Fix to textures loading (material color should now not interfere with the texture).

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9179 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
Kae..pl 13 years ago
parent 3d22756dfc
commit c23c7e1378
  1. 14
      engine/src/blender/com/jme3/scene/plugins/blender/materials/MaterialContext.java
  2. 14
      engine/src/blender/com/jme3/scene/plugins/blender/materials/MaterialHelper.java

@ -69,10 +69,10 @@ public final class MaterialContext {
diffuseShader = DiffuseShader.values()[diff_shader];
if(this.shadeless) {
float r = ((Number) structure.getFieldValue("r")).floatValue();
float g = ((Number) structure.getFieldValue("g")).floatValue();
float b = ((Number) structure.getFieldValue("b")).floatValue();
float alpha = ((Number) structure.getFieldValue("alpha")).floatValue();
float r = ((Number) structure.getFieldValue("r")).floatValue();
float g = ((Number) structure.getFieldValue("g")).floatValue();
float b = ((Number) structure.getFieldValue("b")).floatValue();
float alpha = ((Number) structure.getFieldValue("alpha")).floatValue();
diffuseColor = new ColorRGBA(r, g, b, alpha);
specularShader = null;
@ -95,8 +95,6 @@ public final class MaterialContext {
this.shininess = shininess > 0.0f ? shininess : MaterialHelper.DEFAULT_SHININESS;
}
float[] diffuseColorArray = new float[] {diffuseColor.r, diffuseColor.g, diffuseColor.b, diffuseColor.a};//TODO: czy trzeba wstawiac te dane?
mTexs = new ArrayList<Structure>();
textures = new ArrayList<Structure>();
@ -142,6 +140,10 @@ public final class MaterialContext {
Map<Number, List<Structure[]>> sortedTextures = this.sortAndFilterTextures();
loadedTextures = new HashMap<Number, Texture>(sortedTextures.size());
textureToMTexMap = new HashMap<Texture, Structure>();
if(sortedTextures.size() > 0) {//texutre covers the material color
diffuseColor.set(1, 1, 1, 1);
}
float[] diffuseColorArray = new float[] {diffuseColor.r, diffuseColor.g, diffuseColor.b, diffuseColor.a};
TextureHelper textureHelper = blenderContext.getHelper(TextureHelper.class);
for(Entry<Number, List<Structure[]>> entry : sortedTextures.entrySet()) {
if(entry.getValue().size()>0) {

@ -198,7 +198,7 @@ public class MaterialHelper extends AbstractBlenderHelper {
MaterialContext materialContext = new MaterialContext(structure, blenderContext);
LOGGER.log(Level.INFO, "Material's name: {0}", materialContext.name);
if(materialContext.textures.size() > 0) {
if(materialContext.textures.size() > 1) {
LOGGER.log(Level.WARNING, "Attetion! Many textures found for material: {0}. Only the first of each supported mapping types will be used!", materialContext.name);
}
@ -241,12 +241,12 @@ public class MaterialHelper extends AbstractBlenderHelper {
} else {
if (materialContext.shadeless) {
result = new Material(blenderContext.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
if (!materialContext.transparent) {
materialContext.diffuseColor.a = 1;
}
result.setColor("Color", materialContext.diffuseColor);
if (!materialContext.transparent) {
materialContext.diffuseColor.a = 1;
}
result.setColor("Color", materialContext.diffuseColor);
} else {
result = new Material(blenderContext.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
result.setBoolean("UseMaterialColors", Boolean.TRUE);

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