Fixed tangent and normal argument position in Skinning.glsllib

revert-671-backport_changes_from_3.2
Nehon 8 years ago
parent 10b23db94d
commit c154a47b02
  1. 2
      jme3-core/src/main/resources/Common/ShaderLib/Skinning.glsllib

@ -46,7 +46,7 @@ void Skinning_Compute(inout vec4 position, inout vec3 normal){
}
}
void Skinning_Compute(inout vec4 position, inout vec3 tangent, inout vec3 normal){
void Skinning_Compute(inout vec4 position, , inout vec3 normal, inout vec3 tangent){
if (inHWBoneWeight.x != 0.0) {
#if NUM_WEIGHTS_PER_VERT == 1
position = m_BoneMatrices[int(inHWBoneIndex.x)] * position;

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