColorWrite(false);
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prePassRenderState.setDepthWrite(true);
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prePassRenderState.setDepthWrite(true);
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prePassRenderState.setDepthTest(true);
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prePassRenderState.setDepthTest(true);
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@ -134,7 +134,7 @@ public class PreShadowArrayRenderer implements SceneProcessor {
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public void addLight(Light light) {
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public void addLight(Light light) {
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if (array.getImage() == null) {
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if (array.getImage() == null) {
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array.setImage(new Image(
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array.setImage(new Image(
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Format.Depth32F,
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Format.Depth16,
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textureSize,
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textureSize,
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textureSize,
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textureSize,
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0,
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0,
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