added GLSL compat to the pbr shader
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#import "Common/ShaderLib/GLSLCompat.glsllib"
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#import "Common/ShaderLib/Parallax.glsllib"
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#import "Common/ShaderLib/PBR.glsllib"
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#import "Common/ShaderLib/Lighting.glsllib"
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varying vec2 texCoord;
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#ifdef SEPARATE_TEXCOORD
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varying vec2 texCoord2;
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#import "Common/ShaderLib/GLSLCompat.glsllib"
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#import "Common/ShaderLib/Instancing.glsllib"
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#import "Common/ShaderLib/Skinning.glsllib"
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uniform vec4 m_BaseColor;
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uniform vec4 g_AmbientLightColor;
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