added GLSL compat to the pbr shader

This commit is contained in:
Rémy Bouquet 2016-08-14 11:09:18 +02:00
parent 5aa8af28cd
commit beb5033747
2 changed files with 4 additions and 0 deletions

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@ -1,7 +1,9 @@
#import "Common/ShaderLib/GLSLCompat.glsllib"
#import "Common/ShaderLib/Parallax.glsllib" #import "Common/ShaderLib/Parallax.glsllib"
#import "Common/ShaderLib/PBR.glsllib" #import "Common/ShaderLib/PBR.glsllib"
#import "Common/ShaderLib/Lighting.glsllib" #import "Common/ShaderLib/Lighting.glsllib"
varying vec2 texCoord; varying vec2 texCoord;
#ifdef SEPARATE_TEXCOORD #ifdef SEPARATE_TEXCOORD
varying vec2 texCoord2; varying vec2 texCoord2;

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@ -1,6 +1,8 @@
#import "Common/ShaderLib/GLSLCompat.glsllib"
#import "Common/ShaderLib/Instancing.glsllib" #import "Common/ShaderLib/Instancing.glsllib"
#import "Common/ShaderLib/Skinning.glsllib" #import "Common/ShaderLib/Skinning.glsllib"
uniform vec4 m_BaseColor; uniform vec4 m_BaseColor;
uniform vec4 g_AmbientLightColor; uniform vec4 g_AmbientLightColor;