- Reverted previous uniform change, it was causing changes in constants, when user was assigning a constant to a uniform (like mat.setColor("Color",ColorRGBA.White)).
- Changed Material's renderMultipassLighting method to not reuse Shader's values instance, and to use temporary allocated variables in the material instance instead git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7901 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -698,6 +698,9 @@ public class Material implements Cloneable, Savable, Comparable<Material> {
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lightIndex++;
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}
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}
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Quaternion tmpLightDirection = new Quaternion();
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Quaternion tmpLightPosition = new Quaternion();
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ColorRGBA tmpLightColor = new ColorRGBA();
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protected void renderMultipassLighting(Shader shader, Geometry g, Renderer r) {
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LightList lightList = g.getWorldLightList();
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@ -727,41 +730,25 @@ public class Material implements Cloneable, Savable, Comparable<Material> {
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}
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ColorRGBA color = l.getColor();
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ColorRGBA color2;
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if (lightColor.getValue() != null) {
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color2 = (ColorRGBA) lightColor.getValue();
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} else {
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color2 = new ColorRGBA();
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}
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color2.set(color);
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color2.a = l.getType().getId();
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lightColor.setValue(VarType.Vector4, color2);
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tmpLightColor.set(color);
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tmpLightColor.a = l.getType().getId();
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lightColor.setValue(VarType.Vector4, tmpLightColor);
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switch (l.getType()) {
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case Directional:
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DirectionalLight dl = (DirectionalLight) l;
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Vector3f dir = dl.getDirection();
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Quaternion q1;
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if (lightPos.getValue() != null) {
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q1 = (Quaternion) lightPos.getValue();
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} else {
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q1 = new Quaternion();
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}
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q1.set(dir.getX(), dir.getY(), dir.getZ(), -1);
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lightPos.setValue(VarType.Vector4, q1);
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tmpLightPosition.set(dir.getX(), dir.getY(), dir.getZ(), -1);
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lightPos.setValue(VarType.Vector4, tmpLightPosition);
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break;
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case Point:
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PointLight pl = (PointLight) l;
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Vector3f pos = pl.getPosition();
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float invRadius = pl.getInvRadius();
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Quaternion q2;
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if (lightPos.getValue() != null) {
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q2 = (Quaternion) lightPos.getValue();
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} else {
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q2 = new Quaternion();
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}
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q2.set(pos.getX(), pos.getY(), pos.getZ(), invRadius);
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lightPos.setValue(VarType.Vector4, q2);
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tmpLightPosition.set(pos.getX(), pos.getY(), pos.getZ(), invRadius);
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lightPos.setValue(VarType.Vector4, tmpLightPosition);
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break;
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case Spot:
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SpotLight sl = (SpotLight) l;
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@ -770,22 +757,11 @@ public class Material implements Cloneable, Savable, Comparable<Material> {
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float invRange = sl.getInvSpotRange();
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float spotAngleCos = sl.getPackedAngleCos();
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Quaternion q3,q4;
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if (lightPos.getValue() != null) {
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q3 = (Quaternion) lightPos.getValue();
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} else {
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q3 = new Quaternion();
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}
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q3.set(pos2.getX(), pos2.getY(), pos2.getZ(), invRange);
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lightPos.setValue(VarType.Vector4, q3);
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tmpLightPosition.set(pos2.getX(), pos2.getY(), pos2.getZ(), invRange);
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lightPos.setValue(VarType.Vector4, tmpLightPosition);
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if (lightDir.getValue() != null) {
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q4 = (Quaternion) lightDir.getValue();
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} else {
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q4 = new Quaternion();
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}
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q4.set(dir2.getX(), dir2.getY(), dir2.getZ(), spotAngleCos);
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lightDir.setValue(VarType.Vector4, q4);
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tmpLightDirection.set(dir2.getX(), dir2.getY(), dir2.getZ(), spotAngleCos);
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lightDir.setValue(VarType.Vector4, tmpLightDirection);
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break;
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default:
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@ -29,6 +29,7 @@
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.shader;
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import com.jme3.export.JmeExporter;
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@ -41,7 +42,6 @@ import com.jme3.math.Matrix4f;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.jme3.math.Vector4f;
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import com.jme3.util.BufferUtils;
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import java.io.IOException;
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import java.nio.FloatBuffer;
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@ -51,19 +51,23 @@ public class Uniform extends ShaderVariable {
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private static final Integer ZERO_INT = Integer.valueOf(0);
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private static final Float ZERO_FLT = Float.valueOf(0);
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private static final FloatBuffer ZERO_BUF = BufferUtils.createFloatBuffer(4*4);
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/**
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* Currently set value of the uniform.
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*/
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protected Object value = null;
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protected FloatBuffer multiData = null;
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/**
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* Type of uniform
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*/
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protected VarType varType;
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/**
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* Binding to a renderer value, or null if user-defined uniform
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*/
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protected UniformBinding binding;
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protected boolean setByCurrentMaterial = false;
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// protected Object lastChanger = null;
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@ -209,6 +213,7 @@ public class Uniform extends ShaderVariable {
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// public Object getLastChanger(){
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// return lastChanger;
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// }
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public void clearValue(){
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updateNeeded = true;
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@ -226,9 +231,8 @@ public class Uniform extends ShaderVariable {
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return;
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}
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if (varType == null) {
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if (varType == null)
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return;
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}
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switch (varType){
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case Int:
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@ -241,18 +245,16 @@ public class Uniform extends ShaderVariable {
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this.value = ZERO_FLT;
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break;
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case Vector2:
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((Vector2f) this.value).set(Vector2f.ZERO);
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this.value = Vector2f.ZERO;
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break;
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case Vector3:
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((Vector3f) this.value).set(Vector3f.ZERO);
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this.value = Vector3f.ZERO;
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break;
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case Vector4:
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if (this.value instanceof ColorRGBA){
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((ColorRGBA) this.value).set(ColorRGBA.BlackNoAlpha);
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} else if (this.value instanceof Quaternion) {
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((Quaternion) this.value).set(Quaternion.ZERO);
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this.value = ColorRGBA.BlackNoAlpha;
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}else{
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((Vector4f) this.value).set(Vector4f.ZERO);
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this.value = Quaternion.ZERO;
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}
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break;
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default:
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@ -262,35 +264,30 @@ public class Uniform extends ShaderVariable {
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}
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public void setValue(VarType type, Object value){
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if (location == -1) {
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if (location == -1)
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return;
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}
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if (varType != null && varType != type) {
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if (varType != null && varType != type)
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throw new IllegalArgumentException("Expected a "+varType.name()+" value!");
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}
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if (value == null) {
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if (value == null)
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throw new NullPointerException();
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}
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setByCurrentMaterial = true;
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switch (type){
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case Matrix3:
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Matrix3f m3 = (Matrix3f) value;
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if (multiData == null) {
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if (multiData == null)
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multiData = BufferUtils.createFloatBuffer(9);
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}
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m3.fillFloatBuffer(multiData, true);
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multiData.clear();
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break;
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case Matrix4:
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Matrix4f m4 = (Matrix4f) value;
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if (multiData == null) {
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if (multiData == null)
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multiData = BufferUtils.createFloatBuffer(16);
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}
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m4.fillFloatBuffer(multiData, true);
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multiData.clear();
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@ -314,9 +311,8 @@ public class Uniform extends ShaderVariable {
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multiData = BufferUtils.ensureLargeEnough(multiData, v2a.length * 2);
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}
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for (int i = 0; i < v2a.length; i++) {
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for (int i = 0; i < v2a.length; i++)
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BufferUtils.setInBuffer(v2a[i], multiData, i);
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}
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multiData.clear();
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break;
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@ -328,9 +324,8 @@ public class Uniform extends ShaderVariable {
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multiData = BufferUtils.ensureLargeEnough(multiData, v3a.length * 3);
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}
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for (int i = 0; i < v3a.length; i++) {
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for (int i = 0; i < v3a.length; i++)
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BufferUtils.setInBuffer(v3a[i], multiData, i);
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}
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multiData.clear();
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break;
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@ -342,39 +337,36 @@ public class Uniform extends ShaderVariable {
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multiData = BufferUtils.ensureLargeEnough(multiData, v4a.length * 4);
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}
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for (int i = 0; i < v4a.length; i++) {
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for (int i = 0; i < v4a.length; i++)
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BufferUtils.setInBuffer(v4a[i], multiData, i);
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}
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multiData.clear();
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break;
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case Matrix3Array:
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Matrix3f[] m3a = (Matrix3f[]) value;
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if (multiData == null) {
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if (multiData == null)
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multiData = BufferUtils.createFloatBuffer(m3a.length * 9);
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} else {
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else{
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multiData = BufferUtils.ensureLargeEnough(multiData, m3a.length * 9);
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}
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for (int i = 0; i < m3a.length; i++) {
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for (int i = 0; i < m3a.length; i++)
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m3a[i].fillFloatBuffer(multiData, true);
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}
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multiData.clear();
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break;
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case Matrix4Array:
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Matrix4f[] m4a = (Matrix4f[]) value;
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if (multiData == null) {
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if (multiData == null)
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multiData = BufferUtils.createFloatBuffer(m4a.length * 16);
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} else {
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else{
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multiData = BufferUtils.ensureLargeEnough(multiData, m4a.length * 16);
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}
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for (int i = 0; i < m4a.length; i++) {
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for (int i = 0; i < m4a.length; i++)
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m4a[i].fillFloatBuffer(multiData, true);
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}
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multiData.clear();
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break;
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@ -382,9 +374,8 @@ public class Uniform extends ShaderVariable {
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case Int:
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case Float:
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case Boolean:
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if (this.value != null && this.value.equals(value)) {
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if (this.value != null && this.value.equals(value))
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return;
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}
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this.value = value;
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break;
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@ -393,18 +384,16 @@ public class Uniform extends ShaderVariable {
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break;
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}
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if (multiData != null) {
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if (multiData != null)
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this.value = multiData;
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}
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varType = type;
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updateNeeded = true;
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}
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public void setVector4Length(int length){
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if (location == -1) {
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if (location == -1)
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return;
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}
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FloatBuffer fb = (FloatBuffer) value;
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if (fb == null || fb.capacity() < length){
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@ -417,13 +406,11 @@ public class Uniform extends ShaderVariable {
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}
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public void setVector4InArray(float x, float y, float z, float w, int index){
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if (location == -1) {
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if (location == -1)
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return;
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}
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if (varType != null && varType != VarType.Vector4Array) {
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if (varType != null && varType != VarType.Vector4Array)
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throw new IllegalArgumentException("Expected a "+varType.name()+" value!");
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}
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FloatBuffer fb = (FloatBuffer) value;
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fb.position(index * 4);
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@ -446,4 +433,5 @@ public class Uniform extends ShaderVariable {
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location = -2;
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updateNeeded = true;
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}
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}
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