Use MPOs for skinning
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381d69ccb7
commit
bf18ef3048
jme3-core/src/main/java/com/jme3/animation
@ -70,7 +70,7 @@ public final class Skeleton implements Savable, JmeCloneable {
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public Skeleton(Bone[] boneList) {
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this.boneList = boneList;
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List<Bone> rootBoneList = new ArrayList<Bone>();
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List<Bone> rootBoneList = new ArrayList<>();
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for (int i = boneList.length - 1; i >= 0; i--) {
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Bone b = boneList[i];
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if (b.getParent() == null) {
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@ -289,6 +289,7 @@ public final class Skeleton implements Savable, JmeCloneable {
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return sb.toString();
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}
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@Override
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public void read(JmeImporter im) throws IOException {
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InputCapsule input = im.getCapsule(this);
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@ -308,6 +309,7 @@ public final class Skeleton implements Savable, JmeCloneable {
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}
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}
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@Override
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public void write(JmeExporter ex) throws IOException {
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OutputCapsule output = ex.getCapsule(this);
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output.write(rootBones, "rootBones", null);
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@ -32,8 +32,7 @@
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package com.jme3.animation;
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import com.jme3.export.*;
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import com.jme3.material.MatParam;
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import com.jme3.material.Material;
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import com.jme3.material.MatParamOverride;
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import com.jme3.math.FastMath;
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import com.jme3.math.Matrix4f;
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import com.jme3.renderer.RenderManager;
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@ -43,6 +42,7 @@ import com.jme3.scene.*;
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import com.jme3.scene.VertexBuffer.Type;
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import com.jme3.scene.control.AbstractControl;
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import com.jme3.scene.control.Control;
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import com.jme3.scene.mesh.IndexBuffer;
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import com.jme3.shader.VarType;
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import com.jme3.util.*;
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import com.jme3.util.clone.Cloner;
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@ -51,8 +51,6 @@ import java.io.IOException;
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import java.nio.Buffer;
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import java.nio.ByteBuffer;
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import java.nio.FloatBuffer;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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@ -107,13 +105,11 @@ public class SkeletonControl extends AbstractControl implements Cloneable, JmeCl
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* Bone offset matrices, recreated each frame
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*/
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private transient Matrix4f[] offsetMatrices;
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/**
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* Material references used for hardware skinning
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*/
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private Set<Material> materials = new HashSet<Material>();
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//temp reader
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private BufferUtils.ByteShortIntBufferReader indexReader = new BufferUtils.ByteShortIntBufferReader();
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private MatParamOverride numberOfBonesParam;
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private MatParamOverride boneMatricesParam;
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/**
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* Serialization only. Do not use.
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*/
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@ -121,11 +117,13 @@ public class SkeletonControl extends AbstractControl implements Cloneable, JmeCl
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}
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private void switchToHardware() {
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numberOfBonesParam.setEnabled(true);
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boneMatricesParam.setEnabled(true);
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// Next full 10 bones (e.g. 30 on 24 bones)
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int numBones = ((skeleton.getBoneCount() / 10) + 1) * 10;
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for (Material m : materials) {
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m.setInt("NumberOfBones", numBones);
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}
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numberOfBonesParam.setValue(numBones);
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for (Geometry geometry : targets) {
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Mesh mesh = geometry.getMesh();
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if (mesh != null && mesh.isAnimated()) {
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@ -135,11 +133,9 @@ public class SkeletonControl extends AbstractControl implements Cloneable, JmeCl
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}
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private void switchToSoftware() {
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for (Material m : materials) {
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if (m.getParam("NumberOfBones") != null) {
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m.clearParam("NumberOfBones");
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}
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}
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numberOfBonesParam.setEnabled(false);
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boneMatricesParam.setEnabled(false);
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for (Geometry geometry : targets) {
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Mesh mesh = geometry.getMesh();
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if (mesh != null && mesh.isAnimated()) {
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@ -149,19 +145,6 @@ public class SkeletonControl extends AbstractControl implements Cloneable, JmeCl
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}
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private boolean testHardwareSupported(RenderManager rm) {
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for (Material m : materials) {
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// Some of the animated mesh(es) do not support hardware skinning,
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// so it is not supported by the model.
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if (m.getMaterialDef().getMaterialParam("NumberOfBones") == null) {
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Logger.getLogger(SkeletonControl.class.getName()).log(Level.WARNING,
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"Not using hardware skinning for {0}, " +
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"because material {1} doesn''t support it.",
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new Object[]{spatial, m.getMaterialDef().getName()});
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return false;
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}
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}
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switchToHardware();
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try {
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@ -178,6 +161,7 @@ public class SkeletonControl extends AbstractControl implements Cloneable, JmeCl
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* supported by GPU, it shall be enabled, if its not preferred, or not
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* supported by GPU, then it shall be disabled.
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*
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* @param preferred
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* @see #isHardwareSkinningUsed()
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*/
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public void setHardwareSkinningPreferred(boolean preferred) {
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@ -212,6 +196,8 @@ public class SkeletonControl extends AbstractControl implements Cloneable, JmeCl
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throw new IllegalArgumentException("skeleton cannot be null");
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}
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this.skeleton = skeleton;
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this.numberOfBonesParam = new MatParamOverride(VarType.Int, "NumberOfBones", null);
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this.boneMatricesParam = new MatParamOverride(VarType.Matrix4Array, "BoneMatrices", null);
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}
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/**
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@ -222,8 +208,8 @@ public class SkeletonControl extends AbstractControl implements Cloneable, JmeCl
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Mesh mesh = geometry.getMesh();
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if (mesh != null && mesh.isAnimated()) {
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targets.add(geometry);
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materials.add(geometry.getMaterial());
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}
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}
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private void findTargets(Node node) {
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@ -238,8 +224,21 @@ public class SkeletonControl extends AbstractControl implements Cloneable, JmeCl
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@Override
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public void setSpatial(Spatial spatial) {
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Spatial oldSpatial = this.spatial;
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super.setSpatial(spatial);
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updateTargetsAndMaterials(spatial);
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if (oldSpatial != null) {
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oldSpatial.removeMatParamOverride(numberOfBonesParam);
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oldSpatial.removeMatParamOverride(boneMatricesParam);
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}
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if (spatial != null) {
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spatial.removeMatParamOverride(numberOfBonesParam);
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spatial.removeMatParamOverride(boneMatricesParam);
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spatial.addMatParamOverride(numberOfBonesParam);
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spatial.addMatParamOverride(boneMatricesParam);
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}
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}
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private void controlRenderSoftware() {
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@ -258,27 +257,8 @@ public class SkeletonControl extends AbstractControl implements Cloneable, JmeCl
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private void controlRenderHardware() {
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offsetMatrices = skeleton.computeSkinningMatrices();
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for (Material m : materials) {
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MatParam currentParam = m.getParam("BoneMatrices");
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if (currentParam != null) {
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if (currentParam.getValue() != offsetMatrices) {
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// Check to see if other SkeletonControl
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// is operating on this material, in that case, user
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// is sharing materials between models which is NOT allowed
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// when hardware skinning used.
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Logger.getLogger(SkeletonControl.class.getName()).log(Level.SEVERE,
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"Material instances cannot be shared when hardware skinning is used. " +
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"Ensure all models use unique material instances."
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);
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boneMatricesParam.setValue(offsetMatrices);
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}
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}
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m.setParam("BoneMatrices", VarType.Matrix4Array, offsetMatrices);
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}
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}
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@Override
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protected void controlRender(RenderManager rm, ViewPort vp) {
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@ -296,7 +276,7 @@ public class SkeletonControl extends AbstractControl implements Cloneable, JmeCl
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if (hwSkinningSupported) {
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hwSkinningEnabled = true;
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Logger.getLogger(SkeletonControl.class.getName()).log(Level.INFO, "Hardware skinning engaged for " + spatial);
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Logger.getLogger(SkeletonControl.class.getName()).log(Level.INFO, "Hardware skinning engaged for {0}", spatial);
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} else {
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switchToSoftware();
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}
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@ -420,28 +400,8 @@ public class SkeletonControl extends AbstractControl implements Cloneable, JmeCl
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// were shared then this will share them.
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this.targets = cloner.clone(targets);
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// Not automatic set cloning yet
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Set<Material> newMaterials = new HashSet<Material>();
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for( Material m : this.materials ) {
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Material mClone = cloner.clone(m);
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newMaterials.add(mClone);
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if( mClone != m ) {
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// Material was really cloned so clear the bone matrices in case
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// this is hardware skinned. This allows a local version to be
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// used and will be reset on the material. Really this just avoids
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// the 'safety' check in controlRenderHardware(). Right now material
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// doesn't clone itself with the cloner (and doesn't clone its parameters)
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// else this would be unnecessary.
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MatParam boneMatrices = mClone.getParam("BoneMatrices");
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// ...because for some strange reason you can't clear a non-existant
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// parameter.
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if( boneMatrices != null ) {
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mClone.clearParam("BoneMatrices");
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}
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}
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}
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this.materials = newMaterials;
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this.numberOfBonesParam = cloner.clone(numberOfBonesParam);
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this.boneMatricesParam = cloner.clone(boneMatricesParam);
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}
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/**
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@ -547,10 +507,9 @@ public class SkeletonControl extends AbstractControl implements Cloneable, JmeCl
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fnb.rewind();
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// get boneIndexes and weights for mesh
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indexReader.setBuffer(mesh.getBuffer(Type.BoneIndex).getData());
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IndexBuffer ib = IndexBuffer.wrapIndexBuffer(mesh.getBuffer(Type.BoneIndex).getData());
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FloatBuffer wb = (FloatBuffer) mesh.getBuffer(Type.BoneWeight).getData();
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indexReader.rewind();
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wb.rewind();
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float[] weights = wb.array();
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@ -591,7 +550,7 @@ public class SkeletonControl extends AbstractControl implements Cloneable, JmeCl
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for (int w = maxWeightsPerVert - 1; w >= 0; w--) {
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float weight = weights[idxWeights];
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Matrix4f mat = offsetMatrices[indexReader.getUnsigned(idxWeights++)];
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Matrix4f mat = offsetMatrices[ib.get(idxWeights++)];
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rx += (mat.m00 * vtx + mat.m01 * vty + mat.m02 * vtz + mat.m03) * weight;
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ry += (mat.m10 * vtx + mat.m11 * vty + mat.m12 * vtz + mat.m13) * weight;
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@ -664,10 +623,9 @@ public class SkeletonControl extends AbstractControl implements Cloneable, JmeCl
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// get boneIndexes and weights for mesh
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indexReader.setBuffer(mesh.getBuffer(Type.BoneIndex).getData());
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IndexBuffer ib = IndexBuffer.wrapIndexBuffer(mesh.getBuffer(Type.BoneIndex).getData());
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FloatBuffer wb = (FloatBuffer) mesh.getBuffer(Type.BoneWeight).getData();
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indexReader.rewind();
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wb.rewind();
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float[] weights = wb.array();
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@ -723,7 +681,7 @@ public class SkeletonControl extends AbstractControl implements Cloneable, JmeCl
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for (int w = maxWeightsPerVert - 1; w >= 0; w--) {
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float weight = weights[idxWeights];
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Matrix4f mat = offsetMatrices[indexReader.getUnsigned(idxWeights++)];
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Matrix4f mat = offsetMatrices[ib.get(idxWeights++)];
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rx += (mat.m00 * vtx + mat.m01 * vty + mat.m02 * vtz + mat.m03) * weight;
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ry += (mat.m10 * vtx + mat.m11 * vty + mat.m12 * vtz + mat.m13) * weight;
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@ -781,7 +739,9 @@ public class SkeletonControl extends AbstractControl implements Cloneable, JmeCl
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super.write(ex);
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OutputCapsule oc = ex.getCapsule(this);
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oc.write(skeleton, "skeleton", null);
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//Targets and materials don't need to be saved, they'll be gathered on each frame
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oc.write(numberOfBonesParam, "numberOfBonesParam", null);
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oc.write(boneMatricesParam, "boneMatricesParam", null);
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}
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@Override
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@ -789,6 +749,16 @@ public class SkeletonControl extends AbstractControl implements Cloneable, JmeCl
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super.read(im);
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InputCapsule in = im.getCapsule(this);
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skeleton = (Skeleton) in.readSavable("skeleton", null);
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numberOfBonesParam = (MatParamOverride) in.readSavable("numberOfBonesParam", null);
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boneMatricesParam = (MatParamOverride) in.readSavable("boneMatricesParam", null);
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if (numberOfBonesParam == null) {
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numberOfBonesParam = new MatParamOverride(VarType.Int, "NumberOfBones", null);
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boneMatricesParam = new MatParamOverride(VarType.Matrix4Array, "BoneMatrices", null);
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getSpatial().addMatParamOverride(numberOfBonesParam);
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getSpatial().addMatParamOverride(boneMatricesParam);
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}
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}
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/**
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@ -798,7 +768,6 @@ public class SkeletonControl extends AbstractControl implements Cloneable, JmeCl
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*/
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private void updateTargetsAndMaterials(Spatial spatial) {
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targets.clear();
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materials.clear();
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if (spatial instanceof Node) {
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findTargets((Node) spatial);
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