@ -1,7 +1,9 @@
#import "Common/ShaderLib/GLSLCompat.glsllib"
#import "Common/ShaderLib/Parallax.glsllib"
#import "Common/ShaderLib/PBR.glsllib"
#import "Common/ShaderLib/Lighting.glsllib"
varying vec2 texCoord;
#ifdef SEPARATE_TEXCOORD
varying vec2 texCoord2;
@ -1,6 +1,8 @@
#import "Common/ShaderLib/Instancing.glsllib"
#import "Common/ShaderLib/Skinning.glsllib"
uniform vec4 m_BaseColor;
uniform vec4 g_AmbientLightColor;